Pass Data between xib files without storyboard in Swift3 - ios

I am new to swift (and new to StackOverflow) and learning to use nib files now as I did quite a bit of learning with storyboard already.
In storyboard we can instantiate segues and unwindSegues to fetch data from one VC to another. How can I do the same WITHOUT using storyboard?
I currently have a scrollview(MainViewController.xib) that loads a tableview(ContactView.xib) on it. I have an add button overlaying the tableview which is currently unresponsive.
I want to be able to load another view (AddContact.xib) when I click on the add button to add a new data to my tableview and then unwind to reflect the new data in the table, but WITHOUT using storyboard.
I can provide my code if needed, but am only looking for someone to point me in the correct direction. I know this can be achieved using Navigation Controllers but I can't seem to find a fitting tutorial for it (most are old and use Obj-C. I am unfamiliar with Obj-C).
I even looked at some similar questions like: this and this
but they failed to answer my question.
Any help is appreciated. Thank you.
My AppDelegate:
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var mainVC: MainViewController? = nil
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
mainVC = MainViewController(nibName: "MainViewController", bundle: nil)
let frame = UIScreen.main.bounds
window = UIWindow(frame: frame)
window!.rootViewController = mainVC
window!.makeKeyAndVisible()
return true
}
MainViewController.swift:
class MainViewController: UIViewController {
#IBOutlet weak var scrollView: UIScrollView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
let contactView: ContactView = ContactView(nibName: "ContactView", bundle: nil)
let dialerView: DialerView = DialerView(nibName: "DialerView", bundle: nil)
self.addChildViewController(dialerView)
self.scrollView.addSubview(dialerView.view)
dialerView.didMove(toParentViewController: self)
self.addChildViewController(contactView)
self.scrollView.addSubview(contactView.view)
contactView.didMove(toParentViewController: self)
var contactViewFrame : CGRect = contactView.view.frame
contactViewFrame.origin.x = self.view.frame.width
contactView.view.frame = contactViewFrame
self.scrollView.contentSize = CGSize(width: self.view.frame.width * 2, height: self.view.frame.height)
}
}
My ContactView.xib:
class ContactView: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var searchBar: UISearchBar!
var names = ["Rohan", "Rahul", "Sneh", "Paa", "Maa", "Vatsal", "Manmohan"]
var numbers = ["9830000001", "9830000002", "9830000003", "9830000004", "9830000005", "9830000006", "9830000007"]
let navVC: UINavigationController? = nil
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return names.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
tableView.rowHeight = CGFloat(60)
tableView.register(UINib(nibName: "ContactCell", bundle: nil), forCellReuseIdentifier: "Contact")
let cell = tableView.dequeueReusableCell(withIdentifier: "Contact", for: indexPath) as! ContactCell
cell.nameLabel.text = names[indexPath.row]
cell.numLabel.text = numbers[indexPath.row]
return cell
}
// Make delete-able in scroll view
func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == UITableViewCellEditingStyle.delete {
names.remove(at: indexPath.row)
numbers.remove(at: indexPath.row)
tableView.reloadData()
}
}
My AddContact.xib only has the outlets defined.
Edit: I found a solution thanks to the commenters.
To Anyone wondering how I did it, I'll post the steps below:
Step 1: Create a protocol (I did so in my MainViewController.xib)
protocol NewContactDelegate {
func add_Contact (name: String, num: String)
}
Step 2: Instantiate a delegate for it in the senderVC. AddContact.xib was the senderVC for me
class AddContact: UIViewController {
var delegate: NewContactDelegate? = nil
#IBOutlet weak var nameField: UITextField!
#IBOutlet weak var numField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func saveContact(_ sender: UIButton) {
if delegate != nil {
if let name = nameField?.text, let num = numField?.text {
delegate?.add_Contact(name: name, num: num)
dismiss(animated: true, completion: nil)
}
}
}
Step 3: Make ReceivingVC conform to the delegate and accept data.
class ContactView: ....., NewContactDelegate {
func add_Contact(name: String, num: String) {
names.append(name)
numbers.append(num)
addressBook.reloadData() // This is my TableView outlet
}
}
**
NOTE: Remember to assert the delegate to a non-nil value in the RecievingVC to make sure #IBAction in SenderVC works as expected.
**

