iOS in windows machine [closed] - ios

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I want to learn iOS, but unfortunately I do have only windows machine.
The tutorial I am watching is based on mac operating system.
Is there any way to practice or run iOS simulator in my windows pc. If yes then
how to do that ?

Anything is possible if you set your mind to it. But the simple answer is no. Xcode will not run in Windows and nor will the iOS Simulator. There are other projects out there that offer iOS Dev from a Windows based machine. For example:
http://phonegap.com
Also ManicDev has a blog entry on this subject:
http://maniacdev.com/2010/01/iphone-development-windows-options-available
Bottom line though: If you're serious about developing for iOS - get a Mac. Life will be much easier. Promise. :)

The Apple iOS simulator only works on OS X..

You could use a service like macincloud.com they give you access to a Mac server with the xcode tools installed. It can be a good way to start without making the huge investment.
You could also try Xamarin Studio which also you to use C# to build Android and iOS apps. Could be worth a look.

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Selenium Equivalent in Swift/iOS [closed]

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I have used Selenium for making python projects and now I want to try similar projects in Swift with Xcode using Selenium. Unfortunately, I quickly found out Selenium is not for Swift or iOS apps.
I have been spending the last two days researching on a Selenium alternatives for mobile but have not been able to find anything. Everything I have found so far seems to be outdated. Is there any alternative that is for the current version of Swift and Xcode?
The ONLY option available for automating iOS devices is with Appium and the XCUITest driver.
(Unless there are other drivers recently made that utilize XCUITest, which is an apple tool set).
XCUITest-driver can be found here
Luckily, many of the driver commands will be the same as, say, the UIAutomator2 driver for android. They inherit the same base classes/interfaces after all.
You will need to run these tests on your Mac laptop or desktop, as it is not possible to interact with an iOS device as a developer on non apple products.
Here is a set of server bash and python scripts that I used to launch a video game on to iOS (and android devices). This is not identical to what you need, but it should provide a lot of help that you might need.
Github server files (python and bash)
Wiki explaining how to implement and get this working

Macbook pro iOS/Android dev setup with Xamarin [closed]

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Closed 6 years ago.
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I've been doing iOS dev work for a year or two now, along with some Xamarin work on Windows and I'm looking for an ultimate dev configuration that allows me to get rid of my two machines and just use a Macbook with Parallels. However, I have a few questions that are still unanswered:
1) Use a real keyboard/mouse (I find working on Mac keyboard/mouse not quite as productive)
2) Have a Thunderbolt Ethernet connection (our wifi is not always the best)
3) Have an output to two additional monitors, which could show both Windows OS, both Mac OS, or one of each.
Is this too much to ask? Anyone else have this configuration? If so is there anything I should be aware of?
Thanks in advance for your advice.
James
This is a question that is probably better suited to the Xamarin Forums. However, the set up you describe is one of the arrangements I use myself. The only difference is that I use a Mac keyboard. You should be able to use a PC keyboard perfectly fine but you may choose to remap some keys in the Mac preferences.
The only thing I can think of to be aware of is that while you can use nested virtualisation to run an emulator inside the Windows VM it will be significantly slower than running it on your Mac natively. As such, if you intend to code for Android, I would suggest running the AVDs on your Mac and connecting to them remotely from Windows.

Xcode Substitutions [closed]

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Closed 7 years ago.
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I have created an application that works on Mac Os X that displays an HTML5 program in JQuery Mobile that I programmed using Fluid. I would like to program another version of this application that works on iPhone and, if possible, other iOS devices. I am trying to download Xcode, but the file is so large that my browser first says that it is going to take 14 days, then it just says "Cancled." And yes, I have tryed it with a stronger WiFi conection, the same thing happened. I heard that Apple start-up discs have Xcode on them, but I can't find any of them. Is there a substitution for Xcode that you can use to program iOS devices?
There is no substitute. Have you tried downloading it via the App Store?

Do I really need a Mac to develop applications for iPad [closed]

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Closed 8 years ago.
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I would like to start developing an application for iPad Air. For this do I really need another Apple product, like iMac on Mac Book?
SK
Legally speaking yes, the only way how to compile iOS app is Xcode and the only environment it runs on is OS X.
I heard it's possible to run virtualized OS X on Windows (like in VMware), but it's against Apple's EULA - it's allowed to run OS X on Apple HW only.
you need to run OSX
officially only a mac can run OSX: so yes
unofficially: a pc can be made to run OSX: so it CAN be done

How to run newer app version on unsupported iOS versions? [closed]

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Closed 9 years ago.
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I like the redesigned version of Evernote and want to install it on my iPod touch 4th gen. with iOS 6.1.3. I opened up its plist file, looked for any parameter that would relate to iOS version restriction but I couldn't find any.
Does anyone know where/how I can edit the source code so I can use it on my iPod touch?
You can't just edit the minimum OS version and expect it to work. There are several problems with that.
The app bundle is read-only, and code-signed. Any changes to it and it won't run. You could probably solve #1 on a jailbroken phone.
App developers tend to use OS features and APIs from the minimum OS version without any runtime testing that those features are available, because the system is supposed to prevent the app from running on earlier OS versions. If you defeat the minimum OS check and the developer uses a class or method that is not in the older OS, the app will crash.

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