Support all orientations without autorotate in iPhone - ios

The view right after the launch screen is required to be presented in the device's orientation but should not autorotate to other orientations once it is presented. I used this code :
- (BOOL)shouldAutorotate {
[super shouldAutorotate];
return YES;
}
-(UIInterfaceOrientationMask) supportedInterfaceOrientations {
[super supportedInterfaceOrientations];
return UIInterfaceOrientationMaskAll;
}
This works well for iPad but in iPhone, setting NO for shouldAutorotate results in Portrait only. Is this normal behaviour? If so how can all orientations be supported without autorotation in iPhone, for a particular view controller only?

You need to detect what orientation the device is in when you start up:
UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
Convert that to an interface orientation:
switch (orientation) {
case UIDeviceOrientationLandscapeRight:
return UIInterfaceOrientationLandscapeLeft;
default:
return UIInterfaceOrientationLandscapeRight;
}
Now store it somewhere for global access and return that:
- (UIInterfaceOrientationMask) supportedInterfaceOrientations {
return globalOrientation;
}

Related

How to set the Orientation of iPhone App in UIDeviceOrientationIsPortrait?

I am develop a IOS Application, I use the following code for lock the orientation of App.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (BOOL)shouldAutorotate
{
return NO;
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
If the orientation is UIInterfaceOrientationPortrait When start the App. It will lock the orientation to UIInterfaceOrientationPortrait.
But the view still show Landscape , when start the App in Landscape.
How to set the Orientation of App to UIDeviceOrientationIsPortrait for App start whether the phone is Landscape or 'Portrait`?
If you need to lock the whole app to Portrait then go to TARGETS -> General Tab -> Deployment Info
This will lock the whole app to Portrait Mode
If you only need one orientation for the entire app then go to targets, General, and deployment info. Then check portrait.
I use the following code for setting Orientation to Portrait.
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated] ;
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
//set the orientation is Portrait when the App start.
if ([[UIDevice currentDevice] respondsToSelector:#selector(setOrientation:)]) {
objc_msgSend([UIDevice currentDevice], #selector(setOrientation:), UIInterfaceOrientationPortrait );
}
}

How to rotate view from portrait to landscape mode

I have a problem with orientations in my app. Assume that I have two views (with dedicated view controllers):
first should be displayed in portrait (it is displayed correctly)
second should be displayed in landscape (it is not displayed correctly)
It is coarctated and displayed in portrait (like in second image below).
When I rotate device horizontal and back to portrait everything is OK. But after pushing view it displays incorrectly (images below). How can I fix this?
I use CustomNavigationController whish inherits from UINavigatorControler and implements three methods:
- (NSUInteger)supportedInterfaceOrientations
{
return [self.topViewController supportedInterfaceOrientations];
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return [self.topViewController preferredInterfaceOrientationForPresentation];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orientation
{
return [self.topViewController shouldAutorotateToInterfaceOrientation:orientation];
}
In application delegate I initializing controller in this way:
self.navigationController = [[CustomNavigationController alloc] initWithRootViewController:self.viewController];
[self.window setRootViewController:self.navigationController];
First view controller implements orientation functions in this way:
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationPortrait;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orientation
{
if (orientation == UIInterfaceOrientationPortrait)
return YES;
return NO;
}
Second view controller implements orientation functions in this way:
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscapeRight;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeRight;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orientation
{
if (orientation == UIInterfaceOrientationLandscapeRight)
return YES;
return NO;
}
hi declare a global variable BOOL isLandScape ;
initialize it as isLandScape=NO;
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscapeRight;
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orientation
{
if ((orientation == UIInterfaceOrientationLandscapeRight)||(orientation == UIInterfaceOrientationLandscapeLeft))
{
isLandScape=YES;
return YES;
}
else
{
isLandScape=NO;
return NO;
}
yourObject.frame=CGRectMake(isLandScape?0:0,isLandScape?0:0,isLandScape?1024:768,isLandScape?768:1024);
}
Check the question How to handle different orientations in iOS 6. See the answer there for a project example of exactly what you need.
Basically you need to embed a custom navigation controller in your viewcontroller (the one you want to rotate). Add the following method in this custom navigation controller (this if for landscape orientation but you can change to portrait too).
- (NSUInteger)supportedInterfaceOrientations
{
return self.topViewController.supportedInterfaceOrientations;
}
and add to your view controller that should rotate:
- (BOOL)shouldAutorotate
{
return YES;
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight;
}
Be sure Portrait, Landscape Right and Landscape Left orientations are enabled in your project. Then, if you want to block some orientations for a particular window:
– application:supportedInterfaceOrientationsForWindow:
To do this You can use this function:
[[UIDevice currentDevice] performSelector:NSSelectorFromString(#"setOrientation:") withObject:(id)UIInterfaceOrientationPortrait];
You can use this wherever you want, but in application delegate (in didFinishLaunchingWithOptions) i must put this code:
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
It's works perfectly!

