Is it possible to save an NSManagedObject in NSUserDefaults? - ios

I've having difficulty saving an NSManagedObject in userDefaults and I'd like to know a) should I be trying to do this or is this not an appropriate approach or b) if it is an appropriate approach, how can I get it to work?
I'm writing my app in Swift 2.3 and it has a few user default options, one of which is for a default "lift" (as in weightlifting, e.g. 'bench press', 'clean and jerk', 'incline bench press'). I'm actually converting them from an enum to a Core Data entity because every lift event that the user will be able to keep track of will be one of the available lifts types (for which I'll establish the appropriate relationship).
Here's the extension with the properties:
extension Lift {
#NSManaged var liftName: String
#NSManaged var type: NSSet
}
and the Lift entity with the things Xcode is complaining about:
class Lift: NSManagedObject, NSCoding {
func encodeWithCoder(aCoder: NSCoder) {
aCoder.encodeObject(liftName, forKey: "liftName")
} // Super.init isn't called on all paths before returning from initializer
required init(coder aDecoder: NSCoder) {
// Initialization of immutable variable was never used, etc...
let liftName = aDecoder.decodeObjectForKey("liftName") as! String
}
}
I've dealt with these types of errors before so my real concern is whether or not I'm headed down the wrong path.
I've read numerous threads tonight which have taught me that I'll need to encode an object (but not specifically an NSManagedObject) to save it then unencoded it when retrieving it and that my class must conform to NSCoding and what that protocol requires. But then I've seen threads that say NSManagedObjects should NOT be stored in userDefaults, but I don't know if that's true.
I've spent a few hours on this so before I go further, can/should this be done?

No, you should not store an NSManagedObject in NSUserDefaults. Core Data is an object persistence technology, so it doesn't make sense to try and persist an NSManagedObject in some other format.
There are few alternatives you can use:
You could simply store the name of the lift in your user defaults and then query for this to get the object back from Core Data. This may not work for you if lift names aren't unique
You can add an identifier attribute to your Lift entity and store something like a UUID string in that attribute; You can then store the same string in UserDefaults. This will ensure one object is selected uniquely.
You can add a new boolean attribute to your Lift entity default and again use a query to retrieve it; You would need to ensure you only set the value to true on one lift at a time.
You can use managedObject.objectId.uriRepresentation to get a URL that you can store as a string and then use to retrieve the object later. This is probably the most complex solution and I would suggest you try one of the other options.

No, You cannot do this. You cannot save Core Data objects in User Defaults. It can only save in its DB.

This two are totally two different things. NSUserDefault stores the light pieces of data where NSManagedObject stores the light or heavy amount of data and is very fast than NSUserDefault for storing and retrieving purposes.
NSManagedObject -> NSManagedObject link to coredata.
You should it to store a large list of elements. As far your last question, there is nothing preventing you from using both Core Data and a backend to store your data. In fact, there are frameworks out there to facilitate exactly this.
NSUserDefaults -> NSUserDefaults is a class that allows simple storage of different data types. It is ideal for small bits of information you need to persist between app launches or device restarts. NSUserDefaults is not sufficient and reliable to store and query the huge amount of data. It's suggestable if you'll have a backend (database on the server) to store events and their invitees to persist consistency of user's information (if user logged in back to your app from other app supportive device then he'll get all information he stored).
NSUserDefaults supports the following data types:
NSString, NSNumber, NSDate, NSArray, NSDictionary and NSData
Hope it will help you.

Storable Types in NSUserDefaults.
The NSUserDefaults class acts very much like something called a Property List (aka plist). It may be just a fancy interface for a plist, or it may be more, I’m not entirely sure. Nonetheless, plists are limited in what kind of objects they can store. The six types plists can store are:
NSData
NSString
NSNumber
NSDate
NSArray
NSDictionary
So,you need to use in NSKeyedArchiver.
let ArchvieArr = NSMutableArray()
ArchvieArr.addObject(NSKeyedArchiver.archivedDataWithRootObject(LiftObj)).
NSUserDefaults.standardUserDefaults().setObject(ArchvieArr, forKey: "savedArray")

Related

Should I use NSUserDefault, dictionaries, core data - or something else?

