FMX on iOS: how to perform partial invalidation? - ios

When I invalidate one control on a form, then the Paint method is called for ALL controls on that form. This happens on iOS, while on Windows the local invalidation works and only the requested control is being painted.
To verify this, I made a small test program with just two TPaintBox on a form and assigned these Click and Paint methods to them:
procedure TForm1.PaintBox1Click(Sender: TObject);
var lPaintBox: TPaintBox;
begin
lPaintBox := TPaintBox(Sender);
lPaintBox.InvalidateRect(lPaintBox.LocalRect);
end;
procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
var lPaintBox: TPaintBox;
begin
lPaintBox := TPaintBox(Sender);
lPaintBox.Canvas.Fill.Color := claBlack;
lPaintBox.Canvas.FillText(RectF(0,0,50,50),'Paint count = '+inttostr(lPaintBox.Tag),true, 1, [], ttextAlign.Center);
lPaintBox.Tag := lPaintBox.Tag +1;
end;
No matter which one of the paintboxes I touch, the other one is painted too. So on iOS they always show the same number.
Is there a way to avoid this?
I use Berlin update 2 with XCode 8.2
UPDATE
Investigating this further I found that InvalidateRect calls this:
procedure TCustomForm.AddUpdateRect(R: TRectF);
begin
...
if (Canvas <> nil) and not (TCanvasStyle.SupportClipRects in Canvas.GetCanvasStyle) then
InvalidateRect(RectF(0, 0, FCanvas.Width, FCanvas.Height))
else
InvalidateRect(R);
end;
Which means if the Canvas does not support ClipRects then the full form is invalidated. Since mobile platforms always use TCanvasGPU, I checked what it supports:
class function TCanvasGpu.GetCanvasStyle: TCanvasStyles;
begin
Result := [TCanvasStyle.NeedGPUSurface];
end;
In other words: mobile platforms does not (currently) support local invalidation and always repaints everything on the form every time any control wants to invalidate anything.
This is unfortunate when there are many and/or complex controls on a form, so could there be a workaround?

Related

How to create a non visual component without any icon on the form?

I would like to create a non visual component (like TTimer for example) that I can drop on the form and that I can set up directly from the Object Inspector, but I don't want to see its icon on the form (it'd just obstruct anything). For example TFloatAnimation works like this but I don't understand how.
The GExperts library (http://www.gexperts.org/) has a plug-in which can toggle the visibility
of non-visual components on a form, and it is apparently not Delphi-version-specific but it is
not exactly trivial.
The method which does this is
procedure THideNonVisualCompsExpert.ToggleNonVisualVisible(Form: TCustomForm);
const
NonVisualClassName = 'TContainer';
var
VisibleState: Boolean;
FormHandle: THandle;
CompHandle: THandle;
WindowClass: string;
FirstCompFound: Boolean;
WinControl: TWinControl;
ChildControl: TWinControl;
i: Integer;
begin
Assert(Assigned(Form));
Assert(Form.Handle > 0);
FirstCompFound := False;
WinControl := Form;
if InheritsFromClass(WinControl.ClassType, 'TWinControlForm') then
begin
for i := WinControl.ComponentCount - 1 downto 0 do
begin
if WinControl.Controls[i] is TWinControl then
begin
ChildControl := WinControl.Controls[i] as TWinControl;
if InheritsFromClass(ChildControl.ClassType, 'TCustomFrame') then
begin
WinControl := ChildControl;
Break;
end;
end;
end;
end;
FormHandle := GetWindow(WinControl.Handle, GW_CHILD);
CompHandle := GetWindow(FormHandle, GW_HWNDLAST);
VisibleState := False;
GxOtaClearSelectionOnCurrentForm;
while (CompHandle <> 0) do
begin
WindowClass := GetWindowClassName(CompHandle);
if AnsiSameText(WindowClass, NonVisualClassName) then
begin
if not FirstCompFound then
begin
VisibleState := not IsWindowVisible(CompHandle);
FirstCompFound := True;
end;
if VisibleState then
ShowWindow(CompHandle, SW_SHOW)
else
ShowWindow(CompHandle, SW_HIDE);
end;
CompHandle := GetWindow(CompHandle, GW_HWNDPREV);
end;
end;
in the unit GX_HideNonVisualComps.Pas.
As written, it toggles the visibility of all the non-visual components on the
target form, but looking at the code of the ToggleNonVisualVisible method it looks like it
ought to be possible (but I have not tried) to adapt it to operate on a selected component class and
force instances of the class to a non-visible state. Once you have done that, you would probably
need to experiment with how and when to invoke the method at design-time; if I was doing it, I would probably start
with somewhere like the target component's Loaded method.
(I would feel more comfortable posting this "answer" as a comment but obviously it would be too long)
I have thought about this. A Non Visual Component does not do any painting, in a Windows environment (like the IDE) it has no Window, and therefore cannot influence how the IDE chooses to render it.
One approach would be to derive from TWinControl, making your component a Visual Component, and then to ensure that it is not drawn. Try setting the positioning properties to be non-published, and when you are parented, always set your position outside the parent window. This means that your control is always clipped and never painted.
