IOS/Objective-C: NSArray randomization issue - ios

I have this array with strings and I want to randomize it and display the output in a label. But with this code I'm having always the same strange output which is "2"...Any ideas what I'm doing wrong?
- (void)viewDidLoad {
[super viewDidLoad];
self.quoteInput.delegate=self;
self.quoteLabel=_quotationLabel;
self.correctLabel.alpha=0;
self.wrongLabel.alpha=0;
_quoteInput.delegate=self;
_levelOne = #[
[words Quotes:#"First Quote."],
[words Quotes:#"Second Quote."],
[words Quotes:#"And so on."]];
}
-(void)randomQuotes{
for (NSInteger x = 0; x < [_levelOne count]; x++) {
NSInteger randInt = arc4random() % ([_levelOne count] - x) + x;
[_levelOne objectAtIndex:randInt];
NSString *one = [NSString stringWithFormat:#"%d", randInt];
self.quoteLabel.text = one;
}
}
- (IBAction)generateQuote:(UIButton *)sender {
[self randomQuotes];
}
EDIT
The words class:
+ (instancetype)Quotes:(NSString *)quotes
{
return [[words alloc] initWithQuotes:quotes];
}

Unless you can explain what [word Quotes:] method does, it should be much simpler than what you are trying to do.
_levelOne = #[#"First Quote.", "Second Quote.", #"And so on."];
-(void) randomQuotes{
NSInteger randInt = arc4random_uniform( [_levelOne count] );
self.quoteLabel.text = [_levelOne objectAtIndex:randInt];
}

Related

Executes same code more than once. How to use Goto statement inside for loop

I have code which is used more than two times in different condition in same function. So I decided to use Goto statement. But that code will be executed inside for loop. So I don't understand how to call same code in same function. I don't want to create one more function. My code is...
- (void)setSelectedSearchCriteria:(NSString *)storedValue storedTag:(NSString *)storedTag D_Key:(NSString *)D_Key D_Tag_Value:(NSString *)D_Tag_Value arrayMain:(NSMutableArray *)arrayMain bgView:(UIView *)bgView
{
//Add data
NSMutableArray *sArray = [[storedValue componentsSeparatedByString:#","] mutableCopy];
NSMutableArray *sTagArray = [[storedTag componentsSeparatedByString:#","] mutableCopy];
[sArray removeObject:#""];
[sTagArray removeObject:#""];
int maxTag = 0;
if (sTagArray.count != 0)
{
maxTag = [[sTagArray valueForKeyPath:#"#max.intValue"] intValue];
for (int i = maxTag + 1; i <= [D_Tag_Value intValue]; i++)
goto add_value;
}
else
goto add_value;
add_value:
{
NSString *D_Value = [[arrayMain objectAtIndex:[D_Tag_Value intValue]] valueForKey:PARAMETER_KEY];
if (![sArray containsObject:D_Value])
{
[sArray addObject:D_Value];
[sTagArray addObject:D_Tag_Value];
}
//Add data
UIButton *btn = (UIButton *)[bgView viewWithTag:[D_Tag_Value intValue]];
[self setSelectedButtonStyle:btn];
}
storedValue = [[[sArray valueForKey:KEY_DESCRIPTION] componentsJoinedByString:#","] mutableCopy];
storedTag = [[[sTagArray valueForKey:KEY_DESCRIPTION] componentsJoinedByString:#","] mutableCopy];
[SEARCH_CRITERIAS setValue:storedValue forKey:D_Key];
[SEARCH_CRITERIAS_TAG setValue:storedTag forKey:D_Key];
}
Code inside add_value executed in for loop and also in else part. So I don't know how to manage this.
Define a block inside your function
void(^theBlock)(void) = ^(){
NSString *D_Value = [[arrayMain objectAtIndex:[D_Tag_Value intValue]] valueForKey:PARAMETER_KEY];
if (![sArray containsObject:D_Value])
{
[sArray addObject:D_Value];
[sTagArray addObject:D_Tag_Value];
}
//Add data
UIButton *btn = (UIButton *)[bgView viewWithTag:[D_Tag_Value intValue]];
[self setSelectedButtonStyle:btn];
};
I don't fully understand what do you do in your add_value. If it can change to a block receive some parameters and return some value that would be better
after that you simply call the block
theBlock();
The code doesn't actually depend on the loop counter, so it isn't too hard to refactor the code so that you can simply execute the loop the appropriate number of times.
- (void)setSelectedSearchCriteria:(NSString *)storedValue storedTag:(NSString *)storedTag D_Key:(NSString *)D_Key D_Tag_Value:(NSString *)D_Tag_Value arrayMain:(NSMutableArray *)arrayMain bgView:(UIView *)bgView
{
//Add data
NSMutableArray *sArray = [[storedValue componentsSeparatedByString:#","] mutableCopy];
NSMutableArray *sTagArray = [[storedTag componentsSeparatedByString:#","] mutableCopy];
[sArray removeObject:#""];
[sTagArray removeObject:#""];
int loopCount = 1;
if (sTagArray.count != 0) {
int maxTag = [[sTagArray valueForKeyPath:#"#max.intValue"] intValue];
loopCount = [D_Tag_Value intValue] - maxTag;
}
for (int i = 0; i < loopCount ; i++) {
NSString *D_Value = [[arrayMain objectAtIndex:[D_Tag_Value intValue]] valueForKey:PARAMETER_KEY];
if (![sArray containsObject:D_Value])
{
[sArray addObject:D_Value];
[sTagArray addObject:D_Tag_Value];
}
//Add data
UIButton *btn = (UIButton *)[bgView viewWithTag:[D_Tag_Value intValue]];
[self setSelectedButtonStyle:btn];
}
storedValue = [[[sArray valueForKey:KEY_DESCRIPTION] componentsJoinedByString:#","] mutableCopy];
storedTag = [[[sTagArray valueForKey:KEY_DESCRIPTION] componentsJoinedByString:#","] mutableCopy];
[SEARCH_CRITERIAS setValue:storedValue forKey:D_Key];
[SEARCH_CRITERIAS_TAG setValue:storedTag forKey:D_Key];
}