Related

How to append to an array on another view controller

I have an array in a tableView that shows that contents of that array, and I am able to append values to the array. the problem is that whenever I go to another page, it automatically empties, but I want the values to stay there. Here is my code for the first view controller:
// AddFoodViewController.swift
// grosseries
//
// Created by Amish Tyagi on 6/2/20.
// Copyright © 2020 grosseries. All rights reserved.
//
import UIKit
class AddFoodViewController: UIViewController {
#IBOutlet weak var foodTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
#IBAction func doneTapped(_ sender: Any) {
}
func transitionToNext() {
let homeViewController = storyboard?.instantiateViewController(identifier: "TableViewController") as? TableViewController
view.window?.rootViewController = homeViewController
view.window?.makeKeyAndVisible()
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "toTableViewController") {
let homeViewController = segue.destination as? TableViewController
homeViewController?.food.append(foodTextField.text!)
view.window?.rootViewController = homeViewController
}
}
}
Here is the code for my second view controller:
// TableViewController.swift
// grosseries
//
// Created by Amish Tyagi on 5/29/20.
// Copyright © 2020 grosseries. All rights reserved.
//
import UIKit
class TableViewController: UIViewController{
#IBOutlet var tableView: UITableView!
var food : [String]! = []
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
// Do any additional setup after loading the view.
}
#IBAction func addItemTapped(_ sender: Any) {
transitionToNext()
}
func transitionToNext() {
let nextViewController = storyboard?.instantiateViewController(identifier: "AddFoodViewController") as? AddFoodViewController
view.window?.rootViewController = nextViewController
view.window?.makeKeyAndVisible()
}
}
extension TableViewController : UITableViewDelegate {
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("you tapped me :)")
}
}
extension TableViewController : UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return food.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = food[indexPath.row]
return cell
}
}
Here is a picture of my storyboard layout:
Any Help would be greatly appreciated!
In the storyboard, select your TableViewController storyboard and select Editor->Embed in->Navigation Controller:
Below your tableView (or anywhere else you'd like) add a button with a segue to show the AddFoodViewController.
Now, on your AddFoodViewController add a button to confirm the food you put on textField:
#IBAction func confirmAddedFood(_ sender: Any) {
guard let tableViewVC = navigationController?.viewControllers.first as? TableViewController else { return }
tableViewVC.food.append(foodTextField.text!)
navigationController?.popViewController(animated: true)
}
You don't need the food array on your AddFoodViewController anymore, you still need the one on TableViewController though.
Don't forget to reload the tableView when you go back to it after adding a food, in your TableViewController add:
override func viewWillAppear(_ animated: Bool) {
tableView.reloadData()
}
Your TableViewController:
class TableViewController: UIViewController{
#IBOutlet var tableView: UITableView!
var food: [String] = []
override func viewDidLoad() {
super.viewDidLoad()
// In the case when not using prototype cell.
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
tableView.dataSource = self
}
override func viewWillAppear(_ animated: Bool) {
tableView.reloadData()
}
}
extension TableViewController: UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return food.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = food[indexPath.row]
return cell
}
}
And FoodViewController:
class AddFoodViewController: UIViewController {
#IBOutlet weak var foodTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func confirmAddedFood(_ sender: Any) {
guard let tableViewVC = navigationController?.viewControllers.first as? TableViewController else { return }
tableViewVC.food.append(foodTextField.text!)
navigationController?.popViewController(animated: true)
}
}
It's not very cool to just give the already done code, but I think in this case is just a silly mistake, whether from you or me.

