Game Center Leaderboard not appearing on production version of game? - ios

My game went on the app store a few days ago and I cannot see my leaderboard at all. It just says "no data available"
However, when I build my game directly to my phone using an ad hoc profile I'm seeing my beta player's scores..
My leaderboard is in the not live status. I'm not sure if that matters or how to change that. I have other games with a "not live" leaderboard that are working on production..
Should I delete and remake the leaderboard now that my game is actually up on the app store?
I cleared my test data.. no luck.
Do I just need to wait? It's confusing.
I've called Apple support and theyre "working on it" but I feel like I'm stuck in a black hole now.. any way I can fix this myself?

I'm not sure if this section existed before. But I needed to explicitly add my created leaderboards to my release.

Related

GameCenter Leaderboard will not update after release

GameCenter has been working fine before release when updating the high scores. Now, it has been over 24 hours and the highscores will not update at all. Instead, it only shows my score in "Today" and does not share it with anyone nor can I see anyone else's score although they have played the game.
Prior to the release it worked fine.
Here is what I have done,
Enabled GameCenter in Xcode
Created the Leaderboard in iTunes Connect
Enabled Leaderboard for App
Added correct methods to authenticate player & show leaderboard
Added correct methods to send scores
It all worked in the app prior to launch and updated scores to everyone. Now it just updates scores for that one person with their own score.
I have even deleted my own scores within iTunes Connect and it will not update on any devices and just keeps the score prior to deleting.
This is the Today section even after many people played
This is how All Time looks, it has not updated once since release
There are multiple questions like this but are not recent and deal with the sandbox (which was eliminated) and everything seems correct
Is there a crucial step I am missing? Are Apple's servers down? Does it just take very long for new apps to update leaderboards?
For anyone else who had this issue, I contacted iTunes Connect support and they went to their engineers. Apparently they were able to do something and have the scores sync correctly to iTunes connect.
It took 3 days but now there scores are all correct

Why does match-making in Game Center work for sandbox but not live?

I have a game that uses match-making in Game Center and everything worked great during testing in Sandbox. It went in the app store yesterday and now during match-making I get "Unable to create match. Please try again later.". I went back to my build in xcode and noticed that Game Center was turned OFF in the capabilities section. Is this the problem? If so why did it work in Sandbox?
I just want to make sure this is the problem before I resend since it is taking about a week per review and I want to get it right.
Yes, you need to have this turned on in your capabilities.

How can I remove Achievements from Game Center which I added for testing purpose?

I'm new to Apple's Game Center and while I'm studying it I added some of Achievements.
It seems that if the App is go on live, Apple don't let us remove Achievements data from Game Center. But before uploading App to App Store, is it possible to delete Achievements which is added for testing purpose?
Thank you.
according to itunes connect "Once an achievement has gone live for any version of your app, it cannot be removed." but I think you can still modify it to an usable achievement. or just hide it so player won't see it. can you?

iOS Game Center not working now app is live

I've just released my app on the App store tonight (https://itunes.apple.com/us/app/bird-hunter/id829810807?ls=1&mt=8), it has a leaderboard that worked perfectly well in sandbox mode, but now shows up saying no items.
During the review process I was able to see another user on the leaderboard, presumable the person who tested the app. I have game center enabled in itunes connect.
Is this something that will take some time to kick in, or is there something else I have to do to make it work?
I'd not submitted the Leader Board for approval to Apple with the app. I ended up doing some bug fixes to the app and then submitting the Leader Board for approval with the bug fixes, and then everything worked.
It's kind of a shame though as I had a big spike of downloads on the first day, and downloads didn't pick up again until the leader board stuff worked. I kind of wonder if I'd have got a lot more downloads had this been working straight away.

Why aren't my GameKit (Game Center) achievements working?

I'm trying to add achievements to my game, but first testing the waters with a test app to avoid making mistakes on iTunesConnect for a production app.
I've added all the libraries, set up leaderboards and an achievement on iTunesConnect, and even tested it to WORK with both scores and the achievement. So, I tried adding some more achievements. They all have unique string IDs and are all listed on iTunesConnect associated with the correct app. Through troubleshooting, I even went into the "current" app version (it's not released on the app store) and enabled all leaderboards and achievements successfully for the app version. However, the ONLY achievement that works is the original one. Additionally, I tried changing the description string and achievement points for the first achievement, but that hasn't updated either.
I've tested this through the game center app, checking to see what achievements and leaderboards are listed, enabling the game center view controller in app to check from there, and even used the following code to see what achievements are accessible
[GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler:^(NSArray *descriptions, NSError *error) {
NSLog(#"achs: %#", descriptions);
}];
In every case, the only achievement that shows is the first one, with the FIRST version of the description string and the first number of achievement points.
In reporting scores, I've made sure to check the errors and they all come back as nil, regardless of what achievement they are submitting.
I'm suspecting there's some sort of caching function going on with iTunesConnect and it's not updating to the newest version of the achievements, but I really have no clue. Any ideas?
EDIT:
Two days after I started having the issue, I decided to fire up the app and see if I could deduce anything else... Suddenly, it all worked. Does it seriously take 1+ days to get achievements and scores to update and work?! That hardly seems conducive to a development environment...

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