ld: framework not found after pod install - ios

I added Firebase libraries to my project, and then I got this error. When I compile it, Xcode can't find some directories. However, they are in the Pods directory.
Here is the error log:
ld: warning: directory not found for option '-F/Users/Erumaru/Library/Developer/Xcode/DerivedData/ToDoTogether-gkzytezmbbgkikgoxjpptxgrixil/Build/Products/Debug-iphonesimulator/GTMSessionFetcher'
ld: warning: directory not found for option '-F/Users/Erumaru/Library/Developer/Xcode/DerivedData/ToDoTogether-gkzytezmbbgkikgoxjpptxgrixil/Build/Products/Debug-iphonesimulator/GoogleToolboxForMac'
ld: framework not found GTMSessionFetcher
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Here is my Podfile:
# Uncomment the next line to define a global platform for your project
# platform :ios, '9.0'
target 'ToDoTogether' do
# Comment the next line if you're not using Swift and don't want to use dynamic frameworks
use_frameworks!
platform :ios, '10.0'
pod 'Firebase'
pod 'Firebase/AdMob'
pod 'Firebase/Auth'
pod 'Firebase/Crash'
pod 'Firebase/Database'
pod 'Firebase/Analytics'
pod 'Firebase/Messaging'
pod 'Firebase/RemoteConfig'
pod 'Firebase/Storage'
# Pods for ToDoTogether
end

Make sure you are opening the workspace file and not the project file. I was receiving the same error and realized I was using the project not the workspace.

I was facing same issue and I tried multiple things but still it was not working. I tried below.
Using XCworkspace file
Cleaned the project, restarted XCode, Mac
Turned bitcode to No
Deleted the search path for Framework, Library
Finally the thing that worked is, deleting pod file and re-creating pod file. It worked as magic!
P.S.: This is very generic error and so same solution may not work for all.

Go To Project Target > Build Settings:
Look for Search Paths > Framework Search Paths, delete all paths which you have been warned; then in Library Search Paths, delete all paths which you have been warned.

For me i had to change/edit the schema and choose the new one.
I had renamed my debug schema to debug(development) and that was causing my problem.
Fix:
Product > Edit Schema > Change Build Configuration
What I did was create alternate Configurations and renamed my current one.

In my case I just had to go to Edit Scheme > Run and Reselect "None" as Executable.

Related

ld: framework not found IDZSwiftCommonCrypto

I have installed the pod libcommoncrypto, the path is
<project>/Pods/IDZSwiftCommonCrypto/IDZSwiftCommonCrypto/*.swift files
I fail to understand why Xcode is not able to find a framework installed by the pod.
Edit (Podfile)
source 'https://github.com/CocoaPods/Specs.git'
project 'myproject.xcodeproj'
target 'myproject' do
use_frameworks!
pod 'Toaster'
pod 'libCommonCrypto'
end
Edit : CommonCrypto not found
You apparently have IDZCSwiftCommonCrypto and Toaster as explicit entries in your "Linked Frameworks and Libraries", not as part of you cocoapods. Remove those two and try again, these should be added to your app only via Pods_SwiftCommons.framework that cocoapods creates for you.
Also: pod 'libCommonCrypto' does not create any files named IDZSwiftCommonCrypto at all, instead I find Pods/libCommonCrypto/CommonCrypto.{h,swift}, as I would expect. IDZSwiftCommonCrypto is another pod, unrelated to libCommonCrypto, if you still have those files I'd recommend cleaning your your Pods directory and running pod update again.

