I have BLE supported speakers which can get connected with iOS device via BLE. I wanted to get the events of speakers such as volume up/down, play/pause in iOS device programmatically. Can anyone please suggest me whats the logic behind this and how can I proceed to achieve the same.
Thanks in advance!
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I am working on an iOS application that has to detect whether a USB is connected to the device being used.
So what I would like to know is the following:
Is it possible to detect whether a USB(pendrive) has been plugged into the device?
If so, how could one detect this programatically?
Any help would be greatly appreciated.
I have a bluetooth scanner connected to iPad.
ios doesn't support bluetooth spp mode, so I have to set scanner into HID.
However, after that, the virtual keyboard disappear.
I tried [ios keyboard] plugin.1 No luck.
I assume this may be a common case if your app work with bluetooth device(keyboard).
Any ideas?
Thanks in advance
Just would like to know: is there any way to programmatically determine if an iPhone is connected (via USB or Bluetooth) to the CarPlay system? Thanks in advance.
CarPlay navigation apps can use the CPApplicationDelegate to find out whether they're connected or not. CarPlay audio apps do not need to do that.
Can we used our iPhone as a HID client in iOS by using Bluetooth? We want to make HID communication with a Bluetooth Dongle. Our iPhone will send keys to dongle like a Keyboard, mouse , joystick etc.
The same we can done between a keyboard and a Dongle. But How it will possible when we are using ios device and dongle?
Please help to clarify my doubts If I am wrong anywhere.
Thanks in advance!!
iOS only provides HID Host, but not HID Peripheral. You may be able to capture the keypresses in an iOS application, and send the equivalent data (ASCII or HID frames) via Bluetooth Low Energy. A custom application on the dongle/device will be required to receive the data and convert/execute to HID if desired.
I'm working on an IOS 6 app that's currently in development. The app has about 5-6 snippets of audio that play at various stages, currently when the device is paired with some bluetooth speakers (e.g. in a car) the audio does not play through the speakers.
Does anyone know what's involved with making this app work with paired bluetooth speakers? My initial assumption was that it wouldn't need anything extra done, it would just work. I had thought bluetooth paired speakers worked like as if you'd plugged in speakers directly into the device, all audio was routed through the speakers as long as they were paired.
This doesn't appear to be the case though.
I think you have to place an MPVolumeView somewhere in your interface, and enable the showsRouteButton property, then users can use that button to change the audio route to Bluetooth. You can also disable the showsVolumeSlider property if you don't need the volume slider.