Not seeing all views in views using views.addSubviews - ios

I am running into a basic problem with views on iPad. I have a viewController. The view is using a UIImageView with a full screen image as a background image. I am trying to overlay labels on the top. If I set labels individually, both views show up. If I call a function with the same information only one view shows up. I need to extend it many labels. Here is the code:
class ViewController: UIViewController {
#IBOutlet weak var backGroundImageView: UIImageView!
var cFrame:[CGRect?] = [CGRect?](repeating: nil, count: 13)
var offsets:[CGRect?] = [CGRect?](repeating: nil, count: 13)
var labels: [UILabel?] = [UILabel?](repeating:UILabel(), count:13)
override func viewDidLoad() {
super.viewDidLoad()
cFrame[0] = CGRect(x:450,y:530,width:251,height:68)
cFrame[1] = CGRect(x:147,y:676,width:222,height:24)
loadFrameValues()
var frame = CGRect(x: 450, y: 520, width: 251, height: 68)
let label0 = UILabel(frame: frame)
label0.backgroundColor = .white
label0.numberOfLines = 0
label0.lineBreakMode = .byWordWrapping
label0.textAlignment = .center
label0.text = "Text 1"
frame = CGRect(x: 152, y: 686, width: 210, height: 16)
let label1 = UILabel(frame: frame)
label1.backgroundColor = .cyan
label1.lineBreakMode = .byWordWrapping
label1.textAlignment = .left
label1.text = "Text 2"
label1.font = label1.font.withSize(12)
backGroundImageView.addSubview(label0)
backGroundImageView.addSubview(label1)
// showView(label: labels[0]!, frame: cFrame[0]!)
// showView(label: labels[1]!, frame: cFrame[1]!)
// }
}
func showView(label: UILabel, frame:CGRect) {
label.frame = frame
label.backgroundColor = .white
label.numberOfLines = 0
label.lineBreakMode = .byWordWrapping
label.textAlignment = .center
label.text = "Syed Tariq"
backGroundImageView.addSubview(label)
}

You can't add subview (label in your case) to UIImageView. So add label as subview to the superview of your image view.
override func viewDidLoad() {
cFrame[0] = CGRect(x:50,y:130,width:151,height:68)
cFrame[1] = CGRect(x:114,y:276,width:122,height:24)
showView(frame: cFrame[0]!)
showView(frame: cFrame[1]!)
}
func showView(frame:CGRect) {
let label = UILabel(frame: frame)
label.backgroundColor = .green
label.numberOfLines = 0
label.lineBreakMode = .byWordWrapping
label.textAlignment = .center
label.text = "Syed Tariq"
self.view.addSubview(label)
}

Related

How to change the text attribute of a UILabel in Swift?

