I was having an issue changing my Target Deployment to 8.4 (its been 9.1since I started the project). I was getting an error saying Parse was setup to use 9.1 so I couldn't change it. Then I changed the platform information in my podfile and reinstalled the pods. Now I am getting these two errors when I try and Build the app.
Check dependencies
Unable to run command 'CpResource RLA\ Volunteer.app' - this target might include its own product.
Unable to run command 'Touch RLA\ Volunteer.app' - this target might include its
own product.
Any help is welcome.
I'm running Xcode 7.1.1 on a Macbook Pro and coding in Swift.
I figured it out. My .app file in my Product folder in Xcode had a selected target. I don't really understand why it worked by unselecting a Target Membership (so nothing is selected when I select the .app file) fixed the dependency errors.
Related
I'm using Carthage for setting up my project's RxSwift dependency. And recently, I tried to use XCFrameworks instead with the command carthage update --platform ios --use-xcframeworks. I've set up all that is needed to be set (eg. changing the .frameworks to .xcframeworks in the Link Binary With Libraries in the targets' Build Phase, etc). It worked and I can run or test in the simulator, until today that is. When I was trying to do the tests this morning, all of a sudden it failed (although it worked fine before) with the error No such module 'RxBlocking'. I've double-checked it and the xcframework has already been built in the Carthage/Build folder, and the xcframework has already been added to the test target's settings.
I've tried all of these but it all failed:
Setting the $(PROJECT_DIR)/Carthage/Build to the Framework Search Paths for the target
Deleting DerivedData/ and/or Carthage/ folders
Resetting the Mac
Can anybody help me to fix this? BTW, I'm on XCode 12.4 and Swift 5. Thanks.
This is actually because of the Apple tools that can't search for the correct Frameworks Search Path. The fix is in this link: https://github.com/ReactiveX/RxSwift/issues/2292#issuecomment-804045119
I'm currently trying to work with xcode to test my flutter application with xcode. The big issue is that all of my imports (such as app_settings, cloud_firestore, etc...) give an error for "Module ___ not found". When I try to run my dart code I get the error in the terminal:
[Proj Root]/ios/Runner/GeneratedPluginRegistrant.m:10:9: fatal error: module 'app_settings' not found
#import app_settings;
~~~~~~~~^~~~~~~~~~~~
1 error generated.
note: Using new build system
note: Building targets in parallel
note: Planning build
note: Constructing build description
I tried running flutter create for ios, (this might've made things worse?) Flutter clean and reinstalling pods doesn't seem to work either. I'm wondering if there's something simple that I missed with importing modules. I created the application on android using modules that should work with Android & iOS. After getting the android version working I pulled my project on my mac through github and finally reached this issue. Any pointers would be appreciated because I'm totally stuck on this.
My project has 3 build flavor. Development, Staging & Production.
In Xcode It was selected default Runner One. (On Top of the middle)
though i follow the process like
delete pod , Podfile.lock and .symlinks from Android Studio / (From Project)
flutter pub get
cd ios > pod install
Then In XCode > clean build
Select Right Build Flavor (Production For Me)
Then Archive (Done)
NB: I tested in M1 machine.
Hmm Not sure what happened but it seems to be good now. I think pod init was initializing minimal data for the podfile. Instead, I deleted the Pods file and did flutter run and it built the podfile correctly with flutter pub get.
Had the same problem, we solved it by setting the iOS Deployment target in XCode to the same value as set in the Podfile, which was 12.0. Then ran flutter clean and flutter build ios worked like a charm 🎉
I had this same problem. What I did was
Delete the Podfile and Podfile.lock
flutter clean
flutter build ios
Opened the Runner.xcworkspace
Build on Xcode
This worked for me 🎉
Delete pod directory and podfile.lock
flutter clean
flutter pub get
cd ios
pod install --repo-update
run the application in Xcode
I tried everything above, but for me the solution was quite different.
I am using flavors (schemes), and I accidentally created the scheme with upper case in the first character, while everywhere else (build config etc.) I used lower cases only. After deleting the scheme and recreating with lower case characters, it worked.
path/flutter/ios/Runner/GeneratedPluginRegistrant.m:12:9: Module 'app_settings' not found
I had the same issue after upgrading the Xcode to 13.3 and my production build flavor wasn't working. I was using firebase as well. In my production build flavor, I didn't append anything to the configuration name (i.e. all the other configurations have the name like "Debug-staging", "Debug-development", but in the production, it's only "Debug"). I just deleted the pod file and run:
flutter run --flavor production --target lib/main_production.dart
Everything worked fine for me.
