I'm try to to build the stasm library on my mac and hopefully port it to the iphone.
stasm download: http://www.milbo.users.sonic.net/stasm/download.html
I am using the makefile for linux provided.
after some changes to header include paths for libjpeg and opencv, I am stuck with this error
g++ -c ../stasm/violajones.cpp -O3 -Wall -pedantic -I/home/john/OpenCV-2.1.0/include/opencv -I../gsl -I../gsl/gsl -I../image -I../jpeg -I../mat -I../rowley -I../stasm -I../tasm
In file included from ../stasm/violajones.cpp:24:
/opt/local/include/opencv/cv.h:63:33: error: opencv2/core/core_c.h: No such file or directory
/opt/local/include/opencv/cv.h:64:33: error: opencv2/core/core.hpp: No such file or directory
/opt/local/include/opencv/cv.h:65:39: error: opencv2/imgproc/imgproc_c.h: No such file or directory
/opt/local/include/opencv/cv.h:66:39: error: opencv2/imgproc/imgproc.hpp: No such file or directory
/opt/local/include/opencv/cv.h:67:38: error: opencv2/video/tracking.hpp: No such file or directory
/opt/local/include/opencv/cv.h:68:45: error: opencv2/features2d/features2d.hpp: No such file or directory
/opt/local/include/opencv/cv.h:69:35: error: opencv2/flann/flann.hpp: No such file or directory
/opt/local/include/opencv/cv.h:70:39: error: opencv2/calib3d/calib3d.hpp: No such file or directory
/opt/local/include/opencv/cv.h:71:43: error: opencv2/objdetect/objdetect.hpp: No such file or directory
/opt/local/include/opencv/cv.h:72:37: error: opencv2/legacy/compat.hpp: No such file or directory
/opt/local/include/opencv/cv.h:79:37: error: opencv2/core/internal.hpp: No such file or directory In file included
from ../stasm/violajones.cpp:25:
/opt/local/include/opencv/highgui.h:47:39: error: opencv2/highgui/highgui_c.h: No such file or directory
/opt/local/include/opencv/highgui.h:48:39: error: opencv2/highgui/highgui.hpp: No such file or directory
the original makefile is uploaded here https://github.com/tsaizhenling/stuff/blob/master/makefile
i have tried changing the directory as trojanfoe suggested
but still same error :(
I have opencv and opencv2 residing in /opt/local/include/
Update:
tried J-16 SDiZ's suggestion and this brought me forward. I had to remove the pedantic flag but i'm still stuck with the following error
g++ -c ../stasm/tab.cpp -O3 -Wall -I/opt/local/include/opencv
-I/opt/local/include -I../gsl -I../gsl/gsl -I../image -I../jpeg -I../mat -I../rowley -I../stasm -I../tasm make: * No rule to make target -lm', needed bystasm'. Stop.
makefile is updated
Update:
Finally got everything fixed with help from J-16 SDiZ.
had to update the linker flags because opencv changed the library names
makefile is updated in case anyone needs it
Change
INCL=\
-I$(OPENCV_HOME)/include/opencv\
-I../gsl\
to
INCL=\
-I$(OPENCV_HOME)/include/opencv\
-I$(OPENCV_HOME)/include \
-I../gsl\
And you should not use ${LIB} in the dependency.
change
something: xxxxxx $(LIBS) $(OBJ)
to
something: xxxxxx $(OBJ)
I think you should learn how Makefile works, this is a makefile problem.
There are Mac/Linux build scripts for Stasm here:
https://github.com/juan-cardelino/stasm
You can build for iOS easily using this:
https://code.google.com/p/ios-cmake/wiki/HowTo
Related
I am using libBilldesk.a library in my project for payment option.
As I am using TPKeyboarAvoidingScrollView file in my project and also same file exist in libBilldesk.a static library because of which I am getting duplicate symbol error at compile time. So to resolve this issue I am trying to remove TPKeyboarAvoidingScrollView.o file from libBilldesk file.
But I am getting following error message on terminal
error:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: unknown option character `o' in: -output
Please help me to resolve this issue.
The correct parameter for the output file is -o instead of -output:
libtool -static -o ../libBilldesk-arm64.a *.o
See manpage of libtoolfor details.
