How I do I automate Xamarin.iOS unit test project - ios

How I do I automate Xamarin.iOS unit test project.
For Android, I found this link which worked fine.
https://developer.xamarin.com/guides/android/troubleshooting/questions/automate-android-nunit-test/
Is there any references like this for Xamarin.iOS too?

At the time of writing this, I don't believe what you'd like to do is possible. If I take your meaning, you'd probably like to say "Run All" with some test runner (presumably in XS or VS) and then get the results immediately, but that's not how it works with Xamarin.iOS. I'm sure you've already glanced at Xamarin's iOS testing quick-start, but if not here that is.
You have to set up a Unit Test app that uses the Touch.Unit framework, fire up the test app, and "touch" the tests you'd like to run. My experience doing this has not been so great. The runner itself seems buggy and you're limited with in what other tools you can use (e.g., mocking frameworks won't work, assertions made with Shouldly won't register). I guess it's better than nothing, though!

Related

How to write integration tests in Xcode?

There are three basic layers of testing:
Unit test — making sure each function/unit of code works as expected
Functional test — making sure units interact with each other as expected
Integration test — making sure our app integrate with other app/api/services as expected
I can handle cases 1. and 2. using Xcode's iOS Unit Testing Bundle and iOS UI Testing Bundle I don't know how to write tests from point 3.
I would like to write to tests to check if me app correctly integrate with backend, BLE device, etc.
Note that I have already written unit tests which I run using CI.
Integration test should not be run in CI because it depends on external environment. I would like to run its only manually.
How to handle it in Xcode? Second Unit Testing Target? Any advice? How are you dealing with it in yours systems?
Depending on the style of integration test that you are after you may want to use dedicated a unit or UI tests target.
From your question I'm guessing the style you want to have leans towards black box testing with other real systems. If that's the case a dedicated UI tests target would do the job.
With UI tests you can do stuff like opening other apps on the device and test how your app interacts with them. For example, this post shows how to write a UI test that uses the Messages app to test Universal Links.
I'd reach for using a dedicated unit tests target only if you need to control part of the code in your app, for example stubbing network requests. But that doesn't really fit with the definition of integration test you have given.

For mobile automation what are the advantages of Appium VS Calabash and of Calabash VS Appium?

I have used Appium in Mobile automation with IOS and Android. I wanted to know about advantages that offers Calabash and if there are common point in generated scripts of both tools?
I have followed this link : Appium VS Calabash
I have hands on in mobile automation quite a long time. let me tell my point of view on both tools.
both also have advantage and disadvantage find below:
I have used calabash and appium both for automation. Appium has more advantages than calabash.
Advantages of Appium over Calabash:
1. You can write your code in multiple language like Java,Python, C#, php etc. However, Calabash restrict to use RUBY only.
Appium comes with many predefined methods such as OpenNotification(), StartActivity(), InstallApp etc. Calabash does not provide such predefined methods.
Appium set up is very easy as compared to Calabash.
In calabash, it installs the app on the device every time you run the test. However, In appium you have a feature where in you don't need to install the app every time. It works with previously installed app on the device.
Appium works with both native and hybrid app.
There are many advantages of appium. I hope this helps.
Try them both for yourself.
I found calabash easier to get started. I had a complete user flow test working from setup to working test in Calabash in half the time it took for Appium.
I don't like using xpath. It makes tests brittle and subject to breakage if something in the layout changes. Appium requires mainly the use of xpath. Calabash allows you to drive actions and interactions through the selection of elements by their text . I prefer this because that same text is normally in the designs and/or requirements.
Some comments in other posts are not accurate. Calabash does not require the install of the app every time unless you don't look beyond the surface. There is a simple means to enable/disable it. I have logic that runs either way based on passing an argument. Calabash has more than enough existing methods to interact with your app. It has a built in debug that allows you to tinker with element interaction and those same calls can be copied and reused in your test code. Using it with getgauge.io provides reporting akin to the built in Cucumber but is easier to run multi-threaded and easier to write your feature/spec files.
Be fair to both tools and yourself. Create a simple project in each and try for yourself. Don't make a decision solely based on someone else's opinion.
There is no common part in the automation scripts since Calabash uses query for interacting elements but Appium uses selenium find functions.
The best part of the Calabash is that you can use cross-platform frameworks for automating ios and android application with same feature file and most part of automation code. However the worst part is that Calabash is Ruby only.
Look at this post for more details about the differences of Calabash and Appium.
Since you have already read the differnces , Few things to note that Calabash can also be used with Xamarin which is also a good tool to test hybrid apps and you can run the same script for ios and android apps with some minor changes.Also it has been now integrated into visual studio,so microsoft support is inevitable and some users might feel comfort factor.Lambda expressions are also a plus.A major setback with the Calabash however that it only uses ruby.
Appium on the other hand can support various languages which is plus and you can use webdriver as well.However it struggles with hybrid apps but you can overcome that functionality by using google chrome mobile view to find coordinates to click.one thing for sure is that sause labs have many bugs to fix in Appium yet.