I haven't tried this, but I can see no reason why it wouldn't work.
You can also use this approach to have an apparently non visual component that renders information in the IDE at designtime, but not at runtime.

Adding OnHint-like functionality to a third party component

Due to cosmetic reasons the app I'm maintaining uses an ancient component from DevExpress that pre-dated their current grid controls (TdxMasterView if you're interested). What I want to be able to do is to have a tooltip that displays the current cell's text, however this component does not have an OnHint event exposed.
I have been able to get the functionality that I need using the MouseMove event, however as the code requires it to translate the mouse cursor into a cell and then retrieve the contents I think this is too much code for an event that is fired so frequently (although it doesn't feel TOO laggy in operation).
The component itself is derived from TCustomControl, so has the basic Hint and ShowHint properties, however what I think I want is to be able to either expose or add an event that will fire only when the hint bubble will be shown (i.e. the OnHint event or equivalent). All I need to get the correct text is the X and Y coordinates of the mouse. This appears to be tied up in TControlAction, however I'm not entirely sure how this works as it's not immediately clear from a first glance at the code and it's not exposed by the component.
Does anyone have any example code where they have achieved something similar? I have access to the underlying source, so can modify it a bit if needed (DevExpress will never release an update to this code, so normal risks of doing this don't really apply), but I'd prefer to work by helper function, windows message or some sort of decorator if possible.
I suppose the other option is to have a timer to enable/disable the event, but that seems a bit of a sucky (if simple) solution.
Implement procedure CMHintShow(var Message: TCMHintShow); message CM_HINTSHOW; in your code.
procedure TMyComponent.CMHintShow(var Message: TCMHintShow);
var
CellIdx: Integer;
Handled: Boolean;
HintStr: string;
LHintInfo: PHintInfo;
begin
Message.Result := 1; // Don't show the hint
if Message.HintInfo.HintControl = Self then
begin
with Message.HintInfo.CursorPos do
begin
CellIdx := ImageAtPos(X, Y);
end;
Handled := False;
HintStr := '';
if Assigned(FOnGetHint) then
FOnGetHint(Self, CellIdx, HintStr, Handled);
LHintInfo := Message.HintInfo;
if (CellIdx <> -1) then
begin
if not Handled then
HintStr := Hint;
LHintInfo.CursorRect := GetCellRect(CellIdx);
Handled := True;
end;
if Handled then
begin
LHintInfo.HintStr := HintStr;
Message.Result := 0; // Show the hint
end;
end;
end;

Abbrevia ProgressBar

I am using the Open Source Abbrevia Components to Archive some Files into a single Zip, whilst this is happening I am using the TAbMeter Gauge to display the progress.
I would prefer to use the TProgressBar for this purpose instead though (maintaining a standard interface with Windows).
How may I use a TProgressBar instead of the TAbMeter? I know I could code the progress myself, but seeing as the Abbrevia Components already have this done in the TAbMeter, I see no sense in rewriting it.
If I could even access the Position property of the TAbMeter I could simulate the TProgressBar's progress by synchronizing with the TAbMeter.
Here is a snippet, FileNames is a TStringList containing the Filenames to archive..
procedure ArchiveFiles(SaveAs: string; ProgressBar: TAbMeter);
var
AZipper: TAbZipper;
i: Integer;
begin
AZipper := TAbZipper.Create(nil);
try
AZipper.AutoSave := False;
AZipper.BaseDirectory := ExtractFilePath(SaveAs);
AZipper.ArchiveSaveProgressMeter := ProgressBar;
AZipper.FileName := SaveAs;
AZipper.StoreOptions := AZipper.StoreOptions + [soStripDrive, soRemoveDots]
- [soStripPath];
AZipper.TempDirectory := GetTempDirectory;
try
Screen.Cursor := crHourGlass;
ProgressBar.Visible := True;
for i := 0 to FileList.Count - 1 do
begin
AZipper.AddFiles(FileList.Strings[i], 0);
end;
finally
AZipper.Save;
AZipper.CloseArchive;
ProgressBar.Visible := False;
Screen.Cursor := crDefault;
end;
finally
AZipper.Free;
end;
end;
You are presumably setting the ArchiveSaveProgressMeter somewhere in your code. You can simply stop doing this and instead set the OnArchiveSaveProgress event. Then you need to supply an event with this signature:
procedure(Sender: TObject; Progress: Byte; var Abort: Boolean) of object;
You would respond to receipt of such an event by updating the Position value of the progress bar in your UI.
The method that surfaces this progress event also handles the progress meter version:
procedure TAbCustomZipper.DoArchiveSaveProgress(
Sender: TObject; Progress: Byte; var Abort : Boolean);
begin
Abort := False;
if Assigned(FArchiveSaveProgressMeter) then
FArchiveSaveProgressMeter.DoProgress(Progress);
if Assigned(FOnArchiveSaveProgress) then
FOnArchiveSaveProgress(Self, Progress, Abort);
end;
So the designers of the component have simply provided two alternative routes to receiving progress: the meter or a callback.
