Swift data write to Document directory maintaining directory structure - ios

I am downloading file from firebase. let say the request url is following
social-cam-storage/albm-72/owner-2/1484043313786.jpeg
i can download the file using the following code
func downloadFile(url : String) {
let storageR = FIRStorage.storage().reference(withPath: url)
let maxSize : Int64 = 3 * 1024 * 1024 // 3MB
storageR.data(withMaxSize: maxSize) { (data, error) in
if error != nil {
print(error.debugDescription)
return
}
print(data!)
}
}
Now i need to store this data maintaining the directory structure of the url
I have tried
let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
print(FileManager.default.createFile(atPath: "\(documentsURL.absoluteString)/\(url)", contents: data!, attributes: nil))
but i am getting false
so how to fix this or is there any other way to save??

Have you tried something like this? :
If you have the exact path already as a string:
try? data.write(to: URL(fileURLWithPath: path), options: [.atomic])
If you need the path there are a few methods:
func saveFile() {
let filePath = getDocumentsURL().absoluteString.appending(path)
try? data.write(to: URL(fileURLWithPath: filePath), options: [.atomic])
}
func getDocumentsURL() -> URL {
let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
return documentsURL
}
You could also just try saving the filename, and then loading later when you need it:
func fileInDocumentsDirectory(_ filename: String) -> String {
let fileURL = getDocumentsURL().appendingPathComponent(filename)
return fileURL.path
}
// To save file
func saveFile(data: Data) {
let fileName:String = "createUniqueFileName"
let filePath = fileInDocumentsDirectory(fileName)
saveData(data, filePath)
}
// To load file with saved file name
func loadFile(fileName: String) {
if let loadedData = loadData(fileName) {
// Handle data however you wish
}
}
func saveData(_ data: Data, path: String ) {
try? data.write(to: URL(fileURLWithPath: path), options: [.atomic])
}
func loadData(_ path: String) -> Data? {
let data:Data? = try? Data(contentsOf: URL(fileURLWithPath: path))
return data
}

Have you tried using the built in "download to file" API in Firebase Storage?
// Create a reference to the file you want to download
let fileURL = storage.reference(withPath: url)
// Create local filesystem URL
let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let fileURL = ...
// Download to the local filesystem
let downloadTask = islandRef.write(toFile: fileURL) { url, error in
if let error = error {
// Uh-oh, an error occurred!
} else {
// Local file URL is returned
}
}

Related

Saving video in locally (directory) in Swift?

I try to save given video locally after then I need those saved videos for playing video in my app. I can't handle the saving video. Here is my saving try :
func saveVideoDocumentDirectory(url : URL){
let fileManager = FileManager.default
let paths = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent(".MOV")
do{
let videoData = try Data(contentsOf: url)
fileManager.createFile(atPath: paths as String, contents: videoData, attributes: nil)
}catch{
//
}
}
here is the get file try
func getVideo(){
let fileManager = FileManager.default
let videoPAth = (self.getDirectoryPath() as NSString).appendingPathComponent(".MOV")
if fileManager.fileExists(atPath: videoPAth){
print(videoPAth)
play(url: URL(string: videoPAth)!)
}else{
print("No Video")
}
}
here is my play video func :
func play(url : URL)
{
let player = AVPlayer(url: url)
let playerViewController = AVPlayerViewController()
playerViewController.player = player
present(playerViewController, animated: true)
{
playerViewController.player!.play()
}
}
Instead of Filemanager.createFile(), try using write instead.
let videoData = try Data(contentsOf: url)
try videoData.write(to: paths, options: .atomic)
Also, I recommend creating a folder first (from this answer).
extension URL {
static func createFolder(folderName: String) -> URL? {
let fileManager = FileManager.default
// Get document directory for device, this should succeed
if let documentDirectory = fileManager.urls(for: .documentDirectory,
in: .userDomainMask).first {
// Construct a URL with desired folder name
let folderURL = documentDirectory.appendingPathComponent(folderName)
// If folder URL does not exist, create it
if !fileManager.fileExists(atPath: folderURL.path) {
do {
// Attempt to create folder
try fileManager.createDirectory(atPath: folderURL.path,
withIntermediateDirectories: true,
attributes: nil)
} catch {
// Creation failed. Print error & return nil
print(error.localizedDescription)
return nil
}
}
// Folder either exists, or was created. Return URL
return folderURL
}
// Will only be called if document directory not found
return nil
}
}
Then, you can save like this:
guard let folderURL = URL.createFolder(folderName: "StoredVideos") else {
print("Can't create url")
return
}
let permanentFileURL = folderURL.appendingPathComponent(nameOfYourFile).appendingPathExtension("MOV")
let videoData = try Data(contentsOf: url)
try videoData.write(to: permanentFileURL, options: .atomic)
This will save you the hassle of NSSearchPathForDirectoriesInDomains.

