I have a UICollectionView, which I can search through using a UISearchBar. I set it up so that when the user taps anywhere on the screen, the keyboard is dismissed.
In viewDidLoad():
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(ViewController.dismissKeyboard))
view.addGestureRecognizer(tap)
Then:
#objc override func dismissKeyboard() {
view.endEditing(true)
searchBar.endEditing(true)
}
It works at dismissing the keyboard but this tap gesture recognizer is getting in the way of selecting UICollectionView cells. The didSelectItemAt method just won't work.
Looking at another answer here, I managed to fix it somewhat by removing the gesture recognizer and just adding dismissKeyboard() in the didSelectItemAt. However, now it only dismisses if you tap the cell, and then the item selects (which I don't want, I just want the keyboard to dismiss).
How do I make it so that tapping anywhere on the screen when the keyboard is showing dismisses it, after which the UICollectionView cells work and can be selected?
Thanks!
you need to extend UIGestureRecognizerDelegate in your viewcontroller and add this snips of code. then tap gesture will not work for collectionview and act normally for rest of view.
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if touch.view != self.yourCollectionView{
return false
}else{
return true
}
}
In didSelectItemAt You can check, is Your UISearchBar is first responder.
if searchBar.isFirstResponder {
searchBar.endEditing(true)
} else {
//do what You want
}
If You have another things, apart from cells, add Your gesture recognizer to dismiss keyboard
Ended up fixing it by adding a transparent view on top of everything and applying the gesture recognizer to it. On viewDidLoad() I set the view to isHidden = true.
Then added these:
func searchBarShouldBeginEditing(_ searchBar: UISearchBar) -> Bool {
gestureView.isHidden = false
return true
}
func searchBarShouldEndEditing(_ searchBar: UISearchBar) -> Bool {
gestureView.isHidden = true
return true
}
Perhaps try tapGesture.cancelsTouchesInView = false
override func viewWillAppear(_ animated: Bool) {
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(hideKeyboard))
tapGesture.cancelsTouchesInView = false
view.addGestureRecognizer(tapGesture)
}
#objc func hideKeyboard() {
searchController.searchBar.resignFirstResponder()
view.endEditing(true)
}
In my app I have a small menu I made which is basically a UIView with two button on it. The menu opens when the user taps a button and closes also when the user taps the same button. I'd like the menu to close when the user taps anywhere outside of the menu UIView.
The menu:
You can also apply this easy way
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(self.tapBlurButton(_:)))
self.view.addGestureRecognizer(tapGesture)
func tapBlurButton(_ sender: UITapGestureRecognizer) {
if //checkmenuopen
{
closemenuhere
}
}
For that when you show the small menu, add below it a invisible button (UIColor.clear) with the entire screen as a frame. And it's action is to dismiss the menu of yours.
Make sure when you dismiss the small menu to dismiss thus button as well.
Hope this helps!
You can use basically touches began function
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
print("TAPPED SOMEWHERE ON VIEW")
}
There are several solutions to your case:
1- Implementing touchesBegan(_:with:) method in your ViewController:
Tells this object that one or more new touches occurred in a view or
window.
Simply, as follows:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
// do something
}
2- Add a UITapGestureRecognizer to the main view of your ViewController:
override func viewDidLoad() {
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(doSomething(_:)))
view.addGestureRecognizer(tapGesture)
}
func doSomething(_ sender: UITapGestureRecognizer) {
print("do something")
}
Or -of course- you could implement the selector without the parameter:
override func viewDidLoad() {
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(doSomething))
view.addGestureRecognizer(tapGesture)
}
func doSomething() {
print("do something")
}
3- You could also follow Mohammad Bashir Sidani's answer.
I would suggest to make sure add the appropriate constraints to your button whether it has been added programmatically or by storyboard.
I'm not sure the code below will work in your case, just a advice.
class ViewController: UIViewController {
var closeMenuGesture: UITapGestureRecognizer!
override func viewDidLoad() {
super.viewDidLoad()
closeMenuGesture = UITapGestureRecognizer(target: self, action: #selector(closeMenu))
closeMenuGesture.delegate = self
// or closeMenuGesture.isEnable = false
}
#IBAction func openMenu() {
view.addGestureRecognizer(closeMenuGesture)
// or closeMenuGesture.isEnabled = true
}
#IBAction func closeMenu() {
view.removeGestureRecognizer(closeMenuGesture)
// or closeMenuGesture.isEnabled = false
}
}
extension ViewController: UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
return touch.view === self.view // only valid outside menu UIView
}
}
And I never be in this situation so not sure making enable/disable closeMenuGesture is enough to ensure other controls work normally, or to add/remove closeMenuGesture is more insured.
