flutter devices command does not detect my iPhone in the mac terminal.
This command showing my android devices properly but not iOS.
I am running macOS 10.15.1 in MacBook Air and iOS 13.2.2 in iPhone SE (both are the latest version now)
My mac showing my iPhone properly while connected via USB as well as Xcode also showing it.
I don't know why flutter and Android Studio don't detect it.
Related
I have a windows pc and having vs code installed, but I have a IOS phone iPhone 11
I am a flutter developer(App developer) I want to test my created app on my iPhone, My laptop has a type 3.0 cable I used to connect with my iPhone
My iPhone is connected to my laptop using wire, i can control my ios from windows explorer but i cannot see connected device available in my vscode
In explorer
But only 3 devices is connected in vscode
You can't run an app on an iPhone in windows OS. you have to use Mac OS to run or test the IOS app. Apple limited environment of IOS and iPhone.
Unfortunately you can't run flutter apps from a Windows environment to ios the only way is you have a Mac device.
you can check the following question and see the suggestions there it might help you understand why it's not possible to this.
Developing for iOS device in Windows environment with Flutter
I have a recent iPhone (13 Pro) running iOS 15.4.1 but have an older Mac that can only run macOS through Big Sur (currently running 11.6.4). Am I correct in reading that means that I cannot use my iPhone as a connected device in Xcode for development, since the minimum macOS required for connecting an iOS 15.4 device is Monterey?
Is there no way around this other than buying a new Mac?
I am writing a simple flutter app on Linux(ubuntu 20.04) using Android Studio(4.1.1). I am able to test my app on android emulators well. Could I know there is any feasibility to test my flutter application in an iOS simulator without moving to mac or connect an iOS device?
You need the mac to compile on IOS devices or use emulators, the project even running on android stuido uses the xcode compiler.
I have started a Xamarin.Forms projects for all three platforms (iOS, Android and UWP).
I have connected to my mac and the icon is green. I made sure that both, Mac and VS have the same versions of Xamarin.
VS for Mac versions:
VS for Windows versions:
My Xcode version is 9.3
But I don't have the iPhones list to debug.
PS. When I press "Show iOS Simulator" button, it starts simulator on my Mac.
My question is: What am I missing in my configuration?
Xamarin doesn't currently work with xcode 9.3.
I had this issue yesterday. You need to remove 9.3 and install 9.2 from the apple developer website.
un-install xcode 9.3 on mac
install xcode 9.2 on mac
restart mac
in visual studio - forget mac connection, re-connect when mac back up.
iOS device is not showing in Attach to Process window after following the instructions on Unity website for attaching MonoDevelop debugger to iOS. build & run, wait for app to start on device, stop xCode, open app on device, ensure device and computer running MonoDevelop are on same network, set MonoDevelop to Attach to Process.
Spec:
MacBook Pro Late 2013 - El Capitan 10.11.5
iPhone 5S (ME307LL/A) - iOS 9.3.5
MonoDevelop-Unity 5.9.6
Unity 5.4.1f1
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