I'm trying to integrate swift package manager in my project, but with no luck. The iOS simulator crashes at startup.
Here are the steps that I followed in order to integrate the package manager:
open xcode and create a new xcodeproject: testcpackage
from the terminal I've run the command:
swift package init to create the Package.swift file
swift package generate-xcodeproj
swift build
swift test - everything seems to be ok
open the new generated file testpackage.xcodeproj in xcode
run the application (cmd+R): build succeeded
first error given by the iOS simulator: Could not attach to pid : “9207”
I close the iOS simulator and I run the project again when I get the 2nd error:
No installable items found at /Users/xxxxxx/Library/Developer/CoreSimulator/Devices/555xxx14-xxx-xx-8E6E-C13D5AB463A0/data/Library/Caches/com.apple.mobile.installd.staging/temp.rA1vGO/extracted/Payload
Could you please help me to solve this issue?
I use the following method to get packages to work in iOS. That being said, I'm not sure if this is the "best" way to do this:
Make starting Package.swift file
swift package generate-xcodeproj
Open project in Xcode
Project : Build Settings : Base SDK ==> change to IOS
Editor : Add Target : (iOS ... Single View App)
Select your project, look at target list, find your newly added target : General : Deployment Info
On toolbar, change "active scheme" to the new target
Run
It has worked for me in the past. However, I have had to fix search paths. I'm currently suffering from that problem here: Xcode: missing required module error
Good luck
Related
I have one hybrid Cordova project, which is running fine Xcode 5.1.1, but when I am trying to Archive the project in Xcode 8.2.1 with ‘Generic iOS Device’ I am getting the error ‘Cordova/CDV.h’ is not found.
I read many articles about this problem, but none could solve my problem. Most answers are telling to follow the below steps:
"Add this line to your Build Settings -> Header Search Paths:
$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include
"
I have did this but problem not solved, getting another error ‘ld: library not found for -lcrt1.3.1.o
clang: error: linker command failed with exit code 1 (use -v to see invocation)’
Also I have changed the bitcode YES to NO in target Build Settings, but no fruitful result.
Project cordova version 3.4.0 where installed cordova version in machine 6.4.0
Has anybody experience with this kind of problem?
Please, can anyone help? I've been working on this for days.
I got it work by following below steps
In your Xcode project settings select TARGETS
Within TARGETS select the Build Settings tab
In the sub-options under the Build Settings tab be sure to select All
Scroll down to the Search Paths section
Locate Header Search Paths
Add the following configuration to the Release option (as a new value on its own line): $(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include
Clean the project: Command + Shift + K
Restart Xcode
I wanted to report that the response provided by Vinay worked for me. I had to make sure I was in the share extension target, and I added it to the path exactly as suggested above in the Release option, and did not even have to do a clean to get it to regenerate the PCH.
BUT, I was puzzled by this after looking at the setting further and I realized this path was already in the setting. I edited it again, and removed the redundant path, hit 'run' again, and it loaded onto my iPhone and ran fine.
So, I believe that just setting this in the search path forced a recompile on the share extension PCH and all is working again.
I hope this helps others.
I know its too late to answer on this question but still many developers facing the above issue and as per the latest Cordova & ionic version below steps will work in the above error.
As per new update in Cordova some time due to some permission issue or directly run or build iOS platform it's unable to add below file or folders in your iOS project platform :
CordovaLib
so somehow above folder will not add in your project and that's why it's not building your iOS project.
To overcome this issue you need to remove iOS platform from your ionic project and again add it.
Remove iOS platform: sudo ionic cordova platform remove ios
Add it again: sudo ionic cordova platform add ios
By doing this cordova download CordovaLib folder from server and add it into your iOS project and after that users can able to build their project without any error.
recently I faced this issue and I solved by doing the above steps.
Hope this helps others.
Happy coding!
Seems like the "Cordova" folder isn't getting copied into the project during cordova platform add ios
So, you'll have to copy the "Cordova" source folder into your project manually. But you'll have to download the ios source packages from github first, which is located at:
https://github.com/apache/cordova-ios
After downloading the "cordova-ios-master.zip" package and unzipping it, copy the folder named "CordovaLib" into your project next to the Xcode project file:
PROJECT_FOLDER/platforms/ios/PROJECT_NAME
PROJECT_FOLDER/platforms/ios/PROJECT_NAME.xcodeproj
PROJECT_FOLDER/platforms/ios/PROJECT_NAME.xcworkspace
PROJECT_FOLDER/platforms/ios/cordova
PROJECT_FOLDER/platforms/ios/CordovaLib <------- here
PROJECT_FOLDER/platforms/ios/ios.json
PROJECT_FOLDER/platforms/ios/platform_www
PROJECT_FOLDER/platforms/ios/pods-debug.xcconfig
PROJECT_FOLDER/platforms/ios/pods-release.xcconfig
PROJECT_FOLDER/platforms/ios/www
It seems Apple changed this line:
swift build -X
This no longer works to create an Xcode project as described here
Doest anyone know the updated way to do this as I cannot find it online
Thanks
Now you should use the Swift Package Manager.