Recently I am doing some AllJoyn development on iOS and OS X. When I run xcodebuild for alljoyn_darwin.xcodeproj using command line as below:
/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -project alljoyn_darwin.xcodeproj -scheme alljoyn_core_ios -sdk iphoneos -configuration Debug PLATFORM_NAME=iphoneos
I got an error like this:
export variant=normal
/opt/local/bin/scons -u OS=darwin CPU=arm BR=on BINDINGS=cpp SERVICES= WS=off VARIANT=Debug --
scons: *** No SConstruct file found.
File "/opt/local/Library/Frameworks/Python.framework/Versions/2.7/lib/scons-2.3.4/SCons/Script/Main.py", line 920, in _main
Command /opt/local/bin/scons failed with exit code 2
** BUILD FAILED **
The following build commands failed:
ExternalBuildToolExecution alljoyn_core_ios
(1 failure)
I really have no idea why I got this, I followed all the instruction in the official site--Build From Source and I am sure I set the correct OPENSSL_ROOT path. I installed scons using Macport and it was installed correctly. I tried double-click the alljoyn_darwin.xcodeproj from finder but I got the same error.
scons: *** No SConstruct file found.
File "/opt/local/Library/Frameworks/Python.framework/Versions/2.7/lib/scons-2.3.4/SCons/Script/Main.py", line 920, in _main
Command /opt/local/Library/Frameworks/Python.framework/Versions/2.7/bin/scons-2.3.4 failed with exit code 2
So I am stuck here. But the thing is I can successfully run AllChatz sample in sdk_14.12 for iOS in iphonesimulator for iPhone6. openssl version is 1.0.2 and I tried build both for alljoyn sdks 14.06 and 14.12. same error happened. I don't know if this is related. Anyone can help here? Many thanks.
The problem is that scons cant find the root-level SConstruct script, which probably doesnt help much as you can see that in the error :)
When you use the "-u", that tells scons to look up the directory structure for the root-level SConstruct script.
SCons must be executed from within the project directory structure. Look for the root-level SConstruct, and make sure you're executing scons from within the project directory structure.
I have successfully installed Anjuta, defined a project using existing source files, and successfully compiled and linked it using the 'default' configuration.
When I try to build the 'debug' configuration (and any other configuration), the build fails. The first message that I think is relevant is:
/home/dave/Code/ww_index/configure CFLAGS=-g -O0 CXXFLAGS=-g -O0 JFLAGS=-g -O0 FFLAGS=-g -O0"
I then get a few 'checking' messages (all responses look OK - no errors are reported) but the build fails with this message:
configure: error: source directory already configured; run "make distclean" there first
I have tried the make distclean in the ww_index/src directory and this is successful but wipes out the executable and the 'Make...' files.
There are no other directories defined under 'Debug'. I only see a config.log file there with expanded messages that were also shown in the console as a result of my action.
What do I need to do to Anjuta to have it successfully build other configurations?
Doing a make distclean will delete the executable and the Makefile and Makefile.in, both in the src and in the root directory of your project. That's fine. If you do a ./configure in the root directory, the Makefile* files should be re-generated.
configure CFLAGS=-g -O0 CXXFLAGS=-g -O0
I think there should be ' (single quotes) around each of the option groups like this:
configure 'CFLAGS=-g -O0' 'CXXFLAGS=-g -O0' ...
but that might be a problem of posting it here. Check for the quotes in Build | Configure Project window.
Try typing autoreconf, and then automake in the terminal window while in the project's root directory, and report any strange messages.
I am working on a project that was previously done and uploaded on app store.When I run this app in Xcode 5.0 it is working fine but when I run this on Xcode Version 5.1.1 (5B1008) I am getting Linker error on both device and simulator.
Error Message- Library not found for -llib. (clang: error: linker command failed with exit code 1 (use -v to see invocation)).
I have searched a lot but I didn't get any thread about Library not found for -llib error. Is there anything I have to change in build settings to resolve this?
Look at the linker command line in detail for the -L options being used:
Then use Terminal or Finder to see if your libXXX.a file exists in those directories. If the library exists elsewhere then you need to configure your Library Search Paths:
However there several details which you have not provided in your question when using a library within an app:
Is the library built as part of the Xcode project/workspace (as in the first image)?
Is the library supplied by a third-party with binary (.a) and header files (as in the second image)?
TL;DR: I ran make in the wrong directory so the paths were messed up.
Problem:
>make
linking ../build/release/yubikey-personalization-gui
/usr/x86_64-suse-linux/bin/ld: cannot find -llib
...
I ran into this when compiling the Yubikey Personalisation Tool. I tracked down the -llib call in my Makefile which looked like this:
...
