Parse not working on mobile after updating - parsing

I have made a project in Unity, which saves user data on parse.com.
It works well in the Unity editor and has also worked well for months, building and running on iOS device.
So yesterday I updated Unity to 5.6.0f3.
Since then, it is no longer working on my mobile.
So I also made these updates, to try to solve the issue:
macOS Sierra version 10.12.4.
Xcode 8.3.1.
Parse SDK from this link:
https://docs.back4app.com/docs/parse-migration/parse-sdk/how-to-update-parse-sdk-for-unity/
iPhone to iOS version 10.3.1.
So now it still only works in Unity editor.
Meaning I can save and query the database from the Unity editor on my macbook, but when I build to my iphone, it is not working to save or query on my iphone :(
Any advice ??
Ola

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iOS export of Unity-Vuforia project crashes on initialization

I'm currently working on an AR project for mobile using the Vuforia engine package in Unity.
The project works fine on the Unity Editor and when i export it to Android Studio.
However when i export it on XCode for iOS, Unity launches correctly but then i get an execution error message from Vuforia.
See error screenshot:
I currently use Unity 2020.3.29f1, Vuforia 10.12.3 and XCode 14.2, i do test the project on an Iphone 14 pro simulator with iOS 16. I have tried upgrading and downgrading Unity and Vuforia versions. I also have tried creating an new empty Unity project and adding the Vuforia package (so that Vuforia get's initialized on start), none of that works. I know the problem comes from vuforia because i tried exporting an previous unity project of mine that doesn't use Vuforia and it directly worked.
Thank you
Apparently Vuforia didn't support iOS simulator as of 2018 and i'm guessing it's still the case, i don't have a device to test whether that's where the problem comes from or not. I'll post an update when i can.
vuforia forum
[UPDATE]
I have tried the app on a physical iPhone 13 Pro with iOS 16.2 and it worked directly, i think it's safe to say Vuforia still doesn't accept iPhone simulators
Photo of the working app

Issues in AR App built in Unity using Vuforia SDK

I have created a small application in Unity using Vuforia SDK. It recognizes an image and projects a 3D model on the top of it.
I am able to run the app in Unity Editor but getting an issue when I try to create an iOS project and run the app on device.
I am trying to run it on iPhone X (iOS version 11.3) and this is the error that I am getting when the app starts:
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This video shows how to solve this issue. Basically it is a XCode 9.3 bug. You need to copy an old XCode iOS 11.3 framework folder to the XCode 9.3.
https://www.youtube.com/watch?v=3roMSonIG5c
Did you initially create your project on Windows ? And then transfer to OSX ?
It is possible that some version of unity or xcode or vuforia don't run on OSX... You should re-import Vuforia after transfering to OSX.
It could also be due to the Lightning parameters, go to Windows>Lightning then Lightmaps tab. Uncheck Auto then rebuild, upload to iOS and try it again.

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http://pastebin.com/JfE9RSJd
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