YouTube volume is very low when played during a WebRTC session - youtube-api

I am working on an iOS app with WebRTC. During the chat, volume is fine. But if I play an embedded youtube video through WKYTPlayerView, volume of the video is very low. If I disconnect the chat, video volume becomes normal again.
I have tried several things and I have been looking at this issue for few days. Here is how I am setting the category for audio session;
NSError *error = nil;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord
withOptions: AVAudioSessionCategoryOptionMixWithOthers | AVAudioSessionCategoryOptionDefaultToSpeaker
error: &error];
if (error != nil) {
NSLog(#"Problem setting AVAudioSession to mix with others");
}
Any help is very much appreciated.

AFAIK, there are raised WebRTC issues. Here's 2 of them:
Low sound volume during calls
AGC sets volume to zero
You may want to check the given fix which is putting up a CL to fix the problem in all platforms. See if it also works for you.
Otherwise, you can try using mediastream-gain which is useful for controlling rhe volume of your microphone input before it's sent accross a peer connection in a WebRTC call.
Lastly, you may want to also check this thread for additional insights on application sharing to play YouTube videos.

Related

AVAudioSession mix with WKWebview

I am working on a VoIP app. For that I had set the category of AVAudioSession to AVAudioSessionCategoryPlayAndRecord.
All the app functionality was working fine till now.
Then we had a new requirement where within app when the voice call is going on, user can play one video embedded in WKWebView.
Now when user plays video from WKWebView, video plays successfully and the volume of video is also as expected. But when user stops/pauses the video then voice call gets disconnected.
So I came to know that WKWebView runs in different process than the app, so in order to make my app's audio mixable with WKWebview I have to set the AVAudioSession as mixwithOthers.
I have done that with the following code...
AVAudioSession *session = [AVAudioSession sharedInstance];
NSError *errorInSettingCategory;
BOOL success = [session setCategory:AVAudioSessionCategoryPlayAndRecord withOptions: AVAudioSessionCategoryOptionDefaultToSpeaker | AVAudioSessionCategoryOptionMixWithOthers | AVAudioSessionCategoryOptionAllowBluetooth error:&errorInSettingCategory];
Now after playing video form WKWebView I am able continue with my voice call.
But this approach introduced the new bug.
As now the AVAudioSession is mixable, volume of the video from WKWebView is quite low and app's audio (voice call audio) is quite dominant.
I have tried different setcategory options but with no luck.
I want to have volume of app's audio and volume of WKWebView's video at same level.
Thank you for any help.
Try setting the duckOthers property of your AVAudioSession to false:
https://developer.apple.com/documentation/avfoundation/avaudiosession/categoryoptions/1616618-duckothers

Use system channel instead of ringer channel when using EPSSampler in iOS

I'm using EPSSampler to play some notes in my tiny iOS app. It works nicely, except that the sound is controlled through the ringer settings instead of the system volume settings. The problem is that, if the ringer is turned off, my app makes no sound.
The closest I could find was this SO question but I can't quite translate that solution into mine, as I can't match it to EPSSampler's code. Any insight?
EDIT To clarify, the only code that deals specifically with audio is contained in the EPSSampler class, my app merely instances it, loads an AUSampler preset, and calls the note-playing methods in EPSSampler, so a solution would need to change something in EPSSampler rather than in my app -- that's why I'm not posting any source code.
Turns out this had nothing to do with EPSSampler, and everything with configuring the audio session. The following code did the trick.
NSError *error = nil;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&error];
That'll teach me to RTFM.
For swift(Use when initialising the music):
_ = try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)

AVAudioSession mode switch volume difference

I'm trying to combine media playback with VoIP feature (via Twilio) for iOS 9 and 8.While an audio stream plays in the background, I connect or disconnect a Voice Conference session which results in a volume jump from value X to value Y. This jump can be heard, as well as observed by a [AVAudioSession sharedInstance].outputVolume value change.I would like to prevent this jump and keep the volume at a constant level, unless the user manually decides to change it.Further investigation showed that while AVAudioSession's category is set to AVAudioSessionCategoryPlayAndRecord, switching between modes[[AVAudioSession sharedInstance] setMode:AVAudioSessionModeDefault error:&error]and[[AVAudioSession sharedInstance] setMode:AVAudioSessionModeVoiceChat error:&error]causes the app to operate in two completely separate volume scales, respectively.i.e there a volume for Mode "Default" and a completely unrelated volume for Mode "Voice Chat".AVAudioSession's documentation seems to omit any mention of volume in relation to mode/category switches and I can't find anything relevant on the interwebs...
Appreciate any help.
When setting your play and record category, pass AVAudioSessionCategoryOptionDefaultToSpeaker as an option:
[[AVAudioSession sharedInstance] AVAudioSessionCategoryPlayAndRecord withOptions: AVAudioSessionCategoryOptionDefaultToSpeaker error:&error];
This overrides the default play-and-record behaviour of switching from the speaker to the much quieter receiver. The reason for this being that play-and-record was designed for telephony, where you'd be holding the phone to year ear & presumably wouldn't want to have your hearing damaged by loud sounds.
Megan from Twilio here.
I'm not most familiar with the iOS SDK but you should be able to control connection audio from TCDevice parameters incomingSoundEnabled, outgoingSoundEnabled, and disconnectSoundEnabled as documented here.
Otherwise, I would suggest looking at the sharedInstance properties of AVAudioSession that the Twilio SDK calls upon as demonstrated in this post:
setCategory:error:
setActive:error:
overrideOutputAudioPort:error:
Please let me know if this helps.

