I am using libBilldesk.a library in my project for payment option.
As I am using TPKeyboarAvoidingScrollView file in my project and also same file exist in libBilldesk.a static library because of which I am getting duplicate symbol error at compile time. So to resolve this issue I am trying to remove TPKeyboarAvoidingScrollView.o file from libBilldesk file.
But I am getting following error message on terminal
error:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: unknown option character `o' in: -output
Please help me to resolve this issue.
The correct parameter for the output file is -o instead of -output:
libtool -static -o ../libBilldesk-arm64.a *.o
See manpage of libtoolfor details.
Related
Gomobile bind error
The array mean what, Anybody ever had this problem?
go build -tags ios -buildmode=c-archive -o/var/folders/vp/3ztk4jzn3hq35qfmp3qwrfm80000gp/T/gomobile-work135205628/faceTest-arm.a gobind failed: exit status 2
# gocv.io/x/gocv
In file included from calib3d.cpp:1:
In file included from ../../../../../gocv.io/x/gocv/calib3d.h:5:
In file included from /usr/local/Cellar/opencv/4.0.0/include/opencv4/opencv2/opencv.hpp:52:
In file included from /usr/local/Cellar/opencv/4.0.0/include/opencv4/opencv2/core.hpp:52:
/usr/local/Cellar/opencv/4.0.0/include/opencv4/opencv2/core/cvdef.h:659:10:
fatal error: 'array' file not found
I'm getting following error:
Extracting arm64 from Alamofire fatal error: lipo: input file
(../myApp.app/Frameworks/Alamofire.framework/Alamofire) must be a fat
file when the -extract option is specified
always when I want to run the app. It doesn't show up when I clean before, but it takes super long time.
This => Lipo Error!! can't open input file is not my case and it doesn't work for me.
Any ideas,
Thank you
In target -> Build Phases -> Run script I had some incompatible script.
I removed it and the app works now!
I am working on a project that was previously done and uploaded on app store.When I run this app in Xcode 5.0 it is working fine but when I run this on Xcode Version 5.1.1 (5B1008) I am getting Linker error on both device and simulator.
Error Message- Library not found for -llib. (clang: error: linker command failed with exit code 1 (use -v to see invocation)).
I have searched a lot but I didn't get any thread about Library not found for -llib error. Is there anything I have to change in build settings to resolve this?
Look at the linker command line in detail for the -L options being used:
Then use Terminal or Finder to see if your libXXX.a file exists in those directories. If the library exists elsewhere then you need to configure your Library Search Paths:
However there several details which you have not provided in your question when using a library within an app:
Is the library built as part of the Xcode project/workspace (as in the first image)?
Is the library supplied by a third-party with binary (.a) and header files (as in the second image)?
TL;DR: I ran make in the wrong directory so the paths were messed up.
Problem:
>make
linking ../build/release/yubikey-personalization-gui
/usr/x86_64-suse-linux/bin/ld: cannot find -llib
...
I ran into this when compiling the Yubikey Personalisation Tool. I tracked down the -llib call in my Makefile which looked like this:
...
LINK = #echo linking $# && g++
...
LIBS = $(SUBLIBS) -L/usr/lib64 -L../lib/release -llib -lyubikey -lykpers-1 -lQtGui -L/usr/lib64 -L/usr/X11R6/lib -lQtCore -lpthread
...
$(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJCOMP) $(LIBS)
So it was setting a variable called LINK which would print "linking" and then call g++, which is the compiler.
Then it set the var LIBS which would hold the ominous -llib.
Then it composes and runs the command $(LINK) ... $(LIBS).
Which runs g++ with the parameter -llib.
And what does that do? Turns out -l<something> is telling the compiler to use the something-library. So it asks for the library called lib here. Which is strangely generic. I figured out that the sources came with a directory called lib/, which was at ../lib.
So starting make from a directory higher up fixed it.
You should remove libstdc++ from other linker flags in your xcode project
https://stackoverflow.com/a/53103383/1344237
I am working on Xcode 5.0,i copied JSON library files in to my project which are built with non arc, so i added complier flag "fno-objc-arc"for those JSON library compiler sources.