I've set up a UILabel programmatically and I'm attempting to change the text attribute via a function I call later on in the ViewController however when that function is called the questionLabel.text stays the default value "Welcome".
Essentially what I'm trying to accomplish is:
func changeLabelText() {
questionLabel.text = "New label text"
print(questionLabel.text!)
}
changeLabelText()
// prints "New label text"
however what I'm actually getting is:
func changeLabelText() {
questionLabel.text = "New label text"
print(questionLabel.text!)
}
changeLabelText()
// prints "Welcome"
This is how my label is setup:
class ViewController: UIViewController, AVCaptureVideoDataOutputSampleBufferDelegate {
#IBOutlet var cameraView: UIView!
var questionLabel: UILabel {
let label = UILabel()
label.lineBreakMode = .byWordWrapping
label.backgroundColor = .white
label.textColor = .black
label.text = "Welcome"
label.textAlignment = .center
label.frame = CGRect(x: 65, y: 100, width: 300, height: 65)
return label
}
Any suggestions? Greatly appreciated!
The current
var questionLabel: UILabel {
let label = UILabel()
label.lineBreakMode = .byWordWrapping
label.backgroundColor = .white
label.textColor = .black
label.text = "Welcome"
label.textAlignment = .center
label.frame = CGRect(x: 65, y: 100, width: 300, height: 65)
return label
}
is a computed property so every access gets a new separate instance
questionLabel.text = "New label text" // instance 1
print(questionLabel.text!) // instance 2
instead you need a closure
var questionLabel: UILabel = {
let label = UILabel()
label.lineBreakMode = .byWordWrapping
label.backgroundColor = .white
label.textColor = .black
label.text = "Welcome"
label.textAlignment = .center
label.frame = CGRect(x: 65, y: 100, width: 300, height: 65)
return label
}()
Change your computed variable to a lazy initializer like so:
lazy var questionLabel: UILabel = {
let label = UILabel()
label.lineBreakMode = .byWordWrapping
label.backgroundColor = .white
label.textColor = .black
label.text = "Welcome"
label.textAlignment = .center
label.frame = CGRect(x: 65, y: 100, width: 300, height: 65)
return label
}()
Klamont,
You can try this.
Suppose you want to change the some text of your label you always create two labels for that but it's a wrong approach of changing text color of label. You can use the NSMutableAttributedString for changing the some text color of your label.Firstly, you have to find the the range of text, which you want to change the color of that text and then set the range of your text to the NSMutableAttributedString object as compared to full string and then set your label attributedText with the NSMutableAttributedString object.
Example:
let strNumber: NSString = "Hello Test" as NSString // you must set your
let range = (strNumber).range(of: "Test")
let attribute = NSMutableAttributedString.init(string: strNumber)
attribute.addAttribute(NSForegroundColorAttributeName, value: UIColor.red , range: range)
yourLabel.attributedText = attribute
If you want to use this in many times in your application you can just create the extension of the UILabel and it will make more simple :-
extension UILabel {
func halfTextColorChange (fullText : String , changeText : String ) {
let strNumber: NSString = fullText as NSString
let range = (strNumber).range(of: changeText)
let attribute = NSMutableAttributedString.init(string: fullText)
attribute.addAttribute(NSForegroundColorAttributeName, value: UIColor.red , range: range)
self.attributedText = attribute
}
}
Use your label:-
yourLabel = "Hello Test"
yourLabel.halfTextColorChange(fullText: totalLabel.text!, changeText: "Test")

Add UILabel on random position on UIView

How do I Achieve Something like below image,
I want to add n number of UILabel to screen on random position without overlapping of label, and also randomly set rotate.
Here is my code, but it is overlapping label to another label:
override func viewDidLoad() {
super.viewDidLoad()
var textDatas = ["aaa","bbb","cccccc","ddddddd","ee","ffffff","ggggg","hhhh","iiiiii","jjjjjj","kkkkkk","ll","mmmmm","nnnnnnnn","ooooooooo","ppppppppp","qqqqqqqqqqqq","rrrrrrrr","sssssss","ttttttttt","uuuuuuu","vvvv","wwww","xxxxxx","yyyy","zzzzzzz"]
textDatas.forEach { (textData) in
let randomIntX = Int.random(in: 10..<Int(ScreenSize.SCREEN_WIDTH-200))
let randomIntY = Int.random(in: 50..<Int(ScreenSize.SCREEN_HEIGHT-50))
let randomIntFontSize = Int.random(in: 10..<40)
let randomIntLabelRotate = Int.random(in: 1..<3)
let label = UILabel(frame: CGRect(x: randomIntX, y: randomIntY, width: 200, height: 30))
label.font = UIFont(name: FONT_AVENIR_HEAVY,
size: CGFloat(randomIntFontSize))
label.textColor = .white
label.textAlignment = .center
label.text = textData
label.sizeToFit()
if randomIntLabelRotate == 1 {
label.transform = CGAffineTransform(rotationAngle: -CGFloat.pi / 2)
}
self.view.addSubview(label)
}
}
Is there any library or solution of this will be very appreciated. Thanks

Why is the label not being added to the view?

