Firebase Notification doesn't work in background - ios

I have set up Firebase into my swift application using CocoPods
here is some part of my AppDelegate.swift
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
if #available(iOS 10.0, *) {
let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_,_ in })
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
// For iOS 10 data message (sent via FCM)
FIRMessaging.messaging().remoteMessageDelegate = self
}
application.registerForRemoteNotifications()
FIRApp.configure()
// Add observer for InstanceID token refresh callback.
if #available(iOS 10, *) {
NotificationCenter.default.addObserver(self,
selector: #selector(self.tokenRefreshNotification),
name: .firInstanceIDTokenRefresh,
object: nil)
} else {
// Fallback on earlier versions
}
return true
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
FIRMessaging.messaging().disconnect()
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
UIApplication.shared.applicationIconBadgeNumber = 0
if #available(iOS 10, *) {
connectToFcm()
} else {
// Fallback on earlier versions
}
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any], fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
completionHandler(UIBackgroundFetchResult.newData)
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
}
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// Print message ID.
// print("Message ID: \(userInfo["gcm.message_id"]!)")
// Print full message.
print("userNotificationCenter:User Info = ", userInfo)
}
// [START refresh_token]
func tokenRefreshNotification(_ notification: Notification) {
if let refreshedToken = FIRInstanceID.instanceID().token() {
print("InstanceID token: \(refreshedToken)")
}
// Connect to FCM since connection may have failed when attempted before having a token.
connectToFcm()
}
// [END refresh_token]
// [START connect_to_fcm]
func connectToFcm() {
// Won't connect since there is no token
guard FIRInstanceID.instanceID().token() != nil else {
return;
}
// Disconnect previous FCM connection if it exists.
FIRMessaging.messaging().disconnect()
FIRMessaging.messaging().connect { (error) in
if error != nil {
print("Unable to connect with FCM. \(error)")
} else {
print("Connected to FCM.")
}
}
}
}
extension AppDelegate : FIRMessagingDelegate {
// Receive data message on iOS 10 devices.
func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
print("FIRMessagingDelegate:applicationReceivedRemoteMessage", remoteMessage.appData)
}
}
The current status that when I send a notification from Firebase console it is received and shown in the log as I print in applicationReceivedRemoteMessage
What I want to ask about:
The application doesn't show a notification in the notification bar.
The application should be in foreground, If it is background or force closed the log shows nothing and of course there is no a notification. So can I receive it while in background?

The missing part was to add Add FirebaseAppDelegateProxyEnabled type "Boolean" value "NO" in your info.plist
My reference was
https://stackoverflow.com/a/38445657/2294985

Related

Messaging Notification is not displaying in background or not running app state

After reading a lot of answers I'm posting this here because my issue is still unknown to me. If I send notification from firebase console I get the notification but if I go to my app backend and perform a function which generates notification according to the backend guy I am not getting notifications. The android developer is getting the notification.
So as I've no knowledge which information might be of use I'm pasting my AppDelegate.swift class here:
import UIKit
import UserNotifications
import GoogleMaps
import Firebase
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
let gcmMessageIDKey = "gcm.message_id"
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
UITabBar.appearance().tintColor = UIColor.white
UITabBarItem.appearance().setTitleTextAttributes([NSAttributedStringKey.foregroundColor: UIColor.lightGray], for:.normal)
UITabBarItem.appearance().setTitleTextAttributes([NSAttributedStringKey.foregroundColor: UIColor.black], for:.selected)
GMSServices.provideAPIKey("My_GOOGLE_MAP_ID_HERE")
FirebaseApp.configure()
// [START set_messaging_delegate]
Messaging.messaging().delegate = self
// [END set_messaging_delegate]
// Register for remote notifications. This shows a permission dialog on first run, to
// show the dialog at a more appropriate time move this registration accordingly.
// [START register_for_notifications]
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
// [END register_for_notifications]
return true
}
// [START receive_message]
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
}
// [END receive_message]
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Unable to register for remote notifications: \(error.localizedDescription)")
}
// This function is added here only for debugging purposes, and can be removed if swizzling is enabled.
// If swizzling is disabled then this function must be implemented so that the APNs token can be paired to
// the FCM registration token.
