Swift 3: failed url request and image not being adding to cell - uitableview

I'm trying to load some pictures from different URL in order to add them to my Table View Cells. Each cell contains an UIImageView and the pictures (UIImage) are not loading correctly.
Sometimes the URL connection fails, and sometimes not. I'm going crazy,
help me please!!
This is the part of my code that tries to download a picture from an specific URL:
let imageURL = NSURL(string: "https://upload.wikimedia.org/wikipedia/commons/thumb/9/98/Angels_Stadium.JPG/1920px-Angels_Stadium.JPG")!
let task = URLSession.shared.dataTask(with: imageURL as URL) { (data, response, error) in
guard error == nil, let data = data else { return }
let downloadedImage = UIImage(data: data)
self.foto = downloadedImage!
tableWiew.reloadData()
}
task.resume()
This code is inside the init function of my class (User). After instantiate the class, I try to add the picture to my tableview in other class like this:
let user:User = User(json: obj, tableWiew: self.tableView)
addCell(cell: cell, name: user.nombre, job: user.puesto, nIdeas: "0", mProp: "0", image: user.foto)
The "addCell" method just creates a custom cell and inserts it into my tableView. That's working fine except for the damn picture.
If I add a picture from my Assets it works fine, but I don't know what's wrong when I try to add a picture from an URL.

Please download an image inside cellForRowAt method of UITableViewDataSource and if possible use SDWebImage that will help you with many options eg placeholder. It handles the caching internally and it is async.

let imageURL = NSURL(string: "https://upload.wikimedia.org/wikipedia/commons/thumb/9/98/Angels_Stadium.JPG/1920px-Angels_Stadium.JPG")!
let request = URLRequest(url: imageURL as URL)
let session = URLSession.shared
let task = session.dataTask(with: request, completionHandler: {data, response, error -> Void in
// print("Task completed")
// print(response)
DispatchQueue.main.async(execute: {
self.imgVW.image = UIImage(data: data!)
})
})
task.resume()

