Xcode when adding localization not all storyboards are found - ios

When I try to add localization to my app by clicking on project-> localization -> + and add a new language the popup will only show two storyboards even though my app has three.
One storyboard file is missing from the popup

You need do following steps :
First you need to create new string file.
after select this string file and In file inspector and click on Localize button .
then you can see string file along with storyboards.

Adding Localizable.strings is a needed. If you still don't find some storyboards when adding a language, select the storyboards that don't appear and click localize button on the File Inspector in the right pane. Now when you add a new language the popup will show those missing storyboards

I had to open my storyboard and add a base localization, then it would show up in the popup when I wanted to add a new language

Related

Where Does the Storyboard/Layout Info Get Written To?

I know you can create a screen for an iOS app entirely with code. But when you use the interface builder part of Xcode, where is all of that information going? Is it being written to a file you can view?
A Storyboard itself is a file contained in your project folder, so you must create a storyboard file in Xcode in advance before using the Storyboard.
To create a storyboard file:
Press Command + N in Xcode ( or choose on File > New > File)
Then you can create a storyboard file, and you can find the file in Xcode Navigator or Finder.
If you want to check the source code of the storyboard file, just open it with text editors.

My main.storyboard is not showing up on Xcode

So here are the steps that I do when opening Xcode to make a basic application. I first click on "create a new Xcode project" then I tap on "single view app" for "ios" then I fill out the information such as the name of the app and if I want to use core data etc.. and when I finish and tap on "create" I see no main.storyboard on the left side navigation panel... I do not know if I am doing something right. I initially did everything on the LaunchScreen.storyboard, but when I did something it did not allow me because something called segues..
Select Storyboard in User Interface as shown in the image
Please, select storyboard instead of SwiftUI, as with XCODE 11 by default the value of User Interface is set to SwiftUI and it doesn't include storyboard.

How to load localization storyboard string in ios with programmatically

I am gonna to load localization string in storyboard with in application.
I want to know to load localization storyboard in IOS with dynamically.
in generally, in order to load localization storyboard, we must change language setup in phone or not we have to use another localize string file.
But I want to load string of localization storyboard in my app.
Namely, I use two button in app.
One is "English", another is "French".
if user click "french" button, then app has to load French's storyboard's string.
You can use NSBundle.The storyboard is a file in the bundle.

XCode doesn't show all subclasses in drop-down when creating a new file

I'm building an iOS application with Xcode 6 and I want to add a UINavigationController file into my project.
When I click 'New File' and select 'Cocoa Touch Class', it doesn't show all the subclasses it should in the specific project I'm working on. It used to be pretty long scroll-down, but now I see only eight options not containing UINavigationController.
What should I do to fix this problem?
remove the string from "Class". Now hit tab to enter subclass of , start typing your Super class name, It will update the dropdown, just like the search in iPhone. :)

xcode 6 iOS launchScreen.xib localization issue

In my app I have three languages. The launchScreen.xib has three localzations too.
Like the localizable.strings I changed the text that should be used by the Object-ID.
When launching the App there is always the english text used, not the localized. And there is a "X" int he symbol of the LaunchScreen.xib and LaunchScreen.xib (Base). Why? How can I solve that issue?
The correct answer to specifically localizing the launch screen is here:
Localization of Default.png is not working
And for shortcutting I'll paste the main steps:
Create InfoPlist.strings file. (File,New,Resource,Strings)
Localize it and add the key "UILaunchStoryboardName" with the value being the name of the xib you want to be shown as the launchscreen for that localisation.
For e.g. for the Spanish version, add your launch screen key and name for the Spanish version of your Launch screen in the newly created InfoPlist.strings localized for spanish.
"UILaunchStoryboardName" = "Launch_es";
As Apple's document, launchscreen will never locale your text:
"Avoid including text on your launch screen. Because launch screens
are static, any displayed text won’t be localized."
https://developer.apple.com/ios/human-interface-guidelines/graphics/launch-screen/
I would like to give clear description of fix according to previous info.
I got the same issue and couldn't find clear description. I have Xcode 8.2.1 and Swift 3.0 now.
Finally:
I copied LaunchScreen.storyboard and added it to project with name Launch_ru.storyboard. After I did localization of Launch_ru.storyboard.
Next need to choose it and add Base Localization.
Next need to add to added during main localization file InfoPList.string key "UILaunchStoryboardName" = "Launch_ru";
where Launch_ru is name of my new Launch_ru.storyboard.
These three actions fixed my issue.
Fawkes' answer is the right one:
Create InfoPlist.strings file. (File,New,Resource,Strings)
Localize it and add the key "UILaunchStoryboardName" with the value being the name of the xib you want to be shown as the launchscreen for that localisation.
One thing to note is that, all the launch screen storyboards that you'll end up having need to be barked as "Base localization" in the Files Inspector:
If you accidentally mark them as a localization for a different language, it will not work (it will just display a black screen!)
I had same issue, after that i used MCLocalization it is very easy to integrate in your app. It worked perfectly for me

Resources