AVQueuePlayer is taking lot of time to play first song - ios

Below is my code to play AVQueueplayer with some web URL, but it takes almost 10-20 seconds to play first song. I have 10 songs, but for reference and to make it small, I have just kept one song here.
arrSongs = ["http://radiotaj.com/music/1/1836.mp3"]
let index = 0
let strSong = (arrSongs.object(at: index)) as? String
playerItem = AVPlayerItem(url: URL(string:strSong!)!
let playerItems = [playerItem]
player = AVQueuePlayer(items : playerItems as! [AVPlayerItem])
player.play()
Below are the solutions I have already tried
Adding CMTime
Making it pause and play again
It works perfectly fine if file is local.
Any help is greatly appreciated.
Thank you!

You can try the following code, it works for me. Here is the version without Alamofire (replace yourURL with the actual link):
override func viewDidLoad() {
super.viewDidLoad()
downloadFileFromURL(url: URL(string: yourURL)!)
}
func play(url: URL) {
do {
let songData = try Data(contentsOf: url, options: NSData.ReadingOptions.mappedIfSafe)
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
player = try AVAudioPlayer(data: songData, fileTypeHint: AVFileTypeAppleM4A)
player!.prepareToPlay()
player!.play()
} catch {
print(error)
}
}
func downloadFileFromURL(url: URL) {
var downloadTask = URLSessionDownloadTask()
downloadTask = URLSession.shared.downloadTask(with: url, completionHandler: {
customURL, response, error in
self.play(url: customURL!)
})
downloadTask.resume()
}
Using Alamofire is faster, it basically downloads the file into the Documents folder and plays it from here (don't forget to install Alamofire and type outside the class import Alamofire:
func play(url: URL) {
do {
let songData = try Data(contentsOf: url, options: NSData.ReadingOptions.mappedIfSafe)
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
player = try AVAudioPlayer(data: songData, fileTypeHint: AVFileTypeAppleM4A)
player!.prepareToPlay()
player!.play()
} catch {
print(error)
}
}
override func viewDidLoad() {
super.viewDidLoad()
let destination: DownloadRequest.DownloadFileDestination = { _, _ in
var documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
documentsURL.appendPathComponent("song."+"mp3")
return (documentsURL, [.removePreviousFile])
}
Alamofire.download(yourURL, to: destination).response { response in
if response.destinationURL != nil {
songURL = response.destinationURL!
self.play(url: songURL!)
}
}
}

Related

AVPlayer playing wrong video file

I am having a weird situation and have no clue how to handle this , I am downloading the videos from firestorage and caching into device for future use , meanwhile the background thread is already doing its job , I am passing a video url to the function to play the video. The issue is that sometimes avplayer is playing the right video and sometimes taking some other video url from the cache.
you can find the code in below :
func cacheVideo(for exercise: Exercise) {
print(exercise.imageFileName)
guard let filePath = filePathURL(for: exercise.imageFileName) else { return }
if fileManager.fileExists(atPath: filePath.path) {
// print("already exists")
} else {
exercise.loadRealURL { (url) in
print(url)
self.getFileWith(with: url, saveTo: filePath)
}
}
}
writing file here
func getFileWith(with url: URL, saveTo saveFilePathURL: URL) {
DispatchQueue.global(qos: .background).async {
print(saveFilePathURL.path)
if let videoData = NSData(contentsOf: url) {
videoData.write(to: saveFilePathURL, atomically: true)
DispatchQueue.main.async {
// print("downloaded")
}
} else {
DispatchQueue.main.async {
let error = NSError(domain: "SomeErrorDomain", code: -2001 /* some error code */, userInfo: ["description": "Can't download video"])
print(error.debugDescription)
}
}
}
}
now playing the video using this
func startPlayingVideoOnDemand(url : URL) {
activityIndicatorView.startAnimating()
activityIndicatorView.isHidden = false
print(url)
let cachingPlayerItem = CachingPlayerItem(url: url)
cachingPlayerItem.delegate = self
cachingPlayerItem.download()
// cachingPlayerItem.preferredPeakBitRate = 0
let avasset = AVAsset(url: url)
let playerItem = AVPlayerItem(asset: avasset)
let player = AVPlayer(playerItem: playerItem)
player.automaticallyWaitsToMinimizeStalling = false
initializeVideoLayer(for: player)
}
any suggestions would be highly appreciated.
this was solved because the data model which i was using to download bunch of videos files was accessed in background thread and meanwhile i was trying to assign the url to the same data model class in order to fetch the video and play in avplayer. Hence this was the issue and resolved by simply adding a new attribute into data model for assigning the url to play right away.

How to download and save an audio file and then play it in swift?