Change index of specific char of NSString

I have a string, for example "Soccer". Now I want to move every "e" by lets say 2 indexes(right word?), so my string looks like this = "erSocc". This has to work with whitespace and negative/- indexes.
I came a cross with this, not perfect working, solution:
NSString* text = #"Soccer";
NSString* sign = #"c";
int index = 1;
NSMutableArray* arrayText = [[NSMutableArray alloc]init];
NSMutableArray* arraySignNewPosition = [[NSMutableArray alloc]init];
NSMutableArray* arrayOldSignPosition = [[NSMutableArray alloc]init];
for(int i=0;i<(text.length);i++)
{
[arrayText addObject:[text substringWithRange:NSMakeRange(i, 1)]];
if ([[arrayText objectAtIndex:i]isEqualToString:sign])
{
[arrayOldSignPosition addObject:[NSNumber numberWithInt:i]];
if ((i+index)>(text.length-1))
{
int indexDifference = (i+index)-(text.length);
[arraySignNewPosition addObject:[NSNumber numberWithInt:indexDifference]];
}
else
{
[arraySignNewPosition addObject:[NSNumber numberWithInt:(i+index)]];
}
}
}
for (NSNumber* number in arraySignNewPosition)
{
[arrayText insertObject:sign atIndex:number.integerValue];
if(number.integerValue-index>0)
{
[arrayText removeObjectAtIndex:(number.integerValue-index)];
}
else
{
[arrayText removeObjectAtIndex:((arrayText.count-1)+(number.integerValue-index))];
}
}
I know the code is not working perfectly, but I would like to know if this is the right way or if there are some Cocoa functions I could use to accomplish my goal. Thanks for your time.
You're really just getting substrings and moving them around, so you could do something like this:
- (NSString *)shiftRight:(NSUInteger)places
{
NSAssert(places > 0, #"places must be greater than 0");
NSAssert(places < [self length], #"places must be less than the length of the string");
places = [self length] - places;
NSString *start = [self substringFromIndex:places];
NSString *end = [self substringToIndex:places];
return [start stringByAppendingString:end];
}
Here's a complete code listing, with examples.