I am trying to add a label to the UIView. I am seeing the view, but I am not seeing the label. What am I missing?
var StLabel: UILabel = {
let label = UILabel()
label.font = UIFont(name: "Arial-Regular", size: 20)
label.textColor = UIColor.black
label.sizeToFit()
return label
}()
init(frame: CGRect, text: String) {
super.init(frame: frame)
self.frame = CGRect(x: 0, y: 0, width: 300, height: 50)
self.layer.cornerRadius = 10
self.layer.masksToBounds = true
self.backgroundColor = UIColor.white
StLabel.text = text
self.addSubview(StLabel)
}
You are calling sizeToFit() on the label before its text is set so the label's frame ends up with a 0 size.
Add a call to StLabel.sizeToFit() after the line StLabel.text = text.

UILabel resizes its SuperView?

I have the following view which contains a UILabel:
class MyView : UIView {
func viewDidLoad() {
self.autoresizingMask = UIViewAutoresizing.FlexibleHeight | UIViewAutoresizing.FlexibleWidth
bottomView = UIView(frame: CGRectMake(self.bounds.origin.x, self.bounds.origin.y + self.imageView!.bounds.size.width, self.bounds.size.width, self.bounds.size.height - self.imageView!.bounds.size.height))
// bottomView frame calculation is: (0.0, 355.0, 355.0, 130.0)
bottomView?.backgroundColor = UIColor.greenColor()
bottomView?.autoresizingMask = UIViewAutoresizing.FlexibleWidth
bottomView?.clipsToBounds = true
self.addSubview(self.bottomView!)
var descriptionRect: CGRect = CGRectInset(self.bottomView!.bounds, leftRightInset, 20/2)
let descriptionLabel = UILabel()
descriptionLabel.numberOfLines = 3
descriptionLabel.autoresizingMask = UIViewAutoresizing.FlexibleWidth
descriptionLabel.font = UIFont(name: MGFont.helvetica, size: 22)
descriptionLabel.textColor = UIColor.whiteColor()
descriptionLabel.textAlignment = NSTextAlignment.Left
descriptionLabel.backgroundColor = UIColor.blueColor()
var paragraphStyle:NSMutableParagraphStyle = NSMutableParagraphStyle()
paragraphStyle.lineSpacing = 1.0
paragraphStyle.lineBreakMode = NSLineBreakMode.ByTruncatingTail
let attributes = [NSParagraphStyleAttributeName : paragraphStyle]
descriptionLabel.attributedText = NSAttributedString(string: previewCard.title, attributes:attributes)
bottomView?.addSubview(descriptionLabel)
descriptionLabel.bounds = descriptionRect
descriptionLabel.sizeToFit()
descriptionLabel.center = CGPointMake(bottomView!.bounds.width/2, bottomView!.bounds.height/2 - hotelNameLableHeight/2)
}
}
The height of the bottomView should always be fixed.
MyView is resized during runtime. This means that the green bottom view also increases in size.
Here is the result when the label has two and three lines:
It appears that the UILabel resizes its super view.
Note that I do not use AutoLayout.
override func layoutSubviews() {
super.layoutSubviews()
}
How can I prevent the UILabel from resizing its SuperView?
Edit: I also tried to comment bottomView?.clipsToBounds = true
Override setFrame: and setBounds: of the super view (subclass if they're plain UIViews), add breakpoints, and see the stack trace to find out what's causing them to resize.
There is no need to set the autoResizingMask on the label, just set the frame and it will get automatically centered. And of course you can set the insets for the UILabel accordingly. I've add below testing code FYI:
override func viewDidLayoutSubviews() {
addTestView(CGRectMake(0, 200, view.bounds.width, 50), labelStr: "I am a short testing label")
addTestView(CGRectMake(0, 260, view.bounds.width, 50), labelStr: "I am a very longlonglonglonglonglonglong testing label")
addTestView(CGRectMake(0, 320, view.bounds.width, 50), labelStr: "I am a very longlonglonglonglonglonglonglonglonglonglonglong testing label. Will be truncated")
}
func addTestView(frame:CGRect, labelStr: String){
let bottomView = UIView(frame:frame)
bottomView.backgroundColor = UIColor.greenColor()
bottomView.autoresizingMask = UIViewAutoresizing.FlexibleWidth
bottomView.clipsToBounds = true
view.addSubview(bottomView)
var label = UILabel(frame: bottomView.bounds)
label.textAlignment = NSTextAlignment.Left
label.numberOfLines = 0
label.text = labelStr
bottomView.addSubview(label)
}

How to create UILabel programmatically using Swift?