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
print("APNs token retrieved: \(deviceToken)")
// With swizzling disabled you must set the APNs token here.
Messaging.messaging().apnsToken = deviceToken
}
}
// [START ios_10_message_handling]
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
///when on foreground this function runs
// With swizzling disabled you must let Messaging know about the message, for Analytics
Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([.badge, .sound, .alert])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}
// [END ios_10_message_handling]
extension AppDelegate : MessagingDelegate {
// [START refresh_token]
func messaging(_ messaging: Messaging, didRefreshRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
let defaults = UserDefaults.standard
defaults.set(Messaging.messaging().fcmToken, forKey: "FCMToken")
}
// [END refresh_token]
// [START ios_10_data_message]
// Receive data messages on iOS 10+ directly from FCM (bypassing APNs) when the app is in the foreground.
// To enable direct data messages, you can set Messaging.messaging().shouldEstablishDirectChannel to true.
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print("Received data message: \(remoteMessage.appData)")
let d = remoteMessage.appData["data"] as! String
print(d)
}
// [END ios_10_data_message]
}
If I send them from firebase console I get them. But if the backend of the app generates a notification I'm not getting it. As per Firebase documentation if the backend guy has the FCM he's good to go to send the notification and he has the correct FCM I've checked that too.
Upon explaining this scenerio he told me that the same was happening for the android guy before (firebase notification is received but notifications from server are not) and then it turns out the issue was at android guy end. He was not presenting notifications when he was receiving one, so as per his words the issue is at my end that I'm not presenting the notification when I'm getting it (which I'm not receiving from server because when I get it from firebase it displays on lock screen). Also is there any certificate that he need to implement in order for that? Because I've a certificate which I've uploaded on firebase.
This is the payload:
Array
(
[data] => Array
(
[title] => Approved
[doctor_name] => Dr. Smith
[time] => 07:00 PM
[date] => 2017-10-19
[status] => Approved
[is_background] => 1
[message] => Dear Chaudhry Talha, You appointment has been Approved By Dr. Smith on 2017-10-19 at 07:00 PM
[payload] => Array
(
[title] => Approved
[description] => Dear Chaudhry Talha, You appointment has been Approved By Dr. Smith on 2017-10-19 at 07:00 PM
)
[timestamp] => 2017-10-20 12:27:45
)
[type] => 2
)
I think it is due to the structure of the notification, at least if I understand the question. I had the same problem once, the back-end guys were arguing that it is working on Android. But it is covered in the documentation.
Structure should look like described here
"notification" : {
"body" : "great match!",
"title" : "Portugal vs. Denmark"
}
Whatever they put in data will still be received, but will not be used to present notification(on Android it will present). There is no need for extracting anything just tell the backend guys to add this for you.
can u try this most it's help full
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
// Change this to your preferred presentation option
completionHandler([.alert, .badge, .sound]) // <-----
}
Before you send notification, please make sure that you have added "content_available" : true in the JSON payload. Otherwise you won't get push notification in the background mode.
"notification" : {
"content_available" : true,
"body" : "this is body",
"title" : "this is title"
}
import UIKit
import UserNotifications
import FirebaseMessaging
import Firebase
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
let gcmMessageIDKey = "gcm.message_id"
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
// Register for remote notifications. This shows a permission dialog on first run, to
// show the dialog at a more appropriate time move this registration accordingly.
// [START register_for_notifications]
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
// For iOS 10 data message (sent via FCM)
FIRMessaging.messaging().remoteMessageDelegate = self
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
// [END register_for_notifications]
FIRApp.configure()
// [START add_token_refresh_observer]
// Add observer for InstanceID token refresh callback.
NotificationCenter.default.addObserver(self,
selector: #selector(self.tokenRefreshNotification),
name: .firInstanceIDTokenRefresh,
object: nil)
// [END add_token_refresh_observer]
return true
}
// [START receive_message]
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
}
// [START refresh_token]
func tokenRefreshNotification(_ notification: Notification) {
if let refreshedToken = FIRInstanceID.instanceID().token() {
print("InstanceID token: \(refreshedToken)")
}
// Connect to FCM since connection may have failed when attempted before having a token.
connectToFcm()
}
// [END refresh_token]
// [START connect_to_fcm]
func connectToFcm() {
// Won't connect since there is no token
guard FIRInstanceID.instanceID().token() != nil else {
return
}
// Disconnect previous FCM connection if it exists.
