I have developed an app using a temporary personal team provisioning profile which does not have an Apple developer account subscription. Now that I finally want to publish my app I want to use another developer account which has the developer account.
How can I remove the provisioning profile from one developer account to be able to add it in another account?
I have also tried removing the provisioning from the Mac that I'm building on but that doesn't mean I can register it with the other account. Also I can't access app sections of the developer panel in Apple Developers site since the first account doesn't have a developer licence.
You don't need to do anything with the provisioning profile from the free account. Those profiles are created on demand and only work for 7 days. You will simply need to add the application ID for the app to your real developer account, generate a distribution certificate and profile for the new app, and use that cert / key / profile to code sign the app for submitting to the App Store.
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I have invited my developer in iTunes Connect to my account with the roles developer, marketing and app manager. I have an existing Apple Developer account as an individual. My developer is now complaining that he cannot publish the new app as he need some access to the Apple Developer account.
Am I missing something. Because I couldn't find any option to add him in my Apple Developer Account, only in iTunes Connect where he has access.
For an app to submit on AppStore, we need a couple of things like:
Apple Distribution Certificate
Register a bundle identifier
Distribution Provisioning Profile for your app.
All the mentioned things can be completed on https://developer.apple.com
As you have an individual account, so you can do 3 things...
Create the mentioned things and send them to your developer
Give your developer access to your developer creds and your developer can do it for you.
Convert your individual account to the Company account if possible and give your developer proper rights to do the required things.
Please comment if you have any questions.
Hope it helps!
Your developer would need an iOS development certificate to build the app under your account, and your iOS distribution certificate to distribute it (e.g., upload to your iTunesConnect, now AppstoreConnect, account). This is before any question of access permissions for AppstoreConnect.
So you would need either:
company developer.apple.com account where you can assign your developer the developer role
share your Apple ID credentials with your developer, which I guess you don't want to do
I'm part of a small group of friends who are iOS developers. We want to create a website where any one of us can upload their app and the rest of us can share it with our clients/acquaintances just to provide a feedback, before it hits the app store. We were planning to use ad hoc provisioning profile to achieve this. The problem is how to add device ids to the provisional profile without needing the original developer to re-download it from apple developer portal.
Note: We are willing to share our distribution certificate with each other
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I'm very confused by how Apple handles this. Here is my situation:
Im a solo IOS developer with a paid Apple Developer account. I can access iTunes connect and upload apps there, this works fine. I pick "manage signing automatically" in XCode using "IOS Developer" Code Signing identity.
So this works.
An organization Im working for invited me in iTunes connect. So I can create apps for them on them too. Now I have two things on my account there.
How can I upload an app for their account? I cant seem to transfer an existing app and I cant seem to sign it with an identity which matches their profile/account/whatever.
The process appears confusing but actually it isn't. Lets walk through it:
First you create an AppleID. You then use that AppleID to register for a Developer program. Registering to a developer program gives access to two types of accounts. Or rather say that you are provided with the access to two different portals for the same account. One is developer portal and other is iTunes Connect. For background work like registering an AppID, testing devices and managing certificates and profiles you use Developer Portal. For frontend work like creating an app to be published to the AppStore, uploading your build, distributing it for testing you use iTunes Connect portal.
Now if you are being invited by some other organisation in its developer program with the same AppleID, you have two accounts linked to the same AppleID. Now when you login to the developer portal you are logged in to the one account automatically and you can change to the other by selected from a dropdown at the top right. Once you have selected the organisation you then continue working same when you worked previously with a single account.
Here is the screenshot of my developer dashboard with multiple accounts:
Hope this clarifies.
The team agent can initiate the app transfer.
Steps:
My Apps
Select your app
Scroll to the Additional Information section
and click Transfer App, then click Done.
See more details on app transfer here
To sign an app you need provisioning profile and signing entity (.p12 file)
Or Apple Developer Account access from where you can generate certs and provisioning profile and download
After getting signing identity and provisioning profile from Apple Developer Account perform following steps
Archive App
Open Organiser (Xcode >> Window >> Organiser)
Select app and version you want to upload
Click Upload to App Store and follow instructions
I'm a contractor who develops apps for companies other than my own.
My client plans to distribute game with his legal entity name as the “Seller”, so he enrolled iOS Developer Program.
I own Mac connected with my developer account, and builds of our game signed with my provisioning profile and certificates (for Ad Hoc testing).
Now we want to publish game using my client's account.
Should I tell him to buy Mac? Or maybe I can use my Mac to build game with my certificates and provisioning profiles and then use his account to publish game signed by me?
I would highly appreciate any suggestion, I have not found any revelant documentation in Apple support. It would be great if my client wouldn't need to buy new machine just to sell game that is already developed.
Thanks in advance,
Kris
You can use your own mac and sign the app with your client's provisioning profiles and certificates (they have to make you a Developer profile in their Apple Dev team).
Then, the thing you need is your client's Itunes Connect account to upload the app with the Application Loader.
No need to Purchase Mac for just publishing the apps,Firstly Create Distribution Profile & Certificate with your client's account.
Then Create a new app after login on itunesconnect with your app details & screenshots.Then Publish your app directly through XCode or with Application Loader.
You only need MAC in order to have XCode and apple tools which you use them to create and sign applications with the appropriate provisioning profiles.
For the publisher, it is sufficient if you provide him with an ipa signed with enterprise distribution provisioning profile OR if you upload from your xcode to the itunes the signed application with distribution provisioning profile.
The publisher's only work is to prepare the upload on itunesconnect (meaning screenshots and stuff) . All his work is done in a browser, so he can use Linux for all that matters .
I developed an application using my account and made the AppStore developer AdHoc distribution to the client. Once received the customer's approval, he asked me to put the application through his business.
I have to do the same process I did in my account, creating a certificate, distribution provisioning, or the same file that I generated with my account I can rise to his account?
You have to create a new developer certificate for yourself through your clients apple dev account, and use that certificate to sign the app when you build for distribution. Also, the bundle ID for the app needs to be created in his account, be sure to set that correctly in the project.