Xcode: library not found for -lPods

Having a react-native project, which won't build on target "Staging" since I've setup cocoapods and using xcworkspace file since then (needed for firebase integration of react-native-firebase). When trying to build for taget "staging", I'll get this error:
ld: library not found for -lPods-[app]
clang: error: linker command failed with exit code 1 (use -v to see invocation)
It works on debug, and (well at least it doesn't throw an error) when I archive the project.
I've having a "staging" target because of code-push. Using react-native at version 0.48.4 and Xcode 9 (created it following this guide, but before using cocoapods)
My podfile:
platform :ios, '9.0'
target 'xx' do
#use_frameworks!
# Pods
pod 'Firebase/Core'
pod 'Firebase/Analytics'
pod 'Firebase/Database'
pod 'Firebase/Messaging'
pod 'Firebase/Auth'
pod 'Firebase/Storage'
end
Tried with and without use_frameworks!, cleaning project, deleted DerivedData, deintegrating and reintegrating pods.
What could cause this? (Please tell me if you need more information)
What worked for me:
Deintegrated all pods using pod deintegrate (using enter link description here)
pod install
Removed [Project name] > Frameworks > Pods_[Project name].framework (which was red, but there are actually more files being red)
Build succeeded
Was doing this with the help of this post. Thanks also to Maurice for trying to help me.
I had this issue. In my case it was a react-native app added Firebase Analytics. As of July 2018, all apps must be built with iOS 11 per Apple: developer.apple.com/ios/submit/
Once I went to my General tab and scrolled down to Deployment Info / Deployment Target and changed it from 10.x which is what I was targeting, to 11.x - the app built/archived and I was able to submit.
Set your PODS_CONFIGURATION_BUILD_DIR of "staging" as "release" ${PODS_BUILD_DIR}/Release$(EFFECTIVE_PLATFORM_NAME).
Check the Frameworks folder and remove red files.
check whether the SEARCH_PATHS is correct at Pods-XXXX.debug.xcconfig or Pods-XXXX.release.xcconfig
LIBRARY_SEARCH_PATHS = $(inherited) "$(PODS_ROOT)/path/to/your folder"

Framework not found GTMOAuth2

I keep getting this error when compiling an Xcode project and cannot for the life of me figure out what the issue is.
ld: framework not found GTMOAuth2
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I am working from an .xcworkspace with a Podfile that has:
use_frameworks!
pod 'Firebase', '~> 4.0'
pod 'Firebase/Core'
pod 'Firebase/Invites'
pod 'Firebase/Analytics'
pod 'Firebase/Messaging'
pod 'TwitterKit'
pod 'GoogleSignIn'
pod 'GTMOAuth2'
amongst other things. It finds all of the platforms save GTMOAuth2. What is strange is that otherwise everything seems in order - I'm opening the correct xcworkspace and definitely not an xcodeproj
My Pods directory seems in order:
In my pods I see it as a target:
This should do it. Interestingly, when I add it as a Linked Framework and Library, it comes up gray...
Also, in the build directory, I see both:
/Build/Products/Release-iphonesimulator/GTMOAuth2/GTMOAuth2.framework
and
./Build/Products/Release-iphoneos/GTMOAuth2/GTMOAuth2.framework
but to no avail, GTMOAuth2 is not found. No clue how to proceed - any tips would be really helpful! I should mention that I'm new to iOS development and that the project is in the context of a React Native App.
-l"GTMOAuth2" Remove this line
then Compile:)
This worked for me
Go to Target -> Build Settings
Inside Framework Search Paths, delete the paths

