UILocalNotification *soundNotification = [[UILocalNotification alloc] init];
soundNotification.repeatInterval = NSCalendarUnitMinute;
soundNotification.soundName = #"alarm.mp3";
soundNotification.fireDate = [NSDate date];
soundNotification.timeZone = [NSTimeZone defaultTimeZone];
soundNotification.alertBody = #"alarm is ringing"; //commenting out this line stop callback.
[[UIApplication sharedApplication] scheduleLocalNotification:soundNotification];
The problem is that I don't want to define an alertBody for a notification. But still hit the callback
- (void)application:(UIApplication*)application didReceiveLocalNotification:(nonnull UILocalNotification *)notification
Because If I don't hit the callback the sound of the notification cannot be stopped even if you call
- (void)cancelLocalNotification:(UILocalNotification *)notification;
Is there a way to stop UILocalNotification sound without defining alertBody for the notification?
Related
When I create my local notification callback didReceiveLocalNotificationgets triggered. The same callback gets triggered when I click on the local notification. Currently I was dividing those two cases by checking
if ([UIApplication sharedApplication].applicationState == UIApplicationStateInactive) {
//this means notification is clicked
}
But the main problem here is that when you are in the foreground and you slide your notification menu, and then receive your local notification, this callback didReceiveLocalNotification gets called. And in this case my app goes into this if. Because of this, I can't really distinguish from clicking the notification and creating a local notification while app is in the inactive state. Any ideas on how can I fix this?
This is the code for scheduling a local notification:
UILocalNotification* localNotification = [[UILocalNotification alloc] init];
localNotification.alertBody = #"aaaa";
localNotification.alertTitle = #"title";
localNotification.userInfo = myUserInfo;
[[UIApplication sharedApplication] presentLocalNotificationNow:localNotification];
After calling this, I get didReceiveLocalNotification delegate triggered.
I had to work around the exact same issue in my app. I couldn't find an offical way in the API to tell the difference, but here is a workaround.
Pass the current date in the userInfo when the local notification is created:
localNotification.userInfo = ["alertDate": NSDate()]
And when you handle didReceiveLocalNotification, check against current date again, to make sure it didn't just fire just a moment ago:
if application.applicationState == .Inactive {
if let alertDate = notification.userInfo?["alertDate"] as? NSDate
where (NSDate()).timeIntervalSinceDate(alertDate) > 0.1 {
// this means notification was initiated by user
}
}
UILocalNotification* localNotification = [[UILocalNotification alloc] init];
localNotification.fireDate = [NSDate dateWithTimeIntervalSinceNow:1];
localNotification.alertBody = #"image inserted";
localNotification.timeZone = [NSTimeZone defaultTimeZone];
[[UIApplication sharedApplication] scheduleLocalNotification:localNotification];
[self dismissViewControllerAnimated:YES completion:nil];
I have initialize local notification for every 30 seconds. and i want to stop repeating it once user has pressed button for stop Local Notification.
problem is i couldnt find a way of doing it. it keeps repeating every 30 seconds
This is how i have sheducled localnotification
// Schedule the notification
UILocalNotification* localNotification = [[UILocalNotification alloc] init];
localNotification.fireDate = [NSDate dateWithTimeIntervalSinceNow:30];
localNotification.alertBody = #"Testing Repeating Local Notification";
localNotification.applicationIconBadgeNumber = 1;
localNotification.timeZone = [NSTimeZone defaultTimeZone];
localNotification.soundName = UILocalNotificationDefaultSoundName;
localNotification.repeatCalendar = [NSCalendar currentCalendar];
localNotification.repeatInterval = kCFCalendarUnitSecond;
[[UIApplication sharedApplication] scheduleLocalNotification:localNotification];
I have tried [[UIApplication sharedApplication] cancelAllLocalNotifications]; . but it dosent work.
Can you set repeatInterval to 0. According to documentation if it is set to zero notification will be fired once. So when stop button is pressed you can do following
localNotification.repeatInterval = 0;
[[UIApplication sharedApplication] cancelAllLocalNotifications];
I solved it.
just removed localNotification.repeatCalendar = [NSCalendar currentCalendar]; from above code.
you can remove notification when you get notification in application active state.
just like
- (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification
{
if (application.applicationState == UIApplicationStateActive)
{
NSLog(#"Application is active");
/*
...
do some process
...