Remove all files from within documentDirectory in Swift

I am making an audio app, and the user can download files locally stored to the documentDirectory using FileManager.
Next, I'd like to allow the user to delete all files using a button. In the documentation, there is a method to remove items.
Here's my code:
#IBAction func deleteDirectoryButton(_ sender: Any) {
let documentsUrl = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
do {
try FileManager.default.removeItem(at: documentsUrl, includingPropertiesForKeys: nil, options: [])
} catch let error {
print(error)
}
}
Unfortunately, this won't build with an error Ambiguous reference to member 'removeItem(atPath:)'.
Is there a better approach to access the documentDirectory and remove all files from the directory in one swoop?
First of all the error occurs because the signature of the API is wrong. It's just removeItem(at:) without the other parameters.
A second issue is that you are going to delete the Documents directory itself rather than the files in the directory which you are discouraged from doing that.
You have to get the contents of the directory and add a check for example to delete only MP3 files. A better solution would be to use a subfolder.
let documentsUrl = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
do {
let fileURLs = try FileManager.default.contentsOfDirectory(at: documentsUrl,
includingPropertiesForKeys: nil,
options: .skipsHiddenFiles)
for fileURL in fileURLs where fileURL.pathExtension == "mp3" {
try FileManager.default.removeItem(at: fileURL)
}
} catch { print(error) }
Side note: It is highly recommended to use always the URL related API of FileManager.
Try this
func clearAllFiles() {
let fileManager = FileManager.default
let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first!
print("Directory: \(paths)")
do {
let fileName = try fileManager.contentsOfDirectory(atPath: paths)
for file in fileName {
// For each file in the directory, create full path and delete the file
let filePath = URL(fileURLWithPath: paths).appendingPathComponent(file).absoluteURL
try fileManager.removeItem(at: filePath)
}
} catch let error {
print(error)
}
}
Just use code as Follow
to save AudioFile in Document Directory as
func getDocumentsDirectory() -> URL
{
//Get Basic URL
let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
/// Enter a Directory Name in which files will be saved
let dataPath1 = documentsDirectory.appendingPathComponent("folder_name_enter")
let dataPath = dataPath1.appendingPathComponent("folder inside directory if required (name)")
//Handler
do
{
try FileManager.default.createDirectory(atPath: dataPath.path, withIntermediateDirectories: true, attributes: nil)
}
catch let error as NSError
{
print("Error creating directory: \(error.localizedDescription)")
}
return dataPath
}
Delete
func clearAllFilesFromTempDirectory()
{
let fileManager = FileManager.default
let dirPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
let tempDirPath = dirPath.appending("/folder_name/\(inside_directoryName)")
do {
let folderPath = tempDirPath
let paths = try fileManager.contentsOfDirectory(atPath: tempDirPath)
for path in paths
{
try fileManager.removeItem(atPath: "\(folderPath)/\(path)")
}
}
catch let error as NSError
{
print(error.localizedDescription)
}
}
Saving Method
getDocumentsDirectory().appendingPathComponent("\(audioName).wav")
Deletion Method
/// Just call
clearAllFilesFromTempDirectory
This my extension for remove all files and caches from directory.
// MARK: - FileManager extensions
extension FileManager {
/// Remove all files and caches from directory.
public static func removeAllFilesDirectory() {
let fileManager = FileManager()
let mainPaths = [
FileManager.default.urls(for: .applicationSupportDirectory, in: .userDomainMask).map(\.path)[0],
FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask).map(\.path)[0]
]
mainPaths.forEach { mainPath in
do {
let content = try fileManager.contentsOfDirectory(atPath: mainPath)
content.forEach { file in
do {
try fileManager.removeItem(atPath: URL(fileURLWithPath: mainPath).appendingPathComponent(file).path)
} catch {
// Crashlytics.crashlytics().record(error: error)
}
}
} catch {
// Crashlytics.crashlytics().record(error: error)
}
}
}
}
Swift 5
Delete the whole folder:
If you'd like to delete a whole folder you can simply do this:
func deleteFolder(_ folderName: String, completion: () -> Void) {
let fileManager = FileManager.default
let directory = fileManager.cachesDirectory().appendingPathComponent(folderName)
_ = try? fileManager.removeItem(at: directory)
completion()
}
Delete certain files based on their name:
This will loop through all the files and remove all that contain the
func removeFiles(containing: String, completion: () -> Void) {
let fileManager = FileManager.default
let directory = fileManager.cachesDirectory()
if let fileNames = try? fileManager.contentsOfDirectory(atPath: directory.path) {
for file in fileNames {
if file.contains(containing) {
let filePath = URL(fileURLWithPath: directory.path).appendingPathComponent(file).absoluteURL
_ = try? fileManager.removeItem(at: filePath)
}
}
}
completion()
}