In order to handle progress from a callback you need to write a method like this:
procedure TMyMainForm.OnArchiveSaveProgress(
Sender: TObject; Progress: Byte; var Abort: Boolean);
begin
FProgressBar.Position := Progress;
end;
You then assign this event handler to OnArchiveSaveProgress, most likely in the IDE. It's an identical procedure to assigning an OnClick event to a button.
Note: I've never used Abbrevia so I may have picked out a different component from the one you are using. However, all the components that interact with meters, also offer progress via a callback so this basic approach will work no matter which component you use.
In case it helps anyone else, I've created a new TAbProgressBar component that can be used instead of TAbMeter. They both implement the same interface, so it works with the same Archive*ProgressMeter properties. Just update Abbrevia from Subversion and recompile the AbbreviaVCL and AbbreviaVCLDesign packages.

How can I get the tooltips of notification-area icons?

I can enumerate the applications (handle,pid,path) with icons in the notification area, and I can control the position of the icons, but I can't get the tooltip.
How can I enumerate systray icons including the tooltips?
The shell provides no facility for inspecting notification icons that don't belong to your program. (And it provides no way of enumerating even the icons that do belong to your program; you're expected to already know about those.)
I used to use a program that hijacked some or all of the icons and optionally displayed them in its own window instead of in the area near the clock, so it must have been able to get a list of all the icons. It was TraySaver, by Mike Lin. The source is available if you wish to see how his hack worked.
You can also take a look at the answers to a previous question that asked about controlling the position of icons in the notification area.
You should take a look at the madKernal package of madshis component collection. It has some interfaces for working with trayicons. Beware, though:
With madKernel you can manage tray icons (see API "Shell_NotifyIcon") of any application. This kind of functionality is totally undocumented, but works well from win95 to winXP.
The ITrayIcon-interface has properties for hint, icon, position and more.
Here is my method tested with windows xp and delphi 2010 if you are using a version of delphi wich doesn't support unicode make shure you convert the strings read to ansi
uses CommCtrl;
function TForm1.GetIconsCount: Integer;
begin
Result := SendMessage(FindTrayToolbar, TB_BUTTONCOUNT, 0, 0);
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
ListTips;
end;
function TForm1.FindTrayToolbar: HWND;
begin
Result := FindWindow('Shell_TrayWND', nil);
Result := FindWindowEx(Result, 0, 'TrayNotifyWnd', nil);
Result := FindWindowEx(Result, 0, 'SysPager', nil);
Result := FindWindowEx(Result, 0, 'ToolbarWindow32', nil);
end;
procedure TForm1.ListTips;
var
dwTray: DWORD;
wndTray: HWND;
hTray: THandle;
remoteTray: Pointer;
tdata: TTBBUTTON;
i: Integer;
btsread:DWORD;
str:Pchar;
begin
wndTray := FindTrayToolbar;
GetWindowThreadProcessId(wndTray, #dwTray);
hTray := OpenProcess(PROCESS_ALL_ACCESS, false, dwTray);
if hTray <> 0 then
begin
remoteTray := VirtualAllocEx(hTray, nil, Sizeof(tdata), MEM_COMMIT,
PAGE_READWRITE);
for i := 0 to GetIconsCount - 1 do
begin
SendMessage(FindTrayToolbar,TB_GETBUTTON,wparam(i),lparam(remotetray));
ReadProcessMemory(hTray,remotetray,#tdata,sizeof(tdata),btsread);
GetMem(str,255);
ReadProcessMemory(hTray,Ptr(tdata.iString),str,255,btsread);
ListBox1.Items.Add(str);
end;
end
else ShowMessage('Could not locate tray icons');
end;
end.

How to direct the mouse wheel input to control under cursor instead of focused?

I use a number of scrolling controls: TTreeViews, TListViews, DevExpress cxGrids and cxTreeLists, etc. When the mouse wheel is spun, the control with focus receives the input no matter what control the mouse cursor is over.
How do you direct the mouse wheel input to whatever control the mouse cursor is over? The Delphi IDE works very nicely in this regard.
Scrolling origins
An action with the mouse wheel results in a WM_MOUSEWHEEL message being sent:
Sent to the focus window when the mouse wheel is rotated. The DefWindowProc function propagates the message to the window's parent. There should be no internal forwarding of the message, since DefWindowProc propagates it up the parent chain until it finds a window that processes it.
A mouse wheel's odyssey 1)
The user scrolls the mouse wheel.
The system places a WM_MOUSEWHEEL message into the foreground window’s thread’s message queue.
The thread’s message loop fetches the message from the queue (Application.ProcessMessage). This message is of type TMsg which has a hwnd member designating the window handle the message is ment for.
The Application.OnMessage event is fired.
Setting the Handled parameter True stops further processing of the message (except for the next to steps).
The Application.IsPreProcessMessage method is called.
If no control has captured the mouse, the focused control's PreProcessMessage method is called, which does nothing by default. No control in the VCL has overriden this method.