Can I integrate my UIAutomation Tests with XCode and set automitically run them every night?

I need to know if I can do Continuous Integration with XCode server. In example: set run the tests every night or when someone commit changes, and more..
I am trying to decide one iOS Ui Automation tool to integrate with my Xcode server
Thanks
There are a few problems here:
UIAutomation has no built in support in Xcode Server. I've filed bugs, I've chased down people at WWDC. Most I've ever gotten on this problem is basically "shrug." I'm not sure UIAutomation is a priority for Apple right now. So you're not going to get any official support.
As was noted, you might be able to use a trigger. The trigger won't be able to add anything to the Xcode Server report, besides possibly the error logging. But you're not going to get anything added to the nice report table.
Running on actual devices has traditionally been a problem (if you care about that.) The loading the app part has been a problem for us, but Xcode Server might be able to preload the app for you. In addition, it seems like this might have changed in the iOS 8 SDK.
There is just a lot of uncertainty around this sort of workflow. I'm hoping Apple eventually makes an announcement or adds a new tool, but the best answer I've gotten is if you want to go down this path, use UI Unit Tests. That's a shame because it requires knowledge of Obj-C or Swift, and means interacting with the app at an API level instead of an abstract level, but if you're looking for the direction Apple wants to see people go, that's it.
Edit 7/4/2015: As of WWDC 2015, there is a new UI Testing component as part of Xcode 7 that, in my experience, seems totally supported, and is promising Xcode Server support. I would very strongly recommend using that, and not using the Instruments UIAutomation tool.
With Xcode6 right around the corner they are adding some features to XCode Server specifically it looks like "Triggers" will be helpful for running iOS UIAutomation tools. Since you can run UI automation scripts from cmd line it should be possible to utilize triggers to run your scripts post builds. This along side the logic for when a bot should run will let you decide if it should be nightly or on every commit.
https://developer.apple.com/library/prerelease/ios/documentation/DeveloperTools/Conceptual/WhatsNewXcode/Articles/xcode_6_0.html#//apple_ref/doc/uid/TP40014509-SW1
I wrote a framework around UIAutomation called Illuminator to handle tasks like nightly test runs, pull request tests, and other automated conveniences.
It provides a flexible and extensible command line that can execute any particular subset of tests that you'd like, and produces reports in JUnit format (used by Jenkins).

Is it possible to perform GUI testing using Xcode Unit test

I would like to perform the following iPad/iPhone testing scenario automatically:
Tap Edit box A
Type text "abcd"
Verify button B is high-lightened
I understand UIAutomation 4.0 allow you to write a simple JavaScript to perform the above steps. However, UIAutomation does not have test infrastructure ready. For example it lacks testing macros to show if any tests failed and does not have a clear way to run setup and shutdown for each test cases.
That is why I look back to XCode unit testing. Logic tests won't work for me. How about Application tests?
Basically, I am looking for something that can do GUI testing and at the same time has test infrastructure. It is even better if it can be integrated to continuous build environment.
Check out Zucchini. It's just come out and I saw a demo at a recent YOW! conference. It's basically a BDD testing framework that uses coffeescript for scripting and runs against an actual device. It's also fully runnable from CI servers which makes it perfect for agile teams.
I haven't run it myself yet, but it seems to exactly what I'm looking for and No I don't work for PlayUp :-)

.NET Unit test runner for iOS

Has anyone written (or know about) a .net unit-test runner, preference to NUnit, that runs on iOS ? or do I have to roll my own ?
My goal is to execute the unit tests on the simulator or devices. So far I've seen quite a few posts / blogs on mocking monotouch.dll (but running the tests on a PC) and one answer stating the lack of such tool.
As promised here's my own solution for my problem :-) I hope it can help other people too!
EDIT
Sounds like you'd have to write a MonoDevelop add-in that serves up an API for remote NUnit runners to send data to. Not really a trivial task.
The original Touch.Unit was updated to include support for network logging (albeit not inside MonoDevelop).
EDIT #2 : A similar runner now exists for Mono for Android.
FINAL EDIT: Touch.Unit is now an integreal part of MonoTouch releases (starting with version 5.2) and does not have to be downloaded seperately.
I've wanted the same thing myself for quite some time. I think building one is the only option...
Can't imagine porting this GUI to iOS:
I think the only reasonable solution might be to show a simple UITableView on the device/simulator with test name and red/green checkmarks, and post the full NUnit results via http to server software somewhere.
Sounds like you'd have to write a MonoDevelop add-in that serves up an API for remote NUnit runners to send data to. Not really a trivial task.

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