I am trying to implement an Edit button inside a cell.
Please refer to image:
What I done so far:
MainController:
class MainController: UICollectionViewController, UICollectionViewDelegateFlowLayout {
let imgCellId = "imgCellId"
override func viewDidLoad() {
collectionView?.backgroundColor = .white
collectionView?.register(ImgItemCell.self, forCellWithReuseIdentifier: imgCellId)
}
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: imgCellId, for: indexPath) as! ImgItemCell
cell.editButton.addTarget(self, action: #selector(buttonPressed), for: .touchUpInside)
return cell
}
func buttonPressed(){
print("buttonPressed !")
}
}
ImgItemCell:
import Material
class ImgItemCell: UICollectionViewCell{
override init(frame: CGRect){
super.init(frame: frame)
setupViews()
}
...
let editButton: RaisedButton = {
let button = RaisedButton(title: "Edit", titleColor: .black) return button
}()
func setupViews(){
...
addSubview(editButton)
...
}
}
Result: The button is not clickable. No log is printed when clicking on the button.
In android, I have done this by OnClickListener of button to perform action for each row. How can I do the same in Swift 3?
Solution: (it's working for me)
Hi all thank you for all suggestions, they’re more less the hint for me to come to the solution.
The root cause of my problem is view hierarchy (as #DatForis pointed out)
Explanation: I want a cell contains image and a layout of buttons so that I had view hierarchy as below
override func setupViews() {
super.setupViews()
addSubview(imgView)
addSubview(buttonLayout)
buttonLayout.addSubView(buttonList)
buttonList.addSubview(editButton)
buttonList.addSubview(shareButton)
}
this hierarchy somehow blocked the click event of button.
Therefore, I changed a bit in hierarchy
override func setupViews() {
super.setupViews()
addSubview(imgView)
addSubview(buttonLayout)
buttonLayout.addSubview(editButton)
buttonLayout.addSubview(shareButton)
}
and BAM ! it worked like a charm.
In fact, I need a proper explanation about why the hierarchy impact to children view.
By the way, I think most replies here are workable solution, but I selected #DonMag as final answer, because it’s clean and clear with a cool callback to Controller.
But again, my root problem is from view hierarchy.
A very reliable and flexible pattern is to assign a "Callback Closure" to your cell. Put your button action handler inside the cell, and have it "call back" to the view controller.
Here is a basic example (you should be able to implement it with your custom cell with no problem):
//
// CViewWithButtonCollectionViewController.swift
// SWTemp2
//
// Created by Don Mag on 6/5/17.
// Copyright © 2017 DonMag. All rights reserved.
//
import UIKit
private let reuseIdentifier = "ImgItemCell"
class ImgItemCell: UICollectionViewCell {
// this will be our "call back" action
var btnTapAction : (()->())?
override init(frame: CGRect){
super.init(frame: frame)
setupViews()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setupViews()
}
let editButton: UIButton = {
let button = UIButton(type: UIButtonType.system)
button.translatesAutoresizingMaskIntoConstraints = false
button.backgroundColor = .white
button.setTitle("Edit", for: .normal)
return button
}()
func setupViews(){
// add a button
addSubview(editButton)
editButton.centerXAnchor.constraint(equalTo: contentView.centerXAnchor).isActive = true
editButton.centerYAnchor.constraint(equalTo: contentView.centerYAnchor).isActive = true
// add the touchUpInside target
editButton.addTarget(self, action: #selector(btnTapped), for: .touchUpInside)
}
#objc func btnTapped() {
print("Tapped!")
// use our "call back" action to tell the controller the button was tapped
btnTapAction?()
}
}
class CViewWithButtonCollectionViewController: UICollectionViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let layout = collectionView?.collectionViewLayout as? UICollectionViewFlowLayout {
layout.itemSize = CGSize(width: 300, height: 100)
}
}
override func numberOfSections(in collectionView: UICollectionView) -> Int {
return 1
}
override func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 10
}
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: reuseIdentifier, for: indexPath) as! ImgItemCell
cell.backgroundColor = .red
// set a "Callback Closure" in the cell
cell.btnTapAction = {
() in
print("Edit tapped in cell", indexPath)
// start your edit process here...