Objective-C hashtag/tags autocomplete implementation

I was looking into implementing hashtag autocomplete with objective-C as shown in the picture
I found it a bit difficult than expected. I'm looking more specific implementation for adding and deleting hashtags. For example, the hashtag should be deleted as a whole at once. I was wondering if anyone has similar experience implemented it and if there's a more efficient way implemented it. Thanks
I ended up writing some functions that I feel is a bit ugly but it works. Maybe there are some more efficient ways to implement it.
- (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
//user is a singleton instance
User *user = [User sharedUser];
user.autocompleteTableView.hidden = NO;
int identifiedTagsStringLength = [self.identifiedTagsString length];
int cursorLocation = range.location;
//insert characters
if (range.location >= identifiedTagsStringLength) {
NSString *newSearch =#"";
NSRange newRange;
if(identifiedTagsStringLength != 0) {
newSearch = [urlField.text substringFromIndex:identifiedTagsStringLength];
newRange = NSMakeRange(range.location - identifiedTagsStringLength, 0);
}
else {
newSearch = textField.text;
newRange = range;
}
NSString *substring = [NSString stringWithString:newSearch];
substring = [substring stringByReplacingCharactersInRange:newRange withString:string];
[self searchAutocompleteEntriesWithSubstring:substring];
if (cursorLocation > currentTagsRange) {
currentTagsRange = cursorLocation;
}
}
//delete tags
else {
if ([self.ranges count] != 0 && cursorLocation < currentTagsRange) {
int rangeLength = [self.ranges count];
int toBeRemovedIndex = 0;
for (int i = 0; i< rangeLength; i++) {
if (cursorLocation >= [[self.ranges objectAtIndex:i][0] intValue]
&& cursorLocation <= [[self.ranges objectAtIndex:i][1] intValue]) {
toBeRemovedIndex = i;
}
}
[self.tags removeObjectAtIndex:toBeRemovedIndex];
[self updateRanges];
NSString *outputString = #"";
for (NSString *tag in self.tags) {
outputString = [NSString stringWithFormat:#"%##%# ", outputString,
tag];
}
urlField.text = outputString;
self.identifiedTagsString = urlField.text;
currentTagsRange = [outputString length] - 1;
}
}
return YES;
}
- (void)updateRanges {
self.ranges = [[NSMutableArray alloc] init];
int startIndex = 0;
for (NSString *tag in self.tags) {
startIndex = [self.ranges count] == 0 ? 0 : [[self.ranges lastObject][1] intValue] + 1;
int tagLength = [tag length];
NSArray *range = [NSArray arrayWithObjects:[NSNumber numberWithInt:startIndex], [NSNumber numberWithInt:startIndex + tagLength + 1], nil];
[self.ranges addObject: range];
}
}
#pragma mark UITableViewDataSource methods
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *selectedCell = [tableView cellForRowAtIndexPath:indexPath];
if (self.identifiedTagsString == NULL) {
self.identifiedTagsString = #"";
}
[self.tags addObject: selectedCell.textLabel.text];
[self updateRanges];
NSString *output = #"";
for (NSString *tag in self.tags) {
output = [NSString stringWithFormat:#"%##%# ", output, tag];
}
urlField.text = output;
User *user = [User sharedUser];
user.autocompleteTableView.hidden = YES;
self.identifiedTagsString = urlField.text;
currentTagsRange = [urlField.text length];
}

not break mid word in ios

I want to make text in label without breaking mid-word.
For example, I don't want work break like this.
In case of "Best of the test"
"Best of th
e test"
or
"Best of the te
st"
I just break this words as follows:
"Best of
the test"
or
"Best of the
test"
How can I do this?
My codes are as follows:
- (NSArray *)stringsFromText:(NSString *)string {
NSMutableArray *characterArray = [self arrayOfCharactersInString:string];
NSMutableArray *slicedString = [NSMutableArray array];
while (characterArray.count != 0) {
NSString *line = #"";
NSMutableIndexSet *charsToRemove = [NSMutableIndexSet indexSet];
for (int i = 0; i < [characterArray count]; i++) {
NSString *character = [characterArray objectAtIndex:i];
CGFloat stringWidth = [[line stringByAppendingFormat:#"%#", character] sizeWithFont:self.font].width;
if (stringWidth <= (self.frame.size.width - 10)) {
line = [line stringByAppendingFormat:#"%#", character];
[charsToRemove addIndex:i];
} else {
if (line.length == 0) {
line = [line stringByAppendingFormat:#"%#", character];
[charsToRemove addIndex:i];
}
break;
}
}
[slicedString addObject:[line stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]]];
[characterArray removeObjectsAtIndexes:charsToRemove];
}
if (self.lineBreakMode == UILineBreakModeWordWrap) {
slicedString = [self stringsWithWordsWrappedFromArray:slicedString];
}
return slicedString;
}
Please let me know. Thanks in advance.
label.lineBreakMode = NSLineBreakByWordWrapping;

How to delete the number from non repeating number array?