Related

How to disable TableView cell images download when they get into view

I have a TableView with ImageViews inside each cell. I want the images to get loaded once and remain like that but it seems that the images get loaded (downloaded, I'm getting them from an external API) as they get into visible area for user. It seems like a lazy load or something like that and I would like to disable it because if I scroll down then come back up most of the images get misplaced.
TableViewController.swift
cell?.mainChampImageView.image = businessLayer.getChampionThumbnailImage(championId: mainChampion.key)
BusinessLayer.swift
func getChampionThumbnailImage (championId: Int) -> UIImage {
return dataLayerRiot.getChampionThumbnailImage(championId: championId)
}
DataLayerRiot.swift
func getChampionThumbnailImage (championId: Int) -> UIImage {
var image: UIImage!
let urlString = ApiHelper.getChampionThumbnailImageApiLink(championId: championId)
let url = URL(string: urlString)
let session = URLSession.shared
let semaphore = DispatchSemaphore(value: 0)
session.dataTask(with: url!) {(data, response, error) in
if error != nil {
print("ERROR")
semaphore.signal()
}
else {
image = UIImage(data: data!)!
semaphore.signal()
}
}.resume()
semaphore.wait()
session.finishTasksAndInvalidate()
return image
}
Anyone know how to disable them loading as they get into visible area for the user and just have them "stored"?
EDIT
I am dequeuing the cell using the default way
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Match", for: indexPath) as? TableViewCell
...
}
Is there a better way of doing it?
EDIT 2
I also need to specify that I am unable to install libraries because this is a university project and I am able to work only on university's MACs (because I don't own one) therefore I am unable to install packages without administrator privileges.
You should save a task at memory like:
let task = = session.dataTask() {}
And after you can cancel it anywhere by:
task.cancel()
Alternatively, if the object session is a URLSession instance, you can cancel it by:
session.invalidateAndCancel()
Try SDWebImage for lazy loading the images in the UITableViewCell or UICollectionViewCell. Install it through cocoapods into your project.
It is an asynchronous memory + disk image caching with automatic cache expiration handling.
https://github.com/SDWebImage/SDWebImage
Code:
let urlString = ApiHelper.getChampionThumbnailImageApiLink(championId: championId)
let url = URL(string: urlString)
cell?.mainChampImageView.sd_setImage(with: url, placeholderImage: UIImage(named: "placeholder.png"))
It sounds like you could benefit from doing some image caching. There are multiple ways to go about doing so, but from your example, it doesn't look like you need to go through the trouble of adding an entire library to do so. You can do it in a simple manner using NSCache.
I created a class called ImageCache, and in this case it is a singleton, so that the cache is accessible throughout the entire application.
import UIKit
class ImageCache: NSObject {
static let sharedImageCache = ImageCache()
// Initialize cache, specifying that your key type is AnyObject
// and your value type is AnyObject. This is because NSCache requires
// class types, not value types so we can't use <URL, UIImage>
let imageCache = NSCache<AnyObject, AnyObject>()
// Here we store the image, with the url as the key
func add(image: UIImage, for url: URL) {
// we cast url as AnyObject because URL is not a class type, it's a value type
imageCache.setObject(image, forKey: url as AnyObject)
}
// This allows us to access the image from cache with the URL as the key
// (e.g. cache[URL])
func fetchImage(for url: URL) -> UIImage? {
var image: UIImage?
// Casting url for the same reason as before, but we also want the result
// as an image, so we cast that as well
image = imageCache.object(forKey: url as AnyObject) as? UIImage
return image
}
}
So now we have some relatively simple caching in place. Now for how to use it:
func getChampionThumbnailImage (championId: Int) -> UIImage {
var image: UIImage!
let urlString = ApiHelper.getChampionThumbnailImageApiLink(championId: championId)
let url = URL(string: urlString)
// Before, downloading the image, we check the cache to see if it exists and is stored.
// If so, we can grab that image from the cache and avoid downloading it again.
if let cachedImage = ImageCache.sharedImageCache.fetchImage(for: url) {
image = cachedImage
return image
}
let session = URLSession.shared
let semaphore = DispatchSemaphore(value: 0)
session.dataTask(with: url!) {(data, response, error) in
if error != nil {
print("ERROR")
semaphore.signal()
}
else {
image = UIImage(data: data!)!
// Once the image is successfully downloaded the first time, add it to
// the cache for later retrieval
ImageCache.sharedImageCache.add(image: image, for: url!)
semaphore.signal()
}
}.resume()
semaphore.wait()
session.finishTasksAndInvalidate()
return image
}
The reason the images are re-downloading is because a table view doesn't have unlimited cells. What happens is, as you scroll down, the cells that go off the screen are then recycled and re-used, so when you scroll back up, the images have to be grabbed again because they've been emptied out.
You can avoid downloading the images again by implementing caching.
Another way you can avoid having incorrect images is setting your image view to nil before you re-download the image. For example:
cell?.mainChampImageView = nil
cell?.mainChampImageView.image = businessLayer.getChampionThumbnailImage(championId: mainChampion.key)
All of the above, along with making sure that you are dequeuing cells properly should address your issue.