Unable to load pdf from document directory in Swift

I have downloaded a pdf from remote server and saved it in document directory. Now I'm trying to retrieve it and display the pdf in the webView but I keep getting this exception:
failed to find PDF header: `%PDF' not found.
before this exception it showing this exception as well:
objc[8087]: Class PLBuildVersion is implemented in both /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/PrivateFrameworks/AssetsLibraryServices.framework/AssetsLibraryServices (0x11f29dcc0) and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/PrivateFrameworks/PhotoLibraryServices.framework/PhotoLibraryServices (0x11f0b46f0).
One of the two will be used. Which one is undefined.
But I have noticed that when I try to run from mobile instead of emulator then this second exception is gone. Below is my code for fetching it:
let check:String = FileNames[0] + ".pdf"
print("check = \(check)")
// Method 1
let docURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let targetURL = docURL.appendingPathComponent(check)
var request = URLRequest(url: targetURL)
webView.loadRequest(request)
/*
// Method 2
var pdfURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first! as URL
pdfURL = pdfURL.appendingPathComponent(check) as URL
print("check url = \(pdfURL)")
let data = try! Data(contentsOf: pdfURL)
print("check data = \(data)")
webView.load(data, mimeType: "application/pdf", textEncodingName:"utf-8", baseURL: pdfURL) // pdfURL.deletingLastPathComponent()
*/
//let requestk = NSURLRequest(url: pdfURL as URL)
// webView.loadRequest(requestk as URLRequest)
// Method 3
/* let fileManager = FileManager.default
let documentsUrl = fileManager.urls(for: .documentDirectory, in: .userDomainMask)[0] as NSURL
var pdf = documentsUrl.appendingPathComponent(check)
print("check item fetching from documentsUrl = \(pdf)")
let req = NSURLRequest(url: pdf!)
self.webView.loadRequest(req as URLRequest)
*/
I have searched a lot about this exception and followed all the possible solutions but none of it is working. But if I try to display this pdf directly from the remote server's address it is getting displayed. And also I have checked that this pdf is stored correctly. I have tried loading through both webView.loadRequest and webView.load with data method, maybe I'm missing something small.
Update
var pdfURL = (FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)).last! as URL
print("check final = \(pdfURL)")
pdfURL = pdfURL.appendingPathComponent(check) as URL
do{
let path = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let url = URL(fileURLWithPath: path)
var filePath = url.appendingPathComponent(check).path
let fileManager1 = FileManager.default
if fileManager1.fileExists(atPath: filePath) {
print("FILE AVAILABLE in VC")
// let fileUrlkk = NSURL(string: filePath)// converting string into URL
filePath = "file://\(filePath)"
let fileUrlkk = Foundation.URL(string: filePath)
let data = try Data(contentsOf: fileUrlkk!)
// let data = try Data(contentsOf: pdfURL) // tried but didn’t work
self.webView.load(data, mimeType: "application/pdf", textEncodingName:"", baseURL: pdfURL.deletingLastPathComponent())
} else {
print("FILE NOT AVAILABLE in VC")
}
}
catch let error as NSError {
print("An error took place: \(error)")
}
it displays "FILE AVAILABLE in VC" but still with this exception.
Use below code to load PDF in WebView
Swift 3.0
var pdfURL = (FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)).last! as URL
pdfURL = pdfURL.appendingPathComponent("Swift.pdf") as URL
let data = try! Data(contentsOf: pdfURL)
self.webView.load(data, mimeType: "application/pdf", textEncodingName:"", baseURL: pdfURL.deletingLastPathComponent())
Where pdf file store in Document directory here is the path.
/Documents/Swift.pdf
----- UPDATE ------
Create new project.
Drag 1 sample PDF in bundle "sample.pdf"
And change your controller code with below
that's it run
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var webView: UIWebView!
override func viewDidLoad() {
super.viewDidLoad()
let check = "Swift.pdf"
var pdfURL = (FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)).last! as URL
print("check final = \(pdfURL)")
pdfURL = pdfURL.appendingPathComponent(check) as URL
if let pdfBundleURL = Bundle.main.url(forResource: "sample", withExtension: "pdf", subdirectory: nil, localization: nil) {
do {
let data = try Data(contentsOf: pdfBundleURL)
//Lastly, write your file to the disk.
try data.write(to: pdfURL, options: .atomicWrite)
}
catch {
// catch errors here
}
}
do{
let path = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let url = URL(fileURLWithPath: path)
var filePath = url.appendingPathComponent(check).path
let fileManager1 = FileManager.default
if fileManager1.fileExists(atPath: filePath) {
print("FILE AVAILABLE in VC")
// let fileUrlkk = NSURL(string: filePath)// converting string into URL
filePath = "file://\(filePath)"
let fileUrlkk = Foundation.URL(string: filePath)
let data = try Data(contentsOf: fileUrlkk!)
// let data = try Data(contentsOf: pdfURL) // tried but didn’t work
self.webView.load(data, mimeType: "application/pdf", textEncodingName:"", baseURL: pdfURL.deletingLastPathComponent())
} else {
print("FILE NOT AVAILABLE in VC")
}
}
catch let error as NSError {
print("An error took place: \(error)")
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
just use
do{
let directoryURL = try manager.url(for:.documentDirectory,in:.userDomainMask, appropriateFor:nil, create:true)
let docURL = NSURL(string:"XXX.pdf", relativeTo:directoryURL)
}
catch{print("ERROR")
}