}
return cell
}
}
You might want to use a tag for a simpler approach, but I always implement a delegate pattern in the case of buttons inside cells
protocol MyCollectionViewCellDelegate: class {
func button(wasPressedOnCell cell: MyCollectionViewCell)
}
class MyCollectionViewCell: UICollectionViewCell {
weak var delegate: MyCollectionViewCellDelegate?
var data: String = "DATA"
#IBAction func buttonWasPressed(sender: UIButton){
delegate?.button(wasPressedOnCell: self)
}
}
class MainViewController: UIViewController, UICollectionViewDataSource {
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "reuse", for: indexPath) as! MyCollectionViewCell
cell.delegate = self
return cell
}
}
extension MainViewController: MyCollectionViewCellDelegate{
func button(wasPressedOnCell cell: MyCollectionViewCell) {
//do what you want with the cell and data
}
}
Using this method will allow you to have multiple buttons inside a cell. Use a different delegate method for each button
I have created the same scenario. The only difference is that I have used UIButton instead of RaisedButton. And it is working perfectly fine.
1.ImgItemCell
class ImgItemCell: UICollectionViewCell
{
//MARK: View Lifecycle Methods
override func awakeFromNib()
{
super.awakeFromNib()
setupViews()
}
let editButton: UIButton = {
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 30, height: 50))
button.setTitle("Edit", for: .normal)
return button
}()
func setupViews()
{
addSubview(editButton)
}
}
2.MainController methods
//MARK: UICollectionViewDataSource
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int
{
return 10
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell
{
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: imgCellId, for: indexPath) as! ImgItemCell
cell.editButton.addTarget(self, action: #selector(buttonPressed), for: .touchUpInside)
return cell
}
#objc func buttonPressed()
{
print("buttonPressed !")
}
How your buttonpress method will know,you are selecting which cell button.So you can differentiate with tag
Add in cellForItemAtindexPath
ButtonObject.tag = indexPath.item
and
func buttonPressed(_ sender: UIButton)
{
print("buttonPressed ! \(sender.tag)")
}
If touch action on UIButton is not detecting.
To enable touch action on the UIButton of your Custom UICollectionCell, add the below method in your Custom UICollectionCell class.
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
var view = myButton.hitTest(myButton.convert(point, from: self), with: event)
if view == nil {
view = super.hitTest(point, with: event)
}
return view
}
func setupViews() {
...
addSubview(editButton)
editButton.addTarget(self, action: #selector(buttonPressed), for: .touchUpInside)
}
func buttonPressed(sender:UIButton){
print("buttonPressed !")
}
Related
I have created a View Controller that contains a UITableView and each UITableViewCell contains a UICollectionView.
I made 2 API calls and every collectionView present the first 5 results of each API call.
Also, I added a button on each TableView Header on the right corner with the title "Show All". You can see the screen on the Image below.
Here is how I add the tableView header button:
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let headerView = UIView(frame: CGRect(x: 0, y: 0, width: tableView.frame.width, height: 100))
let showHideButton: UIButton = UIButton(frame: CGRect(x:headerView.frame.size.width - 80, y:0, width:75, height:35))
showHideButton.setTitle("Show All", for: .normal)
showHideButton.titleLabel?.font = UIFont.boldSystemFont(ofSize: 18)
showHideButton.setTitleColor(#colorLiteral(red: 0.9607843137, green: 0.007843137255, blue: 0.03137254902, alpha: 1), for: .normal)
//showHideButton.addTarget(self, action: #selector(btnShowHideTapped), for: .touchUpInside)
headerView.addSubview(showHideButton)
return headerView
}
When I tap on "show all" button on tableView header, I want to jump to another view controller ("showAllViewController") and represent all the result of my object and when I tap on the Image of CollectionViewCell I want to jump to another view controller ("detailsViewController"). How can I do it using delegates and protocols?
