Synchronizing Apple Watch and iPhone using Swift 3 and Realm - ios

I need to Display and modify my data structure from both Apple Watch and iPhone.
The Database:
I am currently using a simple Realm Structure where I have an Object A and an Object B which can hold lots of A's.
So on iPhone the user can create a B and add A's and view of course all A's and B's.
I want the Apple watch to show all A's of the current B and give the users the chance to add new A's to their current B.
The way I have tried to do it:
I wanted to move the hole Realm file from iPhone to the watch or the other way. (That was a tip from the Internet)
iPhone Code:
override func viewDidLoad() {
super.viewDidLoad()
if WCSession.isSupported() { //makes sure it's not an iPad or iPod
let watchSession = WCSession.default()
watchSession.delegate = self
watchSession.activate()
transferRealmFile()
if watchSession.isWatchAppInstalled {
do {
try watchSession.updateApplicationContext(["foo": "bar"])
} catch let error as NSError {
print(error.description)
}
}
}
}
func transferRealmFile(){
if let path = Realm.Configuration().fileURL {
WCSession.default().transferFile(path, metadata: nil)
}
}
WathcKit Extension:
func session(_ session: WCSession, didReceive file: WCSessionFile) {
//set the recieved file to default Realm file
var config = Realm.Configuration()
let paths = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
let documentsDirectory = paths[0]
let realmURL = documentsDirectory.appendingPathComponent("data.realm")
if FileManager.default.fileExists(atPath: realmURL.path){
try! FileManager.default.removeItem(at: realmURL)
}
try! FileManager.default.copyItem(at: file.fileURL, to: realmURL)
config.fileURL = realmURL
Realm.Configuration.defaultConfiguration = config
}
Then I call transferRealmFile() every time I write to Realm. This works but I can't solve this Problems:
Problems:
It doesn't work if only watchKit App is started.
Apple Watch to iPhone doesn't work the same way. (I think I need to change the didRecived code, but I don't know what)
Question:
Do you know who to solve this 2 Problems or do you maybe know a better way to handle the situation or will the way we interact between iPhone an Watch change in WathcOS 3?

With watchOS1 it was possible to use AppGroups to share resources (even your Realm database) between an iOS app and its Watch extension. However, Apple removed this in watchOS 2, so now the only way to share data between your iOS and watchOS apps is via WatchConnectivity. Have a look at this answer.
Sadly the WatchConnectivity framework requires the WCSession to be active on both devices for transferring data, so you can't really get around problem 1.
In my opinion it is a better solution to only communicate the changes between the two apps and not send the whole Realm file, since your Realm file can get quite big and hence sending it forward and backward can take a lot of time and resources, while just sending the changes should be way faster.

Related

Can't unarchive a file sent by watch

I have a class containing data that is being produced on the Apple Watch. I use the following method to archive the class, store the data in a file and then send the file to the iPhone.
func send(file counter: CounterModel) {
let session = WCSession.default
let fm = FileManager.default
let documentsDirectory = fm.urls(for: .documentDirectory, in: .userDomainMask).first!
let transferStore = documentsDirectory.appendingPathComponent("transferfile").appendingPathExtension("cnt")
do {
let counterData = try NSKeyedArchiver.archivedData(
withRootObject: counter,
requiringSecureCoding: false
)
try counterData.write(to: transferStore)
if session.activationState == .activated {
session.transferFile(transferStore, metadata: nil)
}
} catch {
print("Oops")
}
}
Sending the file to the iPhone works fine, the delegate method is being called and the file is received. However, I can't unarchive the data and get the error message "The data couldn’t be read because it isn’t in the correct format." The delegate is simple:
func session(_ session: WCSession, didReceive file: WCSessionFile) {
do {
let contents = try Data(contentsOf: file.fileURL)
if let newValue = try NSKeyedUnarchiver.unarchiveTopLevelObjectWithData(contents) as? CounterModel {
listOfCounters.append(newValue)
} else {
print("The content could not be decoded.")
}
} catch {
print("Failed to retrieve the file with error \(error.localizedDescription).")
}
}
Apparently, I'm doing something wrong. The un-archiving of the data on the iPhone works, so this is not the problem. Perhaps the file send has another format, but I can't get any information on that.
I opened the problem as a ticket to DTS and got the following answer:
The culprit is that your Model class has a different (full) class name in different targets. A Swift class has a module name, which by default is tied to the target name. When your Model class is compiled for your WatchKit extension, its full name is “TagetName_watchkit_extension.Model”; when it is compiled for your iOS app, it becomes “TargetName.Model”.
When your WatchKit extension archives an object Model, it uses “Target_watchkit_extension.Model” as the class name, which is not recognized by your iOS app, and triggers the failure.
You can use #objc to give your Model class a full name, which prevents the compiler from adding the module name, like below:
#objc(Model)
class Model: NSObject, NSCoding, ObservableObject {
I implemented this advice and it worked. However, on my MacBook I got an error message from the preview, that stated, that I needed to change some methods of my model with a prefix of "#objc dynamic". This might, however, happen, because DTS at Apple, didn't get this error.
The response on the problem was:
“#objc dynamic” is required for KVO (key-value observation) support. Since a “#Published" variable relies on KVO as well, adding that does sound reasonable for me.
This solved my problem and I'm happy.