The Application.IsHintMsg method is called.
The active hint window handles the message in an overriden IsHintMsg method. Preventing the message from further processing is not possible.
DispatchMessage is called.
The TWinControl.WndProc method of the focused window receives the message. This message is of type TMessage which lacks the window (because that is the instance this method is called upon).
The TWinControl.IsControlMouseMsg method is called to check whether the mouse message should be directed to one of its non-windowed child controls.
If there is a child control that has captured the mouse or is at the current mouse position2), then the message is sent to the child control's WndProc method, see step 10. (2) This will never happen, because WM_MOUSEWHEEL contains its mouse position in screen coordinates and IsControlMouseMsg assumes a mouse position in client coordinates (XE2).)
The inherited TControl.WndProc method receives the message.
When the system does not natively supports mouse wheel (< Win98 or < WinNT4.0), the message is converted to a CM_MOUSEWHEEL message and is send to TControl.MouseWheelHandler, see step 13.
Otherwise the message is dispatched to the appropriate message handler.
The TControl.WMMouseWheel method receives the message.
The WM_MOUSEWHEEL window message (meaningful to the system and often to the VCL too) is converted to a CM_MOUSEWHEEL control message (meaningful only to the VCL) which provides for the convenient VCL's ShiftState information instead of the system's keys data.
The control's MouseWheelHandler method is called.
If the control is a TCustomForm, then the TCustomForm.MouseWheelHandler method is called.
If there is a focused control on it, then CM_MOUSEWHEEL is sent to the focused control, see step 14.
Otherwise the inherited method is called, see step 13.2.
Otherwise the TControl.MouseWheelHandler method is called.
If there is a control that has captured the mouse and has no parent3), then the message is sent to that control, see step 8 or 10, depending on the type of the control. (3) This will never happen, because Capture is gotten with GetCaptureControl, which checks for Parent <> nil (XE2).)
If the control is on a form, then the control's form's MouseWheelHandler is called, see step 13.1.
Otherwise, or if the control ís the form, then CM_MOUSEWHEEL is sent to the control, see step 14.
The TControl.CMMouseWheel method receives the message.
The TControl.DoMouseWheel method is called.
The OnMouseWheel event is fired.
If not handled, then TControl.DoMouseWheelDown or TControl.DoMouseWheelUp is called, depending on the scroll direction.
The OnMouseWheelDown or the OnMouseWheelUp event is fired.
If not handled, then CM_MOUSEWHEEL is sent to the parent control, see step 14. (I believe this is against the advice given by MSDN in the quote above, but that undoubtedly is a thoughtful decision made by the developers. Possibly because that would start this very chain al over.)
Remarks, observations and considerations
At almost every step in this chain of processing the message can be ignored by doing nothing, altered by changing the message parameters, handled by acting on it, and canceled by setting Handled := True or setting Message.Result to non-zero.
Only when some control has focus, this message is received by the application. But even when Screen.ActiveCustomForm.ActiveControl is forcefully set to nil, the VCL ensures a focused control with TCustomForm.SetWindowFocus, which defaults to the previously active form. (With Windows.SetFocus(0), indeed the message is never sent.)
Due to the bug in IsControlMouseMsg 2), a TControl can only receive the WM_MOUSEWHEEL message if it has captured the mouse. This can manually be achieved by setting Control.MouseCapture := True, but you have to take special care of releasing that capture expeditiously, otherwise it will have unwanted side effects like the need for an unnecessary extra click to get something done. Besides, mouse capture typically only takes place between a mouse down and a mouse up event, but this restriction does not necessarily have to be applied. But even when the message reaches the control, it is sent to its MouseWheelHandler method which just sends it back to either the form or the active control. Thus non-windowed VCL controls can never act on the message by default. I believe this is another bug, otherwise why would all wheel handling have been implemented in TControl? Component writers may have implemented their own MouseWheelHandler method for this very purpose, and whatever solution comes to this question, there has to be taken care of not breaking this kind of existing customization.
Native controls which are capable of scrolling with the wheel, like TMemo, TListBox, TDateTimePicker, TComboBox, TTreeView, TListView, etc. are scrolled by the system itself. Sending CM_MOUSEWHEEL to such a control has no effect by default. These subclassed controls scroll as a result of the WM_MOUSEWHEEL message sent to the with the subclass associated API window procedure with CallWindowProc, which the VCL takes care of in TWinControl.DefaultHandler. Oddly enough, this routine does not check Message.Result before calling CallWindowProc, and once the message is sent, scrolling cannot be prevented. The message comes back with its Result set depending on whether the control normally is capable of scrolling or on the type of control. (E.g. a TMemo returns <> 0, and TEdit returns 0.) Whether it actually scrolled has no influence on the message result.
VCL controls rely on the default handling as implemented in TControl and TWinControl, as layed out above. They act on wheel events in DoMouseWheel, DoMouseWheelDown or DoMouseWheelUp. For as far I know, no control in the VCL has overriden MouseWheelHandler in order to handle wheel events.