I started getting this error only after upgrading from Xcode 8.2 to Xcode 8.3, and only when making an archive build (debug builds work fine).
When I do the archive via Xcode, the only message I get is "Linker command failed with exit code 1 (use -v to see invocation).
I build with the command line xcodebuild -scheme MyProduct
When I built this way, I found a number of issues (again, only when doing Archive):
I had to add import UIKit to practically every swift file.
all the pods had issues
remove everything from app-Bridging-Header.h
add a few things back into app-Bridging-Header.h
My current issue is with the AWS pod, using version 2.5.3
So my app-Bridging-Header.h has #import <AWSS3/AWSS3.h>
Here is the error from the command line build:
error: 'AWSS3/AWSS3.h' file not found with <angled> include; use "quotes" instead
#import <AWSS3/AWSS3.h>
^
The error log continues after that. I also tried the crazy suggestion of switch in the import to "AWSS3/AWSS3.h"...that didn't work either.
What is going on?
More INFO
This really appears to be an issue with one of my pods. I built a new solution, imported a subset of my pods and everything built. Then when I updated with the full list of pods it broke.
For me it is coming due to Bitcode enable in my project and i have used a custom framework with disabled bitcode.
Two things you can do :
Either disable bitcode in your project
OR
Build framework with bitcode enable
NOTE: If you click on error and it doesn't show anything then right click on error and select Reveal in Log. You will get error for this issue
At long last I was able to figure out this was a pod issue...just had to figure out which one it was.
I created a brand new project and started adding my pods in one by one (actually, 3 by 3...one by one would have taken too long).
Conclusion: localytics 4.3.1 has a bug in it somewhere. I downgraded to 4.3.0 and the problem went away.
I got a problem like this. My suggestion is that you should remove the version of 8.3 and download any old version from this link: https://developer.apple.com/download/more/
I hope that it will work.
I have one hybrid Cordova project, which is running fine Xcode 5.1.1, but when I am trying to Archive the project in Xcode 8.2.1 with ‘Generic iOS Device’ I am getting the error ‘Cordova/CDV.h’ is not found.
I read many articles about this problem, but none could solve my problem. Most answers are telling to follow the below steps:
"Add this line to your Build Settings -> Header Search Paths:
$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include
"
I have did this but problem not solved, getting another error ‘ld: library not found for -lcrt1.3.1.o
clang: error: linker command failed with exit code 1 (use -v to see invocation)’
Also I have changed the bitcode YES to NO in target Build Settings, but no fruitful result.
Project cordova version 3.4.0 where installed cordova version in machine 6.4.0
Has anybody experience with this kind of problem?
Please, can anyone help? I've been working on this for days.
I got it work by following below steps
In your Xcode project settings select TARGETS
Within TARGETS select the Build Settings tab
In the sub-options under the Build Settings tab be sure to select All
Scroll down to the Search Paths section
Locate Header Search Paths
Add the following configuration to the Release option (as a new value on its own line): $(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include
Clean the project: Command + Shift + K
Restart Xcode
I wanted to report that the response provided by Vinay worked for me. I had to make sure I was in the share extension target, and I added it to the path exactly as suggested above in the Release option, and did not even have to do a clean to get it to regenerate the PCH.
BUT, I was puzzled by this after looking at the setting further and I realized this path was already in the setting. I edited it again, and removed the redundant path, hit 'run' again, and it loaded onto my iPhone and ran fine.
So, I believe that just setting this in the search path forced a recompile on the share extension PCH and all is working again.
I hope this helps others.
I know its too late to answer on this question but still many developers facing the above issue and as per the latest Cordova & ionic version below steps will work in the above error.
As per new update in Cordova some time due to some permission issue or directly run or build iOS platform it's unable to add below file or folders in your iOS project platform :
CordovaLib
so somehow above folder will not add in your project and that's why it's not building your iOS project.
To overcome this issue you need to remove iOS platform from your ionic project and again add it.
Remove iOS platform: sudo ionic cordova platform remove ios
Add it again: sudo ionic cordova platform add ios
By doing this cordova download CordovaLib folder from server and add it into your iOS project and after that users can able to build their project without any error.
recently I faced this issue and I solved by doing the above steps.
Hope this helps others.
Happy coding!