iOS swift how to know if any contact is updated even when app is killed

I have seen many SO question curious about this case but still I am posting this as many of developers out there may also want to know this another reason is that no solution is working for me .
I have used following code but it only works when My app is in background. but I am not notified when my app is killed and meanwhile user has updated the info of any contact. So in this case I am not sure how to do it.
What I am doing: here is a code snippet what I am trying to do
From iOS 9 you can register your class to observe CNContactStoreDidChangeNotification
NSNotificationCenter.defaultCenter().addObserver(
self,
selector: #selector(addressBookDidChange),
name: NSNotification.Name.CNContactStoreDidChange,
object: nil)
And then:
#objc func addressBookDidChange(notification: NSNotification){
//Handle event here...
}
I found this solution over here:
Whats Happening: Through this way I am able to get my app notified once the user has updated his contact while app is in background.
What I want: I just want to know that if the user has updated any contact even though my app was killed then How to get my app notified with updated contacts?
Please let me know if you have solution of this issue in advance.
UPDATE: I have seen Whatsapp doing this. Is there anyone who can tell me how Whatsapp is doing this?
To check if a contact has changed you can use a custom hash function because the native one only checks for the identifier:
extension CNContact {
var customHash : Int {
var hasher = Hasher()
hasher.combine(identifier)
hasher.combine(contactType)
hasher.combine(namePrefix)
hasher.combine(givenName)
hasher.combine(middleName)
hasher.combine(familyName)
hasher.combine(previousFamilyName)
hasher.combine(nameSuffix)
hasher.combine(nickname)
hasher.combine(organizationName)
hasher.combine(departmentName)
hasher.combine(jobTitle)
hasher.combine(phoneticGivenName)
hasher.combine(phoneticMiddleName)
hasher.combine(phoneticFamilyName)
if #available(iOS 10.0, *) {
hasher.combine(phoneticOrganizationName)
}
hasher.combine(note)
hasher.combine(imageData)
hasher.combine(thumbnailImageData)
if #available(iOS 9.0, *) {
hasher.combine(imageDataAvailable)
}
hasher.combine(phoneNumbers)
hasher.combine(emailAddresses)
hasher.combine(postalAddresses)
hasher.combine(urlAddresses)
hasher.combine(contactRelations)
hasher.combine(socialProfiles)
hasher.combine(instantMessageAddresses)
hasher.combine(birthday)
hasher.combine(nonGregorianBirthday)
hasher.combine(dates)
return hasher.finalize()
}
}
(You can remove fields you don't care)
Then you have to keep a dictionary inside your app to store the hash values of all the contacts, to build it just do:
let hashedContacts = [String:Int]()
for contact in allContacts {
hashedContacts[contact.identifier] = contact.customHash
}
You have to store it on the file system.
Whenever a contact is updated, you update it:
hashedContacts[updatedContact.identifier] = updatedContact.customHash
Then at every launch, you load the saved dictionary, and you check for differences:
for contact in allContacts {
if contact.customHash != savedHashedValues[contact.identifier] {
// This contact has changed since last launch
...
}
}
And voilà!
EDIT:
How to save the hash map on disk...
var hashedContacts = ...
guard let name = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first?.appendingPathComponent("hashedContacts")
else { return }
try? (hashedContacts as NSDictionary).write(to: name)
How to load the hash map from disk...
guard
let name = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first?.appendingPathComponent("hashedContacts"),
let loadedContacts = (try? NSDictionary(contentsOf: name, error: ())) as? [String:Int]
else { return }
// Do whatever you want with loaded contacts...
Whenever you open your app you need to get all the contacts from the contact list and can compare to previous one which is saved inside of your app. After that you can push your contact list to server.
What you can do is send an update notification to your application on launch screen. This might have an illusion to your user that you have done the changes while in background.