FIRMessaging.messaging().disconnect()
FIRMessaging.messaging().connect { (error) in
if error != nil {
print("Unable to connect with FCM. \(error?.localizedDescription ?? "")")
} else {
print("Connected to FCM.")
}
}
}
// [END connect_to_fcm]
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Unable to register for remote notifications: \(error.localizedDescription)")
}
// This function is added here only for debugging purposes, and can be removed if swizzling is enabled.
// If swizzling is disabled then this function must be implemented so that the APNs token can be paired to
// the InstanceID token.
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
print("APNs token retrieved: \(deviceToken)")
// With swizzling disabled you must set the APNs token here.
// FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.sandbox)
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
connectToFcm()
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
FIRMessaging.messaging().disconnect()
print("Disconnected from FCM.")
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
// [START ios_10_message_handling]
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response:
UNNotificationResponse,
withCompletionHandler completionHandler:
#escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}
// [END ios_10_message_handling]
// [START ios_10_data_message_handling]
extension AppDelegate : FIRMessagingDelegate {
// Receive data message on iOS 10 devices while app is in the
foreground.
func applicationReceivedRemoteMessage(_ remoteMessage:
FIRMessagingRemoteMessage) {
print(remoteMessage.appData)
}
}
// [END ios_10_data_message_handling]
Have you tried adding this to the didFinishLaunchingWithOptions:
// Check if launched from notification
// 1
if let notification = launchOptions?[UIApplicationLaunchOptionsRemoteNotificationKey] as? [String: AnyObject] {
// 2
let aps = notification["aps"] as! [String: AnyObject]
// 3
delay(1.0, closure: {
NSNotificationCenter.defaultCenter().postNotificationName("openedFromPush", object: nil, userInfo: ["info":notification])
})
}
upload your certificate or p8 file again on firebase console.

Firebase push notification iOS

iOS app gets firebase push when I launch it debug it on iPhone from my Mac. But when I uploaded app to itunes connect and it's available for sales I install it to Iphone from Appstore then app doesn't get any push notifications. In what the problem can be?
AppDelegate.swift
import UIKit
import Firebase
import FirebaseDatabase
import FirebaseMessaging
import FirebaseInstanceID
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
let gcmMessageIDKey = "gcm_message_id"
override init() {
//Firebase configurations
FIRApp.configure()
//caching from firebase
//FIRDatabase.database().persistenceEnabled = true
}
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions:
[UIApplicationLaunchOptionsKey: Any]?) -> Bool {
//Notifications
if #available(iOS 10, *) {
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
// For iOS 10 data message (sent via FCM)
FIRMessaging.messaging().remoteMessageDelegate = self
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
// Add observer for InstanceID token refresh callback.
NotificationCenter.default.addObserver(self,
selector: #selector(self.tokenRefreshNotification),
name: .firInstanceIDTokenRefresh,
object: nil)
//remove badge number
UIApplication.shared.applicationIconBadgeNumber = 0
return true
}
// [START refresh_token]
func tokenRefreshNotification(_ notification: Notification) {
connectToFcm()
if let refreshedToken = FIRInstanceID.instanceID().token() {
var ref: FIRDatabaseReference!
guard let user = FIRAuth.auth()?.currentUser else {return}
ref = FIRDatabase.database().reference().child("user").child(user.uid).child("pushToken")
ref.setValue(refreshedToken)
}
// Connect to FCM since connection may have failed when attempted before having a token.
}
// [END refresh_token]
// [START connect_to_fcm]
func connectToFcm() {
FIRMessaging.messaging().connect { (err) in
if err != nil {
print("Unable to connect with FCM. \(err)")
} else {
print("Connected to FCM.")
}
}
}
// [END connect_to_fcm]
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Unable to register for remote notifications: \(error.localizedDescription)")
}
// This function is added here only for debugging purposes, and can be removed if swizzling is enabled.
// If swizzling is disabled then this function must be implemented so that the APNs token can be paired to
// the InstanceID token.
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
print("APNs token retrieved: \(deviceToken)")
// With swizzling disabled you must set the APNs token here.
FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.sandbox)
FIRInstanceID.instanceID().setAPNSToken(deviceToken, type:FIRInstanceIDAPNSTokenType.prod)
}
// [START connect_on_active]
func applicationDidBecomeActive(_ application: UIApplication) {
connectToFcm()
}
// [END connect_on_active]
// [START disconnect_from_fcm]
func applicationDidEnterBackground(_ application: UIApplication) {
FIRMessaging.messaging().disconnect()
print("Disconnected from FCM.")
}
// [END disconnect_from_fcm]
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
// func applicationDidEnterBackground(_ application: UIApplication)
{
// // Use this method to release shared resources, save user
data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
// }
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
// func applicationDidBecomeActive(_ application: UIApplication) {
// // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
// }
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// [START receive_message]
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
}
// [END receive_message]
}
// [START ios_10_message_handling]
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler:
#escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler:
#escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
print(userInfo)
// Print full message.
}
}
// [END ios_10_message_handling]
// [START ios_10_data_message_handling]
extension AppDelegate : FIRMessagingDelegate {
// Receive data message on iOS 10 devices while app is in the foreground.
func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
print(remoteMessage.appData)
}
}
// [END ios_10_data_message_handling]

Firebase push notifications swift 3

So I'm trying to implement push notifications to my app using Firebase, the problem is that the push comes and I receive this message :
[AnyHashable("id_entity"): 18, AnyHashable("icon"): , AnyHashable("click_action"): offer, AnyHashable("body"): test by almotech, AnyHashable("from"): 1054934643579, AnyHashable("title"): Test Push Notification, AnyHashable("subject"): offer]
But it does not come on the iPhone, nothing shows up not on background neither on foreground, nothing at all. Any help?
Below is the code I've used:
var window: UIWindow?
let gcmMessageIDKey = "gcm.message_id"
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
//UITabBar.appearance().tintColor = myGreenColor
UINavigationBar.appearance().barTintColor = myGreenColor
UINavigationBar.appearance().tintColor = UIColor.white
UINavigationBar.appearance().titleTextAttributes = [NSForegroundColorAttributeName : UIColor.white]
UIApplication.shared.statusBarStyle = .lightContent
//UP Screen when keyboard appear.
IQKeyboardManager.sharedManager().enable = true
// Override point for customization after application launch.
//MARK:-Push Notifications
if #available(iOS 10.0, *) {
let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_,_ in })
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
// For iOS 10 data message (sent via FCM)
FIRMessaging.messaging().remoteMessageDelegate = self
//application.registerForRemoteNotifications()
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
//application.registerForRemoteNotifications()
}
application.registerForRemoteNotifications()
// [END register_for_notifications]
FIRApp.configure()
// [START add_token_refresh_observer]
// Add observer for InstanceID token refresh callback.
NotificationCenter.default.addObserver(self,
selector: #selector(self.tokenRefreshNotification),
name: .firInstanceIDTokenRefresh,
object: nil)
// [END add_token_refresh_observer]
return true
}
// [START receive_message]
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
}
// [END receive_message]
// [START refresh_token]
func tokenRefreshNotification(_ notification: Notification) {
if let refreshedToken = FIRInstanceID.instanceID().token() {
Persistence.setMobileUuid(refreshedToken)
print("InstanceID token: \(refreshedToken)")
}
// Connect to FCM since connection may have failed when attempted before having a token.
connectToFcm()
}
// [END refresh_token]
// [START connect_to_fcm]
func connectToFcm() {
// Won't connect since there is no token
guard FIRInstanceID.instanceID().token() != nil else {
return
}
// Disconnect previous FCM connection if it exists.
FIRMessaging.messaging().disconnect()
FIRMessaging.messaging().connect { (error) in
if error != nil {
print("Unable to connect with FCM. \(error?.localizedDescription ?? "")")
} else {
print("Connected to FCM.")
}
}
}
// [END connect_to_fcm]
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Unable to register for remote notifications: \(error.localizedDescription)")
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
FIRMessaging.messaging().disconnect()
print("Disconnected from FCM.")
