iOS, config files and sandboxing - ios

My understanding is that because of sandboxing, it isn't possible to view any text file (ie config file) associated with an iOS app using another app. Something quite simple with Android. Am I mistaken?
I am trying to implement a text config file with a Unity iOS app that gets loaded and parsed once when the application boots.
This config file would also be able to be edited and saved manually on that actual iOS device.
(addendum)
In Unity there is PersistentDataPath which resolves to /var/mobile/Container/Data/Application/foo/Documents
Is there an iOS supported file explorer app that will allow me view and edit files in this location (without jailbreaking)?

Use can check iOS App Groups. It allows multiple apps access to shared containers and allow interprocess communication. There is no so much documentation about this, but maybe that's what you're looking for. At least you can share NSUserDefaults between the apps.
NSUserDefaults it's a most simple way to save any (not big) configurations for your app. For manual editing: if your app on the device signed with developer certificate, you can connect through any iOS supported file explorer app and edit it. But after release, from App Store, your app installed in restricted/private path, so it's not possible, if only you don't have a jailbreak.
Initial configuration you can put into your app bundle, and at the first run just copy them to NSUserDefaults.

Short answer: There are utilities such as iExplorer - https://macroplant.com - that allow "file manager" type access. However...
Long answer: If your app requires users to buy (or get) other software to modify configuration files, the chances of Apple approving it are slim to none.
The appropriate thing to do is to provide a User Interface in your own app which allows the user to modify / update the settings.

Related

Prohibit exporting or sharing documents in UIDocumentBrowserViewController

Is there any way to prohibit exporting files in my UIDocumentBrowserViewController-based application that also provides a FileProvider?
The user should only be allowed to view and edit files in the app.
The user should be able to move files around within the FileProvider resource, add new folders, ...
Context:
I'm building an enterprise app that grants access to a network file system with sensitive information.
I'm using a FileProvider extension that only can be used inside my app.
I thought of achieving this via the FPUIActionExtensionViewController by throwing authentication errors if the FileProvider is being accessed from other apps.
I want to avoid building my own UI and use the one that Apple provides for free.
No, not really. Neither would it make sense to have such a control since taking a screenshot is trivial, and even if you could disable that, taking a photo of the screen is still possible.
Yes, this is built-in. Make your app a managed enterprise app ; then you can control access to the files with configuration profiles.

Is there a way to open an editor app in ios and receive edited results?

I have an app that downloads files from a web server. Our customer wants the ability to edit those files on their mobile devices and upload the edited version to our servers. Is this possible in iOS? I have figured out how to allow users to view the files in external apps, but I don't see a way to bring back their changes if the file was modified as it seems to copy the file into the other app's space, so my app is left with the unaltered version.
iOS has a sandbox mechanism, so for sure you can not modify any file in another app.
The only way to transfer data from different app is using sharing.
This is a sample project I wrote for implement sharing on iOS, check it:
Sample for sharing on iOS
Hope it can help you.