After doing this i am getting apple LLVM 5.o error.
clang: error: no such file or directory: 'fno-objc-arc'
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
Pleas help me to resolve this error.
If that's a command line option, and it is, you need to prefix it with a hyphen, such as with:
clang -fno-objc-arc ...
If you just use fno-objc-arc, it's going to think it's a file name you want compiled, and complain bitterly that no such file exists, as indeed it seems to be doing with the no such file or directory: 'fno-objc-arc' error.
Please note that there is no new line character after -fno-objc-arc. You can be assured by entering -fno-objc-arc and click somewhere around instead of hitting enter/return key.
This got my problem fixed!
I'm try to to build the stasm library on my mac and hopefully port it to the iphone.
stasm download: http://www.milbo.users.sonic.net/stasm/download.html
I am using the makefile for linux provided.
after some changes to header include paths for libjpeg and opencv, I am stuck with this error
g++ -c ../stasm/violajones.cpp -O3 -Wall -pedantic -I/home/john/OpenCV-2.1.0/include/opencv -I../gsl -I../gsl/gsl -I../image -I../jpeg -I../mat -I../rowley -I../stasm -I../tasm
In file included from ../stasm/violajones.cpp:24:
/opt/local/include/opencv/cv.h:63:33: error: opencv2/core/core_c.h: No such file or directory
/opt/local/include/opencv/cv.h:64:33: error: opencv2/core/core.hpp: No such file or directory
/opt/local/include/opencv/cv.h:65:39: error: opencv2/imgproc/imgproc_c.h: No such file or directory
/opt/local/include/opencv/cv.h:66:39: error: opencv2/imgproc/imgproc.hpp: No such file or directory
/opt/local/include/opencv/cv.h:67:38: error: opencv2/video/tracking.hpp: No such file or directory
/opt/local/include/opencv/cv.h:68:45: error: opencv2/features2d/features2d.hpp: No such file or directory
/opt/local/include/opencv/cv.h:69:35: error: opencv2/flann/flann.hpp: No such file or directory
/opt/local/include/opencv/cv.h:70:39: error: opencv2/calib3d/calib3d.hpp: No such file or directory
/opt/local/include/opencv/cv.h:71:43: error: opencv2/objdetect/objdetect.hpp: No such file or directory
/opt/local/include/opencv/cv.h:72:37: error: opencv2/legacy/compat.hpp: No such file or directory
/opt/local/include/opencv/cv.h:79:37: error: opencv2/core/internal.hpp: No such file or directory In file included
from ../stasm/violajones.cpp:25:
/opt/local/include/opencv/highgui.h:47:39: error: opencv2/highgui/highgui_c.h: No such file or directory
/opt/local/include/opencv/highgui.h:48:39: error: opencv2/highgui/highgui.hpp: No such file or directory
the original makefile is uploaded here https://github.com/tsaizhenling/stuff/blob/master/makefile
i have tried changing the directory as trojanfoe suggested
but still same error :(
I have opencv and opencv2 residing in /opt/local/include/
Update:
tried J-16 SDiZ's suggestion and this brought me forward. I had to remove the pedantic flag but i'm still stuck with the following error
g++ -c ../stasm/tab.cpp -O3 -Wall -I/opt/local/include/opencv
-I/opt/local/include -I../gsl -I../gsl/gsl -I../image -I../jpeg -I../mat -I../rowley -I../stasm -I../tasm make: * No rule to make target -lm', needed bystasm'. Stop.
makefile is updated
Update:
Finally got everything fixed with help from J-16 SDiZ.
had to update the linker flags because opencv changed the library names
makefile is updated in case anyone needs it
Change
INCL=\
-I$(OPENCV_HOME)/include/opencv\
-I../gsl\
to
INCL=\
-I$(OPENCV_HOME)/include/opencv\
-I$(OPENCV_HOME)/include \
-I../gsl\
And you should not use ${LIB} in the dependency.
change
something: xxxxxx $(LIBS) $(OBJ)
to
something: xxxxxx $(OBJ)
I think you should learn how Makefile works, this is a makefile problem.
There are Mac/Linux build scripts for Stasm here:
https://github.com/juan-cardelino/stasm
You can build for iOS easily using this:
https://code.google.com/p/ios-cmake/wiki/HowTo