I'm having some issues with the app, that I'm making, which I thought would be a lot easier to explain with some photos, so ... :
Ofcourse the "Create New Person-button" in nr. 1 leads you to number two.
Now, I'm having issues figuring out how to save this data about the person in the "People Diary". The goal is, that when you enter a person's name, add a photo (an enable-camera feature, I will struggle with at a later time...) and add an answer to the question - then you only need to press "Save this person", and then you will be redirected to the AllPersonsInYourDiaryViewController, where there is now a new tableViewCell with this new person's name (maybe with a subtitle containing the answer and the photo shown in miniature in the cell too).
(Naturally you can then enter this cell with the data about the person too - but that comes next.)
So far in the app, I have used NSUserDefault, when allowing the user to create this specifik Diary by the Name "Antons Diary" with the specifik question and so on. But now it came to my attention, that maybe it is smarter to use something else? I tried with dictionaries, but couldn't get this to work properly.
So...: Before I spend hours and hours playing around with one of these ways, will someone smarter than me, tell me what the best approach would be?
If I can give my two cents, the first thing you have to do is to “design” how to represent a person programmatically. You can create a struct or class to do so, even though a struct is more suitable:
struct Person {
var name: String?
var answer: String?
var photo: String?
}
Then you can decide how to save the data of such an object persistently. If you want to use a database, then I would recommend using SQLite with FMDB library. It’s really easy and fast to learn how to use it, and it's also quite handy. I've used it big projects and it works smoothly. I find CoreData too complicated and an overkill based on what you need.
If you don’t want to use a database, your only other way is to save to files, but still, you’ve got options here too. If you encode (see Codable protocol in Swift), you can use NSKeyedArchiver to convert to Data object and write then to disk. If you like using dictionaries, and since the properties you’re going to have for a person are not going to be too many, you could create a dictionary by assigning the properties and their values, and then convert and save as JSON data, or even Plist files. Without any intension to do promotion here, but just to provide some additional help, if you want take a look to a library that I’ve written and that can do all these automatically for you. It’s a protocol that you have to adopt, and then you can instantly convert your struct to a dictionary, JSON or plist and save to files.
No matter which way you’re going to select, save the images as single files to documents directory, and keep their file names only stored to database/file. Based on them, you can build the path to each image (or the URL) easily when needed. Warning: Do not save the full path to the documents directory, especially if you’re testing on Simulator; paths are changing on each build. Save the file name only.
Additionally, if you’re going to use a struct like the one shown above, you could implement small but super convenient functions that will be responsible for saving, loading, or updating your data to the solution (database/file) you’ll eventually select. That way, you’ll have related stuff gathered in one place, and easily accessible (i.e., person.save()).
struct Person {
var name: String?
var answer: String?
var photo: String?
func save() {
…
}
func load() {
…
}
// More functions…
}
Lastly, avoid using UserDefaults, or at least keep just a few non-critical data there. UserDefaults are not meant to keep all data produced by your app. Most importantly, do not use it for saving sensitive data, especially passwords or other stuff like that.
I hope the above will help you make your mind.
I can give you the logic behind coreData and NSUserDefaults, but you will decide which one should be used.
CoreData is usually used as a database. you can create entities and attributes for every entity. Moreover, you can create relations between these entities.
When extracting data from coreData, you can arrange this data using NSSortDescriptor or select a specific record using NSPredicate.
So as you can see CoreData is a database.
While NSUserDefaults is usually used to save a password, username, userID... and such issues that you will regularly use in the app. NSUserDefaults gives you a direct access to the saved variables at any time. However, CoreData will take more time and lines of code to access the entity and make the query.
Now, check which method suits your case more.

What are ways to store complex dynamic objects locally (iOS, swift)?

I have iOS app that takes data from the server as json and then serializes them into objects of different types. Types can be complicated, can contain subtypes, can inherit, so there is no any limitations. Another thing that makes everything even more complicated is some of types are stored as AnyObject? and only in run time they are being serialized into real types accordingly to the specific rules. Something like that:
class A {
var typeName: String?
var b: AnyObject?
}
Then when it's serialized it can be done something like that:
if let someClass = NSClassFromString(typeName) as? SomeGenericType.Type{
b = someClass.init()
}
Also querying should be done on all the data. Currently I'm trying to store all of them locally, then load into memory and query there from the code. I'm using User defaults, but they have some limitations, also I needed to provide custom coding to make it work, and each time when I add a new field it turned out that I missed something in coding and nothing works. So it's pain.
Ideally I would just do some magic command and all the objects are sent to local storage no matter how complicated they are. The same to extract them from this storage. Also, user change data so I can't just store primary Json. And I don't want to covert objects back to Jason as for it's pain too.
Any suggestions?
If you want to use sqlite then You can store whole object in one row! I means you can create table with 2 columns one is id and second is your dataobject(it's data type should be blob). Then convert your whole object into data. Then store in sqlite table and retrieve it as data then convert it to object when want to use. By this way your object will remains in same format as you asked
Firebase while meant for online synching and storage can also cache everything locally in case you are offline and perform query's against the local cache. It uses JSON.
CouchDB also has a mobile version for iOS.
Both of those are over kill if your dataset is small; you can just store it as a text file and read the JSON back in. See performance characteristics here. The graph is for a 7MB file so if you are significantly less than that your load time may be minimal.
NSKeyedArchiver.archivedData(withRootObject:) is great for storing custom objects as Data objects. The only thing you need to do to be able to use this is to make your custom objects conform to NSCoding. A great example can be found here:
Save custom objects into NSUserDefaults
Once you have the Data version of the object, it can easily be stored in UserDefaults, as a property in CoreData, or even in the app's keychain entries. Depending on your use case, sensitivity of data, and how much data you intend to store, you might want to use any number of storage methods. NSKeyedArchiver.archivedData(withRootObject:) allows you to pretty much use any of them.