iOS File Retrieval - NSDocumentDirectory

I am working on a library with a very verbose logger module that, on iOS, writes xml logs to NSDocumentDirectory in a consistent file tree. I want to come up with a way for the user of this library to easily access these logs.
I know it is simple to programatically retrieve files from this directory, but is it possible to access this directory on an iOS physical device in any way from outside Xcode to retrieve these logs? I feel like I have seen it somewhere before, something in the manner of extracting the .ipa file and going into the package contents, but I could be wrong.
---------------------------------------------------------EDIT------------------------------------------------------------------
This (Browse the files created on a device by the IOS application I'm developing, on workstation?) is how to do it with Xcode on a device, but I have to assume that there is some way we can create that gets the logs off of a device for a user.
is it possible to access this directory on an iOS physical device in any way from outside Xcode to retrieve these logs?
It is possible to expose the Documents directory by enabling iTunes file sharing. When file sharing is enabled through this method, the contents of Documents directory would be visible to the user in iTunes, which can also be exported. The documents would also be visible for export through some third party desktop apps like iExplorer.
Here is the link to Apple documentation. You may also refer this thread to understand how this is done.
If you're using a simulator (apparently your task doesn't seem to need te real device) you are in luck.
You should go to a folder similar to this one:
/Users/[YOUR_USER_NAME]/Library/Developer/CoreSimulator/Devices/[RANDOM_HASH_YOU_SHOULD_DISCOVER]/data/Containers/Data/Application/[RANDOM_HASH_2_YOU_SHOULD_ALSO_DISCOVER]
Once there, with finder, you'll get the "documents" folder of the simulator and the app you're trying to retrieve your logs from.
You might say: I don't know which 2 RANDOM_HASHES should I go to.
Yes, you're right. If you have MANY simulators installed and or being used, it might be tricky to discover which one is the one you're trying to debug.
The same thing with your APP, your app will live in another RANDOM_HASH folder, and you should browse them, one by one, and then discover your documents folder.
Someone needed to solve this "mess" and created a Xcode Alcatraz Extension that leads you to the exact live simulator and APP you're debugging in any given moment, and then you don't need to guess which 2 random_hash paths you need to navigate to.
If Xcode + Alcartaz plugin extension manager is somewhat out of your reach, you might need to google it. It's not a difficult process.
PS: That magical Alcatraz Extension is named "XCodeWay" (in case you are brave enough to install Alcatraz onto your copy of XCode).
EDIT: Useful link to get Alcatraz: http://alcatraz.io/ Follow its easy instructions and you're done.
EDIT2: If Xcode cannot be used, then the last question in this other thread might come in handy: Browse the files created on a device by the IOS application I'm developing, on workstation?
(Still, an external application in your users machine will be needed )

Why is a new project with the same app ID still designated a new location?

We have created a new project with the same app ID, but this is designated a different folder in isolated storage. Why is this?
file:///Users/houman/Library/Developer/CoreSimulator/Devices/FBFFFF1E-B5C8-4541-AB4B-ED1657D43EB9/data/Containers/Data/Application/EB3A549F-1604-4E5C-8FBE-3076A3D581E5/Documents/
file:///Users/houman/Library/Developer/CoreSimulator/Devices/FBFFFF1E-B5C8-4541-AB4B-ED1657D43EB9/data/Containers/Data/Application/22E1E792-1F4F-4F05-B7D9-F61AD3624EE9/Documents/
Even though the apps share the same ID.
Since they don’t share the same location, no core data migration can take place.
Any advice please?
Update:
We have two apps in the AppStore and would like to combine the functionality. Hence the idea is to use the appID of the other app to push a new release from a separate project. We have the appID and right certificates, but the isolated storage seems to depend on something else than just appid. Without that a migration of existing data to the new system won't be possible. Alternatively we could copy and paste all files into the other project and go through lots of pain. That might make it possible.
I have seen this on my end - I believe (and could be wrong) that each simulator you run in gets its own folder on the disk. If you switch for iPhone 5 to iPhone 6s for example you may end up with a different folder.
I always actually (when running in the simulator) print out the on-disk location so that I can take a look at the sqlite file if i need to and recently (as of xcode7) i've noticed this directory change between runs - however in my case i tracked it down to changing simulator versions.
Mainly for security reasons. Every iOS application is placed in an application sandbox.
This not only refer to an application's sandbox directory in the file system, granting security by limiting the access to user data stored on the device, system services, and hardware.

Is there a way to not erase the documents directory when uninstalling the app?

I'm developing an AIR app for iPad, and I found that when I uninstall the app, the documents directory data gets erased, is there a way to keep this data even when I delete the app or this behavior is regulated by iOS and there is nothing I can do about it?.
Thanks.
No you cant
From The iOS Environment
For security reasons, iOS places each app (including its preferences and data) in a sandbox at install time. A sandbox is a set of fine-grained controls that limit the app’s access to files, preferences, network resources, hardware, and so on. As part of the sandboxing process, the system installs each app in its own sandbox directory, which acts as the home for the app and its data.
So you delete the application all the content regarding that particular app gets deleted.
as soon app get uninstalled the document directory folder also get deleted with that. Although you will not able to access that folder from other apps so there is no need to keep that.

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