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
connectToFcm()
refresh_Token()
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// Refresh User Token
func refresh_Token(){
if let rememberToken = Persistence.getRemember_token(), rememberToken != "" {
ApiManager().Remember_Me(remember_token: rememberToken){ (success) -> () in
if success {
print("Rifreskimi i token u be me sukses")
}
}
}
}
}
// [START ios_10_message_handling]
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
internal func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}
// [END ios_10_message_handling]
// [START ios_10_data_message_handling]
extension AppDelegate : FIRMessagingDelegate {
// Receive data message on iOS 10 devices while app is in the foreground.
func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
print(remoteMessage.appData)
}
}
// [END ios_10_data_message_handling]
try replacing your app delegate with this , works for me
import UIKit
import UserNotifications
import Firebase
import FirebaseInstanceID
import FirebaseMessaging
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
let gcmMessageIDKey = "gcm.message_id"
let spm = SharedPref()
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Register for remote notifications. This shows a permission dialog on first run, to
// show the dialog at a more appropriate time move this registration accordingly.
// [START register_for_notifications]
if #available(iOS 10.0, *) {
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
// For iOS 10 data message (sent via FCM)
FIRMessaging.messaging().remoteMessageDelegate = self
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
// [END register_for_notifications]
FIRApp.configure()
// [START add_token_refresh_observer]
// Add observer for InstanceID token refresh callback.
NotificationCenter.default.addObserver(self,
selector: #selector(self.tokenRefreshNotification),
name: .firInstanceIDTokenRefresh,
object: nil)
// [END add_token_refresh_observer]
return true
}
// [START receive_message]
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print("ccc\(userInfo)")
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print("ddd\(userInfo)")
completionHandler(UIBackgroundFetchResult.newData)
}
// [END receive_message]
// [START refresh_token]
func tokenRefreshNotification(_ notification: Notification) {
if let refreshedToken = FIRInstanceID.instanceID().token() {
print("InstanceID token: \(refreshedToken)")
spm.setFcmToken(password: refreshedToken)
}
// Connect to FCM since connection may have failed when attempted before having a token.
connectToFcm()
}
// [END refresh_token]
// [START connect_to_fcm]
func connectToFcm() {
// Won't connect since there is no token
guard FIRInstanceID.instanceID().token() != nil else {
return;
}
// Disconnect previous FCM connection if it exists.
FIRMessaging.messaging().disconnect()
FIRMessaging.messaging().connect { (error) in
if error != nil {
print("Unable to connect with FCM. \(error)")
} else {
print("Connected to FCM.")
}
}
}
// [END connect_to_fcm]
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Unable to register for remote notifications: \(error.localizedDescription)")
}
// This function is added here only for debugging purposes, and can be removed if swizzling is enabled.
// If swizzling is disabled then this function must be implemented so that the APNs token can be paired to
// the InstanceID token.
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
print("APNs token retrieved: \(deviceToken)")
// With swizzling disabled you must set the APNs token here.
// FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.sandbox)
}
// [START connect_on_active]
func applicationDidBecomeActive(_ application: UIApplication) {
connectToFcm()
}
// [END connect_on_active]
// [START disconnect_from_fcm]
func applicationDidEnterBackground(_ application: UIApplication) {
FIRMessaging.messaging().disconnect()
print("Disconnected from FCM.")
}
// [END disconnect_from_fcm]
}
// [START ios_10_message_handling]
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print("aaa\(userInfo)")
// Change this to your preferred presentation option
completionHandler([.alert, .badge, .sound])
}
//when we click on notificaiton
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print("bbb\(userInfo)")
//
//Code to be executed when you click notification
//
completionHandler()
}
}
// [END ios_10_message_handling]
// [START ios_10_data_message_handling]
extension AppDelegate : FIRMessagingDelegate {
// Receive data message on iOS 10 devices while app is in the foreground.
func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
print(remoteMessage.appData)
}
}
I implemented code in Swift 4:
**
import UIKit
import Firebase
import FirebaseInstanceID
import FirebaseMessaging
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate, MessagingDelegate {
var window: UIWindow?
let gcmMessageIDKey = "gcm.message_id"
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
UINavigationBar.appearance().barTintColor = UIColor(red: 80.0/255.0, green: 151.0/255.0, blue: 199.0/255.0, alpha: 1.0)
UINavigationBar.appearance().tintColor = UIColor.white
UINavigationBar.appearance().titleTextAttributes = [NSAttributedStringKey.foregroundColor : UIColor.white]
// Override point for customization after application launch.