How to use Core Data model subclasses outside a Core Data context?

I'm trying to make a weather app in Swift that will save the cities I add to Core Data, each city contain a weather object that is also saved to Core Data and other various variables.
But I soon figured out, using Core Data NSManagedObjects subclasses outside a Core Data context is close to impossible (dealing with NSNumber and similar, no custom init, forced to save them somewhere, what if I stop using Core Data tomorrow, ...).
So what's the best practice to keep using Core Data but also use models outside of its context?
My solution right now is to create a Class for each Model, so :
class City
{
var country: String?
var name: String?
// ...
}
Is the corresponding class of :
class CD_City
{
#NSManaged var country: String?
#NSManaged var name: String?
// ...
}
So I can use City anywhere and anyhow I want. But I need a func to turn a City into CD_City and opposite. So I'm really not sure I'm doing it the best way.
Also what would you recommend as a conversion method ?
(FYI I'm using MagicalRecord as a Core Data helper)
TL;DR - Don't do that or things will break.
There used to be various hacks for getting it to sort of work, but they all rely on undocumented behavior in CoreData. I would never use anything like that in code I wanted to show another human being, much less ship to customers. CoreData needs to insert proxy objects that hook into property change events on your model objects, and the only way it can reliably do that and track the original data values were is if it is responsible for creating those entities in the first place; That also makes the faulting & uniquing system work. Don't think of Core Data as an ORM, it really is an object graph management framework, and as such it is designed to be used a certain way with no easy solution to side step it safely.
If you don't want to save an NSManagedObject or a subclass of it, then you can create it with
init(entity entity: NSEntityDescription, insertIntoManagedObjectContext context: NSManagedObjectContext?)
and pass nil for insertIntoManagedObjectContext this will create you an instance but it will be not be saved to the MOC.
In case you have to save it to the MOC later, you can use NSMangedObjectContext's
func insertObject(_ object: NSManagedObject)

Can you save Parse information in NSUserDefaults? (IOS)

Basically, i want to save my current Parse user's friends into NSUserDefaults. For some reason it doesn't seem to be saving correctly or it won't let me save them. Is this because the array of objects(friends) that i am returning is to intricate for NSUserDefaults to handle?
I have tried turning the array of objects into NSData and saving it that way but i still haven't yielded any good results.
I would really appreciate if someone could help me out.
Cheers.
You really should not use NSUserDefaults for storing this type of information. NSUserDefaults was created in order to store and retrieve "settings" type information as opposed to data.
As for your question, in order to save custom objects you need to implement these 2 methods:
- (void)encodeWithCoder:(NSCoder *)encoder {
}
- (id)initWithCoder:(NSCoder *)decoder {
}
These methods will essentially tell the application how to store the objects data in a file as well as how to read it back in and create an object from it.
Documentation:
https://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/Archiving/Articles/codingobjects.html
However, if you are looking to store these objects locally you should look into Parse's local caching feature. You could also use Core Data to store the objects locally but maintaining 2 instances of the objects may be ugly.
Parse Local Caching:
https://www.parse.com/docs/ios_guide#localdatastore/iOS

Cross-Store weak relationship with Fetched Properties?

