iPhone X Simulator not running my app in full screen [duplicate] - ios

Running my App in the iPhone X Simulator (GM Seed) I am noticing two strange effects:
the App does not use the full screen space (top and bottom area is black)
a strange white bar beneath the title bar
Does anybody know what is happening here and how to resolve this? I can't find any new settings in Interface Builder.

When using launch images (instead of the much easier Launch screen file), you need to provide the properly sized launch image for each device size you wish to support. Once you add the additional launch image, your app should take advantage of the new screen size.
The new iPhone X requires a launch image sized at 1125px × 2436px which is a 3x image for 375pt × 812pt.
Of course if you switch over to using a Launch screen file instead of individual launch images, your app will automatically adapt to all device sizes without any additional work.

I have figured out this issues in iPhone X. Launch image size (1125*2436px)
Please flow this below steps.
1.i)Choose your project name in Xcode.
ii)Select your project target
iii)Then select Launch images source
You can get Migrate popup
i) Choose Assets
ii)Select Migrate
After that select your Assets.xcassets in your project
Then select Launch image in assets
i)Then select attribute inspector
finally check your Launch image source. you can see set Launch image.

iPhone X needs different launch image sized 1125px x 2436px (375pt x 812pt #3x).
Check human interface guidelines for more details.

I have figured out how to fix (though I still don't understand why this happened only on iPhone X) LaunchScreen storyboard on iPhone X with seeing black top&bottom bars.
I have LaunchScreen storyboard with one UIImageView.
UIImageView's top&bottom has to be pinned to SuperView's top&bottom. NOT to SafeArea.

I fixed it by simply inserting some random text in the Lanch Screen File textfield. I dont even have a Launch Screen File... XCode is so buggy.
update
Although this fixes it in simulator (still very weird and unexpected) when uploading a binary to iTunes Connect it will fail due to not finding a LanchScreen file of name "random-name"

Just ran into this while trying to update an app I hadn't worked on in a while.
On Xcode 9.4, I was able to fix this by doing the following:
Add a launch screen by going to File -> New -> File... -> Launch Screen
Make sure the newly added launch screen storyboard is selected as the launch screen file under project settings.

If you already have a 1125px × 2436px launch image but the app is still not using the full screen check to make sure that your image is PNG.

if you removed LaunchScreen.storyboard; Choose your project, select your project target, General -> App Icons and Launch Images -> Launch Screen File: Select here Main.storyboard instead of LaunchScreen.storyboard

Just had this problem... When I selected the project & the correct target I had a blank for the 'launch screen file' under the app icons and launch screen images tab. I set it to the default LaunchScreen and the resizing issue I faced was taken care of.

You may check in project target launch screen file is not set to empty if it is empty it may cause problem.

Yes me too face that top spacing issue in iOS 15,
iOS 15 needs some new size of the Launch images
So you please check your all the launch screen images
Check your Attribute inspector is portrait for Launchscreen

Related

App does not fit on anything but an iPhone (Plus Models) [duplicate]