//MARK:-Push Notifications
if #available(iOS 10.0, *) {
let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_,_ in })
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
// For iOS 10 data message (sent via FCM)
Messaging.messaging().delegate = self
//application.registerForRemoteNotifications()
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
//application.registerForRemoteNotifications()
}
application.registerForRemoteNotifications()
// [END register_for_notifications]
FirebaseApp.configure()
return true
}
#objc func tokenRefreshNotification(_ notification: Notification) {
if let refreshedToken = InstanceID.instanceID().token() {
print("InstanceID token: \(refreshedToken)")
}
// Connect to FCM since connection may have failed when attempted before having a token.
ConnectToFCM()
}
func ConnectToFCM() {
Messaging.messaging().shouldEstablishDirectChannel = true
if let token = InstanceID.instanceID().token() {
// print("#########################################")
print("DCS: " + token)
//MARK: Save Device Token in UserDefaults
UserDefaults.standard.set(token, forKey: "deviceToken") //setObject
UserDefaults.standard.synchronize()
}
}
func messaging(_ messaging: Messaging, didRefreshRegistrationToken fcmToken: String) {
// print("#########################################")
//print("didRefreshRegistrationToken")
ConnectToFCM()
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
print("Recived: \(userInfo)")
completionHandler(.newData)
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
// print("#########################################")
// print("didRegisterForRemoteNotificationsWithDeviceToken")
Messaging.messaging().apnsToken = deviceToken
// print(Messaging.messaging().apnsToken ?? "No apnsToken")
// print(InstanceID.instanceID().token() ?? "No instanceID token")
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
// print("#########################################")
// print("didFailToRegisterForRemoteNotificationsWithError")
}
#available(iOS 10.0, *)
public func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Swift.Void){
let userInfo = notification.request.content.userInfo
// Print message ID.
print("Message ID: \(userInfo["gcm.message_id"]!)")
// Print full message.
print("%#", userInfo)
}
#available(iOS 10.0, *)
public func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Swift.Void){
let userInfo = response.notification.request.content.userInfo
// Print message ID.
print("Message ID: \(userInfo["gcm.message_id"]!)")
// Print full message.
print("%#", userInfo)
}
// [START receive_message]
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
//print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
//print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
Messaging.messaging().shouldEstablishDirectChannel = false
//print("Disconnected from FCM.")
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
ConnectToFCM()
}**

Firebase iOS push notification not received

I've setup the project as shown in the documentation. When the app is in the foreground I get the messages to the method applicationReceivedRemoteMessage but when the app is in the background I don't receive the notification. I tried sending the notification from the Firebase console.
Initially I thought might a problem with the certificates etc. But when I try sending the message via http://pushtry.com it works just fine.
So the problem is the way I configured the app. I've copied the AppDelegate here. Can someone figure out why it's not working please.
Also can someone tell me how to specify that I need to send notification for my sandbox mode. There is no way to select production / sandbox mode in the notification console in Firebase.
//
// AppDelegate.swift
// Charity
//
// Created by Prime on 2/15/17.
// Copyright © 2017 Prime. All rights reserved.
//
import UIKit
import Firebase
import FirebaseMessaging
import SwiftyJSON
import Alamofire
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var stoken = ""
let gcmMessageIDKey = "gcm.message_id"
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
let navigationBarAppearace = UINavigationBar.appearance()
navigationBarAppearace.titleTextAttributes = [NSForegroundColorAttributeName:UIColor.white]
// Override point for customization after application launch.
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
// For iOS 10 data message (sent via FCM)
FIRMessaging.messaging().remoteMessageDelegate = self
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
FIRApp.configure()
// [START add_token_refresh_observer]
// Add observer for InstanceID token refresh callback.
NotificationCenter.default.addObserver(self,
selector: #selector(self.tokenRefreshNotification),
name: .firInstanceIDTokenRefresh,
object: nil)
// [END add_token_refresh_observer]
return true
}
func tokenRefreshNotification(_ notification: Notification) {
if let refreshedToken = FIRInstanceID.instanceID().token() {
print("InstanceID token: \(refreshedToken)")
}
// Connect to FCM since connection may have failed when attempted before having a token.
connectToFcm()
}
func connectToFcm() {
// Won't connect since there is no token
guard FIRInstanceID.instanceID().token() != nil else {
return
}
// Disconnect previous FCM connection if it exists.