How to link storyboard to view controller

I am trying to connect a storyboard which I made to my view controller file in my chat app.
What I did is...
1) Create a view controller file(swift).
2) Create a storyboard file and set view controller class as a custom class.
3) Connect my component(table view) in my storyboard to a view controller as an outlet.
Now, I got "Thread 1: Fatal error: Unexpectedly found nil while unwrapping an Optional value" error message.
Code is the following.
import UIKit
class ChatViewController: UIViewController {
var _device_width: Int = 0
var _device_height: Int = 0
var _footer_size: Int = 0
var _backBtn: UIBarButtonItem!
var window: UIWindow?
var _toolBar: UIToolbar!
var bottomView: ChatRoomInputView!
var chats: [ChatEntity] = []
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
showNavigateBar()
setupUI()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
}
override var canBecomeFirstResponder: Bool {
return true
}
override var inputAccessoryView: UIView? {
return bottomView
}
func showNavigateBar() {
let backButtonItem = UIBarButtonItem(title: "", style: .plain, target: nil, action: nil)
navigationItem.backBarButtonItem = backButtonItem
self.title = 'My App'
}
}
extension ChatViewController {
func setupUI() {
self.view.backgroundColor = UIColor(red: 113/255, green: 148/255, blue: 194/255, alpha: 1)
// ERROR happen on this line.
// "Thread 1: Fatal error: Unexpectedly found nil while unwrapping an Optional value"
tableView.separatorColor = UIColor.clear
tableView.estimatedRowHeight = 10000
tableView.rowHeight = UITableViewAutomaticDimension
tableView.allowsSelection = false
tableView.keyboardDismissMode = .interactive
tableView.register(UINib(nibName: "YourChatViewCell", bundle: nil), forCellReuseIdentifier: "YourChat")
tableView.register(UINib(nibName: "MyChatViewCell", bundle: nil), forCellReuseIdentifier: "MyChat")
let chat1 = ChatEntity(text: "text1", time: "10:01", userType: .I)
let chat2 = ChatEntity(text: "text2", time: "10:02", userType: .You)
let chat3 = ChatEntity(text: "text3", time: "10:03", userType: .I)
chats = [chat1, chat2, chat3]
}
}
extension ChatViewController: UITableViewDataSource {
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.chats.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let chat = self.chats[indexPath.row]
if chat.isMyChat() {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyChat") as! MyChatViewCell
cell.clipsToBounds = true
// Todo: isRead
cell.updateCell(text: chat.text, time: chat.time, isRead: true)
return cell
} else {
let cell = tableView.dequeueReusableCell(withIdentifier: "YourChat") as! YourChatViewCell
cell.clipsToBounds = true
cell.updateCell(text: chat.text, time: chat.time)
return cell
}
}
}
extension ChatViewController: UITableViewDelegate {
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print(indexPath)
}
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
return 10
}
}
And I defined view controller as a custom class.
What should I do to work correct?
Please give me an advice.
ADD)
ChatViewController is called by another class file.
let chatViewController = ChatViewController()
self.navigationController?.pushViewController(chatViewController, animated: false)
And I believe #IBOutlet is connect correctly.
ChatViewController.swift
ChatViewController.storyboard
And I know the tableView is nil when this function was called.
Actually, I don't know much about the storyboard because I usually don't use storyboard. I prefer to create UI by the code. But now, I have to use storyboard file because I want to use a sample project of the chat system.
ADD2)
I think I may mistake the setting of the storyboard. I have no idea how to use navigation controller or entry point on the storyboard.
You should add delegate and datasource in your viewLoad() function.
override func viewDidLoad() {
super.viewDidLoad()
showNavigateBar()
tableView.delegate = self
tableView.dataSource = self
setupUI()
}
If error still exist after that, check your "Outlets" in your Storyboard.
I fixed the problem.
I modified call method.
let storyBoard : UIStoryboard = UIStoryboard(name: "ChatViewController", bundle:nil)
let chatViewController = storyBoard.instantiateViewController(withIdentifier: "ChatViewController")
self.navigationController?.pushViewController(chatViewController, animated: true)
Thank you for your kindness advice.

