iOS 11 navigationbar scroll - ios

so, the setup looks like this:
I want to have one navigationbar and three collectionViews. I want to be able to horizontally scroll through the collectionviews and on vertical scroll the navigationBar large title animation should trigger as well.
What I have tried:
My first try was to create one horizontally.scrolling collectionView with cells having the size of the whole view and in each cell there would be another collectionView that would scroll vertically. Now, that worked great for my purpose but the large title stayed the same size - which, as I understand, is because it does not receive any vertical scroll events since my collectionViews for vertical scrolling are embedded in main collectionView.
It looked like this: https://giphy.com/gifs/50hYRx71XSdYA/html5
Then I tried a different approach. I created pageViewController and two viewControllers both with one vertically-scrolling collectionView. And ... it did not work either. This time if there was pageCurl animation, the navigation title DID animate - but I do not want a pageCurl animation, you can see that here: https://giphy.com/gifs/jFmOpEtUOyxtC/html5
Changing the animation to .scroll just disabled the title animation: https://giphy.com/gifs/l0IsGVhKKb0lzomqc/html5
I can not find a way to do this, do any of you have any idea?
Thanks!

Unfortunately the new self-collapsing navigation bar is using some private Apple-magic in the background to hook into the top-level scroll view of the view controller, therefore you cannot use this mechanism the way you've described.

Related

Swift: Did Tumblr add a UICollectionView in a UIScrollView?

I've been trying to replicate this effect for a couple days which was inspired by Tumblr.
I've previously asked questions on here with different approaches of the same problem but to no avail. I'm just curious as to how the engineers at Tumblr created a horizontal collection view, with two vertical collection views, and is able to scroll down without affecting the view above (without resetting the position of the view when you scroll vertically in a different tab).
Header Views
I tried this, but the header view was isolated and I had to scroll to the right to see the collectionView cells. This did not work.
Changing the topLayoutConstraint constant of my UIView (not cv header) with respect to the contentOffSet of the vertical collectionView.
This almost got the effect I wanted, except that when I scrolled horizontally, there was a huge gap between my collection view and if I scrolled in that new tab, the UIView would appear again because, again, topLayoutConstraint gets scrolled up depending on the contentOffSet of my vertical collectionView contentOffset.
Changing the position of the UICollectionView frame, and scrolling the super view up simultaneously with NSNotificationCenter.
Alas, this method did the same as method #2, except that the vertical collection view cells scrolled faster than the super view.
I ran out of options to make this work so I will show you in detail what's attempted to be replicated (also note the scroll bar on the right):
Note when I scroll down the first tab. I switch, and then scroll down further. Originally, as I've said, there would be a gap between the second main CV, and when I scrolled, the view would reposition as if were scrolling up again. On here, the view on top keeps going up. So I'm curious as to what method Tumblr engineers used to do this. UICollectionView inside UIScrollView? Other suggestions?
I believe there is no UICollectionView involved. It looks like UIPageViewController and each its page is a UITableView.
Perhaps the UIPageViewController sits in a UITableView as well - the header also moves up when you scroll. This main table has only one cell (and a header) which is occupied by the UIPageViewController.
Hope it helps.

Swift; is scrollView with tableView feasible?

I've have been trying for a while now, to implement a specific behavior in my app. On the initial view of my app, there must be a logo(imageView), a label and a textField. It should be possible to scroll down from the initial view, to a tableView. while the user scrolls down, the label in moved up in the window, to form a search field for the tableView. Then the scrollView should lock to the part with the tableView, and it should only be possible to scroll back up, if dragging elsewhere than the tableView.
What is best practice for doing as described?
The image show (only for illustration, i havn't been using story board when trying to implement it) an overview of the problem:
The way I've tried to do this so far, is by embedding the tableView in a scrollView (as seen on image), enabling paging on the scrollView, and than disabling scrolling on the scrollView, when the buttom part has been reached. I've added a gesture reconizer on the part with of the screen with the textField.
These two posts (Scrollview with embedded tableview and Use Pan Recognizer to Control ScrollView) descripe i further detail what i've tried so far.
But the question is more to, is there an alternate solution for making behaviour descriped above?
Maybe interactive animated transitioning between view controllers somehow?
YES there are! Implement a table view with a header view. And remove the scroll view.
self.tableView.tableHeaderView = topView
where topView will be the view wish as the UIImage, the label and textField

