Xamarin Mac Hardware Performance with older refurbished hardware [closed] - ios

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about a specific programming problem, a software algorithm, or software tools primarily used by programmers. If you believe the question would be on-topic on another Stack Exchange site, you can leave a comment to explain where the question may be able to be answered.
Closed 5 years ago.
Improve this question
I am just about to start working on iOS side of my application, and then move onto Android and Windows Mobile perhaps, but I do not own a mac and I have read mixed reviews on Mac in Cloud for me to decide against it.
As far as the hardware, I found a refurbished OS10 Macbook on Newegg for around $200 Canadian, and I was wondering if anyone has used Xamarin with the networked Mac Agent system on this old of hardware. It seems to be the cheapest way to 'start' anyway, and I wanted to know what kind of performance there is on such old hardware. Will I be waiting for hours to compile basic software :P
Here is the description of the hardware in question:
Apple Grade C Laptop MacBook MC516LL/A-C
Intel Core 2 Duo P8600 (2.40 GHz)
2 GB Memory
250 GB HDD
13.3" Display
Mac OS X

It will be slow. But how slow it is cannot be tell. Because slow is something you need to feel.
Also, one more thing you will need to consider is whether the old mac can upgrade to Sierra OS or not. This is because latest Xcode 8.3 will only able to install on Sierra OS. Without Xcode 8.3, you will need to downgrade xamarin version too. This is much more troublesome.

Related

Macbook pro iOS/Android dev setup with Xamarin [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about a specific programming problem, a software algorithm, or software tools primarily used by programmers. If you believe the question would be on-topic on another Stack Exchange site, you can leave a comment to explain where the question may be able to be answered.
Closed 6 years ago.
Improve this question
I've been doing iOS dev work for a year or two now, along with some Xamarin work on Windows and I'm looking for an ultimate dev configuration that allows me to get rid of my two machines and just use a Macbook with Parallels. However, I have a few questions that are still unanswered:
1) Use a real keyboard/mouse (I find working on Mac keyboard/mouse not quite as productive)
2) Have a Thunderbolt Ethernet connection (our wifi is not always the best)
3) Have an output to two additional monitors, which could show both Windows OS, both Mac OS, or one of each.
Is this too much to ask? Anyone else have this configuration? If so is there anything I should be aware of?
Thanks in advance for your advice.
James
This is a question that is probably better suited to the Xamarin Forums. However, the set up you describe is one of the arrangements I use myself. The only difference is that I use a Mac keyboard. You should be able to use a PC keyboard perfectly fine but you may choose to remap some keys in the Mac preferences.
The only thing I can think of to be aware of is that while you can use nested virtualisation to run an emulator inside the Windows VM it will be significantly slower than running it on your Mac natively. As such, if you intend to code for Android, I would suggest running the AVDs on your Mac and connecting to them remotely from Windows.

Do I really need a Mac to develop applications for iPad [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about a specific programming problem, a software algorithm, or software tools primarily used by programmers. If you believe the question would be on-topic on another Stack Exchange site, you can leave a comment to explain where the question may be able to be answered.
Closed 8 years ago.
Improve this question
I would like to start developing an application for iPad Air. For this do I really need another Apple product, like iMac on Mac Book?
SK
Legally speaking yes, the only way how to compile iOS app is Xcode and the only environment it runs on is OS X.
I heard it's possible to run virtualized OS X on Windows (like in VMware), but it's against Apple's EULA - it's allowed to run OS X on Apple HW only.
you need to run OSX
officially only a mac can run OSX: so yes
unofficially: a pc can be made to run OSX: so it CAN be done

iOS in windows machine [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about a specific programming problem, a software algorithm, or software tools primarily used by programmers. If you believe the question would be on-topic on another Stack Exchange site, you can leave a comment to explain where the question may be able to be answered.
Closed 8 years ago.
Improve this question
I want to learn iOS, but unfortunately I do have only windows machine.
The tutorial I am watching is based on mac operating system.
Is there any way to practice or run iOS simulator in my windows pc. If yes then
how to do that ?
Anything is possible if you set your mind to it. But the simple answer is no. Xcode will not run in Windows and nor will the iOS Simulator. There are other projects out there that offer iOS Dev from a Windows based machine. For example:
http://phonegap.com
Also ManicDev has a blog entry on this subject:
http://maniacdev.com/2010/01/iphone-development-windows-options-available
Bottom line though: If you're serious about developing for iOS - get a Mac. Life will be much easier. Promise. :)
The Apple iOS simulator only works on OS X..
You could use a service like macincloud.com they give you access to a Mac server with the xcode tools installed. It can be a good way to start without making the huge investment.
You could also try Xamarin Studio which also you to use C# to build Android and iOS apps. Could be worth a look.

How to run newer app version on unsupported iOS versions? [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about a specific programming problem, a software algorithm, or software tools primarily used by programmers. If you believe the question would be on-topic on another Stack Exchange site, you can leave a comment to explain where the question may be able to be answered.
Closed 9 years ago.
Improve this question
I like the redesigned version of Evernote and want to install it on my iPod touch 4th gen. with iOS 6.1.3. I opened up its plist file, looked for any parameter that would relate to iOS version restriction but I couldn't find any.
Does anyone know where/how I can edit the source code so I can use it on my iPod touch?
You can't just edit the minimum OS version and expect it to work. There are several problems with that.
The app bundle is read-only, and code-signed. Any changes to it and it won't run. You could probably solve #1 on a jailbroken phone.
App developers tend to use OS features and APIs from the minimum OS version without any runtime testing that those features are available, because the system is supposed to prevent the app from running on earlier OS versions. If you defeat the minimum OS check and the developer uses a class or method that is not in the older OS, the app will crash.

Can i develop iphone application using vmware with mac os installed on it? [closed]

Closed. This question is off-topic. It is not currently accepting answers.
Want to improve this question? Update the question so it's on-topic for Stack Overflow.
Closed 10 years ago.
Improve this question
My OS is windows 7 and I want to develop IOS applications without buying a MAC. Can I install MAC OS on a virtual machine for development ?
Yes it is possible. I did this for 6 months before buying my first Mac.
Mac OS X can be installed in a VM, although it's only officially supported in a Mac-on-Mac manner by any of the big players due to the license of OS X. There are methods to install OS X on non-OS X virtual machines, but they're quite a bit more complicated than normal.
Lifehacker has a tutorial for VirtualBox, and iHackintosh for VMware. I've not tried these myself, so I'm not sure how well they work from personal experience (I've seen many accounts saying it works fairly well). I've only run OS X in Parallels (on top of OS X), and it was sluggish on my MacBook Air, but that was most likely largely due to not having enough memory to comfortably run both OSes at the same time (4GB split evenly). Also, I don't believe accelerated graphics is supported on any hypervisor, so that will also hamper performance. If you have a fairly decent system, though, it should be able to handle Xcode fairly well. Xcode doesn't require any special hardware support for developing iOS apps, so it'll run as long as you can get OS X running fine. To deploy to an iOS device, you'll need to set up USB forwarding (which varies based on the VM software) so Xcode can see it. After that point, everything else is the same (anything graphically intensive will run like crap in the simulator, though).
You'll still need a copy of OS X, which AFAIK (IANA, though!), you're not supposed to install on a non-Mac computer (either as host or guest OS!).

Resources