The alerts in my Xcode project doesn't disappear - ios

I'm working with the Google's Ios SDK, and recently i updated the file that contained the SDK. The problem is that i get these errors saying that the files doesn't exists, but they actually exist and works fine.
These are some of the errors (there is about 80 alerts)
So, what can i do?
Thanks!
This what i tried for the last error, but the alert doesn't disappear

If you're using XCode with source control integration ensure you have added those files to the repository. Once you have the files in question added/tracked in git/svn these warnings should disappear.
Also, it never hurts to Command-Option-Shift-K (clean) the project and re-open after you've tracked those files.
See this SO post for possible approaches.

Related

Transferring Xcode Project from one computer to another brings random errors?

I have a Xcode project I got from another developer. Initially when I opened it it has a bunch of errors (most of which were un-updated frameworks). I got it to work after a while and I fixed it. I want pass it back to the manager since I'm leaving uni in a few months. I copied it over to my friends Mac to see what would happen if I just took the project and all it's folders and made it a zipfile. It didn't work for some reason. It gave me an error:
error: using bridging headers with framework targets is unsupported
But why did that come up? I mean it's the same code on the slightly different versions of Xcode (13.1 versos 14.1) but I doubt there was a massive change between the two that would cause this. I want to be able to pass these app later in the future without having to care about this stuff. I made a GitHub (link below) would cloning that work? Also the laptop I chose was just a fresh reset. Would it be due to not having coco-pods installed?
I feel like I could go through and fix it all on that laptop and document that but then I'm afraid that every time I put it on a new one it would come up with random errors every single time making my documentation moot.
https://github.com/AbdullahMSaid/SonicExperiment-Works
With big help this was Fixed.
Things that fixed it.
Having the correct version of Xcode
Turning everything from absolute path to relative
Lots of other code fixes. But those are my project specific.
You don't need bridging headers in framework. Use should have something like "YourFramework.h" where you can import your .h files.

What is the simplest way to copy project folder to new Mac with updated IOS and Xcode?

I recently acquired a newer MacBook to run the most recent iOS and Xcode versions. I copied a project folder to the new Mac and opened it with Xcode 11.4 (was 10.1 on old Mac). I get 14 errors all related to "Failed to render and update auto layout status for ..VeiwController". The simulator runs fine, but the main storyboard doesn't render the button icons properly. I can add new constraints to the buttons to show them properly but the errors don't go away. I assume I have lost some info/files related to autolayout when I copied folders. I have read about similar issues. Most talk about using Github or some other 3rd party for maintaining files. Is there any other way to get this done? It seems like updates computers/software should be simpler.
Since reporting this, I have used the same process of copying folders of all other projects and have had no problems. But one project, the largest and most complex continues to have 14 rendering errors and always the displayed err message "An internal error occurred. Editing functionality may be limited." The strange thing is going in and out of viewing Main.storyboard several times gets rid of the errors eventually. Unfortunately, the errors always come back when I open the project. And sometimes they go away, then come back randomly in the same session.
So the answer to "whats the simplest way to copy a project folder to new computer is just that - Copy the project folder! But thats the wrong question for this problem.

"TapkuLibrary/TapkuLibrary.h" File Not Found

I am trying to build my app but I received an error that "TapkuLibrary/TapkuLibrary.h" file not found but the file is added to my references.
I am not the one who did this project, this was just past to me without proper turn over.
I actually replaced my laptop and just open my source code from a new one with XCode 7.3.1
I also tried several solutions that I found here but still not working.
I'm also loosing some Link Binaries,

nsinternalinconsistencyexception could not load nib in bundle xamarin

I have a solution with a Xamarin.Ios library containing views and nibfiles. Furthermore the solution have a iphone app project(duh) with a reference to the library.
Earlier when compiled and executed the nibfiles where copied correctly into the application. If I found the app in the simulator and pushed show contents the nibfiles would be there.
However after updating to the newest 8.6 from xamarin the nibfiles are no longer copied, which results in the lovely nsinternalinconsistencyexception could not load nib in bundle error. The nibfiles are set as interfacedefinition and copy are set to "do not copy".
Do anyone have a suggestion to where to look?
Any help is highly appreciated
Update:
I added the fix as mentioned in the answer at it fixed half of my issue however for now i need to link view files from my library for them to be included in the app.
This is a know issue (been reported in Xamarin's bugzilla system). In XI 8.6.0 there are some conditions where the new, msbuild-based, build forgets to copy some files in the application bundle.
A workaround (or most cases) is to edit a .target file like described here.
The upcoming service release (8.6.1) is fixing this issue.

The FacebookSDKResources.bundle is no longer required for your application

Trying to integrate my app with Facebook for login proposes, i've happened to notice the following log line:
2014-01-07 15:22:08.843 Nutrino[7457:70b] FBSDKLog: The FacebookSDKResources.bundle is no longer required for your application. It can be removed. After fixing this, you will need to Clean the project and then reset your simulator.
The problem is FacebookSDKResources.bundle is not even existing in my FacebookSDK directory. So basically this log message is redundant for me.
Normally i won't care much, but this log message is popping into my log console 3 times in a raw each time i'm instantiating FBLoginView.
Been looking around and saw this answer which state that the guy is probably getting this error after having upgraded to a newer version of Facebook SDK. Unfortunately i'm not upgrading. I started a new project from scratch so i don't have any reference to safely remove from the app project.
Any suggestions? How can i get rid of these annoying log messages
Thanks in advance.
Gil
UPDATE
Ok - I've found out the source of the problem!!
I'm developing my app in xCode5.. Once in a while I open an older version of xCode with an older version of the app for some code references, so the problem happens when both projects are opened simultaneously.
The FacebookSDKResources.bundle does exists on the older version of the project and this is the cause!
Hope it'll helps someone.
original answer
I'm not really sure if this is what solved it, since I left it as it was for a while and the next time I checked those log messages weren't there, but the only thing I do remember changing was the fact the I made my FBLoginView instance a singleton, so there was only one instance of it.
Worth the shot if anyone is dealing with the same issue.

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