LINK = #echo linking $# && g++
...
LIBS = $(SUBLIBS) -L/usr/lib64 -L../lib/release -llib -lyubikey -lykpers-1 -lQtGui -L/usr/lib64 -L/usr/X11R6/lib -lQtCore -lpthread
...
$(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJCOMP) $(LIBS)
So it was setting a variable called LINK which would print "linking" and then call g++, which is the compiler.
Then it set the var LIBS which would hold the ominous -llib.
Then it composes and runs the command $(LINK) ... $(LIBS).
Which runs g++ with the parameter -llib.
And what does that do? Turns out -l<something> is telling the compiler to use the something-library. So it asks for the library called lib here. Which is strangely generic. I figured out that the sources came with a directory called lib/, which was at ../lib.
So starting make from a directory higher up fixed it.
You should remove libstdc++ from other linker flags in your xcode project
https://stackoverflow.com/a/53103383/1344237
I'm trying to build quantlib for xcode 4.6.
The project of concern is this one: https://github.com/philipbarnes/quantlib-on-iOS
This quantlib project relies on this boost project: https://gitorious.org/boostoniphone/boostoniphone
My problem is I cannot get this boost to build, but I can get another version to build on github also by Pete.
One of the steps in building quantlib for iOS asks to set the boost dir. I tried to adjust this to no avail.
This means I have a dir 'boostoniphone-huuskpes-boostoniphone' - which does not build and was said to be the version to use with the quantlib on iPhone project,
and the dir 'boostoniphone-master' which did build - it has a different build structure with folders and maybe setting the $BOOSTDIR variable in the quantlib project isn't so simple.
These outputs from the console have been shorted for more comfortable reading
My gitorious boost output says:
3 warnings generated.
darwin.archive bin.v2/libs/thread/build/darwin-6.1~iphonesim/release/architecture-x86/link- static/macosx-version-iphonesim-6.0/target-os-iphone/threading-multi/libboost_thread.a
common.copy stage/lib/libboost_thread.a
...updated 120 targets...
=================================================================
Done
Splitting all existing fat binaries...
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/lipo: can't open input file: /Users/colman/Downloads/boostoniphone-huuskpes- boostoniphone_/src/boost_1_51_0/bin.v2/libs/thread/build/darwin-4.2.1~iphone/release/architecture- arm/link-static/macosx-version-iphone-6.0/target-os-iphone/threading-multi/libboost_thread.a (No such file or directory)
...
and continues with problem repeated , then this error is next
...
ar: obj/*.o: No such file or directory
...armv7s
ar: obj/*.o: No such file or directory
...i386
ar: obj/*.o: No such file or directory
liboficate: thread
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/lipo: can't open input file: /Users/colman/Downloads/boostoniphone-huuskpes- boostoniphone_/src/boost_1_51_0/bin.v2/libs/thread/build/darwin-4.2.1~iphone/release/architecture-arm/link-static/macosx-version-iphone-6.0/target-os-iphone/threading-multi/libboost_thread.a (No such file or directory)
as the other boost project works for me it, I try to link it into the buildql.sh script as a boost ref, but I get:
checking for arm-apple-darwin10-gcc... /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple- darwin10-llvm-gcc-4.2
checking whether the C compiler works... no
configure: error: in `/Users/colman/Downloads/boostoniphone-huuskpes-boostoniphone_/QuantLib-1.2.1':
configure: error: C compiler cannot create executables
See `config.log' for more details
and
/Applications/Xcode.app/Contents//Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/lipo: can't open input file: /Users/colman/Downloads/boostoniphone-huuskpes-boostoniphone_/QuantLib-1.2.1/prefix/armv7/lib/libQuantLib.a (No such file or directory)
A pointer to how to make frameworks may also be a solution? But I think getting the quantlib for iOS project to work is the real solution.
Coming back to the BOOST variable, in the buildql.sh file, changes such as the following have been made:
#: ${BOOST_HOME:=$HOME/workspace/huuskpes-boostoniphone}
: ${BOOST_HOME:=$HOME/workspace/boostoniphone-master/}
: ${BOOST_SRC:=$BOOST_HOME/src/boost_1_51_0}
The following were also altered to attempt to fit the 'boostoniphone-master'
: ${SRCDIR:=`pwd`/src}
: ${BUILDDIR:=`pwd`/build}
: ${PREFIXDIR:=`pwd`/prefix}
: ${FRAMEWORKDIR:=`pwd`/framework}
Thanks for any hints, potential solutions.