Here is an example image with my screen:
Edit: I followed the following steps from this question (navigate on click of collectionview cell inside tableview) but I don't know what I need to write on the "cellTapped()" function:
ViewController.swift :
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! CategoryRow
cell.delegate = self
return cell
}
MyCell.swift :
protocol CategoryRowDelegate:class {
func cellTapped()
}
CategoryRow.swift :
class CategoryRow : UITableViewCell {
weak var delegate:CategoryRowDelegate?
#IBOutlet weak var collectionView: UICollectionView!
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
if delegate!= nil {
delegate?.cellTapped()
}
}
Add the delegate function inside ViewController
func cellTapped(){
//code for navigation
//I don't know what to write
}
Can anybody help me?
First of all I would advise you to insert a tag to the button when you create it, so you know which button in the collection the user clicked on, then add:
showHideButton.tag = section // assign the section number to the tag of the button
then, as you already wrote in the code, you assign an action to the button click:
showHideButton.addTarget(self, action: #selector(self.btnShowHideTapped(sender:)), for: .touchUpInside)
so you're gonna get something like that eventually:
showHideButton.setTitle("Show All", for: .normal)
showHideButton.titleLabel?.font = UIFont.boldSystemFont(ofSize: 18)
showHideButton.setTitleColor(#colorLiteral(red: 0.9607843137, green: 0.007843137255, blue: 0.03137254902, alpha: 1), for: .normal)
showHideButton.tag = section // section Number for Header
showHideButton.addTarget(self, action: #selector(self.btnShowHideTapped(sender:)), for: .touchUpInside) // Sender UIButton
And in your function you call back to click =>
#objc func btnShowHideTapped(sender: UIButton) {
print(sender.tag)
// Switch Action if is HeaderView 0 or HeaderView 1 etc...
// self.present(YourViewController...) OR self.performSegue(withIdentifier: "detailsViewController", sender: nil)
}
I hope I've been there for you. Let me know.
1] In separate dataSource method - create protocol
protocol myProductsDelegate: class {
func cellTaped()
}
class ProductsDataSource: NSObject, UICollectionViewDataSource {
var delegate: myProductsDelegate?
// func collectionView(_ collectionView: UICollectionView, //numberOfItemsInSection section: Int) -> Int
// {
// return
// }
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "Cell", for: indexPath) as! ProductsCollectionViewCell
return cell
}
2] In separate delegate method -
class ProductsDelegate: NSObject, UICollectionViewDelegate {
var delegate: myProductsDelegate?
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
if delegate != nil {
delegate?.cellTaped()
}
}
3] Note: In viewDidload -
self.CollectionView.delegate = self.myDelegate
self.CollectionView.dataSource = self.myDataSource
self.myDelegate.delegate = self
4] In your main view controller where collectionView is available -
var myDelegate: ProductsDelegate = ProductsDelegate()
var myDataSource: ProductsDataSource = ProductsDataSource()
extension MainViewController: ProductsDelegate {
func cellTaped()
{
let vc = storyboard?.instantiateViewController(identifier: "SecondViewController") as? SecondViewController
self.present(vc!, animated: true, completion: nil)
}
I Have a UICollectionViewCell in which I have added UIButton. Normally button action gets called but some times it does not. When same button I add in a viewcontroller the interaction is very smooth. Even a gentle tap trigger the action.