Swift downloadTask with request file download not working

I'm trying to download a file from a server, by sending the id of the file. I tried several things but the file is getting downloaded as CFNetworkDownload.tmp file.
I want it to save as the file that exists. The file type can be PNG,JPEG,PDF,DOCX,PPTX,XLSX. Tried many things but in vain. I'm sure it must be something simple i'm missing to understand here
Tried the below. Difference being in most of the examples, the file name is in the URL. But I send id and get file in response.
How to download file in swift?
How To Download Multiple Files Sequentially using NSURLSession downloadTask in Swift
Below is my code.
func downloadFile(id : String, fileName : String) -> Void {
let session = URLSession.shared
let url = URL(string: qaDownloadURL+id)!
var request = URLRequest(url: url)
request.httpMethod = "POST"
let task = session.downloadTask(with: request) { (tempLocalUrl, response, error) in
if let tempLocalUrl = tempLocalUrl, error == nil {
// Success
if let statusCode = (response as? HTTPURLResponse)?.statusCode {
print("Success: \(statusCode)")
}
do {
// let documentsUrl = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first
//
// self.savePath = documentsUrl!.absoluteString + "/" + fileName
//
// let fileURL = URL(fileURLWithPath: self.savePath)
//
// let dataFromURL = NSData(contentsOf: tempLocalUrl)
// dataFromURL?.write(to: fileURL, atomically: true)
var documentsDirectory: String?
let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
if paths.count > 0
{
documentsDirectory = paths.first!
}
self.savePath = documentsDirectory!// + "/" + fileName
let fileURL = URL(fileURLWithPath: self.savePath)
let dataFromURL = NSData(contentsOf: tempLocalUrl)
dataFromURL?.write(to: fileURL, atomically: true)
// try FileManager.default.copyItem(at: tempLocalUrl, to: fileURL)
DispatchQueue.main.async {
let documentController = UIDocumentInteractionController.init(url: fileURL)
documentController.delegate = self
documentController.presentPreview(animated: true)
}
} catch (let writeError) {
print("error writing file \(self.savePath) : \(writeError)")
}
} else {
print("Failure: %#", error?.localizedDescription);
}
}
task.resume()
}
You cannot write data into a location which represents a directory, you need to specify the full path including the file name.
Using modern URL related API you can replace the entire do block with
do {
let documentFolderURL = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false)
let fileURL = documentFolderURL.appendingPathComponent(fileName)
try FileManager.default.copyItem(at: tempLocalUrl, to: fileURL)
DispatchQueue.main.async {
let documentController = UIDocumentInteractionController.init(url: fileURL)
documentController.delegate = self
documentController.presentPreview(animated: true)
}
}
or use URLSessionDataTask which returns the raw data rather than downloading the file to a temporary location and save the Data directly for example
let task = session.dataTask(with: request) { (data, response, error) in
guard error == nil else {
print(error!)
return
}
// Success
if let statusCode = (response as? HTTPURLResponse)?.statusCode {
print("Success: \(statusCode)")
}
do {
let documentFolderURL = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false)
let fileURL = documentFolderURL.appendingPathComponent(fileName)
try data!.write(to: fileURL)
DispatchQueue.main.async {
let documentController = UIDocumentInteractionController.init(url: fileURL)
documentController.delegate = self
documentController.presentPreview(animated: true)
}
} catch {
print("error writing file \(fileName) : \(error)")
}
}
task.resume()
If this does not work the error is related to somewhere else.

how to use writeToFile to save image in document directory?