How do I create a UILabel programmatically using Swift in Xcode 6?
I have started with a new "Single View Application" in Xcode 6 and selected Swift for this project. I have my files AppDelegate.swift and ViewController.swift and I'm not sure what to do from here.
Creating a UILabel programmatically in Swift 3+:
override func viewDidLoad() {
super.viewDidLoad()
let label = UILabel(frame: CGRect(x: 0, y: 0, width: 200, height: 21))
label.center = CGPoint(x: 160, y: 285)
label.textAlignment = .center
label.text = "I'm a test label"
self.view.addSubview(label)
}
Here is the correct code for Swift 3, with comments for instructional purposes:
override func viewDidLoad()
{
super.viewDidLoad()
// CGRectMake has been deprecated - and should be let, not var
let label = UILabel(frame: CGRect(x: 0, y: 0, width: 200, height: 21))
// you will probably want to set the font (remember to use Dynamic Type!)
label.font = UIFont.preferredFont(forTextStyle: .footnote)
// and set the text color too - remember good contrast
label.textColor = .black
// may not be necessary (e.g., if the width & height match the superview)
// if you do need to center, CGPointMake has been deprecated, so use this
label.center = CGPoint(x: 160, y: 284)
// this changed in Swift 3 (much better, no?)
label.textAlignment = .center
label.text = "I am a test label"
self.view.addSubview(label)
}
Just to add onto the already great answers, you might want to add multiple labels in your project so doing all of this (setting size, style etc) will be a pain. To solve this, you can create a separate UILabel class.
import UIKit
class MyLabel: UILabel {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
initializeLabel()
}
override init(frame: CGRect) {
super.init(frame: frame)
initializeLabel()
}
func initializeLabel() {
self.textAlignment = .left
self.font = UIFont(name: "Halvetica", size: 17)
self.textColor = UIColor.white
}
}
To use it, do the following
import UIKit
class ViewController: UIViewController {
var myLabel: MyLabel()
override func viewDidLoad() {
super.viewDidLoad()
myLabel = MyLabel(frame: CGRect(x: self.view.frame.size.width / 2, y: self.view.frame.size.height / 2, width: 100, height: 20))
self.view.addSubView(myLabel)
}
}
Swift 4.X and Xcode 10
let lbl = UILabel(frame: CGRect(x: 10, y: 50, width: 230, height: 21))
lbl.textAlignment = .center //For center alignment
lbl.text = "This is my label fdsjhfg sjdg dfgdfgdfjgdjfhg jdfjgdfgdf end..."
lbl.textColor = .white
lbl.backgroundColor = .lightGray//If required
lbl.font = UIFont.systemFont(ofSize: 17)
//To display multiple lines in label
lbl.numberOfLines = 0 //If you want to display only 2 lines replace 0(Zero) with 2.
lbl.lineBreakMode = .byWordWrapping //Word Wrap
// OR
lbl.lineBreakMode = .byCharWrapping //Charactor Wrap
lbl.sizeToFit()//If required
yourView.addSubview(lbl)
If you have multiple labels in your class use extension to add properties.
//Label 1
let lbl1 = UILabel(frame: CGRect(x: 10, y: 50, width: 230, height: 21))
lbl1.text = "This is my label fdsjhfg sjdg dfgdfgdfjgdjfhg jdfjgdfgdf end..."
lbl1.myLabel()//Call this function from extension to all your labels
view.addSubview(lbl1)
//Label 2
let lbl2 = UILabel(frame: CGRect(x: 10, y: 150, width: 230, height: 21))
lbl2.text = "This is my label fdsjhfg sjdg dfgdfgdfjgdjfhg jdfjgdfgdf end..."
lbl2.myLabel()//Call this function from extension to all your labels
view.addSubview(lbl2)
extension UILabel {
func myLabel() {
textAlignment = .center
textColor = .white
backgroundColor = .lightGray
font = UIFont.systemFont(ofSize: 17)
numberOfLines = 0
lineBreakMode = .byCharWrapping
sizeToFit()
}
}
Create UILabel view outside viewDidLoad class and then add that view to your main view in viewDidLoad method.
lazy var myLabel: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.text = "This is label view."
label.font = UIFont.systemFont(ofSize: 12)