I want to add a gesture recognizer to one of my views to detect taps,
here is my code:
class DateTimeContainer: UIView, UIGestureRecognizerDelegate {
override func awakeFromNib() {
let gesture = UITapGestureRecognizer(target: self, action: #selector(self.onTap))
gesture.delegate = self
self.addGestureRecognizer(gesture)
}
func onTap(_ gestureRecognizer: UITapGestureRecognizer) {
openDatePicker()
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if touch.view?.tag != self.datePickerTag && !self.isDatePickerOpen() {
return true
}
return false
}
}
When I tap on my view the code enters into the gestureRecognizer shouldReceive method and enters the condition for which it returns true.
But the onTap method is never called, can someone tell me why?
EDIT
Adding self.isUserInteractionEnabled = true I managed to get it working.
But it had a strange behaviour: it was like it received the tap only in the main view and not in subviews.
So to make it simple I solved by adding a button inside my view and by using:
self.button?.addTarget(self, action: #selector(onTap), for: .touchUpInside)
You may have forgotten to do this:
self.isUserInteractionEnabled = true
Also, typically the UIViewController subclass is usually the target and contains the method used for the tap gesture.
You don't need to set a delegate for a tap gesture (usually)
You can You Gesture
let recognizer = UITapGestureRecognizer(target: self,action:#selector(self.handleTap(recognizer:)))
userImage.isUserInteractionEnabled = true
recognizer.delegate = self as? UIGestureRecognizerDelegate
userImage.addGestureRecognizer(recognizer)
And method call selector
func handleTap(recognizer:UITapGestureRecognizer) {
// do your coding here on method
}
Try Writing the codes
let gesture = UITapGestureRecognizer(target: self, action: #selector(self.onTap))
gesture.delegate = self
self.addGestureRecognizer(gesture)
inside init block not in awakeFromNib()
I noticed that you are adding your gesture on a UIView. As such, at that ViewController where you have added this ContainerView, inside the viewDidLoad method, add this line of code.
override func viewDidLoad() {
super.viewDidLoad()
self.YourContainerView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(YourCurrentViewController.openDatePicker())))
self.YourContainerView.isUserInteractionEnabled = true
}
Note. Do not forget to add isUserInteractionEnabled to true.
I got a gesture related issue, somewhat similar to: gesture-problem-uiswipegesturerecognizer-uislider
But I code in swift and so I need a solution in swift.
What happens in my project is this:
I have a ViewController on which a tap on the screen by the user, will perform a segue. But I have a UISlider on this viewcontroller, and when a user 'releases' the slider it is sometimes (why sometimes and not always, confuses me) recognized as a tap on the screen.
So I understand I have to prevent that the gesture recognizer 'sees/recognizes' touches on the UIslider.
But how do I prevent this? (in swift 2.0, using Xcode7. but I also understand it if u use earlier swift coding in an answer)
I am fairly new to coding in swift. I hope someone can help!
Here is the code in the viewcontroller:
// The slider
#IBOutlet weak var sliderValue: UISlider!
#IBAction func sliderValueChanged(sender: UISlider) {
// Do stuff
}
// UITapGestureRecognizer
override func viewDidLoad() {
super.viewDidLoad()
let touch = UITapGestureRecognizer(target: self, action: "touched:")
self.view.addGestureRecognizer(touch)
}
// Perform Segue
func touched (_: UIGestureRecognizer) {
//Segue to another viewcontroller
performSegueWithIdentifier("nice", sender: self)
}
(EDIT:) I updated my code with information I have found here on stackoverflow. I have added UIGestureRecognizerDelegate:
class LampOn: UIViewController, UIGestureRecognizerDelegate {...}
And I have added shouldReceiveTouch:
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
gestureRecognizer.delegate = self
if (touch.view == sliderValue){
print("touching slider")
return false
}
else{
print("touching elsewhere")
return true
}
}
But the 'shouldReceiveTouch` func never gets called from the console. So what am I missing? Did I set up the delegate correctly?
