Basically, i want to save my current Parse user's friends into NSUserDefaults. For some reason it doesn't seem to be saving correctly or it won't let me save them. Is this because the array of objects(friends) that i am returning is to intricate for NSUserDefaults to handle?
I have tried turning the array of objects into NSData and saving it that way but i still haven't yielded any good results.
I would really appreciate if someone could help me out.
Cheers.
You really should not use NSUserDefaults for storing this type of information. NSUserDefaults was created in order to store and retrieve "settings" type information as opposed to data.
As for your question, in order to save custom objects you need to implement these 2 methods:
- (void)encodeWithCoder:(NSCoder *)encoder {
}
- (id)initWithCoder:(NSCoder *)decoder {
}
These methods will essentially tell the application how to store the objects data in a file as well as how to read it back in and create an object from it.
Documentation:
https://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/Archiving/Articles/codingobjects.html
However, if you are looking to store these objects locally you should look into Parse's local caching feature. You could also use Core Data to store the objects locally but maintaining 2 instances of the objects may be ugly.
Parse Local Caching:
https://www.parse.com/docs/ios_guide#localdatastore/iOS
Related
I have iOS app that takes data from the server as json and then serializes them into objects of different types. Types can be complicated, can contain subtypes, can inherit, so there is no any limitations. Another thing that makes everything even more complicated is some of types are stored as AnyObject? and only in run time they are being serialized into real types accordingly to the specific rules. Something like that:
class A {
var typeName: String?
var b: AnyObject?
}
Then when it's serialized it can be done something like that:
if let someClass = NSClassFromString(typeName) as? SomeGenericType.Type{
b = someClass.init()
}
Also querying should be done on all the data. Currently I'm trying to store all of them locally, then load into memory and query there from the code. I'm using User defaults, but they have some limitations, also I needed to provide custom coding to make it work, and each time when I add a new field it turned out that I missed something in coding and nothing works. So it's pain.
Ideally I would just do some magic command and all the objects are sent to local storage no matter how complicated they are. The same to extract them from this storage. Also, user change data so I can't just store primary Json. And I don't want to covert objects back to Jason as for it's pain too.
Any suggestions?
If you want to use sqlite then You can store whole object in one row! I means you can create table with 2 columns one is id and second is your dataobject(it's data type should be blob). Then convert your whole object into data. Then store in sqlite table and retrieve it as data then convert it to object when want to use. By this way your object will remains in same format as you asked
Firebase while meant for online synching and storage can also cache everything locally in case you are offline and perform query's against the local cache. It uses JSON.
CouchDB also has a mobile version for iOS.
Both of those are over kill if your dataset is small; you can just store it as a text file and read the JSON back in. See performance characteristics here. The graph is for a 7MB file so if you are significantly less than that your load time may be minimal.
NSKeyedArchiver.archivedData(withRootObject:) is great for storing custom objects as Data objects. The only thing you need to do to be able to use this is to make your custom objects conform to NSCoding. A great example can be found here:
Save custom objects into NSUserDefaults
Once you have the Data version of the object, it can easily be stored in UserDefaults, as a property in CoreData, or even in the app's keychain entries. Depending on your use case, sensitivity of data, and how much data you intend to store, you might want to use any number of storage methods. NSKeyedArchiver.archivedData(withRootObject:) allows you to pretty much use any of them.
I've having difficulty saving an NSManagedObject in userDefaults and I'd like to know a) should I be trying to do this or is this not an appropriate approach or b) if it is an appropriate approach, how can I get it to work?
I'm writing my app in Swift 2.3 and it has a few user default options, one of which is for a default "lift" (as in weightlifting, e.g. 'bench press', 'clean and jerk', 'incline bench press'). I'm actually converting them from an enum to a Core Data entity because every lift event that the user will be able to keep track of will be one of the available lifts types (for which I'll establish the appropriate relationship).