FIRMessaging.messaging().disconnect()
FIRMessaging.messaging().connect { (error) in
if error != nil {
print("Unable to connect with FCM. \(error)")
} else {
print("Connected to FCM.")
}
}
}
// func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
// print(remoteMessage.appData)
// }
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
FIRMessaging.messaging().disconnect()
print("Disconnected from FCM.")
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
connectToFcm()
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> ()) {
//
// print("Message ID \(userInfo["gcm.message_id"]!)")
// print(userInfo)
// }
// [START receive_message]
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
// completionHandler(.noData)
}
// [END receive_message]
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
stoken = deviceToken.reduce("", {$0 + String(format: "%02X", $1)})
print("device token is \(stoken)")
FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.sandbox)
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Unable to register for remote notifications: \(error.localizedDescription)")
}
}
// [START ios_10_message_handling]
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}
// [END ios_10_message_handling]
// [START ios_10_data_message_handling]
extension AppDelegate : FIRMessagingDelegate {
// Receive data message on iOS 10 devices while app is in the foreground.
func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
print(remoteMessage.appData)
}
}
// [END ios_10_data_message_handling]

FCM notification not receiving in IOS 10 swift 3

I have been trying to get firebase push-notification in my ios app for a long time. I have tried everything on the internet I could find. But sadly no luck.
Any help would be appreciated.
I am sending notification through firebase console. And sometimes when the app is running on foreground the last part
extension AppDelegate : FIRMessagingDelegate {
// Receive data message on iOS 10 devices.
func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
print("noti recieve remote notification in extesnion")
print("%# debug", remoteMessage)
print("%#", remoteMessage.appData)
}
gets called, but nothing happens when the app is in background. I have enabled "Push Notification" and Background Modes" in capabilities.
I have tested this only in a ios 10 device.
Here is my code in AppDelegate.swift
import UIKit
import FirebaseMessaging
import Firebase
import UserNotifications
import FirebaseInstanceID
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
FIRApp.configure()
/* let notificationType : UIUserNotificationType = [UIUserNotificationType.alert, UIUserNotificationType.badge, UIUserNotificationType.sound]
let notificationSettings: UIUserNotificationSettings = UIUserNotificationSettings(types:notificationType,categories:nil)
application.registerForRemoteNotifications()
application.registerUserNotificationSettings(notificationSettings)*/
if #available(iOS 10.0, *) {
print("if ios 10 ")
let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_,_ in })
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
// For iOS 10 data message (sent via FCM)
FIRMessaging.messaging().remoteMessageDelegate = self
application.registerForRemoteNotifications()
} else {
print("noti not ios 10")
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
// [END register_for_notifications]
// Add observer for InstanceID token refresh callback.
NotificationCenter.default.addObserver(self,
selector: #selector(self.tokenRefreshNotification),
name: NSNotification.Name.firInstanceIDTokenRefresh,
object: nil)
return true }
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
print("noti didRegister notification woth device tocken")
/* let tokenChars = UnsafePointer<CChar>(deviceToken.bytes)
var tokenString = ""
for i in 0..<deviceToken.count {
tokenString += String(format: "%02.2hhx", arguments: [tokenChars[i]])
}*/
/* var token: String = ""
for i in 0..<deviceToken.count {
token += String(format: "%02.2hhx", deviceToken[i] as CVarArg)
}
FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.prod)
print("noti tokenString: \(token)")*/
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// [START receive_message]
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject],
fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
print("noti notification recieved")
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
// print("Message ID: \(userInfo["gcm.message_id"]!)")
print("%#", "noti didReceiveRemoteNotification log")
// Print full message.
print("%#", userInfo)
}
// [END receive_message]
// [START refresh_token]
func tokenRefreshNotification(notification: NSNotification) {
print("noti refresh tocken")
if let refreshedToken = FIRInstanceID.instanceID().token() {
print("noti InstanceID token: \(refreshedToken)")
}
// Connect to FCM since connection may have failed when attempted before having a token.
connectToFcm()
}
// [END refresh_token]
// [START connect_to_fcm]
func connectToFcm() {
FIRMessaging.messaging().connect { (error) in
if (error != nil) {
print("noti Unable to connect with FCM. \(error)")
} else {
print("noti Connected to FCM.")