The "shouldReceiveTouch" function is never called because you set the delegate inside the "shouldReceiveTouch" function. The delegate needs to be set to self BEFORE the function can be called.
What you need to do is to set the delegate inside the viewDidLoad() and everything should be fine.
override func viewDidLoad() {
super.viewDidLoad()
let touch = UITapGestureRecognizer(target: self, action: "touched:")
self.view.addGestureRecognizer(touch)
touch.delegate = self
}
I have been looking all over for this but I can't seem to find it. I know how to dismiss the keyboard using Objective-C but I have no idea how to do that using Swift? Does anyone know?
override func viewDidLoad() {
super.viewDidLoad()
//Looks for single or multiple taps.
let tap = UITapGestureRecognizer(target: self, action: #selector(UIInputViewController.dismissKeyboard))
//Uncomment the line below if you want the tap not not interfere and cancel other interactions.
//tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
//Calls this function when the tap is recognized.
#objc func dismissKeyboard() {
//Causes the view (or one of its embedded text fields) to resign the first responder status.
view.endEditing(true)
}
Here is another way to do this task if you are going to use this functionality in multiple UIViewControllers:
// Put this piece of code anywhere you like
extension UIViewController {
func hideKeyboardWhenTappedAround() {
let tap = UITapGestureRecognizer(target: self, action: #selector(UIViewController.dismissKeyboard))
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
#objc func dismissKeyboard() {
view.endEditing(true)
}
}
Now in every UIViewController, all you have to do is call this function:
override func viewDidLoad() {
super.viewDidLoad()
self.hideKeyboardWhenTappedAround()
}
This function is included as a standard function in my repo which contains a lot of useful Swift Extensions like this one, check it out: https://github.com/goktugyil/EZSwiftExtensions
An answer to your question on how to dismiss the keyboard in Xcode 6.1 using Swift below:
import UIKit
class ItemViewController: UIViewController, UITextFieldDelegate {
#IBOutlet var textFieldItemName: UITextField!
#IBOutlet var textFieldQt: UITextField!
#IBOutlet var textFieldMoreInfo: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
textFieldItemName.delegate = self
textFieldQt.delegate = self
textFieldMoreInfo.delegate = self
}
...
/**
* Called when 'return' key pressed. return NO to ignore.
*/
func textFieldShouldReturn(textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
/**
* Called when the user click on the view (outside the UITextField).
*/
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.view.endEditing(true)
}
}
(Source of this information).
Swift 4 working
Create extension as below & call hideKeyboardWhenTappedAround() in your Base view controller.
//
// UIViewController+Extension.swift
// Project Name
//
// Created by ABC on 2/3/18.
// Copyright © 2018 ABC. All rights reserved.
//
import UIKit
extension UIViewController {
func hideKeyboardWhenTappedAround() {
let tapGesture = UITapGestureRecognizer(target: self,
action: #selector(hideKeyboard))
view.addGestureRecognizer(tapGesture)
}
#objc func hideKeyboard() {
view.endEditing(true)
}
}
Most important thing to call in your Base View Controller so that no need to call all time in all view controllers.
You can call
resignFirstResponder()
on any instance of a UIResponder, such as a UITextField. If you call it on the view that is currently causing the keyboard to be displayed then the keyboard will dismiss.
swift 5 just two lines is enough. Add into your viewDidLoad should work.
let tapGesture = UITapGestureRecognizer(target: view, action: #selector(UIView.endEditing))
view.addGestureRecognizer(tapGesture)
If your tap gesture blocked some other touches, then add this line:
tapGesture.cancelsTouchesInView = false
for Swift 3 it is very simple
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.view.endEditing(true)
}
if you want to hide keyboard on pressing RETURN key
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
but in second case you will also need to pass delegate from all textFields to the ViewController in the Main.Storyboard
//Simple exercise to demonstrate, assuming the view controller has a //Textfield, Button and a Label. And that the label should display the //userinputs when button clicked. And if you want the keyboard to disappear //when clicken anywhere on the screen + upon clicking Return key in the //keyboard. Dont forget to add "UITextFieldDelegate" and
//"self.userInput.delegate = self" as below
import UIKit
class ViewController: UIViewController,UITextFieldDelegate {
#IBOutlet weak var userInput: UITextField!
