How can i simulate a slow internet connection for React Native app testing on iOs simulator?
I tried with Chrome Developers tools to change throttle in Network tab as said here: https://stackoverflow.com/a/26313279/1206613, but with no luck.
Also tried this solution, but also no go: http://thisbythem.com/blog/simulating-a-slow-internet-connection-on-osx/
Thanks
Give a try with CharlesProxy, it gives you the possibility of setting the bandwidth for connection using it.
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I am going to catch tcp packages by using Charles when developing IOS app, but it failed to catch anything when the app running in the simulator.However everything works well when I using safari or other apps both in or out of the simulator.So it seems that only my app in the simulator has this problem.
I have tried this https://www.charlesproxy.com/documentation/faqs/ssl-proxying-with-ios-9/ ,but it didn't work.
Please do me a favor. Thanks
Well...It seems that Charles is unable to capture tcp package, it is designed to capture http/https traffic instead...
Wireshark may be a good choice BTW.
I have created an iOS VOIP app. The reason behind creating a VOIP app was to make my application run in background. Well that is working fine. I am also connected to a host through TCP/IP.
The problem here is when the OS is restarting the wifi radio automatically at some interval, which results in a disconnection. Then I have to reconnect.
Can anyone help me to understand what exactly is causing this behaviour?
There are a few things this could be. Firstly, are you running iOS 8? there have been some reported wifi issues with it. Just google iOS 8 wifi issues to see how many people are having similar issues.
Secondly, it's not too irregular for your wifi network to shuffle you around, so it could be either your wifi router itself, or the iPhone. I would probably try using manual ip allocation instead of DHCP on your router as a test.
Thirdly, your software obviously needs to be set up to handle dropouts etc - dropouts and package less etc are fairly common parts of any networking.
We have an application that's using a Socket Mobile scanner (a CHS 7Xi, in particular) to scan bar codes from a variety of sources. We're using the latest SDK. It appears that sometimes—not always—when the app resigns and then regains active status, the SDK is unable to reconnect to the device. We get a few error notifications through the delegate protocol (specifically, ESKT_UNABLEINITIALIZE), and then nothing. Fixing this usually involves quitting the app, restarting the scanner, and starting over.
Does anyone have any idea why that might be, or how we can prevent this?
EDIT: hrm. The problem described in this Socket Talk blog post sounds familiar. Though it claims that the issue was long-since fixed in the SDK we're using (10.0.9.10686).
I'm developing a mobile app using Flash Builder 4.6/AIR. I've been able to debug on the device (an iPhone 4s) just fine until now. I connect my iPhone to my mac with the USB corad, and debug.
All of a sudden I'm getting a black screen for close to a minute. Then I see the "Enter ip address or hostname" dialog. If I enter the ip address of my machine it doesn't matter. The window goes away for about 15 seconds, then comes back. Meanwhile, Flash Builder on my mac times out. The only way I can actually see the program running is if I hit 'Cancel' on that dialog. The app then launches, but I cannot set any breakpoints, cannot debug.
Everything I've found on the internet around this issue mentions it in reference to AIR for android -- not iOs. But I'm seeing it with iOs.
Anyone know what's going on here?
Thanks.
To make it easier for future readers, the official answer to this issue;
With the current (official) version of the AIR SKD (3.2) USB debugging is not supported on iOS devices. This is going to change with the future 3.3 release which (amongst others) adds USB debugging support:
"USB debugging for AIR iOS
This new feature allows the iOS developer to connect to the desktop via USB while debugging their mobile applications instead of relying on network connectivity."
With version 3.2, iOS debugging works over the local network, so both devices (the machine the debugger runs on and the iOS device) have to be in the same network so that they can communicate with each other.
See also the reply to What is the address of my Flash debugger?, it really helped me to resolve similar issue. Using 'ios-debug' mode was the way to go.
If you still have this problem using Android with the device connected to same wifi, try checking firewall rules. In my case FlashDevelop was blocked and I didn't suspected because of updates worked perfectly.
I wanted to make an application for the iPad that will be controlled from an iPhone-app. Is there a possibility to access the PhoneGap-App on the iPhone?
I don't want to use an external server because the app should run offline in an Ad-Hoc network.
First I thought of creating a local webserver on the iPad, but I couldn't find anything PhoneGap related. Any Idea?
You were probably on the right track with the web server idea.
I am not sure how well the various solutions are supported in PhoneGap, but I would think you could use some sort of WebSockets implementation for the bi-directional communication between the iPhone and iPad apps.