Can I use Android/iOS plugins in Corona? - coronasdk

I'm building an app which cannot use IAP and instead needs a third party payment gateway. Problem is, I'm unable to find payment gateway plugins for Corona.
However, many companies provide plugins for Android and iOS.
My question is, can I use these plugins in Corona using some wrapper?

Yes, you can. You would have to create the Corona wrapper yourself (or pay someone to do it for you) if another developer haven't already done so.
You can check for the community plugins at https://marketplace.coronalabs.com

Related

Listing all available WiFi access points in iOS

I am trying to build an iOS application where I'll show the user a list of available WiFi Access Points to the user. First of all, I know that trying to do this will get my Application auto-denied in the App Store and that's okay, I'm only doing this for research purposes.
While I was researching, I found this GitHub library but it only works for 4.x and 5.x. This topic was also discussed in this question on how to use the iphone-wireless library but the top answer's link is down. Another answer linked this GitHub repo with a sample project but it seems that it only scans for other devices connected to where your device is currently connected.
I also found iPhone-Wireless' Google Code page but there's no guide whatsoever on how to use it.
Has anyone done this before? Listing all the available WiFi Access Points? I am okay with using libraries that will make the App Store reject my application as I have to plans of distributing it.

QuickBlox for iOS applications

I am new to iOS development. I have to build a chat application and I found this website, QuickBlox.com, which provide code and back-end for helping build applications on various platforms.
I had a doubt that I I take help from this website, will the applications build by me be my applications completely. As my concern is that if I build an application it should be completely my application and any other website or company's name should not be visible to the user's when it finally reaches them. If anyone knows about QuickBlox.com please clarify my doubt.
The app is completely yours, you can publish under yor own name and use the business model you want.
You can check these case studies, donwload the apps and check it by yourself
http://quickblox.com/apps/
However, if you want to publish remember to have your own AppStore licences for Apple AppStore and Google Play.
Hope it helps,

Facebook 3.0 SDK Beta - should i use it in a final deploy?

i need to integrate Facebook to share some links within my app. I´ve never used the "old" SDK before. Just created a dummy project to test it.
After reading the announcement about the 3.0 SDK beta, i´m interested about using this beta version within a final app-store app. What do you think about? Does that make sense? I just would need it for sharing links.. I would love to use 3.0 because of the easier integration, so therefore my question...
Thanks for your opinion..
It actually depends on how much risk you are willing to take.
My opinion is that the integration of the old sdk is not that difficult. More over it is safe. Besides there are official tutorials showing you step by step what to do:
iOS Tutorial #socialchannels
Mobile Feed Dialog
The sdk 3.0 is a gigantic step forward. Anyway I'd just wait until it is out of beta and then push an update.
I'm using it in an app. I haven't encountered any show stopping bug as of now.

Adding in app purchases to an Open Feint powered game

I am developing a game with cocos2d-iphone and I am going to add in app purchases.
AFAIK my options are Open Feint X and MKStoreKit.
I still don't get what's the benefit of using Open Feint over MKStoreKit. Why would someone pick Open Feint?
Why would someone use any 3rd party library over Apple's?
I think the question is moot because OpenFeint added IAP as a service to their existing developers. Meaning developers who use OF primarily as a social platform. And anyone who likes to use an all-in-one solution, from FB, Twitter via Game Center right down to IAP. From what I understand MKStoreKit is just an IAP wrapper with no other features.
I ended up adding some logic to MKStoreKit.
You can get the code from my fork.

Does the Corona SDK support iOS app subscriptions?

I see they support in-app purchases, but I can't seem to find a definitive answer on this.
I've never even heard of this before (incidentally, thanks for bringing it to my attention) and I've been frequently visiting their website as I work on my current project, so I would say that no they don't support subscriptions. This must be a brand new revenue model Apple just unveiled, so there hasn't been time for this to find it's way into Corona.

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