How to play downloaded audio file swift - ios

I have 2 variant of audio file, first embedded, second which I download from server.
First varian is work well.
But when I get audio file from server is not playing and get error.
I get path:
file:///var/mobile/Containers/Data/Application/24656EA9-6F1F-4C0F-A6FE-5D457908A80D/Documents/Dumont.mp3
And trying to play
func playMusic(filename: String) {
let url = NSBundle.mainBundle().URLForResource(filename, withExtension: "mp3")
guard let newURL = url else {
print("Could not find file: \(filename)")
return
}
do {
player = try AVAudioPlayer(contentsOfURL: newURL)
player!.numberOfLoops = -1
player!.prepareToPlay()
player!.play()
} catch let error as NSError {
print(error.description)
}
}
How to play this audio file in swift 2.3?
Platform iOS >8., Swift 2.3

Hey stupid guys who downvote answer for you:
if let dir = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.AllDomainsMask, true).first {
let path = NSURL(fileURLWithPath: dir).URLByAppendingPathComponent("Dumont.mp3")
do {
player = try AVAudioPlayer(contentsOfURL: path)
player!.numberOfLoops = -1
player!.prepareToPlay()
player!.play()
} catch let error as NSError {
print(error.description)
}
This code play downloaded song!

Related

Read data from file swift

I was trying to read a file xyz.m4a and trying to play it. But I have an error
2018-04-24 18:11:20.010927+0530 Demo[10807:690526] NSURLConnection finished with error - code -1002
2018-04-24 18:11:20.327008+0530 Demo[10807:688427] CFURLCopyResourcePropertyForKey failed because it was passed an URL which has no scheme
Error: The file “xyz.m4a” couldn’t be opened.
Here is my code:
func audioMethod() {
let fileName = "xyz.m4a",
audioFile = getDocumentsURL().appendingPathComponent(fileName)
if !FileManager.default.fileExists(atPath: audioFile.path) {
print("We have no file !!!!!")
}
do {
let audioData = try Data(contentsOf: audioFile)
if audioPlayer == nil {
audioPlayer = try AVAudioPlayer.init(data: audioData, fileTypeHint: "m4a")
}
audioPlayer?.play()
} catch let error {
print("Error: " + error.localizedDescription)
}
}
func getDocumentsURL() -> URL {
let urlStr = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first
let url = URL(string: urlStr!)
return url!
}
If I pass that URL direct in AVAudioPlayer as AVAudioPlayer.init(contentsOf: audioFile) then it works fine.
I have tried everything. But nothing works. Please let me know what is wrong with my code.
if let path = Bundle.main.path(forResource: "videoplayback", ofType: "mp4"){
let video = AVPlayer(url: URL(fileURLWithPath:path))
let videoPlayer = AVPlayerViewController()
videoPlayer.player = video
present(videoPlayer,animated: true,completion: {
video.play()
})
}
Add that Video in File Explorer
Then try with above code

How to play mp3 file in swift3?

I have started to learn ios development and am stuck in one place. My code to play mp3 file is
var bombSoundEffect: AVAudioPlayer!
let path = Bundle.main.path(forResource: "faded", ofType:"mp3")!
let url = NSURL(fileURLWithPath: path)
do {
let sound = try AVAudioPlayer(contentsOf: (url as NSURL) as URL)
bombSoundEffect.play()
} catch {
print("couldn't load file :(")
}
if bombSoundEffect != nil {
bombSoundEffect.stop()
bombSoundEffect = nil
}
However, when I click on the button, my file doesn't play. The song is playing perfectly normally.
Try with the follow code:
var bombSoundEffect: AVAudioPlayer?
func playAudio() {
let url = Bundle.main.url(forResource: "faded", withExtension: "mp3")!
do {
bombSoundEffect = try AVAudioPlayer(contentsOf: url)
guard let bombSound = bombSoundEffect else { return }
bombSound.prepareToPlay()
bombSound.play()
} catch let error {
print(error.localizedDescription)
}
}
There's lots wrong with your code, but it's a sunny day, so try something like this…
func playSound() {
guard let url = Bundle.main.url(forResource: "faded", withExtension: "mp3") else { return }
let bombSoundEffect = try? AVAudioPlayer(contentsOf: url)
bombSoundEffect?.play()
}