Seems like the "Cordova" folder isn't getting copied into the project during cordova platform add ios
So, you'll have to copy the "Cordova" source folder into your project manually. But you'll have to download the ios source packages from github first, which is located at:
https://github.com/apache/cordova-ios
After downloading the "cordova-ios-master.zip" package and unzipping it, copy the folder named "CordovaLib" into your project next to the Xcode project file:
PROJECT_FOLDER/platforms/ios/PROJECT_NAME
PROJECT_FOLDER/platforms/ios/PROJECT_NAME.xcodeproj
PROJECT_FOLDER/platforms/ios/PROJECT_NAME.xcworkspace
PROJECT_FOLDER/platforms/ios/cordova
PROJECT_FOLDER/platforms/ios/CordovaLib <------- here
PROJECT_FOLDER/platforms/ios/ios.json
PROJECT_FOLDER/platforms/ios/platform_www
PROJECT_FOLDER/platforms/ios/pods-debug.xcconfig
PROJECT_FOLDER/platforms/ios/pods-release.xcconfig
PROJECT_FOLDER/platforms/ios/www
Having a problem when building with xcodebuild. My project/app builds fine with the Xcode - gui. It simply isn't finding/building the libcryptopp library which is part of the build process.
The error is:
clang: error: no such file or directory: '/Users/builder/repo/ioskpay/xcode-cryptopp/cryptopp/build/Release-iphoneos/libcryptopp.a'
This particular file should be derived from another project inside the main app - xcodebuild simply isn't correctly pointing at the right file folder which should be:
~/Library/Developer/Xcode/DerivedData
Any ideas?
To fix this, go to your project settings, go to Targets and select your main project target. Then go to Build phases. Under Target dependencies add the static library project.
This way, when you compile the main project, the static library subproject gets compiled before the main project and your static library will be available.
I had the same problem, but for a resource file .m
I opened target -> build phases -> Compile sources
and I found the file the compiler was tell it can't find duplicated: one with strange icon and the other with a normal icon. I simply removed the one with strange icon and it worked. ( I added the file multiple times and I had a merge conflict before that which made something wrong in the project file)
For your case I think you need to remove the lib from target dependencies list and add it again. This may work for you.
In Xcode Version 9.2 (9C40b) this happened when I drug a bunch of files into the project, some of which were duplicate. Rather than simply not adding the duplicates, it added them again and only the name, not the path.
In Target > Build Phases > Compile Sources each of the duplicates showed with no "...in" after them. Each one caused the clang error.
After removing all of the duplicates that Xcode collected, the project compiled and ran.
It makes you use the Project Navigator instead of managing your source files in the Finder. Then the Project Navigator can't replace duplicates like any decent file management system (ahem Finder). 🤨
My xCode info is:
I faced similar errors during xcode building projects (native swift, flutter, react native, native script) in which I got error messages related to clang compilar. Errors like:
clang-4.0: error: no such file or directory: '/Users/xxxxxxxx/Library/Developer/Xcode/DerivedData/xxxxxxxxxxxxxxx/Index/Data Store'
clang-4.0: error: cannot specify -o when generating multiple output files
others
Despite of errors related with DerivedData for native apps can be fixed by deleting the directory and, eventually, restart xCode and even restart the machine... in this case, you will see that after deleting the directory and start building process again, the error comes back.
Then, is the moment of checking the clang installation by running clang --version. The normal output will be something like:
as you can see the InstalledDir is incorrect for xCode. In my case, some days ago I needed to install Anaconda app (R, Python, etc) and, now, I remember that I had to install some dependencies and one of them was clang and its installation was altered.
To fix this problem (in my case that I will not need anaconda any more): (edited)
1.- Delete anaconda and all its dependencies (I recommend to use App Cleaner).
2.- Re-install xCode
After reinstalling xCode, if you type again clang --version, you'll get this:
More info at: https://github.com/flutter/flutter/issues/32457#issuecomment-496161092
Hopefully, this info helps some else.
Best
Ok so by simply adding the correct -target -configuration and -scheme parameters I got this to run correctly. However due to my running this in Jenkins for autobuild purposes it still doesn't work as I'd like - getting stuck in exactly the same place. It's odd because I have the exact same code being built in another job that isn't having this problem. There is no rhyme or reason for it at this point. I will keep shooting rubber bands at it and update when I have an answer...
Sometimes Xcode performs weird.
You have to find that static library project e.g.. "filename.a" under 'Link Binary With Libraries' in Build Phase and then remove it and add it again.
I had the same problem while I was archiving my target. I removed the library and the build succeeded.
For me it was because I had removed a package or pod. I ran pod install and it fixed it
Look for the missing file in the Xcode project i.e the files may be deleted or miss placed.
add the missing files to the xcode, then everything will work fine.
Run this command :
$ conda deactivate