Below is the code for button :
func makeTapButton(for superView: UIView) -> UIButton {
let offSetValue = 15
let button = UIButton()
button.backgroundColor = UIColor.yellow
superView.addSubview(button)
button.snp.makeConstraints { (make) in
make.leading.equalToSuperview().offset(-offSetValue)
make.trailing.equalToSuperview().offset(offSetValue)
make.top.equalToSuperview().offset(-offSetValue)
make.bottom.equalToSuperview().offset(offSetValue)
}
return button
}
func setupCustomView() {
self.addSubview(containerStackView)
containerStackView.snp.makeConstraints { (make) -> Void in
make.top.equalTo(self)
make.leading.equalTo(self)
make.trailing.equalTo(self)
make.bottom.equalTo(self)
}
containerStackView.addArrangedSubview(commentStack)
containerStackView.addArrangedSubview(retweetStack)
containerStackView.addArrangedSubview(likeStack)
commentStack.addArrangedSubview(commentImageView)
commentStack.addArrangedSubview(commentsCountLabel)
retweetStack.addArrangedSubview(retweetImageView)
retweetStack.addArrangedSubview(retweetCountLabel)
likeStack.addArrangedSubview(likeImageView)
likeStack.addArrangedSubview(likesCountLabel)
likeButton = makeTapButton(for: likeStack)
commentButton = makeTapButton(for: commentStack)
retweetButton = makeTapButton(for: retweetStack)
}
try below mentioned code when using UIbutton placed in collectionview
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell:UICollectionViewCell = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath as IndexPath) as! UICollectionViewCell
cell.btnName.addTarget(self, action: #selector(btnSelClk), for: .touchUpInside)
cell.binSel.tag = collectionView.tag
cell.binSel.accessibilityValue = String(indexPath.row)
return cell
}
#objc func btnSelClk(sender:UIButton) {
selectAry[sender.tag] = sender.accessibilityValue!
// your button action
}
Defining your buttons in UICollectionViewCell class and your functions in UIViewController class being less laggy because they are reused;
import UIKit
class YourCell: UITableViewCell {
#IBOutlet weak var yourBtn: UIButton!
var yourButtonAction: (() -> ())?
#IBAction func buttonPressed(_ sender: UISlider) {
yourButtonAction()
}
}
then in your ViewController where you call your cell;
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "YourCell", for: indexPath) as! YourCell
cell.yourBtn = {[unowned self] in
// call your functions here, I hope this will be less laggy
print("button pressed")
}
}
I have a button (red color cross) in the UITableViewCell and on click of that button I want to get indexPath of the UITableViewCell.
Right now I am assigning tag to each of the button like this
cell.closeButton.tag = indexPath.section
and the on click of the button I get the indexPath.section value like this:
#IBAction func closeImageButtonPressed(sender: AnyObject) {
data.removeAtIndex(sender.tag)
tableView.reloadData()
}
Is this the right way of implementation or is there any other clean way to do this?
Use Delegates:
MyCell.swift:
import UIKit
//1. delegate method
protocol MyCellDelegate: AnyObject {
func btnCloseTapped(cell: MyCell)
}
class MyCell: UICollectionViewCell {
#IBOutlet var btnClose: UIButton!
//2. create delegate variable
weak var delegate: MyCellDelegate?
//3. assign this action to close button
#IBAction func btnCloseTapped(sender: AnyObject) {
//4. call delegate method
//check delegate is not nil with `?`
delegate?.btnCloseTapped(cell: self)
}
}
MyViewController.swift:
//5. Conform to delegate method
class MyViewController: UIViewController, MyCellDelegate, UITableViewDataSource,UITableViewDelegate {
//6. Implement Delegate Method
func btnCloseTapped(cell: MyCell) {
//Get the indexpath of cell where button was tapped
let indexPath = self.collectionView.indexPathForCell(cell)
print(indexPath!.row)
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("MyCell") as! MyCell
//7. delegate view controller instance to the cell
cell.delegate = self
return cell
}
}
How to get cell indexPath for tapping button in Swift 4 with button selector
#objc func buttonClicked(_sender:UIButton){
let buttonPosition = sender.convert(CGPoint.zero, to: self.tableView)
let indexPath = self.tableView.indexPathForRow(at:buttonPosition)
let cell = self.tableView.cellForRow(at: indexPath) as! UITableViewCell
print(cell.itemLabel.text)//print or get item
}
Try with the best use of swift closures : Simple, Quick & Easy.