Running my App in the iPhone X Simulator (GM Seed) I am noticing two strange effects:
the App does not use the full screen space (top and bottom area is black)
a strange white bar beneath the title bar
Does anybody know what is happening here and how to resolve this? I can't find any new settings in Interface Builder.
When using launch images (instead of the much easier Launch screen file), you need to provide the properly sized launch image for each device size you wish to support. Once you add the additional launch image, your app should take advantage of the new screen size.
The new iPhone X requires a launch image sized at 1125px × 2436px which is a 3x image for 375pt × 812pt.
Of course if you switch over to using a Launch screen file instead of individual launch images, your app will automatically adapt to all device sizes without any additional work.
I have figured out this issues in iPhone X. Launch image size (1125*2436px)
Please flow this below steps.
1.i)Choose your project name in Xcode.
ii)Select your project target
iii)Then select Launch images source
You can get Migrate popup
i) Choose Assets
ii)Select Migrate
After that select your Assets.xcassets in your project
Then select Launch image in assets
i)Then select attribute inspector
finally check your Launch image source. you can see set Launch image.
iPhone X needs different launch image sized 1125px x 2436px (375pt x 812pt #3x).
Check human interface guidelines for more details.
I have figured out how to fix (though I still don't understand why this happened only on iPhone X) LaunchScreen storyboard on iPhone X with seeing black top&bottom bars.
I have LaunchScreen storyboard with one UIImageView.
UIImageView's top&bottom has to be pinned to SuperView's top&bottom. NOT to SafeArea.
I fixed it by simply inserting some random text in the Lanch Screen File textfield. I dont even have a Launch Screen File... XCode is so buggy.
update
Although this fixes it in simulator (still very weird and unexpected) when uploading a binary to iTunes Connect it will fail due to not finding a LanchScreen file of name "random-name"
Just ran into this while trying to update an app I hadn't worked on in a while.
On Xcode 9.4, I was able to fix this by doing the following:
Add a launch screen by going to File -> New -> File... -> Launch Screen
Make sure the newly added launch screen storyboard is selected as the launch screen file under project settings.
If you already have a 1125px × 2436px launch image but the app is still not using the full screen check to make sure that your image is PNG.
if you removed LaunchScreen.storyboard; Choose your project, select your project target, General -> App Icons and Launch Images -> Launch Screen File: Select here Main.storyboard instead of LaunchScreen.storyboard
Just had this problem... When I selected the project & the correct target I had a blank for the 'launch screen file' under the app icons and launch screen images tab. I set it to the default LaunchScreen and the resizing issue I faced was taken care of.
You may check in project target launch screen file is not set to empty if it is empty it may cause problem.
Yes me too face that top spacing issue in iOS 15,
iOS 15 needs some new size of the Launch images
So you please check your all the launch screen images
Check your Attribute inspector is portrait for Launchscreen

iPhone X safe area size [duplicate]

Running my App in the iPhone X Simulator (GM Seed) I am noticing two strange effects:
the App does not use the full screen space (top and bottom area is black)
a strange white bar beneath the title bar
Does anybody know what is happening here and how to resolve this? I can't find any new settings in Interface Builder.
When using launch images (instead of the much easier Launch screen file), you need to provide the properly sized launch image for each device size you wish to support. Once you add the additional launch image, your app should take advantage of the new screen size.
The new iPhone X requires a launch image sized at 1125px × 2436px which is a 3x image for 375pt × 812pt.
Of course if you switch over to using a Launch screen file instead of individual launch images, your app will automatically adapt to all device sizes without any additional work.
I have figured out this issues in iPhone X. Launch image size (1125*2436px)
Please flow this below steps.
1.i)Choose your project name in Xcode.
ii)Select your project target
iii)Then select Launch images source
You can get Migrate popup
i) Choose Assets
ii)Select Migrate
After that select your Assets.xcassets in your project
Then select Launch image in assets
i)Then select attribute inspector
finally check your Launch image source. you can see set Launch image.
iPhone X needs different launch image sized 1125px x 2436px (375pt x 812pt #3x).
Check human interface guidelines for more details.
I have figured out how to fix (though I still don't understand why this happened only on iPhone X) LaunchScreen storyboard on iPhone X with seeing black top&bottom bars.
I have LaunchScreen storyboard with one UIImageView.
UIImageView's top&bottom has to be pinned to SuperView's top&bottom. NOT to SafeArea.
I fixed it by simply inserting some random text in the Lanch Screen File textfield. I dont even have a Launch Screen File... XCode is so buggy.
update
Although this fixes it in simulator (still very weird and unexpected) when uploading a binary to iTunes Connect it will fail due to not finding a LanchScreen file of name "random-name"
Just ran into this while trying to update an app I hadn't worked on in a while.
On Xcode 9.4, I was able to fix this by doing the following:
Add a launch screen by going to File -> New -> File... -> Launch Screen
Make sure the newly added launch screen storyboard is selected as the launch screen file under project settings.
If you already have a 1125px × 2436px launch image but the app is still not using the full screen check to make sure that your image is PNG.
if you removed LaunchScreen.storyboard; Choose your project, select your project target, General -> App Icons and Launch Images -> Launch Screen File: Select here Main.storyboard instead of LaunchScreen.storyboard
Just had this problem... When I selected the project & the correct target I had a blank for the 'launch screen file' under the app icons and launch screen images tab. I set it to the default LaunchScreen and the resizing issue I faced was taken care of.
You may check in project target launch screen file is not set to empty if it is empty it may cause problem.
Yes me too face that top spacing issue in iOS 15,
iOS 15 needs some new size of the Launch images
So you please check your all the launch screen images
Check your Attribute inspector is portrait for Launchscreen