#IBAction func transferBtn(sender: AnyObject) {
display.text = userInput.text
}
#IBOutlet weak var display: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
//This is important for the textFieldShouldReturn function, conforming to textfieldDelegate and setting it to self
self.userInput.delegate = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//This is for the keyboard to GO AWAYY !! when user clicks anywhere on the view
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.view.endEditing(true)
}
//This is for the keyboard to GO AWAYY !! when user clicks "Return" key on the keyboard
func textFieldShouldReturn(textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
}
Swift 3:
Easiest way to dismiss keyboard:
//Dismiss keyboard method
func keyboardDismiss() {
textField.resignFirstResponder()
}
//ADD Gesture Recignizer to Dismiss keyboard then view tapped
#IBAction func viewTapped(_ sender: AnyObject) {
keyboardDismiss()
}
//Dismiss keyboard using Return Key (Done) Button
//Do not forgot to add protocol UITextFieldDelegate
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
keyboardDismiss()
return true
}
In swift you can use
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
view.endEditing(true)
}
Just one line of code in viewDidLoad() method:
view.addGestureRecognizer(UITapGestureRecognizer(target: view, action: #selector(UIView.endEditing(_:))))
Dash's answer is correct and preferred. A more "scorched earth" approach is to call view.endEditing(true). This causes view and all its subviews to resignFirstResponder. If you don't have a reference to the view you'd like to dismiss, this is a hacky but effective solution.
Note that personally I think you should have a reference to the view you'd like to have resign first responder. .endEditing(force: Bool) is a barbaric approach; please don't use it.
I found the best solution included the accepted answer from #Esqarrouth, with some adjustments:
extension UIViewController {
func hideKeyboardWhenTappedAround() {
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "dismissKeyboardView")
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
func dismissKeyboardView() {
view.endEditing(true)
}
}
The line tap.cancelsTouchesInView = false was critical: it ensures that the UITapGestureRecognizer does not prevent other elements on the view from receiving user interaction.
The method dismissKeyboard() was changed to the slightly less elegant dismissKeyboardView(). This is because in my project's fairly old codebase, there were numerous times where dismissKeyboard() was already used (I imagine this is not uncommon), causing compiler issues.
Then, as above, this behaviour can be enabled in individual View Controllers:
override func viewDidLoad() {
super.viewDidLoad()
self.hideKeyboardWhenTappedAround()
}
In storyboard:
select the TableView
from the the right-hand-side, select the attribute inspector
in the keyboard section - select the dismiss mode you want
Swift 3:
Extension with Selector as parameter to be able to do additional stuff in the dismiss function and cancelsTouchesInView to prevent distortion with touches on other elements of the view.
extension UIViewController {
func hideKeyboardOnTap(_ selector: Selector) {
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: selector)
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
}
Usage:
override func viewDidLoad() {
super.viewDidLoad()
self.hideKeyboardOnTap(#selector(self.dismissKeyboard))
}
func dismissKeyboard() {
view.endEditing(true)
// do aditional stuff
}
I have use IQKeyBoardManagerSwift for keyboard. it is easy to use.
just Add pod 'IQKeyboardManagerSwift'
Import IQKeyboardManagerSwift and write code on didFinishLaunchingWithOptions in AppDelegate.
///add this line
IQKeyboardManager.shared.shouldResignOnTouchOutside = true
IQKeyboardManager.shared.enable = true
To expand on Esqarrouth's answer, I always use the following to dismiss the keyboard, especially if the class from which I am dismissing the keyboard does not have a view property and/or is not a subclass of UIView.
UIApplication.shared.keyWindow?.endEditing(true)
And, for convenience, the following extension to the UIApplcation class:
extension UIApplication {
/// Dismisses the keyboard from the key window of the
/// shared application instance.
///
/// - Parameters:
/// - force: specify `true` to force first responder to resign.
open class func endEditing(_ force: Bool = false) {
shared.endEditing(force)
}
/// Dismisses the keyboard from the key window of this
/// application instance.
///
/// - Parameters:
/// - force: specify `true` to force first responder to resign.
open func endEditing(_ force: Bool = false) {
keyWindow?.endEditing(force)
}
}
Use IQKeyboardmanager that will help you solve easy.....
/////////////////////////////////////////
![ how to disable the keyboard..][1]
import UIKit
class ViewController: UIViewController,UITextFieldDelegate {
#IBOutlet weak var username: UITextField!