Here's the extension with the properties:
extension Lift {
#NSManaged var liftName: String
#NSManaged var type: NSSet
}
and the Lift entity with the things Xcode is complaining about:
class Lift: NSManagedObject, NSCoding {
func encodeWithCoder(aCoder: NSCoder) {
aCoder.encodeObject(liftName, forKey: "liftName")
} // Super.init isn't called on all paths before returning from initializer
required init(coder aDecoder: NSCoder) {
// Initialization of immutable variable was never used, etc...
let liftName = aDecoder.decodeObjectForKey("liftName") as! String
}
}
I've dealt with these types of errors before so my real concern is whether or not I'm headed down the wrong path.
I've read numerous threads tonight which have taught me that I'll need to encode an object (but not specifically an NSManagedObject) to save it then unencoded it when retrieving it and that my class must conform to NSCoding and what that protocol requires. But then I've seen threads that say NSManagedObjects should NOT be stored in userDefaults, but I don't know if that's true.
I've spent a few hours on this so before I go further, can/should this be done?
No, you should not store an NSManagedObject in NSUserDefaults. Core Data is an object persistence technology, so it doesn't make sense to try and persist an NSManagedObject in some other format.
There are few alternatives you can use:
You could simply store the name of the lift in your user defaults and then query for this to get the object back from Core Data. This may not work for you if lift names aren't unique
You can add an identifier attribute to your Lift entity and store something like a UUID string in that attribute; You can then store the same string in UserDefaults. This will ensure one object is selected uniquely.
You can add a new boolean attribute to your Lift entity default and again use a query to retrieve it; You would need to ensure you only set the value to true on one lift at a time.
You can use managedObject.objectId.uriRepresentation to get a URL that you can store as a string and then use to retrieve the object later. This is probably the most complex solution and I would suggest you try one of the other options.
No, You cannot do this. You cannot save Core Data objects in User Defaults. It can only save in its DB.
This two are totally two different things. NSUserDefault stores the light pieces of data where NSManagedObject stores the light or heavy amount of data and is very fast than NSUserDefault for storing and retrieving purposes.
NSManagedObject -> NSManagedObject link to coredata.
You should it to store a large list of elements. As far your last question, there is nothing preventing you from using both Core Data and a backend to store your data. In fact, there are frameworks out there to facilitate exactly this.
NSUserDefaults -> NSUserDefaults is a class that allows simple storage of different data types. It is ideal for small bits of information you need to persist between app launches or device restarts. NSUserDefaults is not sufficient and reliable to store and query the huge amount of data. It's suggestable if you'll have a backend (database on the server) to store events and their invitees to persist consistency of user's information (if user logged in back to your app from other app supportive device then he'll get all information he stored).
NSUserDefaults supports the following data types:
NSString, NSNumber, NSDate, NSArray, NSDictionary and NSData
Hope it will help you.
Storable Types in NSUserDefaults.
The NSUserDefaults class acts very much like something called a Property List (aka plist). It may be just a fancy interface for a plist, or it may be more, I’m not entirely sure. Nonetheless, plists are limited in what kind of objects they can store. The six types plists can store are:
NSData
NSString
NSNumber
NSDate
NSArray
NSDictionary
So,you need to use in NSKeyedArchiver.
let ArchvieArr = NSMutableArray()
ArchvieArr.addObject(NSKeyedArchiver.archivedDataWithRootObject(LiftObj)).
NSUserDefaults.standardUserDefaults().setObject(ArchvieArr, forKey: "savedArray")
I know how to use NSCoding in some object.
What I do not like is that:
[NSKeyedArchiver archiveRootObject:self toFile:path]
will save also other data (some stuff regarding the object) except from which is defined in
- (void)encodeWithCoder:(NSCoder *)aCoder
Is there some way to same just one ivar/property of the object, and then restoring it, without saving all other stuff ?
I hope that you can understand my question.
Also, is there some way to make file encrypted ?
I am planing to keep score of game in this way (if there is some other better way please say so).
But I would not like that somebody can change file and in that way fake his score.
Yes, write it explicitly to a file on its own, as data, text, JSON formatted text, ...
NSKeyedArchiver needs the additional information so that it knows what type of class to create. If you don't want that information to be saved then you can't use NSKeyedArchiver.