Looking at different applications, there seems to be no conformity on which wheel scroll behaviour is the standard. For example: MS Word scrolls the page that is hovered, MS Excel scrolls the workbook that is focused, Windows Eplorer scrolls the focused pane, websites implement scroll behaviour each very differently, Evernote scrolls the window that is hovered, etc... And Delphi's own IDE tops everything by scrolling the focused window as well as the hovered window, except when hovering the code editor, then the code editor steals focus when you scroll (XE2).
Luckily Microsoft offers at least user experience guidelines for Windows-based desktop applications:
Make the mouse wheel affect the control, pane, or window that the pointer is currently over. Doing so avoids unintended results.
Make the mouse wheel take effect without clicking or having input focus. Hovering is sufficient.
Make the mouse wheel affect the object with the most specific scope. For example, if the pointer is over a scrollable list box control in a scrollable pane within a scrollable window, the mouse wheel affects the list box control.
Don't change the input focus when using the mouse wheel.
So the question's requirement to only scroll the hovered control has enough grounds, but Delphi's developers haven't made it easy to implement it.
Conclusion and solution
The preferred solution is one without subclassing windows or multiple implementations for different forms or controls.
To prevent the focused control from scrolling, the control may not receive the CM_MOUSEWHEEL message. Therefore, MouseWheelHandler of any control may not be called. Therefore, WM_MOUSEWHEEL may not be send to any control. Thus the only place left for intervention is TApplication.OnMessage. Furthermore, the message may not escape from it, so all handling should take place in that event handler and when all default VCL wheel handling is bypassed, every possible condition is to be taken care of.
Let's start simple. The enabled window which currently is hovered is gotten with WindowFromPoint.
procedure TForm1.ApplicationEvents1Message(var Msg: tagMSG;
var Handled: Boolean);
var
Window: HWND;
begin
if Msg.message = WM_MOUSEWHEEL then
begin
Window := WindowFromPoint(Msg.pt);
if Window <> 0 then
begin
Handled := True;
end;
end;
end;
With FindControl we get a reference to the VCL control. If the result is nil, then the hovered window does not belong to the application's process, or it is a window not known to the VCL (e.g. a dropped down TDateTimePicker). In that case the message needs to be forwarded back to the API, and its result we are not interested in.
WinControl: TWinControl;
WndProc: NativeInt;
WinControl := FindControl(Window);
if WinControl = nil then
begin
WndProc := GetWindowLongPtr(Window, GWL_WNDPROC);
CallWindowProc(Pointer(WndProc), Window, Msg.message, Msg.wParam,
Msg.lParam);
end
else
begin
end;
When the window ís a VCL control, multiple message handlers are to be considered calling, in a specific order. When there is an enabled non-windowed control (of type TControl or descendant) on the mouse position, it first should get a CM_MOUSEWHEEL message because that control is definitely the foreground control. The message is to be constructed from the WM_MOUSEWHEEL message and translated into its VCL equivalent. Secondly, the WM_MOUSEWHEEL message has to be send to the control's DefaultHandler method to allow handling for native controls. And at last, again the CM_MOUSEWHEEL message has to be send to the control when no previous handler took care of the message. These last two steps cannot take place in reversed order because e.g. a memo on a scroll box must be able to scroll too.
Point: TPoint;
Message: TMessage;
Point := WinControl.ScreenToClient(Msg.pt);
Message.WParam := Msg.wParam;
Message.LParam := Msg.lParam;
TCMMouseWheel(Message).ShiftState :=
KeysToShiftState(TWMMouseWheel(Message).Keys);
Message.Result := WinControl.ControlAtPos(Point, False).Perform(
CM_MOUSEWHEEL, Message.WParam, Message.LParam);
if Message.Result = 0 then
begin
Message.Msg := Msg.message;
Message.WParam := Msg.wParam;
Message.LParam := Msg.lParam;
WinControl.DefaultHandler(Message);
end;
if Message.Result = 0 then
begin
Message.WParam := Msg.wParam;
Message.LParam := Msg.lParam;
TCMMouseWheel(Message).ShiftState :=
KeysToShiftState(TWMMouseWheel(Message).Keys);
Message.Result := WinControl.Perform(CM_MOUSEWHEEL, Message.WParam,
Message.LParam);
end;
When a window has captured the mouse, all wheel messages should be sent to it. The window retrieved by GetCapture is ensured to be a window of the current process, but it does not have to be a VCL control. E.g. during a drag operation, a temporary window is created (see TDragObject.DragHandle) that receives mouse messages. All messages? Noooo, WM_MOUSEWHEEL is not sent to the capturing window, so we have to redirect it. Furthermore, when the capturing window does not handle the message, all other previously covered processing should take place. This is a feature which is missing in the VCL: on wheeling during a drag operation, Form.OnMouseWheel indeed is called, but the focused or hovered control does not receive the message. This means for example that a text cannot be dragged into a memo's content on a location that is beyond the visible part of the memo.