In cellForRowAtIndexPath method:
let cell = tableView.dequeueReusableCell(withIdentifier: "CustomCellIdentifier", for: indexPath) as! CustomCell
cell.btnTick.mk_addTapHandler { (btn) in
print("You can use here also directly : \(indexPath.row)")
self.btnTapped(btn: btn, indexPath: indexPath)
}
Selector Method for external use out of cellForRowAtIndexPath method:
func btnTapped(btn:UIButton, indexPath:IndexPath) {
print("IndexPath : \(indexPath.row)")
}
Extension for UIButton :
extension UIButton {
private class Action {
var action: (UIButton) -> Void
init(action: #escaping (UIButton) -> Void) {
self.action = action
}
}
private struct AssociatedKeys {
static var ActionTapped = "actionTapped"
}
private var tapAction: Action? {
set { objc_setAssociatedObject(self, &AssociatedKeys.ActionTapped, newValue, .OBJC_ASSOCIATION_RETAIN) }
get { return objc_getAssociatedObject(self, &AssociatedKeys.ActionTapped) as? Action }
}
#objc dynamic private func handleAction(_ recognizer: UIButton) {
tapAction?.action(recognizer)
}
func mk_addTapHandler(action: #escaping (UIButton) -> Void) {
self.addTarget(self, action: #selector(handleAction(_:)), for: .touchUpInside)
tapAction = Action(action: action)
}
}
In Swift 4 , just use this:
func buttonTapped(_ sender: UIButton) {
let buttonPostion = sender.convert(sender.bounds.origin, to: tableView)
if let indexPath = tableView.indexPathForRow(at: buttonPostion) {
let rowIndex = indexPath.row
}
}
You can also get NSIndexPath from CGPoint this way:
#IBAction func closeImageButtonPressed(sender: AnyObject) {
var buttonPosition = sender.convertPoint(CGPointZero, to: self.tableView)
var indexPath = self.tableView.indexPathForRow(atPoint: buttonPosition)!
}
Create a custom class of UIButton and declare a stored property like this and use it to retrieve assigned indexPath from callFroRowAtIndexPath.
class VUIButton: UIButton {
var indexPath: NSIndexPath = NSIndexPath()
}
This is the full proof solution that your indexPath will never be wrong in any condition. Try once.
//
// ViewController.swift
// Table
//
// Created by Ngugi Nduung'u on 24/08/2017.
// Copyright © 2017 Ngugi Ndung'u. All rights reserved.
//
import UIKit
class ViewController: UITableViewController{
let identifier = "cellId"
var items = ["item1", "2", "3"]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.title = "Table"
tableView.register(MyClass.self, forCellReuseIdentifier: "cellId")
}
//Return number of cells you need
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int{
return items.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cellId", for: indexPath) as! MyClass
cell.controller = self
cell.label.text = items[indexPath.row]
return cell
}
// Delete a cell when delete button on cell is clicked
func delete(cell: UITableViewCell){
print("delete")
if let deletePath = tableView.indexPath(for: cell){
items.remove(at: deletePath.row)
tableView.deleteRows(at: [deletePath], with: .automatic)
}
}
}
class MyClass : UITableViewCell{
var controller : ViewController?