how to perform segue to a VC with Container

see this gif
when I choose the city Med , it passed to the TableVC not to the FirstVC (MainVC)
can I do that ? segue to the mainVC with the data passed through
the container (TableVC) ?
here what I did so far
MainVC
Empty
TableVC
import UIKit
class passedViewController: UITableViewController {
#IBOutlet weak var passcelltow: UITableViewCell!
#IBOutlet weak var passcell: UITableViewCell!
var passedCity1 = "اختر المدينة الاولى"
var passedCity2 = "اختر المدينة الثانية"
override func viewDidLoad() {
super .viewDidLoad()
passcell.textLabel?.text = passedCity1
passcelltow.textLabel?.text = passedCity2
}
}
Table 1 with data to pass to the TableVC
import UIKit
class city2ViewController: UIViewController , UITableViewDelegate , UITableViewDataSource{
#IBOutlet weak var tableView: UITableView!
var city2 = ["RUH" , "Med" , "Jed"]
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return city2.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
print(indexPath.row)
cell.textLabel?.text = city2[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "show", sender: city2[indexPath.row])
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let passing = segue.destination as! passedViewController
passing.passedCity2 = sender as! String
}
}
Table 2 is the same ..
commend error
0 1 2 Could not cast value of type 'UIViewController' (0x107a10288) to
'table_view_test_pass.passedViewController' (0x105dbfdf8). (lldb)
You can pass data via segues or protocols. Since you are using segues i will show you a complete example and how to do it the right way in Swift 3. Using only two ViewControllers.
Create two UITextFields in the main "ViewController".
Create a new view controller of type UIViewController call it "MainTabelViewController" and add a tableView in it. Select content Dynamic prototypes Style Grouped and create 1 prototype cell and add a UILabel to it for the city name. "Don't forget the put the cell identifier name". I called it "cell".
Add the delegates and data sources to the class and add its functions like in code.
Create a segue from the main view controller to the main table view controller. And create another segue the opposite direction. "Don't forget the put the segue identifier names" I called them "toCity" & "toMain"
Create a "CityTableViewCell" controller of type UITableViewCell and create an IBOutlet of UILabel type where you will save the city name in as a text.
Edit this part in the AppDelegate.swift To delete the city names saved using in the UserDefaults every time the app is launched. So i wont populate the UITextFields randomly every time.
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var userDefaults: UserDefaults!
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
userDefaults = UserDefaults.standard
userDefaults.removeObject(forKey: "City One")
userDefaults.removeObject(forKey: "City Two")
return true
}
This is the ordinary main ViewController.swift where you have your UITextFields in. I distinguish which UITextField did the user click on using the tags. You need to add also the UITextFieldDelegate protocol to be able to use the the textFieldDidBeginEditing function. And i also save the selected city names using UserDefaults class to call them when user chooses the other city.
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet var cityOneLabel: UITextField!
#IBOutlet var cityTwoLabel: UITextField!
#IBOutlet var continueButton: UIButton!
var selectedCityOne = ""
var selectedCityTwo = ""
var userDefaults: UserDefaults!
override func viewDidLoad() {
super.viewDidLoad()
cityOneLabel.delegate = self
cityTwoLabel.delegate = self
