For the project I work on, we have to set up performance metrics. The way we do it is that the simulator writes CSV files to a known location. We then retrieve theses files and make graphs out of it. Piece of cake.
We also have these tests running on the device. In that case, the files are created in the Documents directory.
While I can retrieve these files via the organizer, I'd be much more interested in automating that.
How can I retrieve files from an iPhone app via the command line rather than the organizer?
You can actually access the content of your app from your computer, using https://github.com/phonegap/ios-deploy (originally https://github.com/ghughes/fruitstrap) .
It's as simple as :
./ios-deploy --download=/Documents --bundle_id com.mycompany.myapp -2 dest_dir
You can do much more, like listing the content of the app, debug using lldb etc.
You can use iFuse, as part of libimobiledevice
You can not access the documents folder on your iOS device from your computer without itunes.
I run an webserver within my app so i can download the files via http. For zero configuration setup i use Apples Bonjour.
look here:
https://github.com/robbiehanson/CocoaHTTPServer
https://developer.apple.com/bonjour/
Related
My goal is to allow my app user write and read files created by my app. For example, write and then allow the user to email a .CSV file of data, or a .GPX file of location data. And on the other end, import a file back into my application.
I have successfully deployed an Android version of my app (Plant List GPS) which uses Flutter plugin path_provider 1.6.10. On Android, I successfully use external directories, but this external directories solution is not available/allowed for iOS. I find on iOS I can create subfolders and write to the getApplicationDocumentsDirectory, but when I try to find/read that file from a file picker solution, it cannot be seen. I understand this is proper behavior to protect sensitive app files in this folder location.
I also understand that iOS has the concept of an app Sandbox and appreciate its objectives. I'm not trying to defeat it, but find a way to access/use it in my Flutter app. I have played around in writing test data files to various places on the iOS file system using the iPhone 11 simulator on my MacBook, but can not get any file to appear in the phone "Find on my phone" dialog.
Any help in solution approach or technique is appreciated.
I think you need to add both the keys into info.plist, and then files from your app directory will be visible on Files app!
LSSupportsOpeningDocumentsInPlace
UIFileSharingEnabled
I am working on a library with a very verbose logger module that, on iOS, writes xml logs to NSDocumentDirectory in a consistent file tree. I want to come up with a way for the user of this library to easily access these logs.
I know it is simple to programatically retrieve files from this directory, but is it possible to access this directory on an iOS physical device in any way from outside Xcode to retrieve these logs? I feel like I have seen it somewhere before, something in the manner of extracting the .ipa file and going into the package contents, but I could be wrong.
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This (Browse the files created on a device by the IOS application I'm developing, on workstation?) is how to do it with Xcode on a device, but I have to assume that there is some way we can create that gets the logs off of a device for a user.
is it possible to access this directory on an iOS physical device in any way from outside Xcode to retrieve these logs?
It is possible to expose the Documents directory by enabling iTunes file sharing. When file sharing is enabled through this method, the contents of Documents directory would be visible to the user in iTunes, which can also be exported. The documents would also be visible for export through some third party desktop apps like iExplorer.
Here is the link to Apple documentation. You may also refer this thread to understand how this is done.
If you're using a simulator (apparently your task doesn't seem to need te real device) you are in luck.
You should go to a folder similar to this one:
/Users/[YOUR_USER_NAME]/Library/Developer/CoreSimulator/Devices/[RANDOM_HASH_YOU_SHOULD_DISCOVER]/data/Containers/Data/Application/[RANDOM_HASH_2_YOU_SHOULD_ALSO_DISCOVER]
Once there, with finder, you'll get the "documents" folder of the simulator and the app you're trying to retrieve your logs from.
You might say: I don't know which 2 RANDOM_HASHES should I go to.
Yes, you're right. If you have MANY simulators installed and or being used, it might be tricky to discover which one is the one you're trying to debug.
The same thing with your APP, your app will live in another RANDOM_HASH folder, and you should browse them, one by one, and then discover your documents folder.