To create a project structure:
swift package init --type executable
or
swift package init --type library
To make a project compatible with Xcode:
swift package generate-xcodeproj
I just started with swift 3 and made a simple app in xcode using Swift 3.0 . Now i want to add a third party library using Swift Package Manager . I am following installation method given in this link . I created Package.swift file which looks like this
import PackageDescription
let package = Package (
name : "SwiftPM",
dependencies : [
.Package(url: "https://github.com/ArtSabintsev/Siren.git", majorVersion: 1)
])
but i get error No such module "PackageDescription"
The Swift Package Manager and Xcode are orthogonal. That is, you can't expect to compile Package.swift in Xcode; it simply won't work. Instead, until Xcode supports the package manager, you need to have two distinct builds - one with the package manager and one with Xcode.
So, using the Swift Package Manager, once you've defined Package.swift and formulated your directory structure as expected by the package manger, you perform simply:
swift build
Then for Xcode, you create an Xcode project that uses your source code, but not Package.swift. You'll need to clone the Siren.git project, explicitly - into your Xcode build's source files.
Swift 3/4
Navigate to your project folder through a terminal and run these commands swift package init --type library first and then swift package generate-xcodeproj
Reference
For me the issue turned out to be Target Membership. I created the Package.swift file manually inside an iOS app project.
Solution:
Select and go to the Package.swift file
Open the File Inspector on the right side
Deselect any modules inside Target Membership section
Refer to the solution in this link:
https://forums.kodeco.com/t/server-error-no-such-module-packagedescription/177438
Command:
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
For other people who faced the same error as this:
Fix your Package.swift syntax
I got this error because Xcode hadn't parsed Package.swift fully yet, because of syntax errors.
In my case, I had a .target(name: "name-of-target", dependencies: [""]). As soon as I removed the empty dependency string (""), Xcode immediately parsed the file, and the error disappeared. Remember to save the file though.
Also, GoZoner and Pratiks answers are outdated:
Xcode has integration with Swift Packages now (as shown above)
swift package generate-xcodeproj is deprecated, shown by the error message when using it:
warning: Xcode can open and build Swift Packages directly. 'generate-xcodeproj' is no longer needed and will be deprecated soon.
More information about what that is, and why its gone here.
I was having an issue changing my Target Deployment to 8.4 (its been 9.1since I started the project). I was getting an error saying Parse was setup to use 9.1 so I couldn't change it. Then I changed the platform information in my podfile and reinstalled the pods. Now I am getting these two errors when I try and Build the app.
Check dependencies
Unable to run command 'CpResource RLA\ Volunteer.app' - this target might include its own product.
Unable to run command 'Touch RLA\ Volunteer.app' - this target might include its
own product.
Any help is welcome.
I'm running Xcode 7.1.1 on a Macbook Pro and coding in Swift.
I figured it out. My .app file in my Product folder in Xcode had a selected target. I don't really understand why it worked by unselecting a Target Membership (so nothing is selected when I select the .app file) fixed the dependency errors.
I have installed Xcode 4.5 (no previous phonegap version installed). I have downloaded,extracted and created project by Phonegap tutorial : http://docs.phonegap.com/en/2.1.0/guide_getting-started_ios_index.md.html#Getting%20Started%20with%20iOS
After the terminal command : ./create myproject ~/Desktop/myproject com.test.myproject I have successfly created structure.
Than i launch xcode and wanna Play this example project. Xcode build Fails and says:
Lexical or proccessor issue 'Cordova/CDVViewController.h' file not found
I tried to add this missing header in to classes folder, repaired the import syntax, but still same problem.
Does anybody solved this problem?/HOW?
After many attempts I decided to read Readme.md and solve the problem using ./update_cordova_subproject!
Create project using:
./create ~/Desktop/project com.example.project project
Update cordova subproject reference:
./update_cordova_subproject ~/Desktop/project/project.xcodeproj
Build successfull now!