Changes to the buildql.sh script look like this:
: ${BOOST_HOME:=/Volumes/Untitled\ 1/workspace/boostoniphone-master/iphone-build/stage/lib}
: ${BOOST_SRC_HOME:=/Volumes/Untitled\ 1/workspace/boostoniphone-master/boostoniphone-master}
: ${BOOST_SRC:=$BOOST_SRC_HOME/src/boost_1_51_0/boost}
...
: ${SRCDIR:=/Volumes/Untitled\ 1/workspace/quantlib-on-iOS-master/QuantLib-1.2.1/src}
: ${BUILDDIR:=/Volumes/Untitled\ 1/workspace/quantlib-on-iOS-master/QuantLib-1.2.1/build}
: ${PREFIXDIR:=/Volumes/Untitled\ 1/workspace/quantlib-on-iOS-master/QuantLib-1.2.1/prefix}
: ${PREFIXDIR_2:=/Volumes/Untitled\ 1/workspace/quantlib-on-iOS-master/QuantLib-1.2.1/prefix}
: ${FRAMEWORKDIR:=/Volumes/Untitled\ 1/workspace/quantlib-on-iOS-master/./ql/.libs/libQuantLib.a}
Build command runs with a new error:
./buildql.sh -with-boost-include=/opt/local/include/ --with-boost-lib=/Volumes/Untitled 1/workspace/boostoniphone-master/iphone-build/stage --prefix=/opt/local/
Current output looks like this:
libtool: link: (cd .libs/libExperimental.lax/libAmortizingBonds.a && ar x "/Volumes/Untitled 1/workspace/quantlib-on-iOS-master/QuantLib-1.2.1/ql/experimental/amortizingbonds/.libs/libAmortizingBonds.a")
../../libtool: line 1096: cd: .libs/libExperimental.lax/libAmortizingBonds.a: No such file or directory
make[3]: *** [libExperimental.la] Error 1
make[2]: *** [install-recursive] Error 1
make[1]: *** [install-recursive] Error 1
make: *** [install-recursive] Error 1
=================================================================
Done
rm: /Volumes/Untitled: Resource busy
=================================================================
Framework: Setting up directories...
=================================================================
Framework: Creating symlinks...
ln: 1/workspace/quantlib-on-iOS-master/./ql/.libs/libQuantLib.a/ql.framework/Versions/Current: No such file or directory
ln: 1/workspace/quantlib-on-iOS-master/./ql/.libs/libQuantLib.a/ql.framework/Headers: No such file or directory
ln: 1/workspace/quantlib-on-iOS-master/./ql/.libs/libQuantLib.a/ql.framework/Resources: No such file or directory
ln: 1/workspace/quantlib-on-iOS-master/./ql/.libs/libQuantLib.a/ql.framework/Documentation: No such file or directory
ln: 1/workspace/quantlib-on-iOS-master/./ql/.libs/libQuantLib.a/ql.framework/ql: No such file or directory
=================================================================
Framework: Lipoing library into /Volumes/Untitled 1/workspace/quantlib-on-iOS-master/./ql/.libs/libQuantLib.a/ql.framework/Versions/A/ql
/Applications/Xcode.app/Contents//Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/lipo: can't open input file: $ /Applications/Xcode.app/Contents//Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/lipo -create -arch armv7 /Volumes/Untitled 1/workspace/quantlib-on-iOS- master/QuantLib-1.2.1/1/workspace/quantlib-on-iOS-master/QuantLib-1.2.1/ql/.libs/libQuantLib.a -arch armv7s /Volumes/Untitled 1/workspace/quantlib-on-iOS-master/QuantLib-1.2.1/1/workspace/quantlib-on-iOS-master/QuantLib-1.2.1/ql/.libs/libQuantLib.a -arch i386 /Volumes/Untitled 1/workspace/quantlib-on-iOS-master/QuantLib-1.2.1/1/workspace/quantlib-on-iOS-master/ QuantLib-1.2.1/ql/.libs/libQuantLib.a -o /Volumes/Untitled (No such file or directory)
Aborted: Lipo failed
Rather than go into all the script details the following is the solution:
Set the paths carefully, that means, try not to have spaces or have data on external drive (although you can)
Set the parameters for the ARM chip, simulator and the iOS version installed very very carefully!
All in all that should be the most of it.