I am trying this code for generating a random number and saving the list of numbers in an array, then i am trying to delete those numbers from the list one by one which appeared once, e.g
1, 5, 9 , 4, 3, 7 ,6 ,10, 11, 8, 2 are the list of integers now 9 is appeared once and now i do not need 9 again.. this is my code of random non repeating numbers array.
NSMutableArray *storeArray = [[NSMutableArray alloc] init];
BOOL record = NO;
int x;
for (int i=0; [storeArray count] < 10; i++) //Loop for generate different random values
{
x = arc4random() % 10;//generating random number
if(i==0)//for first time
{
[storeArray addObject:[NSNumber numberWithInt:x]];
}
else
{
for (int j=0; j<= [storeArray count]-1; j++)
{
if (x ==[[storeArray objectAtIndex:j] intValue])
record = YES;
}
if (record == YES)
{
record = NO;
}
else
{
[storeArray addObject:[NSNumber numberWithInt:x]];
}
}
}
Try this,
NSArray *arrRandoms = [[NSArray alloc]initWithObjects:1,5,8,7,36,17,96,32,5,7,8,13,36,nil] ; // This contains your random numbers
NSMutableArray *arrFresh = [[NSMutableArray alloc]init];
// Now removing the duplicate numbers
BOOL checkRepeat = NO;
int _Current;
for (int i=0; i<[arrRandoms count]; i++)
{
_Current = [arrRandoms objectAtIndex:i];
if (i == 0)
[arrFresh addObjects:_Current];
else
{
checkRepeat = NO;
for(int j=0; j< [arrFresh count]; j++)
{
if ( _Current == [arrFresh objectAtIndex:j])
checkRepeat = YES;
}
if (checkRepeat == NO)
[arrFresh addObjects:_Current];
}
}
I think this code will work. Check It.
try it
//**************remove repeat objects from array***************************//
NSArray *noDuplicates = [[NSSet setWithArray: yourArray] allObjects];
you add
.h file
BOOL isSame;
NSMutableArray *countArray;
NSInteger randomNumber;
.m file
countArray=[[NSMutableArray alloc]init];
//get randon no
-(NSInteger)getRandomNo:(NSInteger)range
{
isSame=TRUE;
while (isSame){
isSame = FALSE;
randomNumber = arc4random() % range;
for (NSNumber *number in countArray){
if([number intValue] ==randomNumber){
isSame = TRUE;
break;
}
}
}
[countArray addObject:[NSNumber numberWithInt:randomNumber]];
return randomNumber;
}
Tested Please try this,
NSMutableArray *storeArray = [[NSMutableArray alloc] init];
NSMutableSet * setUnique = [[NSMutableSet alloc] init];
for (int i=0; [setUnique count] < 10; i++) //Loop for generate different random values
{
[setUnique addObject:[NSNumber numberWithInt:arc4random() % 10]];
}
storeArray = [[setUnique allObjects] mutableCopy];
// check this how to get random number in array (i.e.. this array(below arr_numbers) contain non repeated number)
// for general purpose i am posting this.. so people cannot check for another answer
int num_count = 10;
int RandomNumber;
NSMutableArray *arr_numbers = [[NSMutableArray alloc] init];
for (int j =0; j < num_count; j++)
{
RandomNumber = 0 + arc4random() % num_count;
NSLog(#"%d",RandomNumber);
if ([arr_numbers count]>0)
{
if (![arr_numbers containsObject:[NSNumber numberWithInt:RandomNumber]])//
{
[arr_numbers addObject:[NSNumber numberWithInt:RandomNumber]];
}
if (j == num_count-1)
{
if ([arr_numbers count] != num_count)
{
j = 0;
}
}
}
else
{
[arr_numbers addObject:[NSNumber numberWithInt:RandomNumber]];
}
}
NSLog(#"%#",arr_numbers);

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