Window := GetCapture;
if Window <> 0 then
begin
Message.Result := GetCaptureControl.Perform(CM_MOUSEWHEEL, Message.WParam,
Message.LParam);
if Message.Result = 0 then
Message.Result := SendMessage(Window, Msg.message, Msg.wParam,
Msg.lParam);
end;
This essentially does the job, and it was the basis for the unit presented below. To get it working, just add the unit name to one of the uses clauses in your project. It has the following additional features:
The possibility to preview a wheel action in the main form, the active form, or the active control.
Registration of control classes for which their MouseWheelHandler method has to be called.
The possibility to bring this TApplicationEvents object in front of all others.
The possibility to cancel dispatching the OnMessage event to all other TApplicationEvents objects.
The possibility to still allow for default VCL handling afterwards for analytical or testing purposes.
ScrollAnywhere.pas
unit ScrollAnywhere;
interface
uses
System.Classes, System.Types, System.Contnrs, Winapi.Windows, Winapi.Messages,
Vcl.Controls, Vcl.Forms, Vcl.AppEvnts;
type
TWheelMsgSettings = record
MainFormPreview: Boolean;
ActiveFormPreview: Boolean;
ActiveControlPreview: Boolean;
VclHandlingAfterHandled: Boolean;
VclHandlingAfterUnhandled: Boolean;
CancelApplicationEvents: Boolean;
procedure RegisterMouseWheelHandler(ControlClass: TControlClass);
end;
TMouseHelper = class helper for TMouse
public
class var WheelMsgSettings: TWheelMsgSettings;
end;
procedure Activate;
implementation
type
TWheelInterceptor = class(TCustomApplicationEvents)
private
procedure ApplicationMessage(var Msg: tagMSG; var Handled: Boolean);
public
constructor Create(AOwner: TComponent); override;
end;
var
WheelInterceptor: TWheelInterceptor;
ControlClassList: TClassList;
procedure TWheelInterceptor.ApplicationMessage(var Msg: tagMSG;
var Handled: Boolean);
var
Window: HWND;
WinControl: TWinControl;
WndProc: NativeInt;
Message: TMessage;
OwningProcess: DWORD;
procedure WinWParamNeeded;
begin
Message.WParam := Msg.wParam;
end;
procedure VclWParamNeeded;
begin
TCMMouseWheel(Message).ShiftState :=
KeysToShiftState(TWMMouseWheel(Message).Keys);
end;
procedure ProcessControl(AControl: TControl;
CallRegisteredMouseWheelHandler: Boolean);
begin
if (Message.Result = 0) and CallRegisteredMouseWheelHandler and
(AControl <> nil) and
(ControlClassList.IndexOf(AControl.ClassType) <> -1) then
begin
AControl.MouseWheelHandler(Message);
end;
if Message.Result = 0 then
Message.Result := AControl.Perform(CM_MOUSEWHEEL, Message.WParam,
Message.LParam);
end;
begin
if Msg.message <> WM_MOUSEWHEEL then
Exit;
with Mouse.WheelMsgSettings do
begin
Message.Msg := Msg.message;
Message.WParam := Msg.wParam;
Message.LParam := Msg.lParam;
Message.Result := LRESULT(Handled);
// Allow controls for which preview is set to handle the message
VclWParamNeeded;
if MainFormPreview then
ProcessControl(Application.MainForm, False);
if ActiveFormPreview then
ProcessControl(Screen.ActiveCustomForm, False);
if ActiveControlPreview then
ProcessControl(Screen.ActiveControl, False);
// Allow capturing control to handle the message
Window := GetCapture;
if (Window <> 0) and (Message.Result = 0) then
begin
ProcessControl(GetCaptureControl, True);
if Message.Result = 0 then
Message.Result := SendMessage(Window, Msg.message, Msg.wParam,
Msg.lParam);
end;
// Allow hovered control to handle the message
Window := WindowFromPoint(Msg.pt);
if (Window <> 0) and (Message.Result = 0) then
begin
WinControl := FindControl(Window);
if WinControl = nil then
begin
// Window is a non-VCL window (e.g. a dropped down TDateTimePicker), or
// the window doesn't belong to this process
WndProc := GetWindowLongPtr(Window, GWL_WNDPROC);
Message.Result := CallWindowProc(Pointer(WndProc), Window,
Msg.message, Msg.wParam, Msg.lParam);
end
else
begin
// Window is a VCL control
// Allow non-windowed child controls to handle the message
ProcessControl(WinControl.ControlAtPos(
WinControl.ScreenToClient(Msg.pt), False), True);
// Allow native controls to handle the message
if Message.Result = 0 then
begin
WinWParamNeeded;
WinControl.DefaultHandler(Message);
end;
// Allow windowed VCL controls to handle the message
if not ((MainFormPreview and (WinControl = Application.MainForm)) or
(ActiveFormPreview and (WinControl = Screen.ActiveCustomForm)) or
(ActiveControlPreview and (WinControl = Screen.ActiveControl))) then
begin
VclWParamNeeded;
ProcessControl(WinControl, True);
end;
end;
end;
// Bypass default VCL wheel handling?