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
setUpViews()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
fatalError("init(coder:) has not been implemented")
}
let label : UILabel = {
let label = UILabel()
label.text = "My very first cell"
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
let btn : UIButton = {
let bt = UIButton(type: .system)
bt.translatesAutoresizingMaskIntoConstraints = false
bt.setTitle("Delete", for: .normal)
bt.setTitleColor(.red, for: .normal)
return bt
}()
func handleDelete(){
controller?.delete(cell: self)
}
func setUpViews(){
addSubview(label)
addSubview(btn)
btn.addTarget(self, action: #selector(MyClass.handleDelete), for: .touchUpInside)
btn.rightAnchor.constraint(equalTo: self.rightAnchor).isActive = true
label.leftAnchor.constraint(equalTo: self.leftAnchor, constant: 16).isActive = true
label.widthAnchor.constraint(equalTo: self.widthAnchor , multiplier: 0.8).isActive = true
label.rightAnchor.constraint(equalTo: btn.leftAnchor).isActive = true
}
}
Here is a full example that will answer your question.
In your cellForRow:
#import <objc/runtime.h>
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
setAssociatedObject(object: YOURBUTTON, key: KEYSTRING, value: indexPath)
}
#IBAction func closeImageButtonPressed(sender: AnyObject) {
let val = getAssociatedObject(object: sender, key: KEYSTROKING)
}
Here val is your indexPath object, your can pass any object like you can assign pass cell object and get it in button action.
try this:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var cell = (tableView.dequeueReusableCell(withIdentifier: "MainViewCell", forIndexPath: indexPath) as! MainTableViewCell)
cell.myButton().addTarget(self, action: Selector("myClickEvent:event:"), forControlEvents: .touchUpInside)
return cell
}
this function get the position of row click
#IBAction func myClickEvent(_ sender: Any, event: Any) {
var touches = event.allTouches()!
var touch = touches.first!
var currentTouchPosition = touch.location(inView: feedsList)
var indexPath = feedsList.indexPathForRow(atPoint: currentTouchPosition)!
print("position:\(indexPath.row)")
}
class MyCell: UICollectionViewCell {
#IBOutlet weak var btnPlus: UIButton!
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) ->
UITableViewCell {
cell.btnPlus.addTarget(self, action: #selector(increment_Action(sender:)),
for: .touchUpInside)
cell.btnPlus.tag = indexPath.row
cell.btnPlus.superview?.tag = indexPath.section
}
#objc func increment_Action(sender: UIButton) {
let btn = sender as! UIButton
let section = btn.superview?.tag ?? 0
let row = sender.tag
}
I am new to iOS development. I want to create collectionView in two different view controllers with same UI.I want to create only one UICollectionView and resuse it on different view controller instead of create separate collectionViews . On approach i can follow is to create the UICollectionViewController subclass and add this on my viewcontrollers as a childviewcontroller, but not sure if this is the correct approach do not know how addChildViewcontroller works and how to pass data between child and parent viewcontrollers. It would be great if someone can help on this. If any sample code is available to achive this please let me know.
Any help is much appreciated.
You can pass around the same collection view controller instance. Add it in viewWillAppear and remove in viewDidDisappear in first and second classes. Here is a sample code that you could use,
extension UIColor {
class func randomColor() -> UIColor {
let red = CGFloat(arc4random_uniform(255)) / 255.0
let green = CGFloat(arc4random_uniform(255)) / 255.0
let blue = CGFloat(arc4random_uniform(255)) / 255.0
return UIColor(red: red, green: green, blue: blue, alpha: 1.0)
}
}
class MyCollectionViewController: UICollectionViewController {
let data: [UIColor]
init(data: [UIColor]) {
self.data = data
let layout = UICollectionViewFlowLayout()
layout.itemSize = CGSizeMake(100, 100)
layout.scrollDirection = UICollectionViewScrollDirection.Vertical
super.init(collectionViewLayout: layout)
}
override func viewDidLoad() {
super.viewDidLoad()
collectionView?.registerClass(UICollectionViewCell.self, forCellWithReuseIdentifier: "cell")
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return data.count
}
override func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("cell", forIndexPath: indexPath)
cell.backgroundColor = data[indexPath.item]
return cell
}
}
class FirstViewController: UIViewController {
lazy var myData:[UIColor] = {
var allData = [UIColor]()
for i in 0 ..< 20 {
allData.append(UIColor.randomColor())
}
return allData
}()
var collectionViewController: MyCollectionViewController!
