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As confirmed by Nokia, the old phone is returning with new hardware.
Will we be able to easily develop anything for the beloved phone?
I can’t speak for the 2G version, but the new Nokia 3310 3G does appear to support some J2ME apps. I was able to install the last release of the Google Maps app, a weather app, and an email app that actually appears on the Opera Mini store. Some jads do say they’re not supported (Note Plus 4) and one had the character sets all messed up (Anyview EBook reader).
EDIT: I confirmed that I was able to side load an (untrusted) app I developed (a very long time ago) using Java 2 Micro Edition SDK.
It was also my first question that came to mind after the unveiling of the new 3310. I was hoping for a nostalgic throwback to mobile java apps.
However, it seems like the OS (s30+) doesn't support J2ME, so definitely no third-party java apps. I guess there might be a slim chance they'd add some kind of app store by the time they release the new 3310, in which case you could develop apps in MRE SDK (maui runtime environment). If I'm not mistaken MRE is in C.
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I have used Selenium for making python projects and now I want to try similar projects in Swift with Xcode using Selenium. Unfortunately, I quickly found out Selenium is not for Swift or iOS apps.
I have been spending the last two days researching on a Selenium alternatives for mobile but have not been able to find anything. Everything I have found so far seems to be outdated. Is there any alternative that is for the current version of Swift and Xcode?
The ONLY option available for automating iOS devices is with Appium and the XCUITest driver.
(Unless there are other drivers recently made that utilize XCUITest, which is an apple tool set).
XCUITest-driver can be found here
Luckily, many of the driver commands will be the same as, say, the UIAutomator2 driver for android. They inherit the same base classes/interfaces after all.
You will need to run these tests on your Mac laptop or desktop, as it is not possible to interact with an iOS device as a developer on non apple products.
Here is a set of server bash and python scripts that I used to launch a video game on to iOS (and android devices). This is not identical to what you need, but it should provide a lot of help that you might need.
Github server files (python and bash)
Wiki explaining how to implement and get this working
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I have created an application that works on Mac Os X that displays an HTML5 program in JQuery Mobile that I programmed using Fluid. I would like to program another version of this application that works on iPhone and, if possible, other iOS devices. I am trying to download Xcode, but the file is so large that my browser first says that it is going to take 14 days, then it just says "Cancled." And yes, I have tryed it with a stronger WiFi conection, the same thing happened. I heard that Apple start-up discs have Xcode on them, but I can't find any of them. Is there a substitution for Xcode that you can use to program iOS devices?
There is no substitute. Have you tried downloading it via the App Store?
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I've got an iPad that's got some important data stuck inside one of the apps, with no way to get it off (basically, it has a syncing problem with an external server). It's a third party app from the app store. I'd like to manually access the app's data, in the hope that I can extract it manually. How do I go about this using iTunes/XCode?
Install iExplorer, plug the iPad into your Mac and then use iExplorer to retrieve the data files.
Update: When I wrote this answer in 2013, this above was the case. However, Apple changed the security model in iOS 8.3 so that it's no longer possible for third party apps to access files in the app sandbox.
The makers of iExplorer have a detailed support page covering this issue.
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I like the redesigned version of Evernote and want to install it on my iPod touch 4th gen. with iOS 6.1.3. I opened up its plist file, looked for any parameter that would relate to iOS version restriction but I couldn't find any.
Does anyone know where/how I can edit the source code so I can use it on my iPod touch?
You can't just edit the minimum OS version and expect it to work. There are several problems with that.
The app bundle is read-only, and code-signed. Any changes to it and it won't run. You could probably solve #1 on a jailbroken phone.
App developers tend to use OS features and APIs from the minimum OS version without any runtime testing that those features are available, because the system is supposed to prevent the app from running on earlier OS versions. If you defeat the minimum OS check and the developer uses a class or method that is not in the older OS, the app will crash.
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I've been using Delphi (Turbo Pascal before that) and have always been a windows guy. My wife bought me one of the new iPads for my birthday and I used it for the first time last night. Wow!... I had no idea how addicting that thing can be.
So, now I need to think about writing an app or two for this iPad. I'm guessing I need to upgrade from Delphi 2010 to Delphi XE2 and I'm looking for a good Delphi resource on development and distribution of iPad apps.
If you want to go the Delphi way you have to upgrade to XE2.
Google for (FireMonkey iOS).
Some resources:
http://blogs.embarcadero.com/ao/2011/10/26/39188
http://www.embarcadero.com/coderage/sessions
http://www.andreanolanusse.com
http://www.felix-colibri.com/papers/firemonkey/firemonkey.html
Bob Swart has a course manual called 'Delphi XE2 native iPhone/iPad Development'. It is not free, I have no stocks in it, but I can recommend it.
Check out:
http://op4js.optimalesystemer.no/
and
http://www.unigui.com
I think to compile a program for an iPad, you either need Delphi Prism, which creates a .NET application that could be run in Mono, a cross platform .NET framework.
Or, if you want to write native code, I think you will need a MacBook to compile the last step and publish it to your iPad. I think there is no compiler included with Delphi XE2, that runs in Windows and creates an executable for the iPad. The compiler for iOS (the FreePascal compiler, which is shipped with Delphi 2) needs to run on a Mac.