Handled := ((Message.Result <> 0) and not VclHandlingAfterHandled) or
((Message.Result = 0) and not VclHandlingAfterUnhandled);
// Modify message destination for current process
if (not Handled) and (Window <> 0) and
(GetWindowThreadProcessID(Window, OwningProcess) <> 0) and
(OwningProcess = GetCurrentProcessId) then
begin
Msg.hwnd := Window;
end;
if CancelApplicationEvents then
CancelDispatch;
end;
end;
constructor TWheelInterceptor.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
OnMessage := ApplicationMessage;
end;
procedure Activate;
begin
WheelInterceptor.Activate;
end;
{ TWheelMsgSettings }
procedure TWheelMsgSettings.RegisterMouseWheelHandler(
ControlClass: TControlClass);
begin
ControlClassList.Add(ControlClass);
end;
initialization
ControlClassList := TClassList.Create;
WheelInterceptor := TWheelInterceptor.Create(Application);
finalization
ControlClassList.Free;
end.
Disclaimer:
This code intentionally does not scroll anything, it only prepares the message routing for VCL's OnMouseWheel* events to get the proper opportunity to get fired. This code is not tested on third-party controls. When VclHandlingAfterHandled or VclHandlingAfterUnhandled is set True, then mouse events may be fired twice. In this post I made some claims and I considered there to be three bugs in the VCL, however, that is all based on studying documentation and testing. Please do test this unit and comment on findings and bugs. I apologize for this rather long answer; I simply do not have a blog.
1) Naming cheeky taken from A Key’s Odyssey
2) See my Quality Central bug report #135258
3) See my Quality Central bug report #135305
Try overriding your form's MouseWheelHandler method like this (I have not tested this thoroughly):
procedure TMyForm.MouseWheelHandler(var Message: TMessage);
var
Control: TControl;
begin
Control := ControlAtPos(ScreenToClient(SmallPointToPoint(TWMMouseWheel(Message).Pos)), False, True, True);
if Assigned(Control) and (Control <> ActiveControl) then
begin
Message.Result := Control.Perform(CM_MOUSEWHEEL, Message.WParam, Message.LParam);
if Message.Result = 0 then
Control.DefaultHandler(Message);
end
else
inherited MouseWheelHandler(Message);
end;
Override the TApplication.OnMessage event (or create a
TApplicationEvents component) and redirect the WM_MOUSEWHEEL message in
the event handler:
procedure TMyForm.AppEventsMessage(var Msg: tagMSG;
var Handled: Boolean);
var
Pt: TPoint;
C: TWinControl;
begin
if Msg.message = WM_MOUSEWHEEL then begin
Pt.X := SmallInt(Msg.lParam);
Pt.Y := SmallInt(Msg.lParam shr 16);
C := FindVCLWindow(Pt);
if C = nil then
Handled := True
else if C.Handle <> Msg.hwnd then begin
Handled := True;
SendMessage(C.Handle, WM_MOUSEWHEEL, Msg.wParam, Msg.lParam);
end;
end;
end;
It works fine here, though you may want to add some protection to keep
it from recursing if something unexpected happens.
You might find this article useful: send a scroll down message to listbox using mousewheel, but listbox doesn't have focus [1], it is written in C#, but converting to Delphi shouldn't be too big a problem. It uses hooks to accomplish the wanted effect.
To find out which component the mouse is currently over, you can use the FindVCLWindow function, an example of this can be found in this article: Get the Control Under the Mouse in a Delphi application [2].
[1] http://social.msdn.microsoft.com/forums/en-US/winforms/thread/ec1fbfa2-137e-49f6-b444-b634e4f44f21/
[2] http://delphi.about.com/od/delphitips2008/qt/find-vcl-window.htm
This is the solution I've been using:
Add amMouseWheel to the uses clause of the implementation section of the unit of your form after the forms unit:
unit MyUnit;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms,
// Fix and util for mouse wheel
amMouseWheel;
...
Save the following code to amMouseWheel.pas:
unit amMouseWheel;
// -----------------------------------------------------------------------------
// The original author is Anders Melander, anders#melander.dk, http://melander.dk
// Copyright © 2008 Anders Melander
// -----------------------------------------------------------------------------
// License:
// Creative Commons Attribution-Share Alike 3.0 Unported
// http://creativecommons.org/licenses/by-sa/3.0/
// -----------------------------------------------------------------------------
interface
uses
Forms,
Messages,
Classes,
Controls,
Windows;
//------------------------------------------------------------------------------
//
// TForm work around for mouse wheel messages
//
//------------------------------------------------------------------------------
// The purpose of this class is to enable mouse wheel messages on controls
// that doesn't have the focus.
//
// To scroll with the mouse just hover the mouse over the target control and
// scroll the mouse wheel.
