iOS modal interactive dismissal freezes - ios

I have created a UIPercentDriven Transition which modally presents a popover view containing a tableView. Then, following stack exchange posts such as this one: In iOS, how to drag down to dismiss a modal?, I added a panGestureRecognizer to control the dismissal of the modal view. Then, I attempted to add functionality so that the user can continue to swipe downward once the tableview has reached the top to trigger the percent driven transition.
Here is a link to the project on github:https://github.com/KaplanAlex/modalViewDismissal
This transition was based on moving the frame of the modal view off of the screen. I also created the transition by using snapshots (which is commented out in the github project) and have the same issues. For some reason, the interactive dismissal works well unless the user moves the modal view back up after starting the dismissal and then continues to swipe upward after the modal view has reached the top of the view, the entire application seems to freeze. It doesnt crash, but also doesnt respond to taps anywhere on the screen. Even cancel button cannot be pressed. Has anyone encountered this issue before? Thanks for the help.

Related

Dismiss iOS form sheet modal via outside tap + VoiceOver mode

On an iPad, you can use controller.modalPresentationStyle = UIModalPresentationFormSheet to show a centered modal on the screen. A common technique is to allow the user to dismiss the modal by clicking "outside" or "behind" it. This is covered in numerous other answers (Iphone SDK dismissing Modal ViewControllers on ipad by clicking outside of it,
Dismiss modal view form sheet controller on outside tap), usually by adding a tap gesture to the view's UIWindow.
My question is, how do I make this accessible to users in VoiceOver mode? The native action sheets allow clicks outside the sheet to dismiss, and even prompt the user, saying "double tap to dismiss popup window". How can I expose the UIWindow tap gesture in the same way?
From Apple:
https://support.apple.com/guide/iphone/learn-voiceover-gestures-iph3e2e2281/ios
Dismiss an alert or return to the previous screen: Two-finger scrub
(move two fingers back and forth three times quickly, making a “z”).
If the modal sheet is opened, we can prompt the user to "make a z gesture" to go back.
There is basically no way to do this with the FormSheet presentation. You can use the Popover presentation, but it behaves differently in some cases.
My solution was to check UIAccessibilityIsVoiceOverRunning() and add an extra close button element to the top of FormSheet that can be clicked via voiceover. I also implemented accessibilityPerformEscape for the global escape gesture.

Using Pan gesture recognizer to bring down a view controller

I want to be able to swipe down on my main view controller and have my second view controller be brought down from above. I want this transition to be interactive in the sense that you can go back and forth between VCs without having to complete the whole transition (following the finger of the user like a scrollview with paging does).
This is effect can be seen when sliding between View Controllers on the new snapchat update. When you first open the app you are on the camera screen. If you swipe in any direction (up, down, left or right) the corresponding view comes in and covers the camera screen. When you swipe between views they are all essentially covering the main view (not moving it of to the side like in many tutorials i find online which use scrollview to achieve this effect).
Essentially it would look like a vertical page view controller, but instead of moving the current view controller off the screen as the new one comes in, the new one would cover the current one until it is completely on top of it.
From what I understand, a pan gesture recognizer could do the trick.
Does anyone know how I can go about doing this. I have been searching forever and can not seem to figure it out.
I want to be able to swipe down on my main view controller and have my second view controller be brought down from above. I want this transition to be interactive
Okay, so you are describing a custom interactive transition animation. The exact details for how you implement this depend on whether you want this to be a push transition or a present (modal) transition. I assume it is to be a presentation (modal) transition.
So you will start by setting the presented view controller's transitioningDelegate. Everything takes off from there. The pan gesture recognizer will call present,
and the transitioning delegate's delegate methods will be called:
animationController(forPresented:presenting:source:)
interactionControllerForPresentation(using:)
The interaction controller that you return from the second method is responsible to responding to each change in the pan gesture by updating the "frame" of the animation (as well as the transition coordinator).
If this is for iOS 10 only, this is very easy because you can use the UIViewPropertyAnimator. It has the remarkable ability to "hurry" to the end or start of the animation when the gesture ends and you decide to complete or cancel the animation. Otherwise, you're probably best off using a UIPercentDrivenInteractiveTransition object to help you.