PhoneGap/Cordova iOS playing sound disables microphone

I am currently working on a PhoneGap application that, upon pressing a button, is supposed to play an 8 seconds long sound clip, while at the same time streaming sound from the microphone over RTMP to a Wowza server through a Cordova plugin using the iOS library VideoCore.
My problem is that (on iOS exclusively) when the sound clip stops playing, the microphone - for some reason - also stops recording sound. However, the stream is still active, resulting in a sound clip on the server side consisting of 8 seconds of microphone input, then complete silence.
Commenting out the line that plays the sound results in the microphone recoding sound without a problem, however we need to be able to play the sound.
Defining the media variable:
_alarmSound = new Media("Audio/alarm.mp3")
Playing the sound and starting the stream:
if(_streamAudio){
startAudioStream(_alarmId);
}
if(localStorage.getItem("alarmSound") == "true"){
_alarmSound.play();
}
It seems to me like there is some kind of internal resource usage conflict occuring when PhoneGap stops playing the sound clip, however I have no idea what I can do to fix it.
I've encountered the same problem on iOS, and I solved it by doing two things:
AVAudioSession Category
In iOS, apps should specify their requirements on the sound resource using the singleton AVAudioSession. When using Cordova there is a plugin that enables you to do this: https://github.com/eworx/av-audio-session-adapter
So for example, when you want to just play sounds you set the category to PLAYBACK:
audioSession.setCategoryWithOptions(
AVAudioSessionAdapter.Categories.PLAYBACK,
AVAudioSessionAdapter.CategoryOptions.MIX_WITH_OTHERS,
successCallback,
errorCallback
);
And when you want to record sound using the microphone and still be able to playback sounds you set the category as PLAY_AND_RECORD:
audioSession.setCategoryWithOptions(
AVAudioSessionAdapter.Categories.PLAY_AND_RECORD,
AVAudioSessionAdapter.CategoryOptions.MIX_WITH_OTHERS,
successCallback,
errorCallback
);
cordova-plugin-media kills the AVAudioSession
The Media plugin that you're using for playback handles both recording and playback in a way that makes it impossible to combine with other sound plugins and the Web Audio API. It deactivates the AVAudioSession each time it has finished playback or recording. Since there is only one such session for your app, this effectively deactivates all sound in your app.
There is a bug registered for this: https://issues.apache.org/jira/browse/CB-11026
Since the bug is still not fixed, and you still want to use the Media plugin, the only way to fix this is to download the plugin code and comment out/remove the lines where the AVAudioSession is deactivated:
[self.avSession setActive:NO error:nil];
I found it took some effort to get the existing answers on this topic working with my code so I'm hoping this helps someone who needs a more explicit solution.
As of version 5.0.2 of the Cordova Media plugin this issue still persists. If you want to use this plugin, the most straightforward solution that I have found is to fork the plugin repository and make the following changes to src/ios/CDVSound.m. After quite some hours looking into this, I was unable to find a working solution without modifying the plugin source, nor was I able to find suitable alternative plugins.
Force session category
The author of the plugin mentioned in Edin's answer explains the issue with the AVAudioSession categories on a similar question. Since changes to CDVSound.m are necessary regardless, I found the following change easier than getting the eworx/av-audio-session-adapter plugin working.
Locate the following lines of code:
NSString* sessionCategory = bPlayAudioWhenScreenIsLocked ? AVAudioSessionCategoryPlayback : AVAudioSessionCategorySoloAmbient;
[self.avSession setCategory:sessionCategory error:&err];
Replace them with:
[self.avSession setCategory:AVAudioSessionCategoryPlayAndRecord error:&err];
Prevent session deactivation
Further more, the changes suggested in Edin's answer are necessary to prevent deactivation of additional audio sessions, however, not all instances need to be removed.
Remove the following line and surrounding conditional statements from the functions audioRecorderDidFinishRecording(), audioPlayerDidFinishPlaying and itemDidFinishPlaying():
[self.avSession setActive:NO error:nil];
The other instances of the code are used for error handling and resource release and, in my experience, do not need to be and should not be removed.
Update: Playback Volume
After apply these changes we experienced issues with low audio volume during playback (while recording was active). Adding the following lines after the respective setCategory lines from above allowed for playback at full volume. These changes are explained in the answer from which this fix was sourced.
[self.avSession overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker error:nil];
and
[weakSelf.avSession overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker error:nil];

iOs SDK. Shared audio session while playin background audio

I'm faced with very interesting problem and now I'm trying to understand how to sort it out. In fact, my application plays sound when it come into background. Everything is ok, but when I run application like youtube it make interuption for my audio session. I use audio session delegate methods to catch this moment. My question is that how to restore my audio session in background after I kill youtube?
I've tried this:
NSError *err = noErr;
[[AVAudioSession sharedInstance] setActive: YES error: &err];
if(err != noErr)
{
NSLog([err description]);
}
but it doesn't work.
Any suggestion?
Thank you.
Ok, as I understood, to make audio session mixed with other application I have to set special property like this:
UInt32 allowMixing = true;
AudioSessionSetProperty ( kAudioSessionProperty_OverrideCategoryMixWithOthers,
sizeof (allowMixing),
&allowMixing
);
And now I can see that my application plays audio in background even if I start youtube. The problem is that it plays audio simultaneously :(. I can hear my application's audio and youtube as well. There is not audio session interruption. Strange problem.

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