How can I play audio file was downloaded in app? - ios

I want to know how I can play file was downloaded in app , I download a music file then I want to play it in the app , I found this func and use it to download .
Thanks at all.
func downloadSong (_ sender:UIButton) {
if let url = URL(string: startURL) {
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
// lets create your destination file url
let destinationUrl = documentsDirectoryURL.appendingPathComponent(url.lastPathComponent)
print(destinationUrl)
// to check if it exists before downloading it
if FileManager.default.fileExists(atPath: destinationUrl.path) {
print("The file already exists at path")
// if the file doesn't exist
} else {
print("Downloading started")
// you can use NSURLSession.sharedSession to download the data asynchronously
URLSession.shared.downloadTask(with: url, completionHandler: { (location, response, error) -> Void in
guard let location = location, error == nil else { return }
print("Downloading finished")
do {
// after downloading your file you need to move it to your destination url
try FileManager.default.moveItem(at: location, to: destinationUrl)
print("File moved to documents folder")
} catch let error as NSError {
print(error.localizedDescription)
}
}).resume()
}
}
}

Try AVAudioPlayer with your destinationUrl
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:destinationUrl error:nil];
player.numberOfLoops = -1;
[player play];
Swift ver:
let player = try? AVAudioPlayer(contentsOf: destinationUrl)
player?.numberOfLoops = -1;
player?.play()

Related

issue while preview pdf from remoteURL

i am implementing pdf preview in my Swift app so i have decided to use third party library for Preview PDF i am using below library
Please Check Library Here
so first i am download url and store to document directory and than i am displaying it but pdf not previewed below is my code
func downloadFileFromURL(url: String) {
if let audioUrl = URL(string: url) {
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
print(destinationUrl)
if FileManager.default.fileExists(atPath: destinationUrl.path) {
print("The file already exists at path")
print(destinationUrl)
let document = try! PDFDocument(filePath: destinationUrl.lastPathComponent, password: "")
self.collectionView.document = document
} else {
URLSession.shared.downloadTask(with: audioUrl, completionHandler: { (location, response, error) -> Void in
guard let location = location, error == nil else { return }
do {
try FileManager.default.moveItem(at: location, to: destinationUrl)
print(destinationUrl)
let document = try! PDFDocument(filePath: destinationUrl.lastPathComponent, password: "")
self.collectionView.document = document
print("File moved to documents folder")
} catch let error as NSError {
print(error.localizedDescription)
}
}).resume()
}
}
}
and inside viewDidLoad() i am implementing below code
downloadFileFromURL(url: "http://housedocs.house.gov/edlabor/AAHCA-BillText-071409.pdf")
but still pdf is not previewed can some tell me its the right way to preview pdf with UXMPdf
or suggest me best pdfviewer for Swift from which i can load pdf from URL
You have to specify the full path rather than the last path component.
And remove the ! inside a do - catch block.
let document = try PDFDocument(filePath: destinationUrl.path, password: "")
As the password parameter is unused I recommend to use the built-in initializer
let document = try PDFDocument(url: destinationUrl)

How to download and save an audio file and then play it in swift?

