Can I change the simulator order in Xcode? - ios

As title...
The simulator list is too long,
the default order of the list seems like order by alphabet,
If I want "iPhone Simulator" to show on the top, any method?

It's a very old question, but I will answer if anyone needs it.
Yes, it is totally possible.
Xcode with sorted simulators
It's not easy, but it's posssible. You will need to delete all existing simulators through "Devices and Simulators".
Devices and Simulators
Then you must recreate one at a time, in the order you want, from top to bottom, numbering them so that they are in the order.
No use renaming, it will stay in the order it was created. Create numbered, because in the creation it will put in the order you think necessary.

No, it is not order by alphabet, I check it. I think, you can just remove redundant simulators.

Related

Keyboard low resolution

I have an iPad project that i've been wanting to add an iPhone part to it.
So I've added a target and added a new Storyboard, but when I run the app and pressing a textfield, the keyboard looks strange. As if the resolution is low.
The left one is how it looks and the right one is how I want it to look:
Anyone has any clue? Thanks
Special thanks to James.P (from the comments above) for a great solution.
Apparently, this happens when one doesn't use any LaunchImages at all.
Just make sure to use LaunchImages correctly and it should be solved.

Xcode not allowing me to see full target names

My Xcode is acting weird like this:
For some reason I cannot seem to expand the Targets and Project tab so I cannot see which target is which.
Why is this question being down voted so much without a single comment
? I already tried moving the slider/divider to the right.
It's a bug: every once in a while, the column of project and target names gets "wedged" in this position.
But the workaround is pretty easy: make the window wider / narrow until the expander widget starts working again. You might also have to switch out of target editing mode to the code editor and come back again. Basically you're just trying to slap the target editor on the side of the head.

Missing Device Options next to run button in Xcode

I am missing whatever the thing is called that is a drop down menu allowing one to select between devices and simulators to build and run onto. I have had trouble searching for a solution because I don't know what this thing is called.
It seems, that your display is not wide enough. (maybe the name of your target or device is too long?).
You can select the target and device like this, too:

XCode Storyboard Issue

I cant see the Labels, Button etc in the View or their constraints though the Labels and Button appears on the side of the storyboard. And when you run the program in the simulator you can see that they are there.
The project from my colleague who uses XCode 6.3.1 and I am using XCode 6.3.2
and he doesn't have this issue. When he updated his to to the same version I have he had the same problem; so he went back to the previous version 6.3.1.
Now the problem persisted on my device even when I removed the 6.3.2 and substitute it with 6.3.1
stackoverflow prevented me from uploading the images but I can send it by email to anyone to see the screen shots
I think I found the answer but yet the labels seems to be shifted out of the view. but the Answer is: This problem occurs when one of the users design the view controller using the compact or any other dimension other than Any X Any. to fix the problem, click in any of the objects created ( label, button..etc), and go the attribute inceptor, and scroll down to the bottom and you will find a check box with the word installed. there will probably be more than one. Look for the one that is not highlighted, and highlight it. This should fix the problem.
Another faster solution instead of going over each object you can deselect
Use Auto Layout
Use Size Classes
then select them again

Interface Builder Views not showing up

All of my view controllers suddenly had this bug. Nothing shows up in interface builder, but it works fine when I run it. This makes it so I can't edit my views in interface builder. Whats going on here? Xcode 6.1 GM ios 8.1 B1. Swift.
I assume you made your design in a size class other than wAny / hAny. Switch back to the size class you used for design and your controls will reappear.
This happens when you press Command+Delete, meant for removing objects from only certain size classes. If you just did it, you can undo it, but otherwise I looked around and I can't find a way to turn them back on. The only menu references to it are after you press Command+Delete to "Undo Turn Off", so it may be a bug right now unless theres an alternative way to turn the layers back on.
I believe Harrison is correct, the greyed out views on the left mean they have been deleted for a certain size class, try changing the size class and see if they are active in a different size class
Thank you all for the help. I had designed the views in regular regular and then changed it to any any unknowingly.
I also encountered similar problems.And I solve this problem by check install...
This because of size classes. May be you uninstall some constraints in wAny and hAny. You need to re-install these constraints. After that you are able to see your view again.

Resources