A simple option is to save as a plist. NSDictionary makes this easy:
NSDictionary *saveDict = #{ #"MyInt" : #( self.intValue ), #"MyBool" : #( self.boolValue ) };
[saveDict writeToFile:... atomically:YES];
but, this has limitations on the data types you want to store. So does JSON.
In my app I will have an array of up to 50 images that people can maintain. They can choose to create new or delete existing images. Each image will have a few things associated with them, like a rating for example.
My question is how I should go about storing them. Should I create a CoreData entity called "Image" and store them that way? Should I set up a UIView subclass that conforms to NSCoding and just encode and decode the array and store it on the device? Is there another way I should consider? Thanks for any suggestions.
You can create an entity that represents the image with its information, and use core data's external storage property for entity's attribute. This way, you get the convenience of core data without actually storing the images on the persistent store.
I had to make a similar decision recently and I decided to store the image in CoreData. I have a managed object called photo with a Binary Data field called image:
photo.image = UIImagePNGRepresentation(imageFile); // <- imageFile is a UIImage
And I recreate the image using:
[UIImage imageWithData:self.image];
One immediate advantage is that the images are deleted automatically with the object and there's no extra overhead in retrieving the image if you've already queried for the record.
Core Data is probably overkill for what you want to do. Choose some key value pairs for descriptive information about the image. One key will be "path" and the value will be the path to the image file (or just its name). You can serialize array (or set) of dictionaries.
When your app starts up, read in the serialized array of dictionaries. Every time something changes, serialize and save the information. Write a short audit routine to insure that there is a one - to - one correspondence between dictionaries and images on file, and if one or the other is missing delete the other (will handle situations were you crash before getting to update something or the other).
Later on you can add more attributes to the dictionaries if you want, or even remove some.
[PS: I did this in a shipping app for one version, when the information needed to become relational I switched to Core Data.]
I hope this question isn't too general/ambiguous...
I'm writing an iphone quiz game app and am having trouble figuring out the best way to handle data. Currently I am thinking of having a single Model class that holds an array of "User" classes which each have an array of user-specific "Question" classes. I'd like to be able to access the overarching Model from any of my view controllers, but that means I'll probably have to pass the model object to any new view controller, use a singleton, or do something else. What is the best way to access my Model object from other classes? Another factor I'm not sure about is being able to save the data - would I have to use Core Data/SQLite to save my single Model object, or is there a simpler way?
I'd start by designing a schema using CoreData. IMO, its best to start out using CoreData because then you'll never have to convert your data layer to CoreData, in the event that your app scales beyond a simple object or two.
The other route would be to create a web service that returns your data... so you just call the service and it returns a collection of user objects. You can either send down the entire object graph with the questions, or create another service to return a collection of questions for a specific user. If you have a web server handy, this method scales the best because you don't have to rely on app updates to get new questions into your system. I would still use CoreData to cache the results... so that way you're not downloading the same information all the time.
So when it comes to accessing CoreData objects, I use a repository class that's a singleton. This makes it easy for any view controller to grab an instance of the repository and get some data. Here's what something like that might look like;
[[Repository defaultRepository] findFirst:[User class]
where:#"name == 'John'"]
There's a lot of redundant code to fetch data so wrapping that up in an object will help get all that nasty code, like predicates and sorting, out of your view controllers. You can see where I leverage a va_list in the where clause so I can inject that string right into my predicate. Here are some other methods you could implement:
- (NSArray *) findAll:(Class)entity
sortByKey:(NSString *)key
ascending:(BOOL)ascending;
- (NSArray *) findAll:(Class)entity
sortByKey:(NSString *)key
ascending:(BOOL)ascending
where:(NSString *)format, ...;
- (id) findFirst:(Class)entity
where:(NSString *)format, ...;
I'm not sure if this is the preferred way, but I've had a lot of success with this method. Hope this helps!
Check this link, this will help you a lot
Link: http://mobile.tutsplus.com/tutorials/iphone/iphone-sdk_store-data/
This cover 4 major ways to store data in iPhone with sample code.
1) NSUserDeafult
2) Property Lists
3) SQLLite
4) Core Data