I am trying to download an audio file from the internet and save it onto the phone. This is the download function:
func download() {
if let audioUrl = downloadUrl {
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
// lets create your destination file url
let destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
print(destinationUrl)
// to check if it exists before downloading it
if FileManager.default.fileExists(atPath: destinationUrl.path) {
print("The file already exists at path")
// if the file doesn't exist
} else {
// you can use NSURLSession.sharedSession to download the data asynchronously
URLSession.shared.downloadTask(with: audioUrl, completionHandler: { (location, response, error) -> Void in
guard let location = location, error == nil else { return }
do {
// after downloading your file you need to move it to your destination url
try FileManager.default.moveItem(at: location, to: destinationUrl)
print("File moved to documents folder")
} catch let error as NSError {
print(error.localizedDescription)
}
}).resume()
}
}
}
Then, after I close and open the app, I use the following function to retrieve the url and play it using an AVPlayer:
func getUrl2() {
if let audioUrl = downloadUrl {
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
if let u = self.destinationUrl {
let player = AVPlayer(url: u)
print(u)
print("Bouta play")
print(CMTimeGetSeconds(player.currentItem!.duration))
player.play()
}
}
}
The duration that keeps getting printed out is "nan". Is there a way to check if the audio file is actually downloading? Or could it be a problem with retrieving the file after the download? Thanks in advance.
First of all you have to check for the URL is not empty with the below logic:
if !link.isEmpty{
checkBookFileExists(withLink: link){ [weak self] downloadedURL in
guard let self = self else{
return
}
play(url: downloadedURL)
}
}
Then checkBookFileExists function will check if the file already saved or not before download it again:
func checkBookFileExists(withLink link: String, completion: #escaping ((_ filePath: URL)->Void)){
let urlString = link.addingPercentEncoding(withAllowedCharacters: CharacterSet.urlQueryAllowed)
if let url = URL.init(string: urlString ?? ""){
let fileManager = FileManager.default
if let documentDirectory = try? fileManager.url(for: .documentDirectory, in: .userDomainMask, appropriateFor:nil, create: false){
let filePath = documentDirectory.appendingPathComponent(url.lastPathComponent, isDirectory: false)
do {
if try filePath.checkResourceIsReachable() {
print("file exist")
completion(filePath)
} else {
print("file doesnt exist")
downloadFile(withUrl: url, andFilePath: filePath, completion: completion)
}
} catch {
print("file doesnt exist")
downloadFile(withUrl: url, andFilePath: filePath, completion: completion)
}
}else{
print("file doesnt exist")
}
}else{
print("file doesnt exist")
}
}
Then if the file doesn't exists you will download it with the below function:
func downloadFile(withUrl url: URL, andFilePath filePath: URL, completion: #escaping ((_ filePath: URL)->Void)){
DispatchQueue.global(qos: .background).async {
do {
let data = try Data.init(contentsOf: url)
try data.write(to: filePath, options: .atomic)
print("saved at \(filePath.absoluteString)")
DispatchQueue.main.async {
completion(filePath)
}
} catch {
print("an error happened while downloading or saving the file")
}
}
}
That function will save it and you can play it with:
func play(url: URL) {
print("playing \(url)")
do {
audioPlayer = try AVAudioPlayer(contentsOf: url)
audioPlayer?.prepareToPlay()
audioPlayer?.delegate = self
audioPlayer?.play()
let percentage = (audioPlayer?.currentTime ?? 0)/(audioPlayer?.duration ?? 0)
DispatchQueue.main.async {
// do what ever you want with that "percentage"
}
} catch let error {
audioPlayer = nil
}
}