//------------------------------------------------------------------------------
type
TForm = class(Forms.TForm)
public
procedure MouseWheelHandler(var Msg: TMessage); override;
end;
//------------------------------------------------------------------------------
//
// Generic control work around for mouse wheel messages
//
//------------------------------------------------------------------------------
// Call this function from a control's (e.g. a TFrame) DoMouseWheel method like
// this:
//
// function TMyFrame.DoMouseWheel(Shift: TShiftState; WheelDelta: Integer;
// MousePos: TPoint): Boolean;
// begin
// Result := ControlDoMouseWheel(Self, Shift, WheelDelta, MousePos) or inherited;
// end;
//
//------------------------------------------------------------------------------
function ControlDoMouseWheel(Control: TControl; Shift: TShiftState;
WheelDelta: Integer; MousePos: TPoint): Boolean;
implementation
uses
Types;
procedure TForm.MouseWheelHandler(var Msg: TMessage);
var
Target: TControl;
begin
// Find the control under the mouse
Target := FindDragTarget(SmallPointToPoint(TCMMouseWheel(Msg).Pos), False);
while (Target <> nil) do
begin
// If the target control is the focused control then we abort as the focused
// control is the originator of the call to this method.
if (Target = Self) or ((Target is TWinControl) and (TWinControl(Target).Focused)) then
begin
Target := nil;
break;
end;
// Let the target control process the scroll. If the control doesn't handle
// the scroll then...
Msg.Result := Target.Perform(CM_MOUSEWHEEL, Msg.WParam, Msg.LParam);
if (Msg.Result <> 0) then
break;
// ...let the target's parent give it a go instead.
Target := Target.Parent;
end;
// Fall back to the default processing if none of the controls under the mouse
// could handle the scroll.
if (Target = nil) then
inherited;
end;
type
TControlCracker = class(TControl);
function ControlDoMouseWheel(Control: TControl; Shift: TShiftState;
WheelDelta: Integer; MousePos: TPoint): Boolean;
var
Target: TControl;
begin
(*
** The purpose of this method is to enable mouse wheel messages on controls
** that doesn't have the focus.
**
** To scroll with the mouse just hover the mouse over the target control and
** scroll the mouse wheel.
*)
Result := False;
// Find the control under the mouse
Target := FindDragTarget(MousePos, False);
while (not Result) and (Target <> nil) do
begin
// If the target control is the focused control then we abort as the focused
// control is the originator of the call to this method.
if (Target = Control) or ((Target is TWinControl) and (TWinControl(Target).Focused)) then
break;
// Let the target control process the scroll. If the control doesn't handle
// the scroll then...
Result := TControlCracker(Target).DoMouseWheel(Shift, WheelDelta, MousePos);
// ...let the target's parent give it a go instead.
Target := Target.Parent;
end;
end;
end.
I had the same problem and solved it with some little hack, but it works.
I didn't want to mess around with messages and decided just to call DoMouseWheel method to control I need. Hack is that DoMouseWheel is protected method and therefore not accessible from form unit file, that's why I defined my class in form unit:
TControlHack = class(TControl)
end; //just to call DoMouseWheel
Then I wrote TForm1.onMouseWheel event handler:
procedure TForm1.FormMouseWheel(Sender: TObject; Shift: TShiftState;
WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
var i: Integer;
c: TControlHack;
begin
for i:=0 to ComponentCount-1 do
if Components[i] is TControl then begin
c:=TControlHack(Components[i]);
if PtInRect(c.ClientRect,c.ScreenToClient(MousePos)) then
begin
Handled:=c.DoMouseWheel(shift,WheelDelta,MousePos);
if Handled then break;
end;
end;
end;
As you see, it search for all the controls on form, not only immediate children, and turns out to search from parents to children. It would be better (but more code) to make recursive search at children, but code above works just fine.
To make only one control respond to mousewheel event, you should always set Handled:=true when it's implemented. If for example you have listbox inside panel, then panel will execute DoMouseWheel first, and if it didn't handle event, listbox.DoMouseWheel will execute. If no control under mouse cursor handled DoMouseWheel, the focused control will, it seems rather adequate behavior.
Only for using with DevExpress controls
It works on XE3. It was not tested on other versions.
procedure TMainForm.DoApplicationMessage(var AMsg: TMsg; var AHandled: Boolean);
var
LControl: TWinControl;
LMessage: TMessage;
begin
if AMsg.message <> WM_MOUSEWHEEL then
Exit;
LControl := FindVCLWindow(AMsg.pt);
if not Assigned(LControl) then
Exit;
LMessage.WParam := AMsg.wParam;
// see TControl.WMMouseWheel
TCMMouseWheel(LMessage).ShiftState := KeysToShiftState(TWMMouseWheel(LMessage).Keys);
LControl.Perform(CM_MOUSEWHEEL, LMessage.WParam, AMsg.lParam);
AHandled := True;
end;
if you don't use DevExpress controls, then Perform -> SendMessage
SendMessage(LControl.Handle, AMsg.message, AMsg.WParam, AMsg.lParam);
In the OnMouseEnter event for each scrollable control add a respective call to SetFocus
So for ListBox1:
procedure TForm1.ListBox1MouseEnter(Sender: TObject);
begin
ListBox1.SetFocus;
end;
Does this achieve the desired effect?

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