*/
//remove notification
[application cancelLocalNotification:notification];
}
else
{
NSLog(#"Application is inactive");
}
}
I need to send a text message when the current time equals the time selected in the UIDatePicker. How might I do this? You don't need to include the code to send the message, I already have that coded. I've tried all sorts of things with NSTimer and if - then statements but none have worked.
Edit: Since I wrote this question I've found a better way to do things. I just need to set a local notification and when received execute my code with -(void)didRevieveLocalNotification. Here is what I have so that any googlers can hopefully be helped.
NSDate *pickerDate = [self.datePicker date];
//Set Local Notification
UILocalNotification *notif = [[UILocalNotification alloc] init];
notif.fireDate = pickerDate;
notif.timeZone = [NSTimeZone defaultTimeZone];
//----------------------------------------------------------------------
notif.alertBody = #"Tap to send your text message!";
notif.alertAction = #"send message...";
notif.soundName = #"sms_alert_nova.caf";
notif.applicationIconBadgeNumber = [[UIApplication sharedApplication] applicationIconBadgeNumber] + 1;
[[UIApplication sharedApplication] scheduleLocalNotification:notif];
well i would use a local notification... something like this
UILocalNotification *notification = [[UILocalNotification alloc] init];
notification.fireDate = theDate //The date that your picker has selected
notification.alertBody = #"Hey, the time just expired!"
notification.applicationIconBadgeNumber = 1;
[[UIApplication sharedApplication] scheduleLocalNotification:notif];
Then in your AppDelegate
- (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification {
//Code to manage the notification logic
}
Hope this helps, the user will get the alert even if on background.. if on background the user must click the alert to let your application know that the local notification triggered, if he does (or he is on your app already, then the app delegate method will trigger letting your app know that the notification fired...
Hope this helps!
I am trying to run some function every n-minutes when app is not running.
I thing local notification is suitable for that, but I have one problem.
If I set local notification as :
-(void)notification{
UILocalNotification *localNotif = [[UILocalNotification alloc] init];
if (localNotif == nil)
return;
localNotif.fireDate = [[NSDate date] dateByAddingTimeInterval:15];
//localNotif.timeZone = [NSTimeZone defaultTimeZone];
// Notification details
localNotif.alertBody = #"marko";
// Set the action button
localNotif.alertAction = #"View";
localNotif.soundName = UILocalNotificationDefaultSoundName;
localNotif.applicationIconBadgeNumber = 1;
// Specify custom data for the notification
NSDictionary *infoDict = [NSDictionary dictionaryWithObject:#"someValue" forKey:#"someKey"];
localNotif.userInfo = infoDict;
// Schedule the notification
[[UIApplication sharedApplication] scheduleLocalNotification:localNotif];
}
The notification is fired every time and then do:
- (void)application:(UIApplication *)app didReceiveLocalNotification:(UILocalNotification *)notif {
NSLog(#"Recieved Notification %#",notif);
}
What I would want is to after 15s first fire some function and if function return YES then play sound and put badge on it.
How to do that?
If the application is foremost and visible when the system delivers the notification, no alert is shown, no icon is badged, and no sound is played. However, the application:didReceiveLocalNotification: is called if the application delegate implements it.
Make sure you are testing in device.
I know how to schedule a localNotification and set the applicationIconBadgeNumber when the localNotification is pushed:
- (void) scheduleNotificationOn:(NSDate*) fireDate
text:(NSString*) alertText
action:(NSString*) alertAction
sound:(NSString*) soundfileName
launchImage:(NSString*) launchImage
andInfo:(NSDictionary*) userInfo
{
UILocalNotification *localNotification = [[UILocalNotification alloc] init];
localNotification.fireDate = fireDate;
....
self.badgeCount ++;
localNotification.applicationIconBadgeNumber = self.badgeCount;
// Schedule it with the app
[[UIApplication sharedApplication] scheduleLocalNotification:localNotification];
[localNotification release];
}
As the code shows, applicationIconBadgeNumber is set before the localNotification is called. I want to know is it possible to calculate the applicationIconBadgeNumber when the localNotification is called and display it nearby the app icon?
No, you can't. Unless your app is running in foreground that you can catch the fire of local notification.