cityOneLabel.tag = 1
cityTwoLabel.tag = 2
continueButton.isEnabled = false
}
override func viewDidAppear(_ animated: Bool) {
userDefaults = UserDefaults.standard
cityOneLabel.text = selectedCityOne
cityTwoLabel.text = selectedCityTwo
if selectedCityOne != "" {
userDefaults.set(selectedCityOne, forKey: "City One")
} else {
cityOneLabel.text = userDefaults.string(forKey: "City One")
}
if selectedCityTwo != "" {
userDefaults.set(selectedCityTwo, forKey: "City Two")
} else {
cityTwoLabel.text = userDefaults.string(forKey: "City Two")
}
if cityOneLabel.text != "" && cityTwoLabel.text != "" {
continueButton.isEnabled = true
} else {
continueButton.isEnabled = false
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func continueButtonAction(_ sender: UIButton) {
//Later on continue after selecting the cities
}
func textFieldDidBeginEditing(_ textField: UITextField) {
performSegue(withIdentifier: "toCity", sender: textField.tag)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toCity" {
guard let cityVC = segue.destination as? MainTableViewController else {
return
}
cityVC.selectedTextField = sender as! Int
}
}
}
In the CityTabelViewCell.swift add the IBOutlet UILabel for the city name.
import UIKit
class CityTableViewCell: UITableViewCell {
#IBOutlet var cityNameLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
For the MainTabelViewController.swift write this:
Here is where i create an array of strings to populate my table view UILabels with.
import UIKit
class MainTableViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet var cityTabelView: UITableView!
var cityNamesArray = ["Cairo", "Alexandria", "Suez"]
var selectedTextField = Int()
var selectedCityName = ""
override func viewDidLoad() {
super.viewDidLoad()
cityTabelView.delegate = self
cityTabelView.dataSource = self
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! CityTableViewCell
cell.cityNameLabel.text = cityNamesArray[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cityNamesArray.count
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
selectedCityName = cityNamesArray[indexPath.row]
performSegue(withIdentifier: "toMain", sender: self)
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
var title = ""
if selectedTextField == 1 {
title = "City One"
} else if selectedTextField == 2 {
title = "City Two"
}
return title
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toMain" {
guard let mainVC = segue.destination as? ViewController else {
return
}
if selectedTextField == 1 {
mainVC.selectedCityOne = selectedCityName
} else if selectedTextField == 2 {
mainVC.selectedCityTwo = selectedCityName
}
}
}
}
This is how my layout looks like. Try it. I just added a continue button too if the user will have to go to another UIViewController after selecting the two cities.
If you want to segue to MainVC, you should instantiate a view controller from that class in prepare for segue.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let passing = segue.destination as! ViewController
passing.passedCity2 = sender as! String
}
Change ViewController to whatever the name of your class is for MainVC.
If you want to go back to the Parent View, you should be using an unwind-segue.
For that you must create the unwind segue method in the Parent View like this
#IBAction func unwindSegueFromChild(segue: UIStoryboardSegue){
// This code executes when returning to view
}
And in your child view you must create the unwind segue ctrl+dragging
There a dropdown appears and you select unwindSegueFromChild
Once you've done that, you must assign the unwind segue an identifier and programmatically perform it like a normal segue.