Add an image as an accessory in your UITableView in Swift 3

In my project, I show a UITableView, which currently has text describing a show's name and genre loading from a remote JSON file.
That all works. What I want next is to use the URL from the JSON file and load a thumbnail next to each show.
Using a tutorial, I have added a function to download the remote image with a print to test if it's successful.
if let shows_list = json as? NSArray
{
for i in 0 ..< data_list.count
{
if let shows_obj = shows_list[i] as? NSDictionary
{
let show_name = shows_obj["show"] as? String
let show_genre = shows_obj["genre"] as? String
let show_image = shows_obj["thumbnail"] as? String
TableData.append(show_name! + " | " + show_genre!)
let testPictureURL = URL(string: show_image!)!
let session = URLSession(configuration: .default)
// Here's the download task where I'm grabbing the image
let downloadPicTask = session.dataTask(with: testPictureURL) { (data, response, error) in
// The download has finished.
if let e = error {
print("Error downloading cat picture: \(e)")
} else {
// No errors found.
if let res = response as? HTTPURLResponse {
print("Downloaded picture with response code \(res.statusCode)")
if let imageData = data {
// Now I know I have data, so I think I can use UIImage to convert it into an image
let image = UIImage(data: imageData)
} else {
print("Couldn't get image: Image is nil")
}
} else {
print("Couldn't get response code for some reason")
}
}
}
downloadPicTask.resume()
}
There are three items in the JSON array, and I get three printed statements that the picture was download: but the image does not appear.
My theory: since this is a table, maybe I have to add this as an accessory, but there isn't an image accessory subclass.
I am new to Swift -- do you have any ideas about how I should append this uploaded image to the table.
This is probably being caused by the asynchronous behavior of URLSession so when the requested image returns the view is already loaded.
To solve that, you can use a callback, for instance:
func myFunction(completion: (returnedImage -> UIIMage) -> Void){
//...
let downloadPicTask = session.dataTask(with: testPictureURL) { (data, response, error) in
//...
let image = UIImage(data: imageData)
completion(returnedImage: image)
//...
}
downloadPicTask.resume()
}
}
By using a callback, let's say that you have a method called myFunction(completion:), so now when you call the method you can handle whatever comes back from completion:
myFunction { (image) in
DispatchQueue.main.async { cell.imageView.image = image }
}

Swift 3 : URL Image makes UITableView scroll slow issue

I have an extension to print image URL on UIImageView. But I think the problem is my tableView is so slow because of this extension. I think I need to open thread for it. How can I create a thread in this extension or do you know another solution to solve this problem?
My code :
extension UIImageView{
func setImageFromURl(stringImageUrl url: String){
if let url = NSURL(string: url) {
if let data = NSData(contentsOf: url as URL) {
self.image = UIImage(data: data as Data)
}
}
}
}
You can use the frameworks as suggested here, but you could also consider "rolling your own" extension as described in this article
"All" you need to do is:
Use URLSession to download your image, this is done on a background thread so no stutter and slow scrolling.
Once done, update your image view on the main thread.
Take one
A first attempt could look something like this:
func loadImage(fromURL urlString: String, toImageView imageView: UIImageView) {
guard let url = URL(string: urlString) else {
return
}
//Fetch image
URLSession.shared.dataTask(with: url) { (data, response, error) in
//Did we get some data back?
if let data = data {
//Yes we did, update the imageview then
let image = UIImage(data: data)
DispatchQueue.main.async {
imageView.image = image
}
}
}.resume() //remember this one or nothing will happen :)
}
And you call the method like so:
loadImage(fromURL: "yourUrlToAnImageHere", toImageView: yourImageView)
Improvement
If you're up for it, you could add a UIActivityIndicatorView to show the user that "something is loading", something like this:
func loadImage(fromURL urlString: String, toImageView imageView: UIImageView) {
guard let url = URL(string: urlString) else {
return
}
//Add activity view
let activityView = UIActivityIndicatorView(activityIndicatorStyle: .gray)
imageView.addSubview(activityView)
activityView.frame = imageView.bounds
activityView.translatesAutoresizingMaskIntoConstraints = false
activityView.centerXAnchor.constraint(equalTo: imageView.centerXAnchor).isActive = true
activityView.centerYAnchor.constraint(equalTo: imageView.centerYAnchor).isActive = true
activityView.startAnimating()
//Fetch image
URLSession.shared.dataTask(with: url) { (data, response, error) in
//Done, remove the activityView no matter what
DispatchQueue.main.async {
activityView.stopAnimating()
activityView.removeFromSuperview()
}
//Did we get some data back?
if let data = data {
//Yes we did, update the imageview then
let image = UIImage(data: data)
DispatchQueue.main.async {
imageView.image = image
}
}
}.resume() //remember this one or nothing will happen :)
}
Extension
Another improvement mentioned in the article could be to move this to an extension on UIImageView, like so:
extension UIImageView {
func loadImage(fromURL urlString: String) {
guard let url = URL(string: urlString) else {
return
}
let activityView = UIActivityIndicatorView(activityIndicatorStyle: .gray)
self.addSubview(activityView)
activityView.frame = self.bounds
activityView.translatesAutoresizingMaskIntoConstraints = false
activityView.centerXAnchor.constraint(equalTo: self.centerXAnchor).isActive = true
activityView.centerYAnchor.constraint(equalTo: self.centerYAnchor).isActive = true
activityView.startAnimating()
URLSession.shared.dataTask(with: url) { (data, response, error) in
DispatchQueue.main.async {
activityView.stopAnimating()
activityView.removeFromSuperview()
}
if let data = data {
let image = UIImage(data: data)
DispatchQueue.main.async {
self.image = image
}
}
}.resume()
}
}
Basically it is the same code as before, but references to imageView has been changed to self.
And you can use it like this:
yourImageView.loadImage(fromURL: "yourUrlStringHere")
Granted...including SDWebImage or Kingfisher as a dependency is faster and "just works" most of the time, plus it gives you other benefits such as caching of images and so on. But I hope this example shows that writing your own extension for images isn't that bad...plus you know who to blame when it isn't working ;)
Hope that helps you.
I think, that problem here, that you need to cache your images in table view to have smooth scrolling. Every time your program calls cellForRowAt indexPath it downloads images again. It takes time.
For caching images you can use libraries like SDWebImage, Kingfisher etc.
Example of Kingfisher usage:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "identifier", for: indexPath) as! CustomCell
cell.yourImageView.kf.setImage(with: URL)
// next time, when you will use image with this URL, it will be taken from cache.
//... other code
}
Hope it helps
Your tableview slow because you load data in current thread which is main thread. You should load data other thread then set image in main thread (Because all UI jobs must be done in main thread). You do not need to use third party library for this just change your extension with this:
extension UIImageView{
func setImageFromURl(stringImageUrl url: String){
if let url = NSURL(string: url) {
DispatchQueue.global(qos: .default).async{
if let data = NSData(contentsOf: url as URL) {
DispatchQueue.main.async {
self.image = UIImage(data: data as Data)
}
}
}
}
}
}
For caching image in background & scroll faster use SDWebImage library
imageView.sd_setImage(with: URL(string: "http://image.jpg"), placeholderImage: UIImage(named: "placeholder.png"))
https://github.com/rs/SDWebImage