AVAudioPlayer not playing m4a or mp3 filetype from a website

I am trying to locate a URL which is only pure .m4a sound with my application. I have the URL to the audio and theoretically download it. Then, with the downloaded fileURL to the sound, I try to play it with the AVAudioPlayer, yet it does not play any sound. Here is my code:
In the URL retrieval function, I call: (urls defined as a URL(string: url), url being the retrieve URL string)
downloadSound(url: urls!)
Here is my downloadSound() function:
func downloadSound(url:URL){
var downloadTask:URLSessionDownloadTask
downloadTask = URLSession.shared.downloadTask(with: url, completionHandler: { [weak self](URL, response, error) -> Void in
self?.playSound(url: URL!)
})
downloadTask.resume()
}
And lastly the playSound function:
func playSound(url:URL) {
print("The url is \(url)")
let player = try! AVAudioPlayer(contentsOf: url)
player.play()
Everything is being called as the print("The url is \(url)") returns me the path of the file (I am not actually able to track the file, however).
Here is the general path of the sound on the simulator:
file:///Users/[...]/Library/Developer/CoreSimulator/Devices/116C311A-C7F3-44EC-9762-2FAA0F9FE966/data/Containers/Data/Application/60BFCDE7-AC02-4196-8D1A-24EC646C4622/tmp/CFNetworkDownload_7VDpsV.tmp
Whereas running it on a phone returns:
file:///private/var/mobile/Containers/Data/Application/C75C1F1D-77E9-4795-9A38-3F0756D30547/tmp/CFNetworkDownload_T1XlPb.tmp
Thank you in advance.
I had the same problem and I choosed an alternative solution as app doc said:
A file URL for the temporary file. Because the file is temporary, you
must either open the file for reading or move it to a permanent
location in your app’s sandbox container directory before returning
from this delegate method.
The idea is just to copy from tmp directory to document directory and play from document directory.
Create a member variable:
var player = AVAudioPlayer()
Now implement your downloadSound method as below:
func downloadSound(url:URL){
let docUrl:URL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first as URL!
let desURL = docUrl.appendingPathComponent("tmpsong.m4a")
var downloadTask:URLSessionDownloadTask
downloadTask = URLSession.shared.downloadTask(with: url, completionHandler: { [weak self](URLData, response, error) -> Void in
do{
let isFileFound:Bool? = FileManager.default.fileExists(atPath: desURL.path)
if isFileFound == true{
print(desURL) //delete tmpsong.m4a & copy
try FileManager.default.removeItem(atPath: desURL.path)
try FileManager.default.copyItem(at: URLData!, to: desURL)
} else {
try FileManager.default.copyItem(at: URLData!, to: desURL)
}
let sPlayer = try AVAudioPlayer(contentsOf: desURL!)
self?.player = sPlayer
self?.player.prepareToPlay()
self?.player.play()
}catch let err {
print(err.localizedDescription)
}
})
downloadTask.resume()
}
This is just a sample solution.

Audio Stream via firebase

I have uploaded some songs in firebase Storage directly,I just want to stream the song in AVAudioPlayer.
Below is the code which I am trying:
var mainRef: FIRStorageReference {
return FIRStorage.storage().reference(forURL: "gs://musicapp-d840c.appspot.com")
}
var audioStorageRef: FIRStorageReference{
return mainRef.child("SongsPath")
}
audioStorageRef.downloadURL { url, error in
if let error = error {
print(error.localizedDescription)
} else {
if let url = url {
do {
self.audioPlayer = try AVAudioPlayer(contentsOf: NSURL(fileURLWithPath: String(describing: url)) as URL)
self.audioPlayer.play()
} catch {}
let storyboard = UIStoryboard(name: "AudioPlayer", bundle: nil)
let audioVc = storyboard.instantiateViewController(withIdentifier: "AudioPlayerViewController") as! AudioPlayerViewController
audioVc.playThisSong = String(describing: url)
self.present(audioVc, animated: false, completion: nil)
}
}
}
Here the song url from the firebase is passing but it is skipping the self.audioPlayer.play. ,I just want to stream the audio. Can I get a proper solution for this?
This is not an answer for streaming.
This is an answer for downloading the file, storing it locally, and playing the audio after the file has finished downloading.
Get a Firebase storage reference using a path string with the file extension. Get a file url to store it on the device using the same path string that we use for the Firebase storage reference.
Initiate the download task using write(toFile: URL). Store the download task in a variable to add observers. When the download is successful, play the audio.
In Swift 4:
var player: AVAudioPlayer?
let pathString = "SongsPath.mp3"
let storageReference = Storage.storage().reference().child(pathString)
let fileUrls = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
guard let fileUrl = fileUrls.first?.appendingPathComponent(pathString) else {
return
}
let downloadTask = storageReference.write(toFile: fileUrl)
downloadTask.observe(.success) { _ in
do {
self.player = try AVAudioPlayer(contentsOf: fileUrl)
self.player?.prepareToPlay()
self.player?.play()
} catch let error {
print(error.localizedDescription)
}
}
This is minimal code. Implement error handling as you see fit.
Firebase example of downloading locally