override func viewDidLoad() {
super.viewDidLoad()
collectionViewController = MyCollectionViewController(data: self.myData)
let barButton = UIBarButtonItem(title: "Show next", style: .Plain, target: self, action: "showNext:")
navigationItem.rightBarButtonItem = barButton
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
let collectionView = collectionViewController.view
collectionView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(collectionView)
addChildViewController(collectionViewController)
collectionView.topAnchor.constraintEqualToAnchor(view.topAnchor).active = true
collectionView.bottomAnchor.constraintEqualToAnchor(view.bottomAnchor).active = true
collectionView.leftAnchor.constraintEqualToAnchor(view.leftAnchor).active = true
collectionView.rightAnchor.constraintEqualToAnchor(view.rightAnchor).active = true
collectionViewController.didMoveToParentViewController(self)
}
override func viewWillDisappear(animated: Bool) {
super.viewDidDisappear(animated)
collectionViewController.willMoveToParentViewController(nil)
collectionViewController.view.removeFromSuperview()
collectionViewController.removeFromParentViewController()
}
func showNext(sender: AnyObject) {
let secondViewController = SecondViewController(collectionViewController: collectionViewController)
navigationController?.pushViewController(secondViewController, animated: true)
}
}
class SecondViewController: UIViewController {
var collectionViewController: MyCollectionViewController!
init(collectionViewController: MyCollectionViewController) {
self.collectionViewController = collectionViewController
super.init(nibName: nil, bundle: nil)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
let collectionView = collectionViewController.view
view.addSubview(collectionView)
collectionView.translatesAutoresizingMaskIntoConstraints = false
addChildViewController(collectionViewController)
collectionView.topAnchor.constraintEqualToAnchor(view.topAnchor).active = true
collectionView.bottomAnchor.constraintEqualToAnchor(view.bottomAnchor).active = true
collectionView.leftAnchor.constraintEqualToAnchor(view.leftAnchor).active = true
collectionView.rightAnchor.constraintEqualToAnchor(view.rightAnchor).active = true
collectionViewController.didMoveToParentViewController(self)
}
override func viewWillDisappear(animated: Bool) {
super.viewDidDisappear(animated)
collectionViewController.willMoveToParentViewController(nil)
collectionViewController.view.removeFromSuperview()
collectionViewController.removeFromParentViewController()
}
}
I have a Set of Answers you can use,
My source Code is ParentViewController and ChildViewController are
same viewController to be declared.
First you create the ParentViewController and add the
UICollectionView then set the Cell size in ParentViewController.
Second you create UICollectionViewCell in same parentViewController,
then add what u need Label or Buttons to be declare.
In ParentViewController class declare 'UICollectionViewDelegate',
Ex: class MyViewController: UIViewController, UICollectionViewDelegate
Then Create UICollectionViewDelegate methods and i have put my
methods below,
func numberOfSectionsInCollectionView(collectionView: UICollectionView) -> Int {
return 1
}
func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return arrayvalue.count
}
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("reuseIdentifier", forIndexPath: indexPath)
// Configure the cell
let baseView = cell.viewWithTag(101)
let titleLabel = baseView?.viewWithTag(102) as! UILabel
titleLabel.text = arrayvalue[indexPath.row] as String
return cell
}
func collectionView(collectionView: UICollectionView,
layout collectionViewLayout: UICollectionViewLayout,
sizeForItemAtIndexPath indexPath: NSIndexPath) -> CGSize {
return CGSizeMake(CellSize)
}
func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath)
{
collectionView.deselectItemAtIndexPath(indexPath, animated:true)
let storyBoard = UIStoryboard(name: "storyboardName", bundle: nil)
let name: classname = storyBoard.instantiateViewControllerWithIdentifier("reuseIdentifier") as! AnotherViewController
self.navigationController?.pushViewController(name, animated: true)
}
Very Important to give storyboard 'reuseIdentifier' value and also
give inside the class cellForItemAtIndexPath reuseIdentifier, example this line
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("reuseIdentifier", forIndexPath: indexPath)
This code was working for me...
