How to check iOS sandbox container files locations? - ios

I've downloaded the sandbox of my APP from a connected test device using Xcode. After opening it using "finder", I see the following folders as expected.
Documents
Library
StoreKit
tmp
But when I look into the above directories I can find none of the files that are used by the APP. For example, the APP uses over 40 jpg files, why are they not being shown inside the downloaded sandbox package at all?

As Philip Mills has suggested, it is normal not to have the jpg files in the sandbox folders as they are bundled in the app.
Files need to be explicitly put in the sandbox folders in order to be there.

Related

How to Flutter write files to iOS iPhone "Find on my phone" Folder

My goal is to allow my app user write and read files created by my app. For example, write and then allow the user to email a .CSV file of data, or a .GPX file of location data. And on the other end, import a file back into my application.
I have successfully deployed an Android version of my app (Plant List GPS) which uses Flutter plugin path_provider 1.6.10. On Android, I successfully use external directories, but this external directories solution is not available/allowed for iOS. I find on iOS I can create subfolders and write to the getApplicationDocumentsDirectory, but when I try to find/read that file from a file picker solution, it cannot be seen. I understand this is proper behavior to protect sensitive app files in this folder location.
I also understand that iOS has the concept of an app Sandbox and appreciate its objectives. I'm not trying to defeat it, but find a way to access/use it in my Flutter app. I have played around in writing test data files to various places on the iOS file system using the iPhone 11 simulator on my MacBook, but can not get any file to appear in the phone "Find on my phone" dialog.
Any help in solution approach or technique is appreciated.
I think you need to add both the keys into info.plist, and then files from your app directory will be visible on Files app!
LSSupportsOpeningDocumentsInPlace
UIFileSharingEnabled

iOS: Support App Group folders in local file provider

I understand that if I provide the UIFileSharingEnabled and LSSupportsOpeningDocumentsInPlace keys in Info.plist for my iOS app, files in my app's Documents folder are shown in Files.app ("On This iPad") and the documents browser.
Now my question - aside from writing a File Provider extension - is there any way to add an app group's folder or replace the Documents folder with a folder in the app group's folder?
For sharing between my extensions, I save everything in the App Group folder instead of Documents, but then, of course, Files.app doesn't have access to those files, that's why I'm asking.
I tried creating symbolic links from the documents folder to the actual file, and they are shown, but don't work correctly ("file doesn't exist").
I've also created a File Provider extension, but it was rejected by Apple because my extension isn't cloud-backed and was only for local files. According to my reviewer, a File Provider extension must be cloud-storage backed.
Thank you for your help and insights,
-Matt
It's pretty simple: No. :(
We are struggling with the same issue and its simple: You can't participate in the files app (or iTunes File Sharing) if you don't store your files in the Documents folder.
It seems like this is not well thought out. You should not integrate as a file provider unless you are actually providing a file system such as dropbox, at least that's what we've been told at WWDC. On the other side you should support stuff like iMessage extensions, today extensions,... which only are possible if your files are accessible through an app group. But this then automatically breaks the use of the Files.app as well as iTunes Filesharing.
We filed radars for that, any duplicate would help, I guess.

iOS App's Documents directory contents lost after Restore from Backup

I am working on an App that requires a folder structure in the Documents directory to access images and videos in various modules. These are stored there using a download process and it works fine.
While testing I restored the app using iTunes. I found that none of the downloaded assets where visible. After some searching I used the Download Container option in the Devices window of Xcode to view the package contents of my App.I found that all files that where stored in the documents directory were present, but none of the folders were present. I think this is what causes the issue.
I tried another similar project, but the folder structure was intact.

Having a bit of trouble with copying a local file on iOS

Having only worked with Android/web dev before I am having a hard time figuring out where in the world my file should be getting copied to in iOS. After reading the file browser documentation on the iOS developer resource page it says that each app is an "island" which contains its own folder system. If I want to have my user be able to copy a file from my app's sdk to their iOS device, where should I put it?
I downloaded a file browser app from the app store on my iOS testing device but am I right in thinking that there is no global file browsing system?
I am using a Cordova plugin called Asset2sd which works perfectly for me in Android, getting the root storage folder and downloading the file to there. It has no iOS alternative so I'm going to have to figure something else out, I just need to know where to start. Do I have to have the user access my app's internal files somehow? Can I create a folder for them to look in when they download my app? Some documentation or something would be wonderful. I am totally lost.
Thanks!
You're right. Apps don't have access to the global file system. Each app only has access to their own app directory. Here's in-depth information on Sandboxing: https://developer.apple.com/app-sandboxing/
In your app's sandbox, you basically can manage files as you want, i.e. download, copy, move, delete, etc. So you can create a folder Downloads in your apps documents directory and then display the contents of this folder for instance in a table view.
Related documentation/links:
https://developer.apple.com/library/prerelease/ios/documentation/Cocoa/Reference/Foundation/Classes/NSFileManager_Class/index.html
https://stackoverflow.com/a/6907432/967327
https://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/iPhoneAppProgrammingGuide.pdf

Retrieve files from iOS app Documents folder via command line

For the project I work on, we have to set up performance metrics. The way we do it is that the simulator writes CSV files to a known location. We then retrieve theses files and make graphs out of it. Piece of cake.
We also have these tests running on the device. In that case, the files are created in the Documents directory.
While I can retrieve these files via the organizer, I'd be much more interested in automating that.
How can I retrieve files from an iPhone app via the command line rather than the organizer?
You can actually access the content of your app from your computer, using https://github.com/phonegap/ios-deploy (originally https://github.com/ghughes/fruitstrap) .
It's as simple as :
./ios-deploy --download=/Documents --bundle_id com.mycompany.myapp -2 dest_dir
You can do much more, like listing the content of the app, debug using lldb etc.
You can use iFuse, as part of libimobiledevice
You can not access the documents folder on your iOS device from your computer without itunes.
I run an webserver within my app so i can download the files via http. For zero configuration setup i use Apples Bonjour.
look here:
https://github.com/robbiehanson/CocoaHTTPServer
https://developer.apple.com/bonjour/

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