Cubemap video 360 viewer? - youtube

I can upload equirectangular video to Youtube to view 360 video.
Right now, I have created a cubemap video, however Youtube is not supported yet.
If there any viewer for cubemap 360 video?

Found the answer, Whirligig plays cubemap video very well and it's free!

A little late reply :)
GoPro VR Player 2.3 has started supporting Facebook 360 video. One has to choose the projection type of the video from Input > Projection menu option.
http://www.kolor.com/2017/03/29/360-video-player-gopro-vr-player-2-3-beta-1/

Related

Why does VLC force 360 videos to show only the center viewport?

I currently use the vlc for unity (libvlcsharp) for a media player project.
It performs well but when I play the 360 video it automatically shows the center viewport of the panorama video due to the metadata.
Why does the VLC do things like this? And according to the forum, I cannot disable this feature?

How to select a video codec when capturing with DSPack?

I need to create an application that captures a video from a webcam. Later on I need to load the video and be able to navigate around in the video freely.
When I use the videocap-demo that comes with the Sources of DSPack, the captured video is encoded in H264. When I navigate around in that video, the picture becomes blurry, with wrong colors and you can't recognize the picture. (I tried with VLC and Windows media player)
...playing the video works, but after jumping to any position in the video, it looks like this...
How can I tell DSPack to capture the video e.g. in the old MJPEG-format?
(I tried with old videos from my camera. In MJpeg the navigation seems to work flawless)
Thanks in advance, R.

Video playback on cube Webgl / Three.js IOS

is it possible to get video playback working on a square with IOS?
Ideally the video would come from a youtube stream.
I have been searching but I cant find anything that seems to work.
My end goal is to make a WebVR web app that can play videos in IOS.
Thanks for any thoughts / advice.

Youtube api and Samsung SmartTV App resolutions

im working on Smart TV app for Samsung which should use youtube api to play videos. Embedded videos will work only when app resolution and yt player size are 960x540 or below,
if I set higher resolution (1280x720 or 1920x1080) player stucks, behaves really slow, and videos will buffer infinitely.
Has anyone succeeded in embedding yt videos with higher resolution player?
Thx in advance.
Video player work in FullHD resolution in fullscreen regardless of widget resolution.
If you have troubles with buffering, check your connection speed. Try play file from local network to check that selected resolution and codecs hadled well by TV.
recently i found this case. The youtube apps working great on 720p resolution if the video length is below 10min, but longer than that for example 30min the player will stuck just like as you said.
When changing the app resolution to 540p the youtube player working great again for all videos. I suppose the youtube is using progressive download on their player and Smart TV storage itself is not enough to prepare the long video storage space with 720p resolution rendering.
The conclusion is when using flash player/youtube in apps the best at using 540p app resolution.
Thx all for answering,
in the end I used different approach which showed like best solution.
I used 720p resolution, and youtube cue video functionality.
Basically i cued video, and on "videoCued" event i called "playVideo" method.
This allowed player to get ready and initialize before playing video.

AVFoundation to overlay two video clips with Alpha compositing in ios5?

I'm hoping to use IOS5 AV Foundation with or without Open GL to record video from the camera and overlay/merge another video clip on top using some form of alpha channel compositing / foreground matting.
A sample use case of the combined output may be a video of an animated character interacting with the the user's recorded video clip from the iPhone/iPad camera.
Is this possible right now with IOS5 or potentially with Brad Larson's GPUImage framework? Can the alpha channels of the two video sources be combined easily?
If anyone has any sample code they could share, or offer any guidance I'd be really appreciative.
The Apple AVEditDemo (+ accompanying WWDC 2010 video) would be a start. Doesn't show video overlays w/ alpha but if you haven't worked with AVFoundation before this is an excellent intro.
Here's another good walkthrough video-composition-with-ios

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