The app is not showing on full screen on iPhone but is running fine on the simulator

The app is completely visible on the full screen in the simulator but does not show up completely when I run it on the device. Here with attaching the screen shots for consideration.
Add a splash screen. It will solve your issue. The top & bottom black color is because you didn't added a splash screen. Add it & it will return to a full screen view. This happened because you have migrated the project which developed in an older version of xcode
A solution for your case
You need to add splash screen #1x (Image for non retina display, don't put #1x), #2x, #3x of all devices, and check this 100% your issue will be fixed.
i.e
splashscreen.jpg (#1x, Don't need #1x for non retina display)
splashscreen#2x.jpg
splashscreen#3x.jpg
Please check splash screen size in this link
https://developer.apple.com/ios/human-interface-guidelines/graphics/launch-screen/
If still your issue not fixed please let me know or check above link.
Update :
Please check Launch screen interface file base name in info.plist
Please check In General Tab and check
What have you done to make the app FullScreen?
Maybe this will help:
Add the UIRequiresFullScreen key to your Xcode project’s Info.plist file and apply the Boolean value YES
Info.plist is one of the file below the Main.storyboard or viewController.swift
Reference
You need try following solutions.
-> Add Launch Images and select in setting.
-> Add Launch screen storyboard and select it as Launch screen file in Setting.
This happened only because of the splash screen for (Size 640 x 1136 ).
When you will add this size of splash screen this issue will solve.
If you already added then, i would suggest you to recheck the Size of your splash screen.
You have to check your image size only no need to do something else.
Please do one thing uncheck your iOS 6 or Prior from Assets.xcassets.
You can check it in this image.

Xcode 7 auto layout always renders 4:3 ratio

After upgrading my project from Swift 1.2/Xcode 6 to Swift 2.0/Xcode 7 all of my view controllers are rendering in 4:3 ratio (iPhone <=4). On iPhone <=5 then black space pads the top and the bottom of the screens.
Nothing has changed with the storyboard, and I am not dynamically sizing the views or using any other code to manipulate the view size.
What could be causing this issue, and how to resolve? I have tried a number of hacks including requesting full screen in the info.plist but cannot get it to work. It is frustrating since everything worked perfectly before Xcode7.
Below is a screenshot from an iPhone 6 showing the black space above and below the controller.
I resolved it by choosing 'Launch Screen File' as '*.storyboard' from Project Settings -> Targets -> App Icons and Launch Images.
It happens cause you do not have Launch images properly set.
Go to image assets
Hit + => "App Icons & Launch Images" => "New iOS Launch Image"
Now you created a special image asset for launch image. Open it (it has 'LaunchImage' default name) and specify images for all kinds of screen width/height ratios.
Also you have to look through project navigator and remove all files that probably exist as launch images (they are named 'Default.PNG', ''Default2X.PNG' or something).
Suggesting a workaround:
If it is an iPhone only app you can simply disable Size Classes from Storyboard: click on view -> enter file inspector (first tab of right panel) and uncheck "Use Size Classes".

iOS: test app for iPhone in iPad, screen size

I have a stupid question:
Why when I debug an app for iPhone in an iPad the simulation start in a iPhone 4 screen and not in other types of screen?
If I understand you correct, please use this button to choose which one you want to use in simulator :
when you click you should able to see some list like this :
If you're not able to see other iOS version you can add them in Xcode/Preferences/Downloads section :
please let me not if you're not asking this.
To set the App to work on a different size screen you must add that screen size to the LaunchImage asset.
1) Create an splash screen launch image for the size of the iPad you want to use.
2) Import it into your project
3) Open images.xcassets in the Project Navigator
4) Select LaunchImage
5) Drag and drop the splash screen launch image to the correct iPad asset
It is very frustrating and seems strange, but the Launch Image size tells the App what dimension it can run on. Setting image sizes in your screen or using auto layout won't work unless that Launch Image size has a splash screen

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