Play an mp3 file downloaded to filemanager using AVPlayer

I'm working on a project in swift3 and I have a particular UIViewController to download an mp3 to my filemanager and using that path saved I wants to play an mp3 using AVPlayer. My code doesn't work, I think Im missing something. How would I achieve this?. My code to download the file to the filemanager as below
func downloadSong() {
if let audioUrl = URL(string: "https://www.googleapis.com/download/storage/v1/b/feisty-beacon-159305.appspot.com/o/Aal%20Izz%20Well%20-%20Remix(MyMp3Song).mp3?generation=1490097740630162&alt=media") {
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!//since it sys first this may only plays the first item
// destination file url
let destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
print("destinationUrl is :",destinationUrl)
// to check if it exists before downloading it
if FileManager.default.fileExists(atPath: destinationUrl.path) {
print("The file already exists at path")
self.dest = destinationUrl.path
// if the file doesn't exist
} else {
// you can use NSURLSession.sharedSession to download the data asynchronously
URLSession.shared.downloadTask(with: audioUrl, completionHandler: { (location, response, error) -> Void in
guard let location = location, error == nil else { return }
do {
// after downloading your file you need to move it to your destination url
try FileManager.default.moveItem(at: location, to: destinationUrl)
print("file path is :",destinationUrl.path)
print("File moved to documents folder")
} catch let error as NSError {
print(error.localizedDescription)
}
}).resume()
}
}
}
And once I save that file, using its file path which is "destinationUrl.path" I initiate my player as bellow in a different UIViewController. As for now I have hardcoded the path I save. The code as bellow.
override func viewDidLoad() {
super.viewDidLoad()
//path I have saved in file manager is set to the url
let url = NSURL.fileURL(withPath:"/Users/auxenta/Library/Developer/CoreSimulator/Devices/F3840294-04AA-46BE-9E46-4342452AFB69/data/Containers/Data/Application/670C0EA1-B375-498E-8847-8707D391D7BF/Documents/Aal Izz Well - Remix(MyMp3Song).mp3") as NSURL
self.playerItem = AVPlayerItem(url: url as URL)
self.player=AVPlayer(playerItem: self.playerItem!)
let playerLayer=AVPlayerLayer(player: self.player!)
playerLayer.frame = CGRect(x: 0, y: 0, width: 10, height: 50) // actually this player layer is not visible
self.view.layer.addSublayer(playerLayer)
}
#IBAction func playBtnPressed(_ sender: Any) {
if player?.rate == 0 // this means if its not playing
{
player!.play()
print("playing")
playbutton.setImage(UIImage(named: "pausebutton"), for: UIControlState.normal)
//trackTime
trackTime()
} else {
// getFileFromFieManager()
print("pause")
player!.pause()
playbutton.setImage(UIImage(named: "playbutton"), for: UIControlState.normal)
}
}
Your problem is the URL set to the AVPlayer. In fact hardcoding a path in iOS doesn't work, it can change at any time.
You need to use code it the same way as you destinationUrl:
if let audioUrl = URL(string: "https://www.googleapis.com/download/storage/v1/b/feisty-beacon-159305.appspot.com/o/Aal%20Izz%20Well%20-%20Remix(MyMp3Song).mp3?generation=1490097740630162&alt=media") {
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!//since it sys first this may only plays the first item
// destination file url
let destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
print("destinationUrl is :",destinationUrl)
self.playerItem = AVPlayerItem(url: destinationUrl)
self.player=AVPlayer(playerItem: self.playerItem!)
let playerLayer=AVPlayerLayer(player: self.player!)
.
.
.
}
Normally it should work. Hope it helps.
You can use codes in the below. I hope I could helped you out. First you need to create path for the source file that you wanted to be play
let path = Bundle.main.path(forResource: "yourFileName", ofType: "mp3")
let soundUrl = URL(fileURLWithPath: path!)
do{
try btnSound = AVAudioPlayer(contentsOf: soundUrl)
btnSound.prepareToPlay()
}
catch let err as NSError{
print(err.debugDescription)
}
After you created these in the viewDidLoad method. You can create function for the playing sound like;
func playSound() {
if btnSound.isPlaying {
btnSound.stop()
}
btnSound.play()
}
after all of these you can able to play mp3 files in swift.