I am trying to download an audio file from the internet and save it onto the phone. This is the download function:
func download() {
if let audioUrl = downloadUrl {
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
// lets create your destination file url
let destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
print(destinationUrl)
// to check if it exists before downloading it
if FileManager.default.fileExists(atPath: destinationUrl.path) {
print("The file already exists at path")
// if the file doesn't exist
} else {
// you can use NSURLSession.sharedSession to download the data asynchronously
URLSession.shared.downloadTask(with: audioUrl, completionHandler: { (location, response, error) -> Void in
guard let location = location, error == nil else { return }
do {
// after downloading your file you need to move it to your destination url
try FileManager.default.moveItem(at: location, to: destinationUrl)
print("File moved to documents folder")
} catch let error as NSError {
print(error.localizedDescription)
}
}).resume()
}
}
}
Then, after I close and open the app, I use the following function to retrieve the url and play it using an AVPlayer:
func getUrl2() {
if let audioUrl = downloadUrl {
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
if let u = self.destinationUrl {
let player = AVPlayer(url: u)
print(u)
print("Bouta play")
print(CMTimeGetSeconds(player.currentItem!.duration))
player.play()
}
}
}
The duration that keeps getting printed out is "nan". Is there a way to check if the audio file is actually downloading? Or could it be a problem with retrieving the file after the download? Thanks in advance.
First of all you have to check for the URL is not empty with the below logic:
if !link.isEmpty{
checkBookFileExists(withLink: link){ [weak self] downloadedURL in
guard let self = self else{
return
}
play(url: downloadedURL)
}
}
Then checkBookFileExists function will check if the file already saved or not before download it again:
func checkBookFileExists(withLink link: String, completion: #escaping ((_ filePath: URL)->Void)){
let urlString = link.addingPercentEncoding(withAllowedCharacters: CharacterSet.urlQueryAllowed)
if let url = URL.init(string: urlString ?? ""){
let fileManager = FileManager.default
if let documentDirectory = try? fileManager.url(for: .documentDirectory, in: .userDomainMask, appropriateFor:nil, create: false){
let filePath = documentDirectory.appendingPathComponent(url.lastPathComponent, isDirectory: false)
do {
if try filePath.checkResourceIsReachable() {
print("file exist")
completion(filePath)
} else {
print("file doesnt exist")
downloadFile(withUrl: url, andFilePath: filePath, completion: completion)
}
} catch {
print("file doesnt exist")
downloadFile(withUrl: url, andFilePath: filePath, completion: completion)
}
}else{
print("file doesnt exist")
}
}else{
print("file doesnt exist")
}
}
Then if the file doesn't exists you will download it with the below function:
func downloadFile(withUrl url: URL, andFilePath filePath: URL, completion: #escaping ((_ filePath: URL)->Void)){
DispatchQueue.global(qos: .background).async {
do {
let data = try Data.init(contentsOf: url)
try data.write(to: filePath, options: .atomic)
print("saved at \(filePath.absoluteString)")
DispatchQueue.main.async {
completion(filePath)
}
} catch {
print("an error happened while downloading or saving the file")
}
}
}
That function will save it and you can play it with:
func play(url: URL) {
print("playing \(url)")
do {
audioPlayer = try AVAudioPlayer(contentsOf: url)
audioPlayer?.prepareToPlay()
audioPlayer?.delegate = self
audioPlayer?.play()
let percentage = (audioPlayer?.currentTime ?? 0)/(audioPlayer?.duration ?? 0)
DispatchQueue.main.async {
// do what ever you want with that "percentage"
}
} catch let error {
audioPlayer = nil
}
}

Audio Stream via firebase

I have uploaded some songs in firebase Storage directly,I just want to stream the song in AVAudioPlayer.
Below is the code which I am trying:
var mainRef: FIRStorageReference {
return FIRStorage.storage().reference(forURL: "gs://musicapp-d840c.appspot.com")
}
var audioStorageRef: FIRStorageReference{
return mainRef.child("SongsPath")
}
audioStorageRef.downloadURL { url, error in
if let error = error {
print(error.localizedDescription)
} else {
if let url = url {
do {
self.audioPlayer = try AVAudioPlayer(contentsOf: NSURL(fileURLWithPath: String(describing: url)) as URL)
self.audioPlayer.play()
} catch {}
let storyboard = UIStoryboard(name: "AudioPlayer", bundle: nil)
let audioVc = storyboard.instantiateViewController(withIdentifier: "AudioPlayerViewController") as! AudioPlayerViewController
audioVc.playThisSong = String(describing: url)
self.present(audioVc, animated: false, completion: nil)
}
}
}
Here the song url from the firebase is passing but it is skipping the self.audioPlayer.play. ,I just want to stream the audio. Can I get a proper solution for this?
This is not an answer for streaming.
This is an answer for downloading the file, storing it locally, and playing the audio after the file has finished downloading.
Get a Firebase storage reference using a path string with the file extension. Get a file url to store it on the device using the same path string that we use for the Firebase storage reference.
Initiate the download task using write(toFile: URL). Store the download task in a variable to add observers. When the download is successful, play the audio.
In Swift 4:
var player: AVAudioPlayer?
let pathString = "SongsPath.mp3"
let storageReference = Storage.storage().reference().child(pathString)
let fileUrls = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
guard let fileUrl = fileUrls.first?.appendingPathComponent(pathString) else {
return
}
let downloadTask = storageReference.write(toFile: fileUrl)
downloadTask.observe(.success) { _ in
do {
self.player = try AVAudioPlayer(contentsOf: fileUrl)
self.player?.prepareToPlay()
self.player?.play()
} catch let error {
print(error.localizedDescription)
}
}
This is minimal code. Implement error handling as you see fit.
Firebase example of downloading locally