// directoryPath is a URL from another VC
#IBAction func saveButtonTapped(sender: AnyObject) {
let directoryPath = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)[0] as NSURL
let urlString : NSURL = directoryPath.URLByAppendingPathComponent("Image1.png")
print("Image path : \(urlString)")
if !NSFileManager.defaultManager().fileExistsAtPath(directoryPath.absoluteString) {
UIImageJPEGRepresentation(self.image, 1.0)!.writeToFile(urlString.absoluteString, atomically: true)
displayImageAdded.text = "Image Added Successfully"
} else {
displayImageAdded.text = "Image Not Added"
print("image \(image))")
}
}
I am not getting any error but the Image is not getting saved in the document.
The problem there is that you are checking if the folder not exists but you should check if the file exists. Another issue in your code is that you need to use url.path instead of url.absoluteString. You are also saving a jpeg image using a "png" file extension. You should use "jpg".
edit/update:
Swift 4.2 or later
do {
// get the documents directory url
let documentsDirectory = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false)
print("documentsDirectory:", documentsDirectory.path)
// choose a name for your image
let fileName = "image.jpg"
// create the destination file url to save your image
let fileURL = documentsDirectory.appendingPathComponent(fileName)
// get your UIImage jpeg data representation and check if the destination file url already exists
if let data = image.jpegData(compressionQuality: 1),
!FileManager.default.fileExists(atPath: fileURL.path) {
// writes the image data to disk
try data.write(to: fileURL)
print("file saved")
}
} catch {
print("error:", error)
}
To write the image at the destination regardless if the image already exists or not you can use .atomic options, if you would like to avoid overwriting an existing image you can use withoutOverwriting instead:
try data.write(to: fileURL, options: [.atomic])
This is my answer for Swift 3, combining the 2 answers above:
let documentsDirectoryURL = try! FileManager().url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
// create a name for your image
let fileURL = documentsDirectoryURL.appendingPathComponent("Savedframe.png")
if !FileManager.default.fileExists(atPath: fileURL.path) {
do {
try UIImagePNGRepresentation(imageView.image!)!.write(to: fileURL)
print("Image Added Successfully")
} catch {
print(error)
}
} else {
print("Image Not Added")
}
An extension method in swift 4.2
import Foundation
import UIKit
extension UIImage {
func saveToDocuments(filename:String) {
let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let fileURL = documentsDirectory.appendingPathComponent(filename)
if let data = self.jpegData(compressionQuality: 1.0) {
do {
try data.write(to: fileURL)
} catch {
print("error saving file to documents:", error)
}
}
}
}
#IBAction func saveButtonTapped(sender: AnyObject) {
let directoryPath = try! NSFileManager().URLForDirectory(.DocumentDirectory, inDomain: .UserDomainMask, appropriateForURL: nil, create: true)
let urlString : NSURL = directoryPath.URLByAppendingPathComponent("Image1.png")
print("Image path : \(urlString)")