}
}
}
// [END connect_to_fcm]
func applicationDidBecomeActive(application: UIApplication) {
connectToFcm()
}
// [START disconnect_from_fcm]
func applicationDidEnterBackground(application: UIApplication) {
FIRMessaging.messaging().disconnect()
print("noti Disconnected from FCM.")
}
// [END disconnect_from_fcm]
}
// [START ios_10_message_handling]
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(center: UNUserNotificationCenter,
willPresentNotification notification: UNNotification,
withCompletionHandler completionHandler: (UNNotificationPresentationOptions) -> Void) {
print("noti userNotificationCenter #ios10")
let userInfo = notification.request.content.userInfo
// Print message ID.
print("Message ID: \(userInfo["gcm.message_id"]!)")
// Print full message.
print("%#", userInfo)
}
}
extension AppDelegate : FIRMessagingDelegate {
// Receive data message on iOS 10 devices.
func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
print("noti recieve remote notification in extesnion")
print("%# debug", remoteMessage)
print("%#", remoteMessage.appData)
}
}
I solved the problem by adding the code below to the project.
FIRInstanceIDAPNSTokenType.Sandbox will be used when you install the app though TestFlight,
and FIRInstanceIDAPNSTokenType.Prod when your app goes live on the App Store.
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData)
{
FIRInstanceID.instanceID().setAPNSToken(deviceToken, type:FIRInstanceIDAPNSTokenType.Sandbox)
FIRInstanceID.instanceID().setAPNSToken(deviceToken, type:FIRInstanceIDAPNSTokenType.Prod)
}
Try this. This is working.
import UIKit
import Firebase
import UserNotifications
import FirebaseInstanceID
import FirebaseMessaging
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if #available(iOS 10.0, *) {
let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_,_ in })
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
// For iOS 10 data message (sent via FCM)
FIRMessaging.messaging().remoteMessageDelegate = self
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
NotificationCenter.default.addObserver(self,
selector: #selector(self.tokenRefreshNotification),
name: .firInstanceIDTokenRefresh,
object: nil)
FIRApp.configure()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
FIRMessaging.messaging().disconnect()
print("Disconnected from FCM.")
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
connectToFcm()
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
let chars = (deviceToken as NSData).bytes.bindMemory(to: CChar.self, capacity: deviceToken.count)
var token = ""
for i in 0..<deviceToken.count {
token += String(format: "%02.2hhx", arguments: [chars[i]])
}
FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.unknown)
print("Device Token = ", token)
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Did Fail to Register for Remote Notifications")
print("\(error), \(error.localizedDescription)")
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// Print message ID.
print("Message ID: \(userInfo["gcm.message_id"]!)")
// Print full message.
print("%#", userInfo)
}
// [START refresh_token]
func tokenRefreshNotification(_ notification: Notification) {
if let refreshedToken = FIRInstanceID.instanceID().token() {
print("InstanceID token: \(refreshedToken)")
}
// Connect to FCM since connection may have failed when attempted before having a token.
connectToFcm()
}
// [END refresh_token]
func connectToFcm() {
FIRMessaging.messaging().connect { (error) in
if (error != nil) {
print("Unable to connect with FCM. \(error)")
} else {
print("Connected to FCM.")
}
}
}
}
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// Print message ID.
print("Message ID: \(userInfo["gcm.message_id"]!)")
// Print full message.
print("%#", userInfo)
}
#available(iOS 10, *)
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
print("Userinfo \(response.notification.request.content.userInfo)")
// print("Userinfo \(response.notification.request.content.userInfo)")
}
}
extension AppDelegate : FIRMessagingDelegate {
// Receive data message on iOS 10 devices.
func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
print("%#", remoteMessage.appData)
}
}
Surprisingly, all I did to fix the problem, was actually deleting and reinstalling the app. Hope that helps.
Thank you for asking this question.
It is compulsory to use below statement while you have comment this line in code
FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.prod)
Uncomment below code...
Hope it will help you...

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