Using UITableView in detail, how to display string in TextView (Master-Detail project, Swift, iOS)

I want to use a TableView for the detail side of a Master Detail app. I have started with the standard Master Detail project in Xcode, deleted the standard app that comes with it, deleted the standard UIView detail controller, added a TableView controller, added a TextView to the prototype cell for testing, and created a new segue to the new TableView. I subclassed UITableViewCell and created an outlet (detailTextView) from the TextView to the subclass (TableViewCell). Changed the class in DetailViewController.swift from UIViewController to UITableViewController. I am successfully passing a string stringForTextView = "String for TextView" from master to the detail. But I can't figure out how to display that string in the TextView. I tried to reference the TextView text in the detail view through the outlet (detailTextView.text) but got "Use of unresolved identifier detailTextView"
Any help will be greatly appreciated.
Relevant code is shown below.
You can also download the whole project here if that would be helpful:
http://greendept.com/MasterDetailTwoTableViews/
TableViewCell.swift (subclass for prototype cell in detail)
import UIKit
class TableViewCell: UITableViewCell {
#IBOutlet weak var detailTextView: UITextView!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
DetailViewController.swift
import UIKit
class DetailViewController: UITableViewController {
var stringForTextView : String?
var detailItem: AnyObject? {
didSet {
// Update the view.
self.configureView()
}
}
func configureView() {
// THE NEXT TWO LINES WORK: PASSED IN STRING PRINTS TO CONSOLE
let printThis = stringForTextView! as String
print("\(printThis)")
// BUT THE REFERENCE TO THE OUTLET BELOW DOES NOT WORK, GIVES
// "Use of unresolved identifier detailTextView"
detailTextView.text = printThis
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.configureView()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
MasterViewController.swift
import UIKit
class MasterViewController: UITableViewController {
var detailViewController: DetailViewController? = nil
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
if let split = self.splitViewController {
let controllers = split.viewControllers
self.detailViewController = (controllers[controllers.count-1] as! UINavigationController).topViewController as? DetailViewController
}
}
override func viewWillAppear(animated: Bool) {
self.clearsSelectionOnViewWillAppear = self.splitViewController!.collapsed
super.viewWillAppear(animated)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Segues
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "showDetail" {
if let indexPath = self.tableView.indexPathForSelectedRow {
let controller = (segue.destinationViewController as! UINavigationController).topViewController as! DetailViewController
controller.stringForTextView = "String for TextView"
controller.navigationItem.leftBarButtonItem = self.splitViewController?.displayModeButtonItem()
controller.navigationItem.leftItemsSupplementBackButton = true
}
}
}
// MARK: - Table View
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath)
return cell
}
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
}
DetailViewController is a UITableViewController, and you can't access the detailTextView in the tableView controller. You defined the outlet in the cell, and that is where you can access and configure the detailTextView.
It doesn't make any sense to have the DetailViewController as a UITableViewController, if what you really want is to configure the text view there. Then you should set it back to a UIViewController, and add the text view as a single UITextView to the view controllers view.
This link below shows how you can change text in a cell label even though the outlet to the textview is in the cell subclass. It shows this with a single TableView.
creating custom tableview cells in swift
In adapting the above approach for my test project, I didn't have to change the Master at all. In the Detail view, the configureView() doesn't do the main job of updating the TextView. That happens in cellForRowAtIndexPath -- second to the last function in detail view. Another difference is I could not, and did not need to, implement #IBOutlet var tableView: UITableView! -- because tableView was already available as a stored property. I also had to add overrride in a couple of places. Finally, in the TableViewCell class, I added an outlet linked to the content view of the TextView. The result is that the TextView text is getting updated.
TableViewCell.swift:
import UIKit
class TableViewCell: UITableViewCell {
#IBOutlet weak var detailTextView: UITextView!
#IBOutlet weak var detailContentView: UIView!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
print ("awakeFromNib")
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
print("test")
}
}
DetailViewController.swift:
import UIKit
class DetailViewController: UITableViewController {
// #IBOutlet var tableView: UITableView! -- cannot override a stored property
var stringForTextView : String?
// Don't forget to enter this in IB also
let cellReuseIdentifier = "reuseIdentifier"
var detailItem: AnyObject? {
didSet {
// Update the view.
self.configureView()
}
}
func configureView() {
// Update the user interface for the detail item.
// stringForTextView
let printThis = stringForTextView! as String
print("\(printThis)")
// detailTextView.text = printThis
}
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
self.configureView()
}
// needed "override" here
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
// create a cell for each table view row
// needed "override" here
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell:TableViewCell = self.tableView.dequeueReusableCellWithIdentifier(cellReuseIdentifier) as! TableViewCell
cell.detailTextView.text = stringForTextView
print("cell.detailTextView.text: \(cell.detailTextView.text)")
print("row : \(indexPath.row)")
return cell
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}