iOS App: Window rotation always Portrait instead of Landscape

My app works only in Landscape.
Thus I set the Initial Orientation and Supported Orientation at LandScape Home Right.
However, initial launch orientation always becomes Portrait.
After navigating to next page and return, the orientation is correct.
This might be the similar question to the following, In IOS 6 on iPad, initial rotation is always portrait, after that it always rotates correctly
But the solution there is not working as the 'handleRotationFor' gives warning:
instanceMethod -handleRotationFor is not found (return type defaults to 'id')
How should I fix this error?
Please help
project Targets --> click on "Summary" tab and choose your Orientation in "Supported interfaces Orientations"
In Xcode in the files pane click on your project and then select target from right pane. Then in Summary tab see supported orientations. Only select Landscape right. Also you can implement
-(NSUInteger)supportedInterfaceOrientation {
return UIInterfaceOrientationMaskLandscapeRight;
}
in your app delegate
In Xcode under summary tab make sure portrait and upside down are not pressed down. Also Add these three functions.
// *********************
// ios6 orientation support
// *********************
- (BOOL)shouldAutorotate
{
UIInterfaceOrientation interfaceOrientation = [[UIDevice currentDevice] orientation];
if (interfaceOrientation == UIInterfaceOrientationPortrait)
{
return NO;
}
else if (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
return NO;
}
else
{
return YES;
}
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
return NO;
}
else
{
return YES;
}
}
Check the supported orientations in the info.plist of the app. Check and set orientations in the nib file as well.
You can check orientations by using [[UIDevice currentDevice] orientation]

How change orientations programmatically [duplicate]