Image URL to UIImage Not Working

let url = URL(string: (pinsFIREBASE[marker.snippet!]?.imageURL)!)
let task = URLSession.shared.dataTask(with: url!) { data, response, error in
guard let data = data, error == nil else { return }
DispatchQueue.main.async() {
self.postImage.image = UIImage(data: data)
}
}
task.resume()
I have the following code that takes a url from firebase, in the form http://i.imgur.com/nkomPpP.jpg, and is supposed to turn that url into a UIImage that can be placed on a view. However, while extracting the text from the firebase object works, parsing the image URL doesn't seem to be working as I get an empty view. What am I doing wrong?
I know why, your code works. The problem is your image link. Your imageURL's HTTP type. iOS don't like HTTP type request because it's not safe.
Plan A: Try a HTTPS type image link, it works.
Plan B: Add "App Transport Security Settings" in project info ,and set "Allow
Arbitrary Loads" yes in "App Transport Security Settings" dictionary.
I suggested use Plan A, that's Apple want iOSDev to do.
You need to remove the () from after DispatchQueue.main.async(). Try this:
let url = URL(string: (pinsFIREBASE[marker.snippet!]?.imageURL)!)
let task = URLSession.shared.dataTask(with: url!) { data, response, error in
guard let data = data, error == nil else { return }
DispatchQueue.main.async {
self.postImage.image = UIImage(data: data)
}
}
task.resume()