I have been all day trying to use a CollectionViewController instead of a ViewController. In my storyboard I have a CollectionViewController, collection view inside, and a button inside the cell.
My code is:
On CollectionViewController:
override func numberOfSectionsInCollectionView(collectionView: UICollectionView) -> Int {
return 1
}
override func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return numberOfButtons
}
override func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier(reuseIdentifier, forIndexPath: indexPath) as! CustomCollectionViewCell
cell.buttonInCell.selected = buttonsStatusList[indexPath.row]
cell.setContents(indexPath.row)
cell.updateButtonAppearance()
return cell
}
override func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath) {
let tappedCell = collectionView.dequeueReusableCellWithReuseIdentifier("cell", forIndexPath: indexPath) as! CustomCollectionViewCell
tappedCell.buttonInCell.selected = !tappedCell.buttonInCell.selected
buttonsStatusList[indexPath.row] = tappedCell.buttonInCell.selected
tappedCell.updateButtonAppearance()
}
In CustomCollectionViewCell I have:
#IBOutlet weak var buttonInCell: UIButton!
let buttonBorderWidth: CGFloat = 1.0
var buttonRadius: CGFloat!
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
buttonRadius = frame.height / 2
}
func setContents(row: Int) {
buttonInCell.setTitle(String(row + 1), forState: .Normal)
buttonInCell.setTitleColor(UIColor.blueColor(), forState: UIControlState.Normal)
buttonInCell.layer.cornerRadius = buttonRadius
buttonInCell.layer.borderColor = UIColor.blueColor().CGColor
buttonInCell.layer.borderWidth = buttonBorderWidth
}
func updateButtonAppearance() {
if buttonInCell.selected {
buttonInCell.setTitleColor(UIColor.whiteColor(), forState: .Normal)
buttonInCell.layer.backgroundColor = UIColor.blueColor().CGColor
} else {
buttonInCell.setTitleColor(UIColor.blueColor(), forState: .Normal)
buttonInCell.layer.backgroundColor = UIColor.whiteColor().CGColor
}
}
I guess the problem is in the connections of the Storyboard but I'm not able to find it.
The error I get is:
Could not cast value of type 'UICollectionViewCell' (0x10c7b6408) to 'UICollectionViewController.CustomCollectionViewCell' (0x10aee8470).
In dequeueReusableCellWithReuseIdentifier
Well There was lots of issues which was causing this to happen especially by defining your stuff in CustomCell.
I've redefined the cell class in cellForItemAtIndexPath .
Handle button in each cell clicked by addTarget to method updateButtonAppearance() :
cell.buttonInCell.addTarget(self, action: "updateButtonAppearance:", forControlEvents: UIControlEvents.TouchUpInside)
keep track of the selected items with buttonStatusList boolean array inside cellForItemAtIndexPath.
Update: To Deselect the item and back the color to default replace the if statement in updateButtonAppearance with :
if cell.buttonInCell.backgroundColor == UIColor.blueColor() {
cell.buttonInCell.setTitleColor(UIColor.blueColor(), forState: .Normal)
cell.buttonInCell.layer.backgroundColor = UIColor.whiteColor().CGColor
buttonsStatusList[sender.tag] = false
} else {
cell.buttonInCell.setTitleColor(UIColor.whiteColor(), forState: .Normal)
cell.buttonInCell.layer.backgroundColor = UIColor.blueColor().CGColor
buttonsStatusList[sender.tag] = true
}
Note : You don't need to use didSelectItemAtIndexPath method anymore !