Play an mp3 file downloaded to filemanager using AVPlayer

I'm working on a project in swift3 and I have a particular UIViewController to download an mp3 to my filemanager and using that path saved I wants to play an mp3 using AVPlayer. My code doesn't work, I think Im missing something. How would I achieve this?. My code to download the file to the filemanager as below
func downloadSong() {
if let audioUrl = URL(string: "https://www.googleapis.com/download/storage/v1/b/feisty-beacon-159305.appspot.com/o/Aal%20Izz%20Well%20-%20Remix(MyMp3Song).mp3?generation=1490097740630162&alt=media") {
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!//since it sys first this may only plays the first item
// destination file url
let destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
print("destinationUrl is :",destinationUrl)
// to check if it exists before downloading it
if FileManager.default.fileExists(atPath: destinationUrl.path) {
print("The file already exists at path")
self.dest = destinationUrl.path
// if the file doesn't exist
} else {
// you can use NSURLSession.sharedSession to download the data asynchronously
URLSession.shared.downloadTask(with: audioUrl, completionHandler: { (location, response, error) -> Void in
guard let location = location, error == nil else { return }
do {
// after downloading your file you need to move it to your destination url
try FileManager.default.moveItem(at: location, to: destinationUrl)
print("file path is :",destinationUrl.path)
print("File moved to documents folder")
} catch let error as NSError {
print(error.localizedDescription)
}
}).resume()
}
}
}
And once I save that file, using its file path which is "destinationUrl.path" I initiate my player as bellow in a different UIViewController. As for now I have hardcoded the path I save. The code as bellow.
override func viewDidLoad() {
super.viewDidLoad()
//path I have saved in file manager is set to the url
let url = NSURL.fileURL(withPath:"/Users/auxenta/Library/Developer/CoreSimulator/Devices/F3840294-04AA-46BE-9E46-4342452AFB69/data/Containers/Data/Application/670C0EA1-B375-498E-8847-8707D391D7BF/Documents/Aal Izz Well - Remix(MyMp3Song).mp3") as NSURL
self.playerItem = AVPlayerItem(url: url as URL)
self.player=AVPlayer(playerItem: self.playerItem!)
let playerLayer=AVPlayerLayer(player: self.player!)
playerLayer.frame = CGRect(x: 0, y: 0, width: 10, height: 50) // actually this player layer is not visible
self.view.layer.addSublayer(playerLayer)
}
#IBAction func playBtnPressed(_ sender: Any) {
if player?.rate == 0 // this means if its not playing
{
player!.play()
print("playing")
playbutton.setImage(UIImage(named: "pausebutton"), for: UIControlState.normal)
//trackTime
trackTime()
} else {
// getFileFromFieManager()
print("pause")
player!.pause()
playbutton.setImage(UIImage(named: "playbutton"), for: UIControlState.normal)
}
}
Your problem is the URL set to the AVPlayer. In fact hardcoding a path in iOS doesn't work, it can change at any time.
You need to use code it the same way as you destinationUrl:
if let audioUrl = URL(string: "https://www.googleapis.com/download/storage/v1/b/feisty-beacon-159305.appspot.com/o/Aal%20Izz%20Well%20-%20Remix(MyMp3Song).mp3?generation=1490097740630162&alt=media") {
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!//since it sys first this may only plays the first item
// destination file url
let destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
print("destinationUrl is :",destinationUrl)
self.playerItem = AVPlayerItem(url: destinationUrl)
self.player=AVPlayer(playerItem: self.playerItem!)
let playerLayer=AVPlayerLayer(player: self.player!)
.
.
.
}
Normally it should work. Hope it helps.
You can use codes in the below. I hope I could helped you out. First you need to create path for the source file that you wanted to be play
let path = Bundle.main.path(forResource: "yourFileName", ofType: "mp3")
let soundUrl = URL(fileURLWithPath: path!)
do{
try btnSound = AVAudioPlayer(contentsOf: soundUrl)
btnSound.prepareToPlay()
}
catch let err as NSError{
print(err.debugDescription)
}
After you created these in the viewDidLoad method. You can create function for the playing sound like;
func playSound() {
if btnSound.isPlaying {
btnSound.stop()
}
btnSound.play()
}
after all of these you can able to play mp3 files in swift.

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