This question already has answers here:
Force landscape mode in one ViewController using Swift
(20 answers)
Closed 1 year ago.
In iOS 5 we could change the device orientation programmatically like so:
[[UIDevice currentDevice] setOrientation:UIInterfaceOrientationLandscapeRight];
But in iOS 6 setOrientation is deprecated, how may i change the device orientation programmatically in iOS 6?
Here are my "five cents", tested on iOS7 with ARC
[[UIDevice currentDevice] setValue:
[NSNumber numberWithInteger: UIInterfaceOrientationPortrait]
forKey:#"orientation"];
This doesnt generate "leak" warning as performSelector will.
UIAlertView - with this code, when you open UIAlertView during view(will/Did)appear you will notice that all but this view is in portrait (apple, really?) I wasn't able to force the view to reorient but found that if you put slight delay before opening the UIAlertView then view has time to change orientation.
Note I'm releasing my app week commencing 12/09/2014 and I will update post if it will pass or fail.
I found out that the easiest way to force the device to change orientation is to present a new view controller (using presentViewController:animated:completion:) where the new view controller specified a particular preferred orientation (by implementing the method -(UIInterfaceOrientation)preferredInterfaceOrientationForPresentation).
When a new view controller is presented, as expected, the orientation will change to the one preferred by the new view controller. So, simplest implementation (best practice?) will be to embed all functionality you needed in a specific orientation into a separate view controller, and present it as needed. The system will take care of changing the orientation for you.
Obviously this might not suit all use cases, but, fortunately the same trick is applicable to force the device to change orientation for existing view controller.
The trick is to present a new view controller with the specific preferred orientation that you needed, and then hide it immediately. This will cause the orientation to change temporary when the new view controller is presented. The best part is, when the new view controller is dismissed, the original (presenting) view controller's preferredInterfaceOrientationForPresentation is queried again, you can specify the final orientation you want here.
One important thing to look out here is to also temporary disable auto rotation in the original view controller (when coming back from the newly presented-then-dismissed view controller), so that when user rotate their phone towards the new orientation, it does not triggered further auto rotation.
The following code should illustrate my point, my example forces rotation to portrait, just change accordingly if you want other orientation.
Assuming you have the original view controller named Original, and a temporary view controller named ForcePortrait
#interface Original : UIViewController
{
BOOL orientationToPortrait; //should set to NO by default
}
#end
#implementation Original
- (UIInterfaceOrientation) preferredInterfaceOrientationForPresentation
{
if(orientationToPortrait)
{
//when we manually changed, show in Portrait
return UIInterfaceOrientationPortrait;
}
else
{
//before manual orientation change, we allow any orientation
return self.interfaceOrientation;
}
}
-(BOOL) shouldAutorotate
{
//we should 'lock' the rotation once we manually change it
return !orientationToPortrait;
}
-(void) changeOrientationToPortrait
{
//Sample method to change the orientation
//when called, will show (and hide) the temporary view
//Original.preferredInterfaceOrientationForPresentation will be called again after this method
//flag this to ensure that we tell system we prefer Portrait, whenever it asked again
orientationToPortrait = YES;
//presenting the following VC will cause the orientation to temporary change
//when the new VC is dismissed, system will ask what is our (Original) orientation preference again
ForcePortrait* forcePortrait = [[ForcePortrait alloc] init];
[self presentViewController:forcePortrait animated:NO completion:^{
[forcePortrait dismissViewControllerAnimated:NO completion:nil];
}];
}
#end
#interface ForcePortrait : UIViewController
#end
#implementation ForcePortrait
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationPortrait;
}
#end
This does not answer how to change the device Orientation, but an additional information that might help you.
iOS 6 UI Interface Orientation - shouldAutorotateToInterfaceOrientation: Not Working
The method shouldAutorotateToInterfaceOrientation: is NOT supported in iOS 6. Its deprecated. Just in case if you are a newbie, who just stared working in cocoa, and wondering why is your view controller messed up in iOS 6 and perfect in iOS 5, just know that shouldAutorotateToInterfaceOrientation: is not supported anymore. Even though it may work well with Xcode 4 to 4.3 it will NOT work on Xcode 4.5.