Images loading in incorrectly even with cache

if let toID = message.chatPartnerId() {
firebaseReference.child(toID).observeSingleEvent(of: .value, with: { (snapshot) in
if let dictionary = snapshot.value as? [String: Any] {
cell.nameLabel.text = dictionary["displayname"] as? String
let pic = dictionary["pictureURL"] as! String
print("THIS IS THE URL FOR EACH DISPLAYNAME")
print(dictionary["displayname"] as? String)
print(pic)
if let imageFromCache = MainPageVC.imageCache.object(forKey: pic as NSString) {
cell.pictureLabel.image = imageFromCache
} else {
let requested = URLRequest(url: URL(string: pic )!)
URLSession.shared.dataTask(with: requested) {data, response, err in
if err != nil {
print(err)
} else {
DispatchQueue.main.async {
let imageToCache = UIImage(data: data!)
MainPageVC.imageCache.setObject(imageToCache!, forKey: pic as NSString)
//cell.pictureLabel.image = nil
cell.pictureLabel.image = imageToCache
}
}
}.resume()
}
}
})
}
return cell
}
I'm running this code in my cellForRowAtIndexPath and I'm getting a ton of really bad behavior. I'm also getting similar behavior on other pages but for some reason this block of code with about a 90% consistency returns incorrect information for cells.
I get a lot of duplicate pictures being used, displaynames in the wrong places, but when I'm actually clicking into a person, my detail page shows the correct information every single time. That code is the typical didSelectRowAtIndexPath and passing the person.
What I don't understand is why on the initial load of this page all of the information is screwed up, but if I click into someone and come back the entire tableview has correct names and pictures. The names/pics also fix if I scroll a cell off the screen then come back to it.
I'm getting this behavior all over my app, meanwhile I see caching/loading done like this everywhere. Is it because I'm running the code in my cellForRowAtIndexPath? The only difference I see is that I'm running it there instead of creating a function inside of my Person class that configures cells and running it like that. What I don't understand is why that would make a difference because as far as I'm aware running a function within cellforRowAtIndexpath would be the same as copy-pasting that same code into there?
Any ideas/suggestions?
Edit: I'm getting a very similar situation when I'm running the following code:
self.PersonalSearchesList = self.PersonalSearchesList.sorted{ $0.users > $1.users }
self.tableView.reloadData()
Where I'm sorting my array before reloading my data. The information sometimes loads in incorrectly at first, but once I scroll the cell off the screen then come back to it it always corrects itself.
if you are using swift 3 here are some handy functions that allow you to save an image to your apps directory from an URL and then access it from anywhere in the app:
func saveCurrentUserImage(toDirectory urlString:String?) {
if urlString != nil {
let imgURL: URL = URL(string: urlString!)!
let request: URLRequest = URLRequest(url: imgURL)
let session = URLSession.shared
let task = session.dataTask(with: request, completionHandler: {
(data, response, error) -> Void in
if (error == nil && data != nil) {
func display_image() {
let userImage = UIImage(data: data!)
if let userImageData = UIImagePNGRepresentation(userImage!) {
let filename = self.getDocumentsDirectory().appendingPathComponent("userImage")
try? userImageData.write(to: URL(fileURLWithPath: filename), options: [.atomic])
}
}
DispatchQueue.main.async(execute: display_image)
}
})
task.resume()
}
}
and then access it with any view controller using this:
extension UIViewController {
func getImage(withName name: String) -> UIImage {
let readPath = getDocumentsDirectory().appendingPathComponent(name)
let image = UIImage(contentsOfFile: readPath)
return image!
}
}
and finally calling it like this:
cell.pictureLabel.image = getImage(withName: "userImage")
If you can run the saveCurrentUserImage function prior to running cellForRowAtIndexPath then you can just check if the photo is nil in the directory before attempting to download it. You might be getting funny behavior when the page initially loads because you have multiple network calls going on at once. I wouldn't recommend making any network calls in cellForRowAtIndexPath because every time the cells are re-initialized it's going to make that network call for each cell.
Hope it helps!
EDIT: This method of image saving and retrieval is for images that you want to persist. If you want to erase them from memory you'll have to delete them from your directory.

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