Create Shazam Type UI ios Swift

I am trying to recreate a UIView I have seen in multiple apps, mainly Shazam. The top half of the screen has some interactive buttons, and the bottom half looks like a tableView with custom cells. When the bottom half is panned/swiped up, the tableView scrolls over the top half with velocity, much like a scroll view.
I have been researching this and experimenting for a couple days now. I have gotten close, but not quite there.
My last approach was a view that had a tableView inside it. When the view was panned, the view would move to wherever the finger moved it to, but then would not have any velocity afterwards. Also when the tableView was panned/swiped down, it wouldn't move the whole view down.
Before that I tried a scrollView that took up the whole length of the screen. That gave the desired effect, but the button wasn’t tappable, and you could scroll the view in the button area, which is undesired.
Does it utilize ScrollViews or is it using a tableView that acts much like a ScrollView somehow.
Here is the Shazam UI/UX I am looking to recreate:
The top portion has interactive buttons, and doesn’t scroll. The bottom half shows content and when scrolled, covers up the top portion.
Below is what I have tried so far: This one is the panning view, which sort of works, but doesn’t have velocity and the tableView doesn’t scroll the view back down.
Any thoughts on a direction I can take from here is greatly appreciated. I am using Swift.
Cheers
This sort of thing is perhaps best done with a collection view and a custom layout — you can have some items for which you set layout attributes absolute to the view, and others relative to the scroll content offset.
There's a great (if wandering) discussion of this and other techniques in the Advanced User Interfaces with Collection Views talk from WWDC 2014.
This is actually simple than it seems at first. Here's how you can achieve this:
Create a UIViewController (not a UITableViewController).
Add some buttons to the top area of the screen.
Add a table view spanning the entire view controller's view. Make sure the table view is on top of the buttons added in the previous step.
Configure the top cell of the table view to be transparent (by setting its background color to Clear). Set the background color on the table view to Clear as well. This way it won't obscure the elements at the top of the screen, unless the table is scrolled up.
Because your table view is now transparent, you'll need to explicitly set the background color on the table cells other than the top one.
Profit!

UIScrollView behavior is different in iOS8

I have the following layout
So it's basically a scroll view that occupies whole screen. Content size is set to triple-width and same height. Inside the scroll view - there is container view and three table views - one per page. Only middle table view is visible initially.
This allows me to use scroll view horizontal scrolling to navigate between the tables and vertical scrolling inside the middle table.
I know that Apple doesn't really recommend putting UITableView inside UIScrollView, but in this particular case I don't know how to implement it differently, and until iOS8 everything was working fine.
UIScrollView would not recognize any vertical scrolling (since content height was equal to scroll view height) and these gestures were passed directly to UITableView.
But starting in iOS8 - this getting broken. UIScrollView would allow some vertical scrolling and basically intercept scrolling gestures sent to UITableView.
I created a simple project that works fine in iOS7 but is broken in iOS8. Anybody has any idea how to fix this problem?
Link to the project: https://dl.dropboxusercontent.com/u/6402890/TablePaging.zip
I haven't been able to solve this and as I mentioned in comments had to re-write logic using built-in UIPageViewController class.
If I change the Class of your ScrollView in Interface Builder to UIScrollView, it fixes part of the problem. Now just the UITableView goes up and down, and I go left-and-right, but haven't gotten rid of the space at the top.

ios A tableview above a scroll view and the button on the scroll view cannot be tapped

I have a UIScrollView on my screen and there are some UIButtons on the scroll view.
I also have a UITableView which is above the scroll view, i.e. the tableview and the scrollview are overlapped.
Why I did this is because I want left and right swipe to flip pages of the scroll view and up/down swipe to show some text on the tableview.
This works fine except the button on the scroll view cannot be tapped. It seems that the tableview "absorbed" the tap event and it did not pass it to the button on the scrollview.
Is there someway to fix this? Thank you.
This could be a solution but I'm not sure of it because from your question I can't understand your problem very well, you can try it but if it doesn't work we will try a different way. Maybe the problem is the arrangement of the UI elements in your Interface Builder/Storyboard. If I correctly understood your situation you have something like this:
To make to UIButtons clickable you have to be sure they're at the highest level of arrangement inside the UIScrollView since the UITableView could cover them and "absorb" [as you said] the touch input. So my suggestion is: arrange your UI elements following the blue arrow in the picture below, placing the UIButtons on top, in this way they'll be 100% clickable.
If I didn't understand your question could you please shoot a picture like the one I've posted so I can understand it better?

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