Apple provides a new method to get this thing done, in a much cleaner fashion. You use supportedInterfaceOrientations instead. It returns all of the interface orientations that the view controller supports, a mask of interface orientation values.
UIInterfaceOrientationMask Enum:
These constants are mask bits for specifying a view controller’s supported interface orientations.
typedef enum {
UIInterfaceOrientationMaskPortrait = (1 << UIInterfaceOrientationPortrait),
UIInterfaceOrientationMaskLandscapeLeft = (1 << UIInterfaceOrientationLandscapeLeft),
UIInterfaceOrientationMaskLandscapeRight = (1 << UIInterfaceOrientationLandscapeRight),
UIInterfaceOrientationMaskPortraitUpsideDown = (1 << UIInterfaceOrientationPortraitUpsideDown),
UIInterfaceOrientationMaskLandscape =
(UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight),
UIInterfaceOrientationMaskAll =
(UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft |
UIInterfaceOrientationMaskLandscapeRight | UIInterfaceOrientationMaskPortraitUpsideDown),
UIInterfaceOrientationMaskAllButUpsideDown =
(UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft |
UIInterfaceOrientationMaskLandscapeRight),
} UIInterfaceOrientationMask;
Using shouldAutorotateToInterfaceOrientation: method:
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
return UIInterfaceOrientationIsLandscapeRight(toInterfaceOrientation);
}
Using supportedInterfaceOrientations method:
-(NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskLandscapeRight;
}
These are the added methods to UIViewController regarding Orientation in iOS6
UIViewController preferredInterfaceOrientationForPresentation
UIViewController shouldAutorotate
UIViewController supportedInterfaceOrientations
Added methods to UIApplication regarding Orientation in iOS6
UIApplication supportedInterfaceOrientationsForWindow:
UIInterfaceOrientationMask
Try this:
#import <objc/message.h>
if(UIDeviceOrientationIsLandscape(self.interfaceOrientation)){
if ([[UIDevice currentDevice] respondsToSelector:#selector(setOrientation:)])
{
objc_msgSend([UIDevice currentDevice], #selector(setOrientation:), UIInterfaceOrientationPortrait );
}
}
You should place
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
in your AppDelegate didFinishLaunchingWithOptions Method.
Then, anywhere in your application you can get the current orientation with:
UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
And test orientation with:
UIInterfaceOrientationIsPortrait(orientation)
UIInterfaceOrientationIsLandscape(orientation)
as, like
if (UIDeviceOrientationIsLandscape([UIDevice currentDevice].orientation))
{
// code for landscape orientation
// OR
[[UIDevice currentDevice] setOrientation:UIInterfaceOrientationLandscapeRight];
// OR
[[UIDevice currentDevice] setOrientation:UIInterfaceOrientationLandscapeLeft];
}
else if (UIDeviceOrientationIsPortrait([UIDevice currentDevice].orientation))
{
// code for Portrait orientation
// OR
[[UIDevice currentDevice] setOrientation:UIInterfaceOrientationPortraitUpsideDown];
// OR
[[UIDevice currentDevice] setOrientation:UIInterfaceOrientationPortrait];
}
This code is for iOS 8 or later
NSNumber *value = [NSNumber numberWithInt:UIInterfaceOrientationLandscapeLeft];
[[UIDevice currentDevice] setValue:value forKey:#"orientation"];
Try this...It worked out for me...
UIWindow *window = [[UIApplication sharedApplication] keyWindow];
UIView *view = [window.subviews objectAtIndex:0];
[view removeFromSuperview]; [window addSubview:view];
#implementation UINavigationController (autorotate)
-(NSUInteger)supportedInterfaceOrientations
{
//make the check for iphone/ipad here
if(IPHONE)
{
return UIInterfaceOrientationMaskPortrait;
}
else
{
return UIInterfaceOrientationMaskLandscape;
}
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationPortrait;
}
- (BOOL)shouldAutorotate
{
return NO;
}
A little modification to Bissy's answer, if you want to avoid using Runtime Library:
if (UIDeviceOrientationIsLandscape([[UIDevice currentDevice] orientation]))
{
if ([[UIDevice currentDevice] respondsToSelector:#selector(setOrientation:)])
{
int orientationPortrait = UIInterfaceOrientationPortrait;
NSMethodSignature *sig = [[UIDevice currentDevice] methodSignatureForSelector:#selector(setOrientation:)];
NSInvocation* invo = [NSInvocation invocationWithMethodSignature:sig];
[invo setTarget:[UIDevice currentDevice]];
[invo setSelector:#selector(setOrientation:)];
[invo setArgument:&orientationPortrait atIndex:2];
[invo invoke];
}
}
This works for iOS7, force autorotate to portrait.
//In your viewController.m
#import <objc/message.h>
// for autorotate viewController to portraid
- (void)viewWillAppear:(BOOL)animated {
UIInterfaceOrientation orientationStatusBar =[[UIApplication sharedApplication] statusBarOrientation];
switch (orientationStatusBar) {
case UIInterfaceOrientationPortrait:break;
case UIInterfaceOrientationLandscapeLeft:
objc_msgSend([UIDevice currentDevice], #selector(setOrientation:), UIInterfaceOrientationPortrait);
break;
case UIInterfaceOrientationLandscapeRight:
objc_msgSend([UIDevice currentDevice], #selector(setOrientation:), UIInterfaceOrientationPortrait);
break;
default:
break;
}
}
// this permit autorotate
- (BOOL) shouldAutorotate
{
// this lines permit rotate if viewController is not portrait
UIInterfaceOrientation orientationStatusBar =[[UIApplication sharedApplication] statusBarOrientation];
if (orientationStatusBar != UIInterfaceOrientationPortrait) {
return YES;
}
//this line not permit rotate is the viewController is portrait
return NO;
}
NOTE: I implemented this option in my app, but probably would get rejected by Apple (comment for Austin for edited 6 of Sergey K. in oct 2012).
Apple made changing the device orientation programmatically in ios6 quite difficult (on purpose mind you).
As far as I know the only way to accomplish what you're asking is to simulate the change of device orientation.
Using setTransform to rotate the UIView and re-applying its own frame gives the desired results.
[YourView setTransform:CGAffineTransformMakeRotation(1.57)];
[YourView setFrame:CGRectMake(0, 0, YourView.frame.size.width, YourView.frame.size.height)];
And when the device physical orientation changes we can undo the transformation.
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
[YourView setTransform:CGAffineTransformMakeRotation(0)];
[YourView setFrame:CGRectMake(0, 0, YourView.frame.size.width, YourView.frame.size.height)];
}
if (self.interfaceOrientation != UIInterfaceOrientationLandscapeRight) {
// http://stackoverflow.com/questions/181780/is-there-a-documented-way-to-set-the-iphone-orientation
// http://openradar.appspot.com/radar?id=697
// [[UIDevice currentDevice] setOrientation: UIInterfaceOrientationLandscapeRight]; // Using the following code to get around apple's static analysis...
[[UIDevice currentDevice] performSelector:NSSelectorFromString(#"setOrientation:") withObject:(id)UIInterfaceOrientationLandscapeRight];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return NO;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return interfaceOrientation == UIInterfaceOrientationPortrait
|| interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown ;
}
This works for me on Xcode 6 & 5.
- (BOOL)shouldAutorotate {return YES;}
- (NSUInteger)supportedInterfaceOrientations {return (UIInterfaceOrientationMaskPortrait);}
Its interesting how others didn't run to problems after not setting it like this :
+ (void)setOrientation:(UIDeviceOrientation)orientation {
[UIDevice.currentDevice setValue:#(orientation) forKey:#"orientation"];
[UIViewController attemptRotationToDeviceOrientation];
[UIDevice.currentDevice setValue:#(UIDeviceOrientationUnknown) forKey:#"orientation"];
}
My requirement was to be able to force orientation and then again rotate to device natural orientation... there is UIDeviceOrientationDidChangeNotification that can get you de information to witch orientation to rotate device back but actually it will partly not work if you don't set to unknown immediately after you changed orientation in UIDevice, also there are more details to make it cool but will leave it, as it is out of context of this simple question.

iPad Orientation Not working as it should

I have released an app, and for some reason only some people are having an orientation issue with the app. Namely that it is opening in Portrait mode, and is un-rotatable from here where as the app is set up to only be allowed in LandscapeLeft and LandscapeRight. Most people aren't having this issue, however I've received a few complaints recently through our support page.
People with the issue seem to be on iOs 5.1 and iPad gen 1s, which is the lowest OS my app supports.
Here is the code handling the rotation:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if(interfaceOrientation == UIInterfaceOrientationLandscapeRight)
{
return YES;
}
else
{
return NO;
}
}
And here is the .plist
http://tinypic.com/r/nnvfhz/6
Any suggestions would be great.
In iOS5, you must override the shouldAutorotateToInterfaceOrientation: method:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// support all interface orientations
return YES;
}
This method was deprecated as of iOS 6, for which you should use these:
- (BOOL)shouldAutorotate {
// return whether autorotation is supported
return TRUE;
}
- (NSUInteger)supportedInterfaceOrientations {
// return the mask that represents the supported interface orientations
return UIInterfaceOrientationMaskAll;
}
Finally, I'll mention this method, since it's often applicable:
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
// set the preferred orientation of view controllers presented in full-screen
return UIInterfaceOrientationLandscapeRight;
}

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