Someone needed to solve this "mess" and created a Xcode Alcatraz Extension that leads you to the exact live simulator and APP you're debugging in any given moment, and then you don't need to guess which 2 random_hash paths you need to navigate to.
If Xcode + Alcartaz plugin extension manager is somewhat out of your reach, you might need to google it. It's not a difficult process.
PS: That magical Alcatraz Extension is named "XCodeWay" (in case you are brave enough to install Alcatraz onto your copy of XCode).
EDIT: Useful link to get Alcatraz: http://alcatraz.io/ Follow its easy instructions and you're done.
EDIT2: If Xcode cannot be used, then the last question in this other thread might come in handy: Browse the files created on a device by the IOS application I'm developing, on workstation?
(Still, an external application in your users machine will be needed )
Having only worked with Android/web dev before I am having a hard time figuring out where in the world my file should be getting copied to in iOS. After reading the file browser documentation on the iOS developer resource page it says that each app is an "island" which contains its own folder system. If I want to have my user be able to copy a file from my app's sdk to their iOS device, where should I put it?
I downloaded a file browser app from the app store on my iOS testing device but am I right in thinking that there is no global file browsing system?
I am using a Cordova plugin called Asset2sd which works perfectly for me in Android, getting the root storage folder and downloading the file to there. It has no iOS alternative so I'm going to have to figure something else out, I just need to know where to start. Do I have to have the user access my app's internal files somehow? Can I create a folder for them to look in when they download my app? Some documentation or something would be wonderful. I am totally lost.
Thanks!
You're right. Apps don't have access to the global file system. Each app only has access to their own app directory. Here's in-depth information on Sandboxing: https://developer.apple.com/app-sandboxing/
In your app's sandbox, you basically can manage files as you want, i.e. download, copy, move, delete, etc. So you can create a folder Downloads in your apps documents directory and then display the contents of this folder for instance in a table view.
Related documentation/links:
https://developer.apple.com/library/prerelease/ios/documentation/Cocoa/Reference/Foundation/Classes/NSFileManager_Class/index.html
https://stackoverflow.com/a/6907432/967327
https://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/iPhoneAppProgrammingGuide.pdf
I have an iPad app that downloads PDF and audio files. I though these might be in the .ipa file (I used this thread ipad - extract images from application?) but I didn't see anything there.
Is there some way to find where these might be stored on a Mac (after syncing)?
Normally in many apps the media files will be downloaded to documents directory of app, which is inside the sandbox for the app. Simply telling when you instal a app OS will create a sand box, and all the data will be inside this sand box and only that particular app will have access to this data. So you will not be able to copy data.
Hope this answers your question.
The IPA is an application only. Once it is installed on your iPad, it becomes a "package". It does contain the data within that package with some apps that store locally. There is no Apple supported way to get to this data directly. Think of it like this. The IPA is kind of like a blueprint for a program. Like a blueprint for a shelf, I could build the shelf but the books wouldn't be stored in the blueprint. Only the shelf. When you install the app, the iPad builds your "shelf".
I have a client database iPad/Iphone iOS application running OK. I wish to be able to easily update the data associated with the application and the ideal solution would be to read from a text file on my PC when I am connected to iTunes on my (Windows XP) PC.
Can my iPhone/iPad app open a file on my PC when connected to iTunes? I can't get a file path specification that will work (allow me to open a file on my PC).
I have also investigated the iTunes FILE SHARING facility, requires a manual modification to the application .PLIST file to turn this on. Since whenever I rebuild and "Export to XCode" my application a new .PLIST file is generated I have to manualy edit it each time to get the file sharing changes made so this seems to not be the answer.
Alternatively packaging the file with the iOS application would be workable. I get some sort of application checksum error if I drop the data file into the xCode application.. not sure why. I understood this was the mechanism to get the data file packaged with the project. Maybe I am dropping the data file in the wrong place...
Any help/suggestions would be appreciated.
Looks like the menu item Deployment under the Project drop down menu in XE2 does the job. Allows files, images etc to be packaged up with the application.