return label
}()
And then add that view in viewDidLoad()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(myLabel)
// Set its constraint to display it on screen
myLabel.widthAnchor.constraint(equalToConstant: 200).isActive = true
myLabel.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
myLabel.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
}
You can create a label using the code below. Updated.
let yourLabel: UILabel = UILabel()
yourLabel.frame = CGRect(x: 50, y: 150, width: 200, height: 21)
yourLabel.backgroundColor = UIColor.orange
yourLabel.textColor = UIColor.black
yourLabel.textAlignment = NSTextAlignment.center
yourLabel.text = "test label"
self.view.addSubview(yourLabel)
Another answer in Swift 3:
let myLabel = UILabel()
myLabel.frame = CGRect(x: 0, y: 0, width: 100, height: 100)
myLabel.center = CGPoint(x: 0, y: 0)
myLabel.textAlignment = .center
myLabel.text = "myLabel!!!!!"
self.view.addSubview(myLabel)
Create label in swift 4
let label = UILabel(frame: CGRect(x: self.view.frame.origin.x, y: self.view.frame.origin.y, width: self.view.frame.size.width, height: 50))
label.textAlignment = .center
label.text = "Hello this my label"
//To set the color
label.backgroundColor = UIColor.white
label.textColor = UIColor.black
//To set the font Dynamic
label.font = UIFont(name: "Helvetica-Regular", size: 20.0)
//To set the system font
label.font = UIFont.systemFont(ofSize: 20.0)
//To display multiple lines
label.numberOfLines = 0
label.lineBreakMode = .byWordWrapping //Wrap the word of label
label.lineBreakMode = .byCharWrapping //Wrap the charactor of label
label.sizeToFit()
self.view.addSubview(label)
An alternative using a closure to separate out the code into something a bit neater using Swift 4:
class theViewController: UIViewController {
/** Create the UILabel */
var theLabel: UILabel = {
let label = UILabel()
label.lineBreakMode = .byWordWrapping
label.textColor = UIColor.white
label.textAlignment = .left
label.numberOfLines = 3
label.font = UIFont(name: "Helvetica-Bold", size: 22)
return label
}()
override func viewDidLoad() {
/** Add theLabel to the ViewControllers view */
view.addSubview(theLabel)
}
override func viewDidLayoutSubviews() {
/* Set the frame when the layout is changed */
theLabel.frame = CGRect(x: 0,
y: 0,
width: view.frame.width - 30,
height: 24)
}
}
As a note, attributes for theLabel can still be changed whenever using functions in the VC. You're just setting various defaults inside the closure and minimizing clutter in functions like viewDidLoad()
Swift 4.2 and Xcode 10. Somewhere in ViewController:
private lazy var debugInfoLabel: UILabel = {
let label = UILabel()
label.textColor = .white
label.translatesAutoresizingMaskIntoConstraints = false
yourView.addSubview(label)
NSLayoutConstraint.activate([
label.centerXAnchor.constraint(equalTo: suggestionView.centerXAnchor),
label.centerYAnchor.constraint(equalTo: suggestionView.centerYAnchor, constant: -100),
label.widthAnchor.constraint(equalToConstant: 120),
label.heightAnchor.constraint(equalToConstant: 50)])
return label
}()
...
Using:
debugInfoLabel.text = debugInfo
let label = UILabel(frame: CGRect(x: 0, y: 0, width: 200, height: 21))
label.center = CGPoint(x: 160, y: 285)
label.textAlignment = .center
label.text = "My label"
self.view.addSubview(label)
Try above code in ViewDidLoad
Swift 4.2 and Xcode 10
Initialize label before viewDidLoad.
lazy var topLeftLabel: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.text = "TopLeft"
return label
}()
In viewDidLoad add label to the view and apply constraints.
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(topLeftLabel)
topLeftLabel.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 10).isActive = true
topLeftLabel.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 10).isActive = true
}

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