F# interactive terminated - f#

I just updated Xamarin Studio on my Mac. Xamarin Studio is version 6.2 (build 1821). F# interactive now reports the error:
Session termination detected. Press Enter to restart.
Pressing ENTER does not restart the shell. I have closed the shell and opened it again with the same result. I have closed Xamarin Studio and restarted the computer.
I deleted Xamarin Studio and downloaded it again from the source. F# interactive still does not open.
Does anyone know how I can restart the shell?
Update: I reinstalled version 6.1.4 and the shell works again. Older versions can be obtained from https://store.xamarin.com/account/my/subscription/downloads, after logging in.

This was fixed in the C9SR0 release:
https://developer.xamarin.com/releases/studio/xamarin.studio_6.2/xamarin.studio_6.2/
Fixed: 52721 - F# interactive doesn't work after update.

Related

visual studio 2022 installs monoframework 6.12.0.174 on mac, then iOS Simulator fails

I use Visual Studio 2022 on Windows for Xamarin development for Android & iOS. I use a Mac Mini with M1 for the iOS builds. All has been working fine for over a month. A few days ago I allowed the MAC to perform an update. Today when I tried to build for iOS, the Pair To Mac dialog said there was a monoframework mismatch and offered to install monoframework 6.12.0.174 on the MAC. Initially I chose Cancel,and then rebooted both machines. The same error occurred when I tried again. This time I allowed the install. After the install completed, every time I try to use the iOS Simulator it hangs as soon as it appears. I would appreciate some direction. I do not know how to fix it and I do not know how to back-out the mono install on the MAC. Please help.
Solution: I updated Visual Studio & Visual Studio for Mac to the current versions. Then found in the following in the Visual Studio ReleaseNotes:
Known Issues
Deploying an iOS app with Visual Studio 2022 and Apple Xcode 13.3 results in a Remote iOS simulator window with a blank/black screen. Workaround: Disable the “Remote Simulator to Windows” check box in the iOS Settings under the Tools - Options menu. The iOS app should deploy correctly on the macOS host.
Following those instructions I disabled the “Remote Simulator to Windows” check box in the iOS Settings under the Tools - Options menu. The iOS app then deployed correctly, but on the macOS host, no longer can it deploy on the Windows machine from the Mac build host as in prior versions.

Alert Xamarin.Ios Version Mismatch

I get this alert when I try to connect to a Mac.
Do I need to hit install?
Why is this warning displayed to me?
my visual studio mac and my visual studio 2019 windows and my xcode are the latest updates ... does anyone know what to do?
warning image : MyWarning
You can safely install. Sometimes the windows release and the mac release will have different versions. if you're going to be working from Windows then keeping it on the windows version is what you want to do.

Build failed with error Remotebuild requires your projects to use cordova-ios 4.3.0 or greater with Xcode 8.3. Please update your cordova-ios version

I am aiming to deploy a mobile application to the iOS platform using codes developed in Visual Studio for an Android phone. I am unable to open the Visual Studio file on my Macbook (macOS High Sierra ver.10.13.6) as Visual Studio here does not seem to support .jsproj files. As such, I have attempted following the instructions in the link below to run a remotebuild on my mac while debugging codes and seeing an iOS simulator on my Windows computer.
https://learn.microsoft.com/en-us/visualstudio/cross-platform/tools-for-cordova/first-steps/ios-guide?view=toolsforcordova-2017#run-on-simulator
I was able to get the remotebuild running, however, I came across the error where it required my projects to use cordova-ios 4.3.0 or greater with Xcode 8.3. As my windows computer does not have Xcode, I turned to my macbook and tried updating and adding the Cordova iOS platform through the terminal, where it said "Current working directory is not a Cordova-based project." I have searched the error up and it said that it required my Visual Studio project to be open, which I am unable to do so as my file is not supported in the Mac version of Visual Studio.
The iOS version in my Windows Visual Studio is currently 4.2.0 and I am unsure how to get about updating it. I have seen the link below but in only applies to Macbook, where I cannot open the Visual Studio project file.
Install specific version of Cordova CLI in Visual Studio 2017
I have installed node.js as well as Git, also attempting to include/update the Cordova iOS platform through the command prompt (Once again unsure if that was the method, but I tried), however, the command prompt did not recognise the update to cordova. Under the toolset in Visual Studio, I have tried ticking on the checkbox under Cordova platforms to take the latest patch, where ~4.2.0 appears, but still does not update.
I am still new to coding and things seem very foreign to me, if I have missed out anything vital or am doing something fatally wrong, please do enlighten me.

