iOS device is not showing in Attach to Process window after following the instructions on Unity website for attaching MonoDevelop debugger to iOS. build & run, wait for app to start on device, stop xCode, open app on device, ensure device and computer running MonoDevelop are on same network, set MonoDevelop to Attach to Process.
Spec:
MacBook Pro Late 2013 - El Capitan 10.11.5
iPhone 5S (ME307LL/A) - iOS 9.3.5
MonoDevelop-Unity 5.9.6
Unity 5.4.1f1
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I have a recent iPhone (13 Pro) running iOS 15.4.1 but have an older Mac that can only run macOS through Big Sur (currently running 11.6.4). Am I correct in reading that means that I cannot use my iPhone as a connected device in Xcode for development, since the minimum macOS required for connecting an iOS 15.4 device is Monterey?
Is there no way around this other than buying a new Mac?
flutter devices command does not detect my iPhone in the mac terminal.
This command showing my android devices properly but not iOS.
I am running macOS 10.15.1 in MacBook Air and iOS 13.2.2 in iPhone SE (both are the latest version now)
My mac showing my iPhone properly while connected via USB as well as Xcode also showing it.
I don't know why flutter and Android Studio don't detect it.
Visual Studio 2015 doesn't list iPad Pro as an available simulator (iPad Retina is the latest), even though it is present in the cordova run.js
Is there a way to run a remote-build cordova app from VS 2015 in the iPad Pro simulator on a Mac as I need to get iPad Pro screenshots of this app.
Workaround for this issue until Microsoft adds the target.
Build your App for iOS Simulator (e.g. iPad Retina)
Copy the folder platforms\ios (under your project folder) to your MAC development machine
Open (Project).xcodeproj (inside the ios-Folder) in xCode
Build your Project for the iPad Pro Simulator and take your screenshots
That did the job for me, hope that helps.
I need to test my app on iOS 7.1 but ran out of options.
My setup:
MacBook running El Capitan Xcode 7
No physical devices running iOS 7
I cant run the iOS 7 simulator - the simulator says that the runtime cannot be found and I cannot download iOS 7 from "downloads.
Do you have any suggestions?
My adviceļ¼
(Remind: my English is limited, my expression is not very good!)
1.We can use Xcode7 to compiler to generate debug app
2.Use the xcode - select switch commandline tool to Xcode6.4
3.Run xcode6.4 iOS7 simulator
4.Using xcrun simctl installed test app to xcode6.4 iOS7 simulator
5.Run to check the effect (can't debugging)
I am working on a simple iOS App using Delphi FireMonkey.
I am using Delphi XE7 in Virtual Windows 7 OS and a Mac OS with XCode 6.1
I have done the following steps:
-> Activated the iOS Simulator as my target platform in the Project Manager.
-> Created and activated a Connection profile for the OS X platform and the Test Connection is success.
-> Added an SDK for iPhone Simulator 8.1 on the SDK Manager.
-> paserver version 6.0.2.17 is running both in Mac OS and Windows OS. XCode is running on my Mac and iPhone simulator 8.1 is also started but no response.
Error: Session start error: Simulator session timed out..
Above error remains same, even if I change the previous version of the iPhone Simulator.
Can anyone help me out regarding this issue?
Thanks in advance.
XE7 cannot deploy to iOS Simulator 8.1 yet. I think EMB needs some time to build an update for XE7 to address the new XCode and SDKs, but with an hotfix you can deploy to iOS7 Simulator which can be installed in XCODE via Preferences.
Hotfix for PAServer