How to play mp3 file in swift3?

I have started to learn ios development and am stuck in one place. My code to play mp3 file is
var bombSoundEffect: AVAudioPlayer!
let path = Bundle.main.path(forResource: "faded", ofType:"mp3")!
let url = NSURL(fileURLWithPath: path)
do {
let sound = try AVAudioPlayer(contentsOf: (url as NSURL) as URL)
bombSoundEffect.play()
} catch {
print("couldn't load file :(")
}
if bombSoundEffect != nil {
bombSoundEffect.stop()
bombSoundEffect = nil
}
However, when I click on the button, my file doesn't play. The song is playing perfectly normally.
Try with the follow code:
var bombSoundEffect: AVAudioPlayer?
func playAudio() {
let url = Bundle.main.url(forResource: "faded", withExtension: "mp3")!
do {
bombSoundEffect = try AVAudioPlayer(contentsOf: url)
guard let bombSound = bombSoundEffect else { return }
bombSound.prepareToPlay()
bombSound.play()
} catch let error {
print(error.localizedDescription)
}
}
There's lots wrong with your code, but it's a sunny day, so try something like this…
func playSound() {
guard let url = Bundle.main.url(forResource: "faded", withExtension: "mp3") else { return }
let bombSoundEffect = try? AVAudioPlayer(contentsOf: url)
bombSoundEffect?.play()
}

Swift 3 Record audio and upload to Firebase storage and play back

I am making a chat room application, so far it is able to send message, image and video.
I am using a very similar method to send video and it works, but it's not working when sending audio.
The audio file and audio url is upload to Firebase successfully, But when I tried to play back the audio, it show this error: The operation couldn’t be completed. (OSStatus error 2003334207.).
The project is getting quite overwhelmingly large, and I have very little experience using AVAudio, so if you guys had similar problems before please teach me how to fix it. Thanks!!!
Here is the code of setting up the audioRecorder, and I get the url here and pass it to other func to put the audio file to Firebase storage.
func startRecording() {
let settings = [
AVFormatIDKey: Int(kAudioFormatMPEG4AAC),
AVSampleRateKey: 12000,
AVNumberOfChannelsKey: 1,
AVEncoderAudioQualityKey: AVAudioQuality.low.rawValue
]
do {
let audioFileUrl = getAudiFileURL()
audioRecorder = try AVAudioRecorder(url: audioFileUrl, settings: settings)
audioRecorder.delegate = self
audioRecorder.record()
blackView.isHidden = false
} catch {
finishRecording(success: false)
}
}
Here is where I try to upload the audio file to Firebase storage, and it does print out the correct downloadURL. (The URL is pointing to the file's location in the iOS devices.)
func handleAudioSendWith(url: String) {
guard let fileUrl = URL(string: url) else {
return
}
let fileName = NSUUID().uuidString + ".m4a"
FIRStorage.storage().reference().child("message_voice").child(fileName).putFile(fileUrl, metadata: nil) { (metadata, error) in
if error != nil {
print(error ?? "error")
}
if let downloadUrl = metadata?.downloadURL()?.absoluteString {
print(downloadUrl)
let values: [String : Any] = ["audioUrl": downloadUrl]
self.sendMessageWith(properties: values)
}
}
}
Here is how I set up the url for the audioRecorder above.
func getDocumentsDirectory() -> URL {
let paths = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
let documentsDirectory = paths[0]
return documentsDirectory
}
func getAudiFileURL() -> URL {
return getDocumentsDirectory().appendingPathComponent(".m4a")
}
And this is where I play the audio:
func handleAudioPLay() {
if let audioUrl = message?.audioUrl, let url = URL(string: audioUrl) {
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayAndRecord)
audioPlayer = try AVAudioPlayer(contentsOf: url)
audioPlayer?.delegate = self
audioPlayer?.prepareToPlay()
audioPlayer?.play()
print("Audio ready to play")
} catch let error {
print(error.localizedDescription)
}
}
}
I can actually download the sound file from Firebase using the url and play it on my computer, which means the url is fine.
I have solved the problem by downloading the sound file using URLSession, and play it using AVAudioPlayer(data: data!, fileTypeHint: "aac").

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