Launch failed. The app could not be launched on xamarin

I am getting the following error when trying to run Visual Studio/Xamarin built application on the IOS Simulator.
Launch failed. The app 'App2' could not be launched on 'iPhone 7 Plus iOS 10.1'. Please check the logs for more details.
"App2" was created using the Tab Template, and NO code changes after rolling the application.
Windows environment: Windows 10 w/Visual Studio 2015 update 2
Mac environment: IMac Sierra fully patched. XCode 8.1 (what ever is most up to date).
I have connected the mac remote and pc. I can launch the iPhone simulator on the mac from Visual studio on the PC.
I get the error when trying to run "App2". It compiles fine, just won't run on the simulator.
I've searched here, and similar results speak of VS Crashing. Mine doesn't crash, just presents the error. NOTE: There's nothing in any log I can find with details by the way.
Ideas? Thanks!
EDIT: Just loaded up Parallels on the IMac and ran Win 10/VStudio. I get the same error. Again, xamarin remote agent connected and I can start the simulator from the PC, i just can't deploy to it.
After all the research and help from those here it comes down to a bug with the current version of Xamarin. Options are to wait until a new stable build is on the Xamarin site or get builds off of GIT. I'm choosing to wait, as I've not had great luck working with interim builds.
Xamarin that downloads with the new VS 2017 fixes this bug.

Xamarin iOS | Error Connecting Xamarin Build Host from Visual Studio on Windows

We are attempting to connect to a Xamarin build host running on a Mac Mini (OS X 10.11 Yosemite) to a Visual Studio running on a Windows 8.1 Machine. We have updated Xamarin.iOS to same version on both system.
The issue:
My Visual Studio can detect the build host and asks for PIN to pair with the build host. But even if I'm entering the same PIN, it never accepts, and keeps giving this error(PFA Screenshots):
The PIN you entered was invalid.
Please ensure you have entered the correct PIN.
You may have to close this dialog and retry from Visual Studio.
I've restarted both systems and tried to unpair and pair again with new PIN, but no success.
Needless to say, but both systems are on same network and VS can detect the build host.
My Mac Details are in attached image –
Visual Studio Details:
Microsoft Visual Studio Professional 2013
Version 12.0.31101.00 Update 4
Connecting to your build host via telnet you should not be receiving any response until you enter HELO.
The response that you are getting before the HELO MTBSERVERPORTS:62592;62595 is incorrect (a Xamarin bug).
objc[66118]: Class WebAnimationController is implemented in both /System/Library/Frameworks/WebKit.framework/Versions/A/Frameworks/WebKitLegacy.f‌​ramework/Versions/A/WebKitLegacy and /System/Library/Frameworks/WebKit.framework/Versions/A/WebKit. One of the two will be used. Which one is undefined.
If you are running any thing older that the Xamarin 3.9 release, you need to upgrade. If that does not help, either contact Xamarin Support to help troubleshoot why this is happening or upgrade to the Xamarin 4.0 for Visual Studio.
Personally, I would upgrade to the Xamarin 4.0 for Visual Studio (currently an alpha release) as it replaces the PIN pairing with a SSH tunnel that avoids all of the older issues with 3.0 Build Host connection problems.
Re: http://developer.xamarin.com/releases/vs/xamarin.vs_4/xamarin.vs_4.0/
This version also introduces the new Xamarin Mac Agent which replaces
the old Xamarin Build Host with a new approach taking advantage of the
built-in MacOS Remote Login feature based on SSH for a faster and more
reliable connectivity.
First check firewall rule on your both machines if the port (5000) is not blocked.
Second read this link
https://kb.xamarin.com/customer/portal/articles/1733609-additional-build-host-connection-troubleshooting-steps
Try to connect manually by telnet.

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