I am looking for an open source tool that I can use to create a text based logo. I would like to use the Lato font from the Google Fonts family. I have tried Gimp and Pencil Project but neither worked. Any suggestions / recommendations?
Logos are vector art so you should be using InkScape for this.
Related
I have started using Spyder-Notebook and Spyder-Terminal and like them both very much. They both add great usability features that Jupyter Notebook and JupyterLab do not provide all in a simple user interface. I work on high-resolution screens and need to make the Spyder-Notebook documents and fonts larger, particularly when I am delivering training over Zoom.
With Spyder's iPython Console, the Ctrl_Shift+ or Ctrl_- shortcuts zoom in and out.
I have looked for Spyder-Notebook and Spyder-Terminal controls and options in the GUI and menus to try to change font size and zoom in on the notebook documents, but there are no zoom controls or Settings menu interface specifically to address this.
Are there Settings in a configuration text file (e.g., .yaml, .cfg, .ini) or somewhere else that allows me to change the zoom level and font sizes? If so, where are the configurations located and how can they be changed? Where is the documentation for the internals for Spyder-Notebook and Spyder-Terminal?
Any assistance with this will be greatly appreciated.
Thank you.
You can right-click in the notebook and click zoom in or zoom out. This is referenced here as well: https://github.com/spyder-ide/spyder-notebook/issues/174
I want to create a high resolution image from a svg file.But i don't know how.Can i create it using macaw or there is another way.
SVG - is a vector format, it used in Android, but not iOS, so You can look for svg pods, like https://cocoapods.org/pods/SwiftSVG so You can add it in code directly
If You need it once - ask google "svg online converter" and convert it to png/pdf/jpg. For example: https://svgtopng.com
Macaw is currently in beta and it has limitations. It can create high-resolution image but it is limited and also macaw can not render all SVG.
But macaw is so far the best svg renderer for ios till now and they have done some really magical things.
I would like to get all .svg files with material icons in OUTLINE style: https://material.io/tools/icons/?style=outline
I couldn't find it in repo on github. Is there any solution? I can download each icon manually from the link above but that's nonsense.
Thanks!
The official repository seems to have a lot of icons in different formats. Maybe you can collect what you want with some path pattern matching. Hopefully it won't be too many and become more tedious than manually downloading from the link.
I want to create a simple ttf font within an iphone/ipad app. The concept is that the user will draw each letter and I will create a collection to build the ttf file.
Initially, I thought I would have to export the images from the app to a font editor such as fontforge on a server, but I am now convinced that it is possible to generate a ttf file on the device.
Here is what I think needs to happen:
1) Enable the drawing using OpenGL
2) Save the images. Is this in a vector format or as bitmap?
3) Organize the collection as a ttf file
Can someone point me in a successful direction?
1) Enable the drawing using OpenGL
And herein lies your first misconception. OpenGL is best thought as a one way device. You put drawing commands into it, and it produces a nice picture on the screen. But OpenGL is neither a geometry nor a math library.
2) Save the images
For the creation of a TTF the raw data you send to OpenGL is much more useful, than anything you could read back from OpenGL.
In particular you'll have a list of strokes, which you could convert into an outline, that then can be converted into a glyph.
If my designer gives me a 960x640px image of what the screen should look like, as well as all of the individual elements as images or text, is there a way to lay out the images and text on the iPhone/iPad screen without doing it manually through code? The way I'm doing it now is a series of trial and error, trying to guess the position of each element.
By the way, the types of layouts I'm trying to do are simple static layouts for stuff like Menus and High Scores lists, etc.
You should try one of the editing tools: LevelHelper, CocoShop and CocosBuilder. The problem will be the output format, make sure that not only the editing part works to your specification but that you can actually use just the snippet of code you need to plug it into your code.
Do you have an image-editing software like Photoshop or GIMP? How about opening the 960x640px image with any such software, then hovering your mouse over the center of each element for its coordinates, and then finally pumping these values into your code?
In my opinion, this is at least better and way faster than trial and error:)
If you want to measure position of graphic elements. You can try a commercial called xscope. The trail version can be downloaded form their official website. It is the best tool I ever seen to measure distance, color(like, it can copy color measured directly to [UIColor ...] format), etc. If you want something freeware, I would like to recommend markman, which is a Chinese software, it's built on adobe air. All elements/button are graphic, so you don't need to read chinese to use it..
You can try to use some open source editor and write your exporter. For example I am using blender as a level editor for the game I am working on. It has a nice python API that can be used to export all the information you need.