Converting local Realm to synced Realm in the middle of app life cycle (in Swift)

My app will have a paid feature called multi-devices sync. I would like to implement the feature with Realm Cloud - Query Based Sync.
I know how to convert local Realm to synced Realm thanks to
this thread.
But this is based on the scenario that users sync their Realm from the app start - before opening their non-synced local realm. That doesn’t work for me because my users will start sync when they paid for it.
Therefore, I have to convert their local Realm in the middle of app life cycle and the local Realm is already opened by that time.
My issue comes in here. When I try to convert local realm to synced realm, app crashes with this message:
Realm at path ‘…’ already opened with different read permissions.
I tried to find a way to close local Realm before converting it, but Realm cocoa does not allow me to close a Realm programmatically.
Here’s my code converting local Realm to synced Realm.
func copyLocalRealmToSyncedRealm(user: RLMSyncUser) {
let localConfig = RLMRealmConfiguration()
localConfig.fileURL = Realm.Configuration.defaultConfiguration.fileURL
localConfig.dynamic = true
localConfig.readOnly = true
// crashes here
let localRealm = try! RLMRealm(configuration: localConfig)
let syncConfig = RLMRealmConfiguration()
syncConfig.syncConfiguration = RLMSyncConfiguration(user: user,
realmURL: realmURL,
isPartial: true,
urlPrefix: nil,
stopPolicy: .liveIndefinitely,
enableSSLValidation: true,
certificatePath: nil)
syncConfig.customSchema = localRealm.schema
let syncRealm = try! RLMRealm(configuration: syncConfig)
syncRealm.schema = syncConfig.customSchema!
try! syncRealm.transaction {
let objectSchema = syncConfig.customSchema!.objectSchema
for schema in objectSchema {
let allObjects = localRealm.allObjects(schema.className)
for i in 0..<allObjects.count {
let object = allObjects[i]
RLMCreateObjectInRealmWithValue(syncRealm, schema.className, object, true)
}
}
}
}
Any help will be appreciated.
Thanks.
I made a copy of the local realm file and opened the copy with RLMRealmConfiguration. Afterwards, just delete both files. It is not the best solution, but it works

Quick Look Preview Extension iOS preparePreviewOfFile(at:completionHandler:)

I'm trying to write a simple Quick Look Preview Extension for my UIDocument-based iOS app.
The problem is that in my implementation of preparePreviewOfFile(at:completionHandler:) my attempt to open the UIDocument based on the URL I'm being handed is failing. I instantiate my document with the file URL and call open(completionHandler:) but I'm not getting any data, and I'm seeing a console message that the file coordinator has crashed.
All of this works fine in my actual app; it's just the Quick Look Preview Extension implementation that's having trouble. Is there something special I have to do to open a UIDocument from inside a Quick Look Preview Extension? Apple doesn't provide any sample code; in WWDC 2017 video 229 they just gloss over the whole thing.
EDIT: Curiouser and curiouser. I created a simplified testbed app that displays a Quick Look preview with UIDocumentInteractionController, along with my custom Quick Look Preview Extension. On the Simulator, the preview works! On the device, it doesn't. It looks like, when I tell my document to open, its load(fromContents:ofType) is never even called; instead, we are getting a pair of error messages like this:
The connection to service named com.apple.FileCoordination was invalidated.
A process invoked one of the -[NSFileCoordinator coordinate...] methods but filecoordinationd crashed. Returning an error.
I was able to work around the issue by not calling open on my UIDocument. Instead, I call read directly, on a background thread, like this:
func preparePreviewOfFile(at url: URL, completionHandler handler: #escaping (Error?) -> Void) {
DispatchQueue.global(qos: .background).async {
let doc = MyDocument(fileURL: url)
do {
try doc.read(from: url)
DispatchQueue.main.async {
// update interface here!
}
handler(nil)
} catch {
handler(error)
}
}
}
I have no idea if that's even legal. You'd think that just reading the document straight in, without the use of a file coordinator, would be Bad. But it does seem to work!
I found yet another workaround, using NSFileCoordinator and calling load manually to get the UIDocument to process the data:
let fc = NSFileCoordinator()
let intent = NSFileAccessIntent.readingIntent(with: url)
fc.coordinate(with: [intent], queue: .main) { err in
do {
let data = try Data(contentsOf: intent.url)
let doc = MyDocument(fileURL: url)
try doc.load(fromContents: data, ofType: nil)
self.lab.text = doc.string
handler(nil)
} catch {
handler(error)
}
}
Again, whether that's legal, I have no idea, but I feel better about it than calling read directly, because at least I'm passing through a file coordinator.

