OAuth integration error - ios

I have integrated OAuth Framework in the application with the help of cocoa pod as per the information given in this GitHub installation page?
I am using Xcode 7.3 and swift 2.2 . When I try to build the app i am getting the following errors:
I do not understand why am I getting so many errors.

You are using the wrong version. The syntax for Swift 3 is very different from Swift 2.2
From the installation page:
OAuth2 requires Xcode 8, the built framework can be used on OS X 10.9 or iOS 8 and later. Happy to accept pull requests, please see CONTRIBUTING.md
You can find the correct release in the project's releases page

Related

IOS framework for Swift 5 compiler

Is there a compiled IOS Audiokit framework I can download that's compiled for the latest Xcode using Swift 5 compiler? I'm unable to build my project until I can update my old framework. Tried building from the master folder but not getting anywhere with that. A new IOS download would be great. Thanks
You can use our staging pod, with instructions here: https://github.com/AudioKit/Specs
The currently pushed pod (version 4.7.b1 - must be specified explicitly) was built with Xcode 10.2 and Swift 5. We should have a new official release very soon.
UPDATE: v4.7 is officially out with Swift 5 compiled binaries.

RhoMobile Objective C Client 64bit Build Fail

I am facing a problem in RhoSync. Recently the Apple announced that they are no longer going to support 32bit application from now onwards. I updated the project to build for 64bit architectures, but is facing the following problem:
No viable overloaded 'operator->' in INetRequest.cpp.
Earlier I got a 3 errors in the CURL library being used by the project. I updated the library and the error successfully went away.
Any help will be appreciated.

project that uses Swift 1.1 but I only have Xcode 6.3 - what is a good sol'n

So a developer delivered a project that uses Swift 1.1 but I only have Xcode 6.3. There doesn't seem to be any compiler flag to force Swift 1.1 and I really don't want to reinstall an older version. This probably shouldn't be possible or would it? Would shared libraries get messed up if I did this?
What are possible solutions? I have asked the dev to upgrade it to 1.2 but we really need to verify that functionality currently works so would rather build this current version.

Archive validation failed with errors during app store distribution process

I have been trying to send my application to apple for submission and it is my first experience about it. I have searched the errors and applied all suggested solutions. However none of the solutions didn't work for me. I got the error below.
I set the ios deployment target as ios 7.0 and later versions for both of the project target and Alamofire framework. Also, my Xcode version is 6.1.1 . However, I could not understand that why not working.
Could you help me please ?
Thank you for your answers
Best regards
Unfortunately, iOS 7 does not support frameworks. Here is some additional information about it. The known workaround is to add Alamofire to your project by dragging the Alamofire.swift file directly into your project.
A good way to track this type of usage in your project is to use Git submodules. You could also download a version and copy the file into your project, but then it gets more difficult to track what version you have compiled into your project.
This will build Alamofire into your project as though it was just another Swift file associated with your project.
This is also why most Swift CocoaPods are iOS 8 only.

iphone grabkit library trouble in xcode

I am developing one iOS application in which I wan to integrate grabkit (excellent ) library.
I have tried to use in xocode 6 with 64 bit architecture but it shows me lots of error.
I have followed below instructions but still getting error
https://github.com/pierrotsmnrd/grabKit
Can you please advice me.
Thanks in advance
It seems like, You forget to add some frameworks, which mentioned on install and configure process.
Follow this two links,
install : github.com/pierrotsmnrd/grabKit/wiki/How-to-install-GrabKit
configure : github.com/pierrotsmnrd/grabKit/wiki/How-to-configure-GrabKit
Grabkit was build in 32bit XCODE..and now days as per apple rules iOS application must be build in 64bits else application get rejected. If we are trying to setup 32bit grabkit project in 64bits xcode then it got error. So now days we dont have to use Grabkit in any other project till the compatible version will be launch because of compatibility issue.

Resources