Passing data from one tableview to another tableview using segue in swift

I am really struggling to pass data from SecondViewController to ActivityFormTableViewController.
get this error: 'NSInvalidArgumentException', reason: 'Receiver () has no segue with identifier 'MajorActivity''
Code for two classes follow:
Any help would be received with gratitude.
//
// SecondViewController.swift
// LinkByActivity
//
// Created by Jeremy Andrews on 2015/06/10.
// version update 23/06/2015
// Copyright (c) 2015 Jeremy Andrews. All rights reserved.
//
import UIKit
class SecondViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet var tableView: UITableView!
let textCellIdentifier = "TextCell"
var catRet = XnYCategories.mainCats("main")
var activityDictionary = [String : [String]]()
var key1:String!
#IBAction func ActivityMainCats(segue:UIStoryboardSegue) {
}
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
// MARK: UITextFieldDelegate Methods
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return catRet.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath) as! UITableViewCell
let row = indexPath.row
cell.textLabel?.text = catRet[row]
return cell
}
// MARK: UITableViewDelegate Methods
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
var row = indexPath.row
let key1 = catRet[row]
println(key1)
performSegueWithIdentifier("MajorActivity", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if (segue.identifier == "MajorActivity") {
var svc = segue.destinationViewController as! ActivityFormTableViewController;
svc.key2 = key1
println(key1)
}
}
}
//
// ActivityFormTableViewController.swift
// LinkByActivity
//
// Created by Jeremy Andrews on 2015/07/24.
// Copyright (c) 2015 Jeremy Andrews. All rights reserved.
//
import UIKit
class ActivityFormTableViewController: UITableViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet var tableView2: UITableView!
var key2:String!
var catRet2 = XnYCategories.mainCats("Sport")
let textCellIdentifier = "TextCell2"
var activityDictionary = [String : [String]]()
override func viewDidLoad() {
super.viewDidLoad()
println(key2)
var catRet2 = XnYCategories.mainCats(key2)
println(catRet2)
tableView.delegate = self
tableView.dataSource = self
}
// MARK: UITextFieldDelegate Methods
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//var catRet2 = XnYCategories.mainCats(key2)
return catRet2.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath) as! UITableViewCell
let row = indexPath.row
cell.textLabel?.text = catRet2[row]
return cell
}
// MARK: UITableViewDelegate Methods
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
var row = indexPath.row
let activityKey = "CellNo_" + "famNam_" + key2
activityDictionary = [activityKey: ["TheForm", "l1", "etc"]]
//println(activityDictionary)
}
}
You need to create a UINavigationController in your prepareForSegue method because it appears as that's what you have on your storyboard. Then you need to create an instance of the controller that you want the navigation controller to show and assign your properties to that.
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if (segue.identifier == "MajorActivity") {
let activityFormNavController = segue.destinationViewController as! UINavigationController
let svc = activityFormNavController.topViewController as! ActivityFormTableViewController
svc.key2 = key1
println(key1)
}
}
Storyboard Example:
ViewController.swift
import UIKit
class ViewController: UIViewController {
var someString : String?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func fireSegueBttnTouched(sender: AnyObject) {
// set my local instance variable to some value to pass
someString = "Stack Overflow Is Great!"
performSegueWithIdentifier("next", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "next" {
// Create a UINavigationController instance first b/c that's where the segue goes
let nextNavVc = segue.destinationViewController as! UINavigationController
// Create an instance of the top view controller belonging to the above crated navigation controller
let nextVc = nextNavVc.topViewController as! SecondViewController
// Assign the instance variable from this view controller to the variable on the view controller nextVc
nextVc.passedString = someString
}
}
}
SecondViewController.swift
import UIKit
class SecondViewController: UIViewController {
#IBOutlet weak var outputLabel: UILabel!
var passedString : String?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func viewDidLayoutSubviews() {
if passedString != nil {
outputLabel.text = passedString!
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Simulator Screenshots:

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