#IBOutlet weak var password: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
username.delegate = self
password.delegate = self
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func textFieldShouldReturn(textField: UITextField!) -> Bool // called when 'return' key pressed. return NO to ignore.
{
textField.resignFirstResponder()
return true;
}
override func touchesBegan(_: Set<UITouch>, with: UIEvent?) {
username.resignFirstResponder()
password.resignFirstResponder()
self.view.endEditing(true)
}
}
If you use a scroll view, It could be much simpler.
Just select Dismiss interactively in storyboard.
Add this extension to your ViewController :
extension UIViewController {
// Ends editing view when touches to view
open override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
self.view.endEditing(true)
}
}
In Swift 4, add #objc:
In the viewDidLoad:
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.dismissKeyboard))
view.addGestureRecognizer(tap)
Function:
#objc func dismissKeyboard() {
view.endEditing(true)
}
import UIKit
class ItemViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var nameTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
self.nameTextField.delegate = self
}
// Called when 'return' key pressed. return NO to ignore.
func textFieldShouldReturn(textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
// Called when the user click on the view (outside the UITextField).
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.view.endEditing(true)
}
}
As a novice programmer it can be confusing when people produce more skilled and unnecessary responses...You do not have to do any of the complicated stuff shown above!...
Here is the simplest option...In the case your keyboard appears in response to the textfield - Inside your touch screen function just add the resignFirstResponder function. As shown below - the keyboard will close because the First Responder is released (exiting the Responder chain)...
override func touchesBegan(_: Set<UITouch>, with: UIEvent?){
MyTextField.resignFirstResponder()
}
This one liner resigns Keyboard from all(any) the UITextField in a UIView
self.view.endEditing(true)
Posting as a new answer since my edit of #King-Wizard's answer was rejected.
Make your class a delegate of the UITextField and override touchesBegan.
Swift 4
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet var textField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
textField.delegate = self
}
//Called when 'return' key is pressed. Return false to keep the keyboard visible.
func textFieldShouldReturn(textField: UITextField) -> Bool {
return true
}
// Called when the user clicks on the view (outside of UITextField).
override func touchesBegan(touches: Set<UITouch>, with event: UIEvent?) {
self.view.endEditing(true)
}
}
For Swift3
Register an event recogniser in viewDidLoad
let tap = UITapGestureRecognizer(target: self, action: #selector(hideKeyBoard))
then we need to add the gesture into the view in same viewDidLoad.
self.view.addGestureRecognizer(tap)
Then we need to initialise the registered method
func hideKeyBoard(sender: UITapGestureRecognizer? = nil){
view.endEditing(true)
}
Here is how to dismiss the keyboard by tapping anywhere else, in 2 lines using Swift 5.
(I hate to add another answer, but since this is the top result on Google I will to help rookies like me.)
In your ViewController.swift, find the viewDidLoad() function.
Add these 2 lines:
let tap: UIGestureRecognizer = UITapGestureRecognizer(target: self.view, action: #selector(UIView.endEditing))
view.addGestureRecognizer(tap)
You can also add a tap gesture recognizer to resign the keyboard. :D
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let recognizer = UITapGestureRecognizer(target: self, action: Selector("handleTap:"))
backgroundView.addGestureRecognizer(recognizer)
}
func handleTap(recognizer: UITapGestureRecognizer) {
textField.resignFirstResponder()
textFieldtwo.resignFirstResponder()
textFieldthree.resignFirstResponder()
println("tappped")
}
Another possibility is to simply add a big button with no content that lies underneath all views you might need to touch.
Give it an action named:
#IBAction func dismissKeyboardButton(sender: AnyObject) {
view.endEditing(true)
}
The problem with a gesture recognizer was for me, that it also caught all touches I wanted to receive by the tableViewCells.
If you have other views that should receive the touch as well you have to set
cancelsTouchesInView = false
Like this:
let elsewhereTap = UITapGestureRecognizer(target: self, action: #selector(dismissKeyboard))
elsewhereTap.cancelsTouchesInView = false
self.view.addGestureRecognizer(elsewhereTap)
override func viewDidLoad() {
super.viewDidLoad()
self.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(tap)))
}
func tap(sender: UITapGestureRecognizer){
print("tapped")
view.endEditing(true)
}
Try this,It's Working