i have a critical problem. When i build my game for iOS everything seems to work. Xcode pops up and i can start deploying on a iDevice. But when i go back to Unity the "Build & Install iPhone player" Dialog is still there and I have to kill Unity and restart it to go on.
Any ideas whats going on?
thanks,
Stephan
Actually unity 5.4.2 is out. They fixed numerous bugs in this version. I am using 5.4.1p2 and I never had any problems.... Anyway better upgrade to 5.4.2 and try
Related
Since updated to Xcode 8 when I launch my app in the device (iPhone or iPad both with iOS 10), it launches a version not updated of the app.
But if I launch the app in the simulator, it launches the updated app...
Things that i tried: Clean the project, clean the build folder, uninstall the apps in the devices, reboot Xcode...
Any idea with this? It will go crazy!
Sadly I don't have time to know what it is happening here, so I created a new project and moved all the files from the older project. Now it is working.
I know it isn't the best solution but i can't spend more hours into this.
Thanks all for the responses!
i am trying to export my Unity Project to iOS (which has worked before), but then I downgraded from the newest Unity (5. something) to 4.6.7f, and now Unity won't even start exporting the project. It gives no errors, nothing. I also downgraded from XCode 7 to 6.4
As always, I set the player settings for iOS, click Build & Run, tell the program the location, hit save... nothing happens. The window "Build settings" keeps opened and I can just try over and over.
I tried a clean reinstall of XCode and Unity too, but to no avail. Does anyone have experienced this issue before?
Kind regards
Sebastian
I'm trying to test out my app on my ipad and when I decide to run it on my ipad, Xcode says that it's successfully built. On the top, it says that it's runnning the app, but nothing happens for 2-3 minutes. Finally, I get two screens popping up saying "An unknown error occurred." I have tried running other apps through Xcode on my ipad and they work fine. I also decided to exit Xcode and restart everything, but the problem still exists. Does anyone know what the problem is?
Not sure if this will be useful but
Xcode Version: 5.1.1
Ipad Version: 7.0.4
Mac OS X 10.9
I found one approach:
Before this approach make sure that you have all certificates and other documentation updated.
I have faced same issue, now I have a way to fix this. I am using iPhone 5 with OS version 9.1
First, delete the app from your device and then restart the xcode by force quit and then again open it. Now clean your project and run the project in your device. Now it will be run without any issue.
Close your simulator or unplug and plug back in your device, and re-select the device target.
In my case . I cleaned the product and rebuild it and it worked.
Sometime is you forget to unlock your device.
See title. Client is seeing "This build is not available for this platform (iOS required)." Install button is greyed out.
iPad 2 version 6.1.3
My same model has installed and an iPad 3 has installed.
Any idea what causes this?
Have you tried reinstalling on your device? I had weird things happen today with TestFlight that cleared up later on. This just might be a "Try again" situation.
This sounds like a problem on Testflight's end. Seems like they are unable to recognize your client's device. For now, fall back to the original way to do it, or wait for Testflight to fix the issue.
I got stuck when I try to deploy the test app on my device.
When I click run on XCode, the device is going to run the application. However, it stuck in the first view. And nothing is moving.
I was wondering if there is something wrong. Is it caused by jailbreak? My ios version is 5.0.1.
Then someone tell me what I could do to solve it.
There are some strange launch issues when debugging with LLDB.
Try using GDB instead
(EDIT) Latest Xcode 4.3 update with LLDB-112 should fix a lot of problems (but there are still bugs including reading of ivars)