I would like to separate my reference data from my user data in my Core Data model to simplify future updates of my app (and because, I plan to store the database on the cloud and there is no need to store reference data on the cloud as this is part of my application). Therefore, I've been looking for a while for a way to code a cross-store relationship using fetched properties. I have not found any example implementations of this.
I have a Core Data model using 2 configurations :
data model config 1 : UserData (entities relative to user)
data model config 2 : ReferenceData (entities relative to application itself)
I set up 2 different SQLite persistent stores for both config.
UserData config (and store) contains entity "User"
ReferenceData config (and store) contains entities "Type" and "Item".
I would like to create two single-way weak relationships as below :
A "User" has a unique "Type"
A "User" has many "Items"
Here are my questions :
How do I set up my properties?
Do I need 2 properties for each relation (one for storing Unique ID and another to access my fetched results)?
Could this weak relationship be ordered?
Could someone give me an example implementation of this?
As a follow-on to Marcus' answer:
Looking through the forums and docs, I read that I should use the URI Representation of my entity instance instead of objectID. What is the reason behind this?
// Get the URI of my object to reference
NSURL * uriObjectB [[myObjectB objectID] URIRepresentation];
Next, I wonder, how do I store my object B URI (NSURL) in my parent object A as a weak relationship? What attribute type should I use? How do I convert this? I heard about archive... ?
Then, later I should retrieve the managed object the same way (by unconvert/unarchive the URIRepresentation) and get Object from URI
// Get the Object ID from the URI
NSManagedObjectID* idObjectB = [storeCoordinator managedObjectIDForURIRepresentation:[[myManagedObject objectID] URIRepresentation]];
// Get the Managed Object for the idOjectB ...
And last but not least, shouId I declare two properties in my entity A, one for persisting of URI needs and another for retrieving direclty object B?
NSURL * uriObjectB [objectA uriObjectB];
ObjectB * myObjectB = [objectA objectB];
As you can read, I really miss some simple example to implement thes weak relationships ! I would really appreciate some help.
Splitting the data is the right answer by far. Reference data should not be synced with the cloud, especially since iCloud has soft caps on what it will allow an application to sync and store in documents.
To create soft references across to stores (they do not need to be SQLite but it is a good idea for general app performance) you will need to have some kind of unique key that can be referenced from the other side; a good old fashioned foreign key.
From there you can create a fetched property in the model to reference the entity.
While this relationship cannot be ordered directly you can create order via a sort index or if it has a logical sort then you can sort it once you retrieve the data (I use convenience methods for this that return a sorted array instead of a set).
I can build up an example but you really are on the right track. The only fun part is migration. When you detect a migration situation you will need to migrate each store independently before you build up your core data stack. It sounds tricky but it really is not that hard to accomplish.
Example
Imagine you have a UserBar entity in the user store and a RefBar entity in the reference store. The RefBar will then have a fetchedProperty "relationship" with a UserBar thereby creating a ToOne relationship.
UserBar
----------
refBarID : NSInteger
RefBar
--------
identifier : NSInteger
You can then create a fetched property on the RefBar entity in the modeler with a predicate of:
$FETCHED_PROPERTY.refBarID == identifier
Lets name that predicate "userBarFetched"
Now that will return an array so we want to add a convenience method to the RefBar
#class UserBar;
#interface RefBar : NSManagedObject
- (UserBar*)userBar;
#end
#implementation RefBar
- (UserBar*)userBar
{
NSArray *fetched = [self valueForKey:#"userBarFetched"];
return [fetched lastObject];
}
#end
To create a ToMany is the same except your convenience method would return an array and you would sort the array before returning it.
As Heath Borders mentioned, it is possible to add a sort to the NSFetchedProperty if you want but you must do it in code. Personally I have always found it wasteful and don't use that feature. It might be more useful if I could set the sort in the modeler.
Using the ObjectID
I do not recommend using the ObjectID or the URIRepresentation. The ObjectID (and therefore the URIRepresentation of that ObjectID) can and will change. Whenever you migrate a database that value will change. You are far better off creating a non-changing GUID.
The weak relationship
You only need a single value on the M side of the relationship and that stores the foreign identifier. In your object subclass you only need to implement accessors that retrieve the object (or objects).
I would go with just one store.
For storing stuff in the cloud, you will anyway have to serialize the data, either as JSON or SQL statements, or whatever scheme you prefer.
You will need a local copy of the data on the user's device, so he can access it quickly and offline. The cloud store can have only the user entity, while the local store (part of the app) can also have the reference entity.
I have a similar project with a huge reference store (20000 records) with geographic information, and user generated content ("posts"). I use a single store. When I ship the app, the "posts" entity is also defined but empty. When I update the data model I simply re-generate the whole reference store before shipping.
I see absolutely no reason to go for a cross store solution here.

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