Can't compile iOS-App with Visual Studio 2015 - ios

Trying to compile an iOS Build shows the following error message:
Could not find 'Xamarin.iOS'
The setting "Deployment Target" on the page "iOS Application" shows this message:
Unable to retrieve iOS SDK information from Xamarin Mac Agent server.
The setting "iOS Bundle Signing" in the project properties shows the following message:
Failed to obtain Profile information from the build server.
Please, check the connectivity with the Mac build host
Visual Studio is successfully connected to a Mac with XCode 8.1. The Xamarin Mac Agent on Windows shows the Mac with a valid "chain" symbol. The "Device Log" on Windows shows all messages from an iPad connected to the Mac, so the connection to the Mac works.
Rebooting all systems had no effect.
Creating an iPad App with Xcode alone works flawless, it runs perfectly on the iPad using the provisioning profile from Xcode.
Version information:
Windows 10.0.10586
macOS 10.12.1
Visual Studio Community 2015 (Windows) Version 14.0.25431.01 Update 3
Xamarin Studio Community (Mac) Version 6.1.2 (build 44)
XCode 8.1 (8B62)

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visual studio 2022 installs monoframework 6.12.0.174 on mac, then iOS Simulator fails

I use Visual Studio 2022 on Windows for Xamarin development for Android & iOS. I use a Mac Mini with M1 for the iOS builds. All has been working fine for over a month. A few days ago I allowed the MAC to perform an update. Today when I tried to build for iOS, the Pair To Mac dialog said there was a monoframework mismatch and offered to install monoframework 6.12.0.174 on the MAC. Initially I chose Cancel,and then rebooted both machines. The same error occurred when I tried again. This time I allowed the install. After the install completed, every time I try to use the iOS Simulator it hangs as soon as it appears. I would appreciate some direction. I do not know how to fix it and I do not know how to back-out the mono install on the MAC. Please help.
Solution: I updated Visual Studio & Visual Studio for Mac to the current versions. Then found in the following in the Visual Studio ReleaseNotes:
Known Issues
Deploying an iOS app with Visual Studio 2022 and Apple Xcode 13.3 results in a Remote iOS simulator window with a blank/black screen. Workaround: Disable the “Remote Simulator to Windows” check box in the iOS Settings under the Tools - Options menu. The iOS app should deploy correctly on the macOS host.
Following those instructions I disabled the “Remote Simulator to Windows” check box in the iOS Settings under the Tools - Options menu. The iOS app then deployed correctly, but on the macOS host, no longer can it deploy on the Windows machine from the Mac build host as in prior versions.

Visual Studio for Windows not recognizing iOS devices

I'm using Visual Studio 2017 version 15.6.5. On my Mac I have XCode 9.3 and Visual Studio for Mac 7.4.2.
Since today, VS for Windows doesn't recognize any iOS Devices any more. The dropdown menu where I normally can select the device only shows "Device". The deployment target of the iOS-Solutions is lower than the iOS version of the devices.
It doesn't matter which device I plugin on the Mac, all are not recognized.
Check Deplyment Target in info.plist
It should be low than SDK(simulator system version) installed in your mac.

Xamarin Cross Platform IOS App Getting Error i.e The App is terminated

enter image description here I am developing a cross platform app in xamarin. My project is properly running in android simulator but while running on mac IOS Simulator but I am getting an error i.e The app is terminated on run time.
My MacOs Version is 10.13.3 High Sierra
Visual Studio for Mac Version is 7.3.3 Community 2017
In Windows, Visual Studio Enterprise 2015
XCode is of 9.2.

Xamarin Error No installed provisioning profiles match the installed iOS signing identities in Visual Studio for Mac

I need a help about Xamarin in Visual Studio for Mac.
I installed Visual Studio for Mac since Preview version. First time I had installed it, I tried to deploy simple app to my device. I have no problem about deploying Xamarin App to my iPhone dan iPad. I forget the last time I deployed my iOS app, but I never have problem about provisioning profiles.
Today, I made an app and had successfully built. But when I want to deploy to my iPhone, I got "No installed provisioning profiles match the installed iOS signing identities" error.
This is what I have in Preference
I tried to make an iOS app using Xcode and deployed to my iPhone. No problem about provisioning. I also tried open my old Xcode project, deployed it to my iPhone and still no problem.
If there is no error about provisioning in Xcode, but why there is a problem in Visual Studio for Mac?
My Visual Studio for Mac is 7.0.1 (Build 24), the latest version in Stable channel

Running iPad app from Xamarin Studio fails

I am trying to run an iOS iPad app from Xamarin Studio to an iPad that I have connected.
The project builds but when its deployed to the device and the iPad attempts to load it, I get the alert message "Trial. Trial executable has expired (24 hours limit)". I have been deploying to iPad's to test my project for a couple of weeks now so I can't see why this error is occuring.
How can I run to a device successfully from Xamarin Studio?
I have tried unplugging/reconnecting the device. Closing/restarting Xamarin Studio. Even trie restarting my Mac and loading the projects up from scratch. No luck.
I am trying to build/run in Release.
Debug doesn't build it says "The specified provisioning profile "xxxxxxx" could not be found".
And Ad-Hoc doesn't build it says "Project bundle ID 'xxxx' does not match specified provisioning profile 'xxxx'"
Edit: Version details
Xamarin Studio
Version 4.0.12 (build 3)
Installation UUID: xxxx
Runtime:
Mono 3.2.0 ((no/7c7fcc7)
GTK 2.24.20
GTK# (2.12.0.0)
Package version: 302000000
Edit: Xamarin.iOS Version Details:
Xamarin.iOS. Version: 6.4.5.0 (trial Edition), Hash: 1336a36, Branch: , Build Date: 2013-10-09 11:14:45-0400
Can you try to clean & rebuild your project? Also check that the (system) date on the device and machine are correct.

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