if !NSFileManager.defaultManager().fileExistsAtPath(urlString.path!) {
UIImageJPEGRepresentation(self.image, 1.0)!.writeToFile(urlString.path! , atomically: true)
displayImageAdded.text = "Image Added Successfully"
} else {
displayImageAdded.text = "Image Not Added"
print("image \(image))")
}
}
Put the image in an NSData object; writing to a file with this class is a breeze, and it'll make the file size smaller.
By the way, I recommend NSPurgeableData. After saving the image, you can mark the object as purgeable, which will keep memory consumption. That may be a problem with your app, but might be with another you're crowding out.
In Swift 4.2 and Xcode 10.1
func saveImageInDocsDir() {
let image: UIImage? = yourImage//Here set your image
if !(image == nil) {
// get the documents directory url
let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
let documentsDirectory = paths[0] // Get documents folder
let dataPath = URL(fileURLWithPath: documentsDirectory).appendingPathComponent("ImagesFolder").absoluteString //Set folder name
print(dataPath)
//Check is folder available or not, if not create
if !FileManager.default.fileExists(atPath: dataPath) {
try? FileManager.default.createDirectory(atPath: dataPath, withIntermediateDirectories: true, attributes: nil) //Create folder if not
}
// create the destination file url to save your image
let fileURL = URL(fileURLWithPath:dataPath).appendingPathComponent("imageName.jpg")//Your image name
print(fileURL)
// get your UIImage jpeg data representation
let data = UIImageJPEGRepresentation(image!, 1.0)//Set image quality here
do {
// writes the image data to disk
try data?.write(to: fileURL, options: .atomic)
} catch {
print("error:", error)
}
}
}
Although the answers are correct, I want to share utility functions for this purpose. You can use the following 2 methods to save and Image in Documents Directory and then load an image from Documents Directory. Here you can find the Detailed Article.
public static func saveImageInDocumentDirectory(image: UIImage, fileName: String) -> URL? {
let documentsUrl = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!;
let fileURL = documentsUrl.appendingPathComponent(fileName)
if let imageData = UIImagePNGRepresentation(image) {
try? imageData.write(to: fileURL, options: .atomic)
return fileURL
}
return nil
}
public static func loadImageFromDocumentDirectory(fileName: String) -> UIImage? {
let documentsUrl = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!;
let fileURL = documentsUrl.appendingPathComponent(fileName)
do {
let imageData = try Data(contentsOf: fileURL)
return UIImage(data: imageData)
} catch {}
return nil
}
Answer for Swift 5.x
func saveImageToDocumentsDirectory() {
let directoryPath = try! FileManager().url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
let urlString : NSURL = directoryPath.appendingPathComponent("Image1.png") as NSURL
print("Image path : \(urlString)")
if !FileManager.default.fileExists(atPath: urlString.path!) {
do {
try self.image.jpegData(compressionQuality: 1.0)!.write(to: urlString as URL)
print ("Image Added Successfully")
} catch {
print ("Image Not added")
}
}
}
Note : image = your declared image.

Resources