Touching an area of screen dismisses view controller

I've never seen a problem like this until now. When I first updated my app, this problem did not exist. It was fine. Since then there've been a couple of iOS updates, so it's possible this is where the problem began.
I basically have a few view controllers that proceed like a wizard from one step to the next, by either clicking back/cancel button or the next button.
There's a textView covering the main area.
Normally by touching inside the textView it would begin editing.
On this viewcontroller it's fine, that works. No problem.
On this viewcontroller and every subsequent view controller including tableviews with options to select, if you touch anywhere underneath the cancel and next buttons inside the view controller, it dismisses the view controller and goes back to the previous screen. There doesn't appear to be anything executed in my code when this happens. It just dismisses the view controller as if one pressed the back button. I know the back button code is not being executed because I printed a line in there.
The next view controller is a tableView and does not have a textView. It's got nothing to do with the textView. It just dismisses if I touch anywhere on the screen other than the next or cancel buttons. The next views are the exact same way. It's like a big invisible button is in the way of the screen blocking any interaction with the top half.
What's going on here? How do I fix this? It has never done this before and I didn't change anything.
Turns out that this was caused by using page curl transitions. I changed it to flip horizontal and it works now. Page curl transitions are obviously bugged currently.

pop view controller with enabled/open keyboard in ios 8

i am trying to implement some chatroom-like view controller (e.g. Messages-app on iPhone), and i would like to keep the keyboard enabled/open when this (chatroom-like) view controller gets dismissed and therefore gets popped from the stack, BUT dismiss it together with the view, i.e. sliding it out of the screen together with the chatroom-view-controller.
For the desired effect, just open the Messages-app on the iPhone, go into one chatroom/conversation, set the focus on the input-textfield so that the keyboard comes up, but then go back to the last view without dismissing the keyboard.
I always get this weird animation that the chatroom-view (-controller) is sliding out of the screen to the right (which is desired), but the keyboard gets dismissed to the bottom of the screen...
Does anyone know what I am doing wrong? I have already tried it with so many versions, from become/resign first responder in all the different view will/did appears...
My assumption is that it could have something to do with my custom pan gesture recognizer for popping the chatroom-view-controller from the stack of the navigation controller, but neither the docs nor the web contain such issues...
you don't need to keep your keyboard visible, instead you can make snapshot of chatroom controller right before it being dismissed.
Edit: I just created simple app with navigation controller which pushed controller contains text field. Then on app tried to pop that controller when keyboard is visible. And..all view was dismissed together with keyboard, so your wanted behaviour is given by default.

iOS animations stop working until camera is launched

I have a view in my app that displays files and allows the user to reorder them and there is a navigation pane that animates in and out of view. Also while reordering files there is an animation as they slide into place. Touching one of the files loads the details in a modal view.
My problem occurs when loading a modal. They will work for awhile, but then one will animate up and when its dismissed it just snaps off screen without an animation and from that point forward no animations run, everything just goes to its final position (my animations and iOS modals and UINavigationController pops and pushs, even rotation just snaps to the new rotation)
My app allows for loading up the default camera for taking pictures to add to the file list and when the camera loads it animates up and after it closes all animations work again for awhile until a modal messes it up again. I've been on SO looking for a solution and I've found some similar things, but I haven't found anything that fixes the problem.
These modals are loaded using presentModalView and the information shown in them is static
Edit:
I don't think the code is all to helpful, I'm using a story board so I'm calling the segue and then preparing the segue with the following.
PhotoVC* destinationVC = (PhotoVC*) segue.destinationViewController;
destinationVC.displayImage = m_sendImage;
I have nothing running in the willAppear of either view. None of my animations are active when the modal is presented.

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