Cocoapods project settings issues

I seem to have a issue with my project settings, in Xcode 8. The issue is as follows:
When adding a new Pod - lets say, Pod Firebase - the install works, and adds the necessary files to my project. I can then, do #Import Firebase
All is fine, up to this point. However, as soon as I make a reference to the Firebase API example: [FirApp configure]; - all is still fine - autocomplete on Xcode works as expected and no issues. However, when building I then get a compile time issue which states:
Undefined symbols for architecture arm64:
"_OBJC_CLASS_$_FIRAppIndexing", referenced from:
objc-class-ref in AppDelegate.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
The only way I am able to solve this - is by manually adding the _FIRAppIndexing.framework in my projects, Build settings, under Link Libraries with Libraries
To do that, I just drag and drop the frame work from the project navigator to the correct section under link libraries.
This works sometimes; as with other parts of the Firebase SDK, I get runtime crashes.
So, to try get to the root cause, I created a brand new test project, installed the Pods using Pod install - I however did not have to add the framework manually to Libraries - its actually not even listed there.
Everything in the test project worked just fine, at compile and run time.
Which leads me to believe its something in my project settings that's causing this.
Things I have tried
Removed cocoapods completely with pod deintegrate and removed all
other traces of it. Then did a clean build. Then Pod install
Added -objc to linker flag
Podfile
# Uncomment the next line to define a global platform for your project
# platform :ios, '9.0'
target 'MyApp' do
# Uncomment the next line if you're using Swift or would like to use dynamic frameworks
use_frameworks!
# Pods for MyApp
pod 'Crashlytics'
pod 'AsyncDisplayKit', '>= 2.0'
pod 'Firebase'
pod 'Firebase/Messaging'
pod 'FBSDKCoreKit'
pod "HockeySDK", :subspecs => ['AllFeaturesLib']
pod 'Fabric'
pod 'FirebaseAppIndexing'
pod 'AFNetworking', '~> 3.0'
pod '1PasswordExtension', '~> 1.8.4'
target 'MyAppTests' do
inherit! :search_paths
# Pods for testing
end
end
GitHub example project
https://github.com/TanderZA/MyApp
I duplicated my current project - and removed all files. Problem still exists. You will see the project won't compile due to linker errors, with references to the Firebase AP.
By manually adding the frameworks to Link Libraries with Libraries, you will see that it should compile. But that is not how it should work. The current project has an issue with infoPlist.strings that I did not solve. But the project is in the state to demonstrate the issue.
I have checked the project, it seems you have messed up with schemes.
Create a new scheme properly then install the pods again and as the project is in Obj-C you don't need to enable frameworks in the podfile.
So comment like # use_frameworks!
Also update the pods using pod update
Then select the new scheme and build the project in it.
Let me know if you are not able to do it.
It is a xcode bug by the way
But try this :
Upgrade to latest version of xcode and Pods
Remove all architectures in your project
Clean your project
Add arcitectures from start.
This should resolve the issue.
Have you tried to use frameworks?
# platform :ios, '10.0'
use_frameworks!
target 'MyApp' do
I am not sure though but I think what you need is pod 'Firebase/Core'. not pod 'Firebase'.
This link have the list of the Firebase framework that can be used.
And, in the video on the top of the page it says something about there is no single pod that can be installed and you need to set each one of them on the podfile depending on the features you want.
My guess they mislead us in some places where they had pod 'Firebase'. I dont think that they meant that it should do the work.
som try the following:
# Pods for MyApp
pod 'Firebase/Core'
pod 'Firebase/Messaging'
.
.
I know that you said that you had it work on another new project.

I'm getting framework not found <library> when installing with cocoapods

I installed Google Sign In via cocoapods, but when I tried to compile got this error
ld: framework not found GoogleAppUtilities
clang: error: linker command failed with exit code 1 (use -v to see invocation)
My Podfile is this:
# Uncomment this line to define a global platform for your project
platform :ios, '8.0'
target 'Project_name' do
pod 'PayPal-iOS-SDK'
pod 'Google/SignIn'
# Comment this line if you're not using Swift and don't want to use dynamic frameworks
use_frameworks!
# Pods for Project_name
target 'Project_nameTests' do
inherit! :search_paths
# Pods for testing
end
target 'Project_nameUITests' do
inherit! :search_paths
# Pods for testing
end
end
I installed the PayPal library first without problem.
I'm using .xcworkspace
Tried cleaning and building again, using $pod deintegrate
clean the project and $pod init again and nothing seems to change.
In Xcode, look in the Pods project for a file named GoogleAppUtilities.framework. It's probably under the Pods/Products folder. You need to add a reference to this file (GoogleAppUtilities.framework) in your main project. In you main app project file go to the build settings tab and look at the list named "Link Binary with Libraries"...you need to add a reference here to the GoogleAppUtilities.framework file.
Just adding your comment as the solution: it worked for mee too:
Solved, I thank you. Your answer did not solve the issue, but It gave
me an idea. I did that and in Build
Settings->SearchPaths->FrameworkSearchPaths I added the framework in
Debug and Release.

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