Use single realm instance/variable across the application

Goal: Reduce memory footprint
My approach is to create single realm instance in AppDelegate class & then access that instead of creating a new variable each time.
AppDelegate
lazy var realm: Realm = {
let realm = try! Realm()
// Get our Realm file's parent directory
if let folderPath = realm.configuration.fileURL?.URLByDeletingLastPathComponent?.path{
// Disable file protection for this directory
do {
try NSFileManager.defaultManager().setAttributes([NSFileProtectionKey: NSFileProtectionNone],ofItemAtPath: folderPath)
}catch {
printDebug(error)
}
}
return realm
}()
UIViewController
var realm = (UIApplication.sharedApplication().delegate as! AppDelegate).realm
// Access/Modify realm object
try! self.realm.write{
location.imageFile = fileName
}
Questions
1. Will this help reduce memory usage?
2. What are the drawbacks?
Interesting question
1.
In my opinion major drawback is that if you're going to use GCD with Realm. Remember that Realm is thread-safe so you can't use/modify Realm Object across threads/queues.
I handle Realm with Manager which is singleton. Maybe someone has better solution but this works just great.
class CouponManager: NSObject {
/// path for realm file
lazy private var realmURL: NSURL = {
let documentUrl = NSFileManager.defaultManager().URLsForDirectory(.CachesDirectory, inDomains: .UserDomainMask)[0]
let url = documentUrl.URLByAppendingPathComponent("coupons.realm")
return url
}()
lazy private var config:Realm.Configuration = {
return Realm.Configuration(
fileURL: self.realmURL,
inMemoryIdentifier: nil,
encryptionKey: "my65bitkey".dataUsingEncoding(NSUTF8StringEncoding),
readOnly: false,
schemaVersion: 1,
migrationBlock: nil,
deleteRealmIfMigrationNeeded: false,
objectTypes: nil)
}()
static let shared: CouponManager = CouponManager()
func save(coupons coupons:[Coupon]) {
let realm = try! Realm(configuration: config)
try! realm.write(){
realm.deleteAll()
realm.add(coupons)
}
}
func load() -> Results<Coupon> {
let realm = try! Realm(configuration: config)
return realm.objects(Coupon)
}
func deleteAll() {
let realm = try! Realm(configuration: config)
try! realm.write({
realm.deleteAll()
})
}
}
2.
You shouldn't worry about memory when use Realm. As TiM (he works in Realm) said in this answer and you should instantiate Realm every time you need to.
Questions
Will this help reduce memory usage?
From my experience, getting the shared instance of realm and setting the URL is not an heavy task. Yet opening and closing a transaction some times is (depends on how often you do that, but at the end of the day most clients do not write heavily enough).
So my answer for that is no, this will not help in memory usage.
And by the way, did you profile your app to check were does your memory usage go to? Thats a good place to start at.
What are the drawbacks?
I have been using realm for some time now, and I've written 2 apps in production with Realm . Now what I'm about to say is not about memory usage, but about design.
A. Realm as you know is a data base. And you should not just access it from any random place in the application (not from a viewController), especially without wapping it with some class of yours (UsersDataBase class for example), and I'll explain.
When objects in the DB start changing, you need to know who, were and from witch thread the writing is to DB.
One place were you can check and debug. And when I'ts all over your application I't is very hard to debug.
B. Realm is not Thread safe. That means that you really want to know on witch thread realm is getting written too. If not, you will end up getting thread executions, and believe be, this is not a fun thing to deal with. Especily when realm does not help with the stack trace some times.
C. You are accessing realm on AppDelegate with "UIApplication.sharedApplication()". This is not best practice since you can't access "UIApplication.sharedApplication()" from diffrent contexts, for example App Extensions. And when you will want to add App extensions to your app, you will end up reWriting any place your using it.

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