I have made a project in Unity, which saves user data on parse.com.
It works well in the Unity editor and has also worked well for months, building and running on iOS device.
So yesterday I updated Unity to 5.6.0f3.
Since then, it is no longer working on my mobile.
So I also made these updates, to try to solve the issue:
macOS Sierra version 10.12.4.
Xcode 8.3.1.
Parse SDK from this link:
https://docs.back4app.com/docs/parse-migration/parse-sdk/how-to-update-parse-sdk-for-unity/
iPhone to iOS version 10.3.1.
So now it still only works in Unity editor.
Meaning I can save and query the database from the Unity editor on my macbook, but when I build to my iphone, it is not working to save or query on my iphone :(
Any advice ??
Ola
Related
I'm currently working on an AR project for mobile using the Vuforia engine package in Unity.
The project works fine on the Unity Editor and when i export it to Android Studio.
However when i export it on XCode for iOS, Unity launches correctly but then i get an execution error message from Vuforia.
See error screenshot:
I currently use Unity 2020.3.29f1, Vuforia 10.12.3 and XCode 14.2, i do test the project on an Iphone 14 pro simulator with iOS 16. I have tried upgrading and downgrading Unity and Vuforia versions. I also have tried creating an new empty Unity project and adding the Vuforia package (so that Vuforia get's initialized on start), none of that works. I know the problem comes from vuforia because i tried exporting an previous unity project of mine that doesn't use Vuforia and it directly worked.
Thank you
Apparently Vuforia didn't support iOS simulator as of 2018 and i'm guessing it's still the case, i don't have a device to test whether that's where the problem comes from or not. I'll post an update when i can.
vuforia forum
[UPDATE]
I have tried the app on a physical iPhone 13 Pro with iOS 16.2 and it worked directly, i think it's safe to say Vuforia still doesn't accept iPhone simulators
Photo of the working app
I have created a small application in Unity using Vuforia SDK. It recognizes an image and projects a 3D model on the top of it.
I am able to run the app in Unity Editor but getting an issue when I try to create an iOS project and run the app on device.
I am trying to run it on iPhone X (iOS version 11.3) and this is the error that I am getting when the app starts:
VideoBackgroundConfig with screen size of zero received, skipping
config step
I searched the issue on net but the solutions that I got didn't work. I am using Vuforia version 7.0.47, Unity version 2017.3.1f1 Personal and XCode version 9.3 beta 4.
Could someone please provide some pointers?
This video shows how to solve this issue. Basically it is a XCode 9.3 bug. You need to copy an old XCode iOS 11.3 framework folder to the XCode 9.3.
https://www.youtube.com/watch?v=3roMSonIG5c
Did you initially create your project on Windows ? And then transfer to OSX ?
It is possible that some version of unity or xcode or vuforia don't run on OSX... You should re-import Vuforia after transfering to OSX.
It could also be due to the Lightning parameters, go to Windows>Lightning then Lightmaps tab. Uncheck Auto then rebuild, upload to iOS and try it again.
I am using Phonegap Build (cli-5.2.0) to build my Android / iOS app that i install on my tablets (iOS 9).
I have some problems to store some data in the database, not all.
On Android, the app is working fine.
When instead of the plugin io.litehelpers.cordova.sqlite (0.7.7 npm) i use the native sqlite database of the tablet, the iOS app is also working fine.
So the problem come from the plugin somewhere :)
Is somebody see something wrong in the PhonegapBuild log below?
http://pastebin.com/JfE9RSJd
Thanks
Guillaume.
My problem was due to a code inside the executeSQL callback, so the transaction failled.
My application works fine in the iOS simulator (running iOS 8.1).
The build target of the app is for iOS version 7.0.
When I try to run my app on my real iPhone (running iOS 7.0), the build fails- the reason being, route.h file is missing.
How can I extract this file from the iOS simulator SDK present in my mac, and add it to my project?
Basically, I'm trying to run my app on my phone, without updating the phone to version 8.1.
As I'm new to iOS development, I have no idea where the SDK is even stored on the drive, or how to access it.
(I'm using Xcode 6.)
I had trouble with installing -deployed adhoc- development app before upgrading to iOS 7.1 and XCode 5.1
XCode 5.0 wasn't recognizing iPhones with iOS 7.1.
We upgraded and everything seems fine until we deployed as adhoc distribution.
I followed solution at Enterprise app deployment doesnt work on ios 7.1 and it greatly worked for installing the app in iphones with ios 7.1
But, now iphones with ios 7.0x can't install the app.
Results that some of our boss' bosses hadn't upgraded and don't want to, and desires backwards compatibility.
The app starts downloading but stops in the middle, the icon is completely grayed out and the app doesn't open.
Looking for alternatives, we are trying to acquire another macbook with previous system but it had been very hard to obtain our current resources.
We started implementing in the html page a script for recognizing the device, using user-agent variable, we plan to use this script to choose different plist files for iOS version 7.1 or previous. We expect it works as soon as we obtain the ipa in the newer macbook, as soon as we get it...
I wish for an easier solution that allows compatibility with newer versions and let us avoid project 'branch'ification.
Thanks a lot!