Swift 3 Record audio and upload to Firebase storage and play back

I am making a chat room application, so far it is able to send message, image and video.
I am using a very similar method to send video and it works, but it's not working when sending audio.
The audio file and audio url is upload to Firebase successfully, But when I tried to play back the audio, it show this error: The operation couldn’t be completed. (OSStatus error 2003334207.).
The project is getting quite overwhelmingly large, and I have very little experience using AVAudio, so if you guys had similar problems before please teach me how to fix it. Thanks!!!
Here is the code of setting up the audioRecorder, and I get the url here and pass it to other func to put the audio file to Firebase storage.
func startRecording() {
let settings = [
AVFormatIDKey: Int(kAudioFormatMPEG4AAC),
AVSampleRateKey: 12000,
AVNumberOfChannelsKey: 1,
AVEncoderAudioQualityKey: AVAudioQuality.low.rawValue
]
do {
let audioFileUrl = getAudiFileURL()
audioRecorder = try AVAudioRecorder(url: audioFileUrl, settings: settings)
audioRecorder.delegate = self
audioRecorder.record()
blackView.isHidden = false
} catch {
finishRecording(success: false)
}
}
Here is where I try to upload the audio file to Firebase storage, and it does print out the correct downloadURL. (The URL is pointing to the file's location in the iOS devices.)
func handleAudioSendWith(url: String) {
guard let fileUrl = URL(string: url) else {
return
}
let fileName = NSUUID().uuidString + ".m4a"
FIRStorage.storage().reference().child("message_voice").child(fileName).putFile(fileUrl, metadata: nil) { (metadata, error) in
if error != nil {
print(error ?? "error")
}
if let downloadUrl = metadata?.downloadURL()?.absoluteString {
print(downloadUrl)
let values: [String : Any] = ["audioUrl": downloadUrl]
self.sendMessageWith(properties: values)
}
}
}
Here is how I set up the url for the audioRecorder above.
func getDocumentsDirectory() -> URL {
let paths = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
let documentsDirectory = paths[0]
return documentsDirectory
}
func getAudiFileURL() -> URL {
return getDocumentsDirectory().appendingPathComponent(".m4a")
}
And this is where I play the audio:
func handleAudioPLay() {
if let audioUrl = message?.audioUrl, let url = URL(string: audioUrl) {
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayAndRecord)
audioPlayer = try AVAudioPlayer(contentsOf: url)
audioPlayer?.delegate = self
audioPlayer?.prepareToPlay()
audioPlayer?.play()
print("Audio ready to play")
} catch let error {
print(error.localizedDescription)
}
}
}
I can actually download the sound file from Firebase using the url and play it on my computer, which means the url is fine.
I have solved the problem by downloading the sound file using URLSession, and play it using AVAudioPlayer(data: data!, fileTypeHint: "aac").

How to play audio sound file in local container in swift ios xcode

I need play audio sound file from user local file system container in iOS using Swift like
file:///Users/User/Library/Developer/CoreSimulator/Devices/EE8A846B-56D9-4B2B-9B52-FCC5CC16B7CA/data/Containers/Data/Application/C057C9A4-77DB-4615-AA78-C0A256ECD2D2/Documents/Dumont.mp3
Try This
//give your file path here in form of url
let urlstring = "file:///Users/User/Library/Developer/CoreSimulator/Devices/EE8A846B-56D9-4B2B-9B52-FCC5CC16B7CA/data/Containers/Data/Application/C057C9A4-77DB-4615-AA78-C0A256ECD2D2/Documents/Dumont.mp3"
let url = NSURL(string: urlstring)
do
{
self.player = try AVAudioPlayer(contentsOfURL: url)
player.prepareToPlay()
player.volume = 1.0
player.play()
}
catch let error as NSError
{
print(error.localizedDescription)
}
catch {
print("AVAudioPlayer init failed")
}

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